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source: code/branches/doc/src/modules/questsystem/AddQuestHint.h @ 7307

Last change on this file since 7307 was 7298, checked in by landauf, 14 years ago

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[1992]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[2261]29/**
[3196]30    @file
[2662]31    @brief Definition of the AddQuestHint class.
[2261]32*/
33
[1992]34#ifndef _AddQuestHint_H__
35#define _AddQuestHint_H__
36
[5722]37#include "questsystem/QuestsystemPrereqs.h"
[2095]38
[1992]39#include <string>
40#include "QuestEffect.h"
41
[2662]42namespace orxonox
43{
[1992]44    /**
45    @brief
[2261]46        Adds a QuestHint, resp. activates the QuestHint of the given id for the player the QuestEffect is invoked on.
[5693]47
[7298]48        Creating a AddQuestHint through XML goes as follows:
[5693]49
[7298]50        @code
[2261]51        <AddQuestHint hintId="id" />  //Where id is a GUID, see http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure for more information, and identifies the QuestHint that should be added.
[7298]52        @endcode
[1992]53    @author
[2093]54        Damian 'Mozork' Frick
[1992]55    */
[5722]56    class _QuestsystemExport AddQuestHint : public QuestEffect
[1992]57    {
[2093]58        public:
[2092]59            AddQuestHint(BaseObject* creator);
[2093]60            virtual ~AddQuestHint();
[2092]61
[2261]62            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a AddQuestHint object through XML.
[2092]63
[2261]64            virtual bool invoke(PlayerInfo* player); //!< Invokes the QuestEffect.
[2092]65
[2093]66        private:
[2261]67            std::string hintId_; //!< The id of the QuestHint.
[2092]68
[2261]69            /**
70            @brief Returns the id of the QuestHint.
71            @return Returns the id of the QuestHint.
72            */
[2076]73            inline const std::string & getHintId(void) const
74                { return this->hintId_; }
[5693]75
[2261]76            bool setHintId(const std::string & id); //!< Sets the id of the QuestHint.
[2092]77
[1992]78    };
79
80}
81
82#endif /* _AddQuestHint_H__ */
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