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source: code/branches/doc/src/libraries/core/Core.h @ 7373

Last change on this file since 7373 was 7363, checked in by landauf, 14 years ago

assigned a group to each header file in the core library

  • Property svn:eol-style set to native
File size: 4.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31    @defgroup CoreGame Core and Game
32    @ingroup Management
33*/
34
35/**
36    @file
37    @ingroup Management CoreGame
38*/
39
40#ifndef _Core_H__
41#define _Core_H__
42
43#include "CorePrereqs.h"
44
45#include <string>
46#include <boost/scoped_ptr.hpp>
47#include <loki/ScopeGuard.h>
48
49#include "util/Singleton.h"
50#include "OrxonoxClass.h"
51
52namespace orxonox
53{
54    /**
55    @brief
56        The Core class is a singleton used to configure the program basics.
57    @remark
58        You should only create this singleton once because it destroys the identifiers!
59    */
60    class _CoreExport Core : public Singleton<Core>, public OrxonoxClass
61    {
62        typedef Loki::ScopeGuardImpl0<void (*)()> SimpleScopeGuard;
63        friend class Singleton<Core>;
64        friend class Game;
65
66        public:
67            /**
68            @brief
69                Determines the executable path, checks for build directory runs, creates
70                the output directories and sets up the other core library singletons.
71            @throws
72                GeneralException
73            */
74            Core(const std::string& cmdLine);
75            ~Core();
76
77            void setConfigValues();
78
79            //! Returns the configured language.
80            const std::string& getLanguage()
81                { return this->language_; }
82            void resetLanguage();
83
84        private:
85            Core(const Core&); //!< Don't use (undefined symbol)
86
87            void languageChanged();
88            void initRandomNumberGenerator();
89
90            void preUpdate(const Clock& time);
91            void postUpdate(const Clock& time);
92
93            void loadGraphics();
94            void unloadGraphics();
95
96            void setThreadAffinity(int limitToCPU);
97            // MANAGED SINGLETONS/OBJECTS
98            // Mind the order for the destruction!
99            scoped_ptr<PathConfig>        pathConfig_;
100            scoped_ptr<DynLibManager>     dynLibManager_;
101            scoped_ptr<SignalHandler>     signalHandler_;
102            SimpleScopeGuard              identifierDestroyer_;
103            SimpleScopeGuard              consoleCommandDestroyer_;
104            scoped_ptr<ConfigFileManager> configFileManager_;
105            scoped_ptr<Language>          languageInstance_;
106            scoped_ptr<IOConsole>         ioConsole_;
107            scoped_ptr<TclBind>           tclBind_;
108            scoped_ptr<TclThreadManager>  tclThreadManager_;
109            scoped_ptr<Scope<ScopeID::Root> > rootScope_;
110            // graphical
111            scoped_ptr<GraphicsManager>   graphicsManager_;     //!< Interface to OGRE
112            scoped_ptr<InputManager>      inputManager_;        //!< Interface to OIS
113            scoped_ptr<GUIManager>        guiManager_;          //!< Interface to GUI
114            scoped_ptr<Scope<ScopeID::Graphics> > graphicsScope_;
115
116            bool                          bGraphicsLoaded_;
117            int                           softDebugLevelLogFile_;      //!< The debug level for the log file (belongs to OutputHandler)
118            std::string                   language_;                   //!< The language
119            bool                          bInitRandomNumberGenerator_; //!< If true, srand(time(0)) is called
120            bool                          bStartIOConsole_;            //!< Set to false if you don't want to use the IOConsole
121
122            static Core*                  singletonPtr_s;
123    };
124}
125
126#endif /* _Core_H__ */
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