1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Cyrill Frei |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _FpsPlayer_H__ |
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30 | #define _FpsPlayer_H__ |
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31 | |
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32 | #include "OrxonoxPrereqs.h" |
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33 | |
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34 | #include <string> |
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35 | #include <LinearMath/btVector3.h> |
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36 | #include "util/Math.h" |
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37 | #include "tools/Mesh.h" |
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38 | #include "Pawn.h" |
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39 | |
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40 | namespace orxonox |
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41 | { |
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42 | class _OrxonoxExport FpsPlayer : public Pawn |
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43 | { |
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44 | public: |
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45 | FpsPlayer(Context* context); |
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46 | virtual ~FpsPlayer(); |
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47 | |
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48 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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49 | virtual void tick(float dt); |
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50 | void registerVariables(); |
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51 | void setConfigValues(); |
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52 | |
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53 | virtual void moveFrontBack(const Vector2& value); |
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54 | virtual void moveRightLeft(const Vector2& value); |
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55 | virtual void moveUpDown(const Vector2& value); |
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56 | |
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57 | virtual void rotateYaw(const Vector2& value); |
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58 | virtual void rotatePitch(const Vector2& value); |
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59 | virtual void rotateRoll(const Vector2& value); |
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60 | |
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61 | |
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62 | inline void setMeshSource(const std::string& meshname) |
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63 | { this->meshSrc_ = meshname; this->changedMesh(); } |
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64 | inline const std::string& getMeshSource() const |
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65 | { return this->meshSrc_; } |
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66 | |
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67 | void boost(bool bBoost); //acctually jump |
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68 | |
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69 | virtual void fire(); |
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70 | |
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71 | virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override; |
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72 | |
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73 | virtual void addedWeaponPack(WeaponPack* wPack); |
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74 | |
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75 | protected: |
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76 | virtual void setPlayer(PlayerInfo* player); |
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77 | virtual void startLocalHumanControl(); |
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78 | bool bInvertYAxis_; |
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79 | |
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80 | bool bBoost_; |
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81 | bool bPermanentBoost_; |
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82 | Vector3 steering_; |
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83 | float primaryThrust_; |
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84 | float auxilaryThrust_; |
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85 | float rotationThrust_; |
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86 | std::string weaponMashName_; |
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87 | btVector3 localLinearAcceleration_; |
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88 | btVector3 localAngularAcceleration_; |
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89 | |
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90 | private: |
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91 | virtual bool isCollisionTypeLegal(WorldEntity::CollisionType type) const; |
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92 | float speed_; |
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93 | |
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94 | void changedMesh(); |
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95 | Mesh mesh_; |
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96 | std::string meshSrc_; |
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97 | float yaw_; |
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98 | float pitch_; |
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99 | float roll_; |
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100 | Vector3 localVelocity_; |
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101 | bool isFloor_; |
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102 | bool thisTickBoost_; |
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103 | Quaternion savedOrientation_; |
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104 | Ogre::SceneNode* weaponNode_; |
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105 | }; |
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106 | } |
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107 | |
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108 | #endif /* _FpsPlayer_H__ */ |
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