1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @ingroup Management CoreGame |
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32 | @brief Declaration of the GameMode class. |
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33 | */ |
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34 | |
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35 | #ifndef _GameMode_H__ |
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36 | #define _GameMode_H__ |
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37 | |
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38 | #include "CorePrereqs.h" |
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39 | |
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40 | // tolua_begin |
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41 | namespace orxonox |
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42 | { |
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43 | class _CoreExport GameMode |
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44 | { |
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45 | // tolua_end |
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46 | friend class Core; |
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47 | |
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48 | public: |
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49 | // tolua_begin |
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50 | static bool showsGraphics() { return bShowsGraphics_s; } |
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51 | static bool playsSound() { return bPlaysSound_s; } |
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52 | static bool hasServer() { return bHasServer_s; } |
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53 | static bool isClient() { return bIsClient_s; } |
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54 | static bool isStandalone() { return bIsStandalone_s; } |
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55 | static bool isMaster() { return bIsMaster_s; } |
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56 | // tolua_end |
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57 | |
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58 | static void setPlaysSound (bool val) { bPlaysSound_s = val; } |
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59 | static void setHasServer (bool val) { bHasServer_s = val; updateIsMaster(); } |
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60 | static void setIsClient (bool val) { bIsClient_s = val; updateIsMaster(); } |
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61 | static void setIsStandalone (bool val) { bIsStandalone_s = val; updateIsMaster(); } |
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62 | |
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63 | private: |
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64 | GameMode(); |
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65 | GameMode(const GameMode& inst); |
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66 | ~GameMode(); |
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67 | |
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68 | static void updateIsMaster() |
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69 | { |
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70 | bIsMaster_s = (bHasServer_s || bIsStandalone_s); |
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71 | } |
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72 | |
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73 | static bool bShowsGraphics_s; //!< global variable that tells whether to show graphics |
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74 | static bool bPlaysSound_s; //!< global variable that tells whether to sound works |
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75 | static bool bHasServer_s; //!< global variable that tells whether this is a server |
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76 | static bool bIsClient_s; |
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77 | static bool bIsStandalone_s; |
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78 | static bool bIsMaster_s; |
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79 | }; // tolua_export |
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80 | } // tolua_export |
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81 | |
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82 | #endif /* _GameMode_H__ */ |
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