/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ /*! @file @brief Definition and Implementation of the Timer class. The Timer is a callback-object, calling a given function after a given time-interval. Usage:
header.h: @code class ClassName { public: ClassName(); void functionName(); Timer myTimer; }; @endcode source.cc: @code #include "core/command/Executor.h" ClassName::ClassName() { myTimer.setTimer(interval_in_seconds, bLoop, createExecutor(createFunctor(&ClassName::functionName, this))); } void ClassName::functionName() { whateveryouwant(); something(else); } @endcode */ #ifndef _Timer_H__ #define _Timer_H__ #include "tools/ToolsPrereqs.h" #include "core/OrxonoxClass.h" #include "core/command/Executor.h" #include "tools/interfaces/TimeFactorListener.h" namespace orxonox { void delay(float delay, const std::string& command); void killdelays(); void executeDelayedCommand(Timer* timer, const std::string& command); //! The Timer is a callback-object, calling a given function after a given time-interval. class _ToolsExport Timer : public TimeFactorListener { public: Timer(); Timer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall = false); /** @brief Initializes the Timer with given values. @param interval The timer-interval in seconds @param bLoop If true, the function gets called every 'interval' seconds @param executor A executor of the function to call @param bKillAfterCall If true, the timer will be deleted after the function was executed */ void setTimer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall = false) { this->setInterval(interval); this->bLoop_ = bLoop; this->executor_ = executor; this->bActive_ = true; this->time_ = this->interval_; this->bKillAfterCall_ = bKillAfterCall; } void run(); /** @brief Starts the Timer: Function-call after 'interval' seconds. */ inline void startTimer() { this->bActive_ = true; this->time_ = this->interval_; } /** @brief Stops the Timer. */ inline void stopTimer() { this->bActive_ = false; this->time_ = this->interval_; } /** @brief Pauses the Timer - it will continue with the actual state if you unpause it. */ inline void pauseTimer() { this->bActive_ = false; } /** @brief Unpauses the Timer - continues with the given state. */ inline void unpauseTimer() { this->bActive_ = true; } /** @brief Returns true if the Timer is active (= not stoped, not paused). @return True = Time is active */ inline bool isActive() const { return this->bActive_; } /** @brief Returns the remaining time until the Timer calls the function. @return The remaining time */ inline float getRemainingTime() const { return static_cast(this->time_ / 1000000.0f); } /** @brief Gives the Timer some extra time. @param time The amount of extra time in seconds */ inline void addTime(float time) { if (time > 0.0f) this->time_ += static_cast(time * 1000000.0f); } /** @brief Decreases the remaining time of the Timer. @param time The amount of time to remove */ inline void removeTime(float time) { if (time > 0.0f) this->time_ -= static_cast(time * 1000000.0f); } /** @brief Sets the interval of the Timer. @param interval The interval */ inline void setInterval(float interval) { this->interval_ = static_cast(interval * 1000000.0f); } /** @brief Sets bLoop to a given value. @param bLoop True = loop */ inline void setLoop(bool bLoop) { this->bLoop_ = bLoop; } void tick(const Clock& time); private: void init(); ExecutorPtr executor_; //!< The executor of the function that should be called when the time expires long long interval_; //!< The time-interval in micro seconds bool bLoop_; //!< If true, the function gets called every 'interval' seconds bool bActive_; //!< If true, the Timer ticks and calls the function if the time's up bool bKillAfterCall_; //!< If true the timer gets deleted after it called the function long long time_; //!< Internal variable, counting the time till the next function-call }; } #endif /* _Timer_H__ */