Last change
on this file since 11054 was
11054,
checked in by landauf, 9 years ago
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merged branch cpp11_v2 into cpp11_v3
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-
Property svn:eol-style set to
native
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File size:
1.0 KB
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[10455] | 1 | /* |
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| 2 | * GravityBombFire.h |
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| 3 | * |
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| 4 | * Created on: Apr 16, 2015 |
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| 5 | * Author: Manuel Eggimann |
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| 6 | */ |
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[10326] | 7 | |
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| 8 | /** |
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| 9 | @file GravityBombFire.h |
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| 10 | @brief Definition of the GravityBombFire class. |
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| 11 | */ |
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| 12 | |
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| 13 | #ifndef _GravityBombFire_H__ |
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| 14 | #define _GravityBombFire_H__ |
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| 15 | |
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| 16 | #include "weapons/WeaponsPrereqs.h" |
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| 17 | #include "weaponsystem/WeaponMode.h" |
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| 18 | |
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| 19 | namespace orxonox |
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| 20 | { |
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| 21 | |
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| 22 | /** |
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[10455] | 23 | *@brief |
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| 24 | * Fires the GravityBomb. This class implements everything needed to fire the BasicProjectile GravityBomb. |
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| 25 | * Everything that has to do with the bombs behaviour after launching it is implemented in GravityBomb and GravityBombField. |
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| 26 | *@author |
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| 27 | * Manuel Eggimann |
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| 28 | *@ingroup WeaponsWeaponModes |
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[10326] | 29 | */ |
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| 30 | class _WeaponsExport GravityBombFire : public WeaponMode |
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| 31 | { |
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| 32 | public: |
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| 33 | GravityBombFire(Context* context); |
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| 34 | virtual ~GravityBombFire(); |
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| 35 | |
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[11054] | 36 | virtual void fire() override; |
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[10326] | 37 | |
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| 38 | private: |
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[10455] | 39 | static const float BOMB_VELOCITY; //!< The initial speed of the bomb when it is launched. |
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[10326] | 40 | }; |
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| 41 | } |
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| 42 | |
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| 43 | #endif /* _GravityBombFire_H__ */ |
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