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source: code/branches/doc/src/modules/questsystem/Quest.cc @ 7310

Last change on this file since 7310 was 7297, checked in by landauf, 14 years ago

fixed lots of Doxygen warnings

Note: Doxygen prints a warning if only a part of the parameters of a function are documented.

Added documentation for missing parameters (as good as I could), removed documentation of obsolete parameters and fixed names of renamed parameters.
Some parameters are tagged with "FIXME", please replace this with an appropriate documentation if you know what it does.

  • Property svn:eol-style set to native
File size: 13.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Implementation of the Quest class.
32*/
33
34#include "Quest.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38#include "QuestManager.h"
39#include "QuestDescription.h"
40#include "QuestHint.h"
41#include "QuestEffect.h"
42#include "QuestListener.h"
43
44namespace orxonox
45{
46    /**
47    @brief
48        Constructor. Registers and initializes object.
49    */
50    Quest::Quest(BaseObject* creator) : QuestItem(creator)
51    {
52        RegisterObject(Quest);
53
54        this->parentQuest_ = NULL;
55    }
56
57    /**
58    @brief
59        Destructor.
60    */
61    Quest::~Quest()
62    {
63        if(this->isRegistered())
64            QuestManager::getInstance().unregisterQuest(this);
65    }
66
67    /**
68    @brief
69        Method for creating a Quest object through XML.
70    */
71    void Quest::XMLPort(Element& xmlelement, XMLPort::Mode mode)
72    {
73        SUPER(Quest, XMLPort, xmlelement, mode);
74
75        XMLPortObject(Quest, Quest, "subquests", addSubQuest, getSubQuest, xmlelement, mode);
76        XMLPortObject(Quest, QuestHint, "hints", addHint, getHint, xmlelement, mode);
77        XMLPortObject(Quest, QuestEffect, "fail-effects", addFailEffect, getFailEffect, xmlelement, mode);
78        XMLPortObject(Quest, QuestEffect, "complete-effects", addCompleteEffect, getCompleteEffect, xmlelement, mode);
79
80        QuestManager::getInstance().registerQuest(this); //!<Registers the Quest with the QuestManager.
81    }
82
83    /**
84    @brief
85        Sets the parentquest of the Quest.
86    @param quest
87        A pointer to the Quest to be set as parentquest.
88    @return
89        Returns true if the parentquest could be set.
90    */
91    bool Quest::setParentQuest(Quest* quest)
92    {
93        if(quest == NULL) //!< We don't want to set NULL-Pointers.
94        {
95            COUT(2) << "The parentquest to be added to quest {" << this->getId() << "} was NULL." << std::endl;
96            return false;
97        }
98
99        this->parentQuest_ = quest;
100
101        COUT(4) << "Parent Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl;
102        return true;
103    }
104
105    /**
106    @brief
107        Adds a subquest to the Quest.
108    @param quest
109        A pointer to the Quest to be set as subquest.
110    @return
111        Returns true if the subquest could be set.
112    */
113    bool Quest::addSubQuest(Quest* quest)
114    {
115        if(quest == NULL) //!< We don't want to set NULL-Pointers.
116        {
117            COUT(2) << "The subquest to be added to quest {" << this->getId() << "} was NULL." << std::endl;
118            return false;
119        }
120
121        quest->setParentQuest(this); //!< Sets the currentQuest (this) as parentquest for the added subquest.
122        this->subQuests_.push_back(quest); //!< Adds the Quest to the end of the list of subquests.
123
124        COUT(4) << "Sub Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl;
125        return true;
126    }
127
128
129    /**
130    @brief
131        Adds a QuestHint to the list of QuestHints
132    @param hint
133        The QuestHint that should be added to the list of QuestHints.
134    @return
135        Returns true if the hint was successfully added.
136    */
137    bool Quest::addHint(QuestHint* hint)
138    {
139        if(hint == NULL) //!< We don't want to set NULL-Pointers. Seriously!
140        {
141            COUT(2) << "A NULL-QuestHint was trying to be added." << std::endl;
142            return false;
143        }
144
145        hint->setQuest(this); //!< Sets the current Quest (this) as Quest for the added QuestHint.
146        this->hints_.push_back(hint); //!< Adds the QuestHint to the end of the list of QuestHints.
147
148        COUT(4) << "QuestHint {" << hint->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl;
149        return true;
150    }
151
152    /**
153    @brief
154        Adds an QuestEffect to the list of fail QuestEffects.
155    @param effect
156        The QuestEffect to be added.
157    @return
158        Returns true if successful.
159    */
160    bool Quest::addFailEffect(QuestEffect* effect)
161    {
162        if(effect == NULL) //!< We don't want to set NULL-Pointers.
163        {
164            COUT(2) << "A NULL-QuestEffect was trying to be added" << std::endl;
165            return false;
166        }
167
168        this->failEffects_.push_back(effect); //!< Adds the QuestEffect to the end of the list of fail QuestEffects.
169
170        COUT(4) << "A FailEffect was added to Quest {" << this->getId() << "}." << std::endl;
171        return true;
172    }
173
174    /**
175    @brief
176        Adds an QuestEffect to the list of complete QuestEffects.
177    @param effect
178        The QuestEffect to be added.
179    @return
180        Returns true if successful.
181    */
182    bool Quest::addCompleteEffect(QuestEffect* effect)
183    {
184        if(effect == NULL) //!< We don't want to set NULL-Pointers.
185        {
186            COUT(2) << "A NULL-QuestEffect was trying to be added" << std::endl;
187            return false;
188        }
189
190        this->completeEffects_.push_back(effect); //!< Adds the QuestEffect to the end of the list of complete QuestEffects.
191
192        COUT(4) << "A CompleteEffect was added to Quest {" << this->getId() << "}." << std::endl;
193        return true;
194    }
195
196    /**
197    @brief
198        Returns the subquest at the given index.
199    @param index
200        The index.
201    @return
202        Returns a pointer to the subquest at the given index. NULL if there is no element at the given index.
203    */
204    const Quest* Quest::getSubQuest(unsigned int index) const
205    {
206        int i = index;
207
208        //! Iterate through all subquests.
209        for (std::list<Quest*>::const_iterator subQuest = this->subQuests_.begin(); subQuest != this->subQuests_.end(); ++subQuest)
210        {
211            if(i == 0) //!< We're counting down...
212            {
213               return *subQuest;
214            }
215            i--;
216        }
217
218        return NULL; //!< If the index is greater than the number of elements in the list.
219    }
220
221    /**
222    @brief
223        Returns the QuestHint at the given index.
224    @param index
225        The index.
226    @return
227        Returns a pointer to the QuestHint at the given index. NULL if there is no element at the given index.
228    */
229    const QuestHint* Quest::getHint(unsigned int index) const
230    {
231        int i = index;
232
233        //! Iterate through all QuestHints.
234        for (std::list<QuestHint*>::const_iterator hint = this->hints_.begin(); hint != this->hints_.end(); ++hint)
235        {
236            if(i == 0) //!< We're counting down...
237            {
238               return *hint;
239            }
240            i--;
241        }
242        return NULL; //!< If the index is greater than the number of elements in the list.
243    }
244
245    /**
246    @brief
247        Returns the fail QuestEffect at the given index.
248    @param index
249        The index.
250    @return
251        Returns a pointer to the fail QuestEffect at the given index. NULL if there is no element at the given index.
252    */
253    const QuestEffect* Quest::getFailEffect(unsigned int index) const
254    {
255        int i = index;
256
257        //! Iterate through all fail QuestEffects.
258        for (std::list<QuestEffect*>::const_iterator effect = this->failEffects_.begin(); effect != this->failEffects_.end(); ++effect)
259        {
260            if(i == 0) //!< We're counting down...
261            {
262               return *effect;
263            }
264            i--;
265        }
266        return NULL; //!< If the index is greater than the number of elements in the list.
267    }
268
269    /**
270    @brief
271        Returns the complete QuestEffect at the given index.
272    @param index
273        The index.
274    @return
275        Returns a pointer to the complete QuestEffect at the given index. NULL if there is no element at the given index.
276    */
277    const QuestEffect* Quest::getCompleteEffect(unsigned int index) const
278    {
279        int i = index;
280
281        //! Iterate through all complete QuestEffects.
282        for (std::list<QuestEffect*>::const_iterator effect = this->completeEffects_.begin(); effect != this->completeEffects_.end(); ++effect)
283        {
284            if(i == 0) //!< We're counting down...
285            {
286               return *effect;
287            }
288            i--;
289        }
290        return NULL; //!< If the index is greater than the number of elements in the list.
291    }
292
293    /**
294    @brief
295        Returns true if the quest status for the specific player is 'inactive'.
296    @param player
297        The player.
298    @return
299        Returns true if the quest status for the specific player is 'inactive'.
300    @throws
301        Throws an exception if getStatus throws one.
302    */
303    bool Quest::isInactive(const PlayerInfo* player) const
304    {
305        return this->getStatus(player) == QuestStatus::Inactive;
306    }
307
308    /**
309    @brief
310        Returns true if the quest status for the specific player is 'active'.
311    @param player
312        The player.
313    @return
314        Returns true if the quest status for the specific player is 'active'.
315    @throws
316        Throws an exception if getStatus throws one.
317    */
318    bool Quest::isActive(const PlayerInfo* player) const
319    {
320
321        return this->getStatus(player) == QuestStatus::Active;
322    }
323
324    /**
325    @brief
326        Returns true if the quest status for the specific player is 'failed'.
327    @param player
328        The player.
329    @return
330        Returns true if the quest status for the specific player is 'failed'.
331    @throws
332        Throws an exception if getStatus throws one.
333    */
334    bool Quest::isFailed(const PlayerInfo* player) const
335    {
336        return this->getStatus(player) == QuestStatus::Failed;
337    }
338
339    /**
340    @brief
341        Returns true if the quest status for the specific player is 'completed'.
342    @param player
343        The player.
344    @return
345        Returns true if the quest status for the specific player is 'completed'.
346    @throws
347        Throws an exception if getStatus throws one.
348    */
349    bool Quest::isCompleted(const PlayerInfo* player) const
350    {
351        return this->getStatus(player) == QuestStatus::Completed;
352    }
353
354    /**
355    @brief
356        Fails the Quest for an input player.
357    @param player
358        The player.
359    @return
360        Returns true if the Quest could be failed, false if not.
361    */
362    bool Quest::fail(PlayerInfo* player)
363    {
364        QuestListener::advertiseStatusChange(this->listeners_, "fail"); //!< Tells the QuestListeners, that the status has changed to failed.
365        this->setStatus(player, QuestStatus::Failed);
366
367        COUT(4) << "Quest {" << this->getId() << "} is failed for player: " << player << " ." <<std::endl;
368
369        this->getDescription()->sendFailQuestNotification();
370        return true;
371    }
372
373    /**
374    @brief
375        Completes the Quest for an input player.
376    @param player
377        The player.
378    @return
379        Returns true if the Quest could be completed, false if not.
380    */
381    bool Quest::complete(PlayerInfo* player)
382    {
383        QuestListener::advertiseStatusChange(this->listeners_, "complete"); //!< Tells the QuestListeners, that the status has changed to completed.
384        this->setStatus(player, QuestStatus::Completed);
385
386        COUT(4) << "Quest {" << this->getId() << "} is completed for player: " << player << " ." <<std::endl;
387
388        this->getDescription()->sendCompleteQuestNotification();
389        return true;
390    }
391
392    /**
393    @brief
394        Starts the Quest for an input player.
395    @param player
396        The player.
397    @return
398        Returns true if the Quest could be started, false if not.
399    */
400    bool Quest::start(PlayerInfo* player)
401    {
402        if(!this->isStartable(player)) //!< Checks whether the quest can be started.
403        {
404            COUT(4) << "A non-startable quest was trying to be started." << std::endl;
405            return false;
406        }
407
408        COUT(4) << "Quest {" << this->getId() << "} is started for player: " << player << " ." <<std::endl;
409
410        QuestListener::advertiseStatusChange(this->listeners_, "start"); //!< Tells the QuestListeners, that the status has changed to active.
411
412        this->setStatus(player, QuestStatus::Active);
413
414        this->getDescription()->sendAddQuestNotification();
415        return true;
416    }
417
418    /**
419    @brief
420        Adds a QuestListener to the list of QuestListeners listening to this Quest.
421    @param listener
422        The QuestListener to be added.
423    @return
424        Returns true if successful, false if not.
425    */
426    bool Quest::addListener(QuestListener* listener)
427    {
428        if(listener == NULL)
429        {
430            COUT(2) << "A NULL-QuestListener was trying to be added to a Quests listeners." << std::endl;
431            return false;
432        }
433
434        this->listeners_.push_back(listener);
435        return true;
436    }
437
438}
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