1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Damian 'Mozork' Frick |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief Definition of the AddReward class. |
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32 | */ |
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33 | |
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34 | #ifndef _AddReward_H__ |
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35 | #define _AddReward_H__ |
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36 | |
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37 | #include "questsystem/QuestsystemPrereqs.h" |
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38 | |
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39 | #include <list> |
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40 | #include "QuestEffect.h" |
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41 | |
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42 | namespace orxonox |
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43 | { |
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44 | /** |
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45 | @brief |
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46 | Adds a list of Rewardables to a player. |
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47 | |
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48 | Creating a AddReward through XML goes as follows: |
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49 | |
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50 | @code |
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51 | <AddReward> |
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52 | <Rewardable /> //A list of Rewardable objects to be rewarded the player, see the specific Rewardables for their respective XML representations. |
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53 | ... |
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54 | <Rewardable /> |
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55 | </AddReward> |
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56 | @endcode |
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57 | @author |
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58 | Damian 'Mozork' Frick |
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59 | */ |
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60 | class _QuestsystemExport AddReward : public QuestEffect |
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61 | { |
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62 | public: |
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63 | AddReward(BaseObject* creator); |
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64 | virtual ~AddReward(); |
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65 | |
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66 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a AddReward object through XML. |
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67 | |
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68 | virtual bool invoke(PlayerInfo* player); //!< Invokes the QuestEffect. |
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69 | |
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70 | private: |
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71 | std::list<Rewardable*> rewards_; //!< A list of Rewardables to be added to the player invoking the QuestEffect. |
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72 | |
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73 | /** |
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74 | @brief Add a Rewardable object to the list of objects to be awarded to the player invoking the QuestEffect. |
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75 | @param reward Pointer to the Rewardable to be added. |
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76 | */ |
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77 | inline void addRewardable(Rewardable* reward) |
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78 | { this->rewards_.push_back(reward); } |
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79 | |
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80 | const Rewardable* getRewardables(unsigned int index) const; //!< Returns the Rewardable object at the given index. |
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81 | |
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82 | }; |
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83 | |
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84 | } |
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85 | |
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86 | #endif /* _AddReward_H__ */ |
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