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source: code/branches/doc/src/modules/questsystem/QuestManager.cc @ 7310

Last change on this file since 7310 was 7284, checked in by landauf, 14 years ago

merged consolecommands3 branch back to trunk.

note: the console command interface has changed completely, but the documentation is not yet up to date. just copy an existing command and change it to your needs, it's pretty self-explanatory. also the include files related to console commands are now located in core/command/. in the game it should work exactly like before, except for some changes in the auto-completion.

  • Property svn:eol-style set to native
File size: 9.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Implementation of the QuestManager class.
32*/
33
34#include "QuestManager.h"
35
36#include <CEGUIWindow.h>
37
38#include "util/Exception.h"
39#include "util/ScopedSingletonManager.h"
40#include "core/CoreIncludes.h"
41#include "core/GUIManager.h"
42#include "core/LuaState.h"
43#include "core/command/ConsoleCommand.h"
44#include "infos/PlayerInfo.h"
45#include "overlays/GUIOverlay.h"
46
47#include "ToluaBindQuestsystem.h"
48#include "Quest.h"
49#include "QuestHint.h"
50#include "QuestItem.h"
51
52namespace orxonox
53{
54    // Register tolua_open function when loading the library
55    DeclareToluaInterface(Questsystem);
56
57    ManageScopedSingleton(QuestManager, ScopeID::Root, false);
58
59    /**
60    @brief
61        Constructor. Registers the object.
62    @todo
63        Is inheriting from BaseObject proper?
64    */
65    QuestManager::QuestManager()
66    {
67        RegisterRootObject(QuestManager);
68    }
69
70    /**
71    @brief
72        Destructor.
73    */
74    QuestManager::~QuestManager()
75    {
76
77    }
78
79    /**
80    @brief
81        Retreive all Quests.
82    @return
83        Returns a map with all Quests indexed by their id's.
84    */
85    std::map<std::string, Quest*> & QuestManager::getQuests(void)
86    {
87        return this->questMap_;
88    }
89
90    /**
91    @brief
92        Registers a Quest with the QuestManager to make it globally accessable.
93        Uses it's id to make sure to be able to be identify and retrieve it later.
94    @param quest
95        The Quest that is to be registered.
96    @return
97        Returns true if successful, false if not.
98    */
99    bool QuestManager::registerQuest(Quest* quest)
100    {
101        if(quest == NULL) //!< Doh! Just as if there were actual quests behind NULL-pointers.
102        {
103            COUT(2) << "Registration of Quest in QuestManager failed, because inserted Quest-pointer was NULL." << std::endl;
104            return false;
105        }
106
107        std::pair<std::map<std::string, Quest*>::iterator,bool> result;
108        result = this->questMap_.insert( std::pair<std::string,Quest*>(quest->getId(),quest) ); //!< Inserting the Quest.
109
110        if(result.second) //!< If inserting was a success.
111        {
112            quest->setRegistered();
113            COUT(4) << "Quest with questId {" << quest->getId() << "} successfully inserted." << std::endl;
114            return true;
115        }
116        else
117        {
118           COUT(2) << "Quest with the same id was already present." << std::endl;
119           return false;
120        }
121    }
122
123    /**
124    @brief
125        Unregisters a Quest in the QuestManager.
126    */
127    bool QuestManager::unregisterQuest(Quest* quest)
128    {
129        return this->questMap_.erase(quest->getId()) == 1;
130    }
131
132    /**
133    @brief
134        Registers a QuestHint with the QuestManager to make it globally accessable.
135        Uses it's id to make sure to be able to be identify and retrieve it later.
136    @param hint
137        The QuestHint to be registered.
138    @return
139        Returns true if successful, false if not.
140    */
141    bool QuestManager::registerHint(QuestHint* hint)
142    {
143        if(hint == NULL) //!< Still not liking NULL-pointers.
144        {
145            COUT(2) << "Registration of QuestHint in QuestManager failed, because inserted QuestHint-pointer was NULL." << std::endl;
146            return false;
147        }
148
149        std::pair<std::map<std::string, QuestHint*>::iterator,bool> result;
150        result = this->hintMap_.insert ( std::pair<std::string,QuestHint*>(hint->getId(),hint) ); //!< Inserting the QuestHSint.
151
152        if(result.second) //!< If inserting was a success.
153        {
154            hint->setRegistered();
155            COUT(4) << "QuestHint with hintId {" << hint->getId() << "} successfully inserted." << std::endl;
156            return true;
157        }
158        else
159        {
160           COUT(2) << "QuestHint with the same id was already present." << std::endl;
161           return false;
162        }
163    }
164
165    /**
166    @brief
167        Unregisters a QuestHint in the QuestManager.
168    */
169    bool QuestManager::unregisterHint(QuestHint* hint)
170    {
171        return this->hintMap_.erase(hint->getId()) == 1;
172    }
173
174    /**
175    @brief
176        Finds a Quest with the given id.
177    @param questId
178        The id of the Quest sought for.
179    @return
180        Returns a pointer to the Quest with the input id.
181        Returns NULL if there is no Quest with the given questId.
182    @throws
183        Throws an exception if the given questId is invalid.
184    */
185    Quest* QuestManager::findQuest(const std::string & questId)
186    {
187        if(questId.compare(BLANKSTRING) == 1) //!< Check vor validity of the given id.
188        {
189            ThrowException(Argument, "Invalid questId.");
190        }
191
192        Quest* quest;
193        std::map<std::string, Quest*>::iterator it = this->questMap_.find(questId);
194        if (it != this->questMap_.end()) //!< If the Quest is registered.
195        {
196            quest = it->second;
197        }
198        else
199        {
200           quest = NULL;
201           COUT(2) << "The quest with id {" << questId << "} is nowhere to be found." << std::endl;
202        }
203
204        return quest;
205
206    }
207
208    /**
209    @brief
210        Finds a QuestHint with the given id.
211    @param hintId
212        The id of the QuestHint sought for.
213    @return
214        Returns a pointer to the QuestHint with the input id.
215        Returns NULL if there is no QuestHint with the given hintId.
216    @throws
217        Throws an exception if the given hintId is invalid.
218    */
219    QuestHint* QuestManager::findHint(const std::string & hintId)
220    {
221        if(hintId.compare(BLANKSTRING) == 1) //!< Check vor validity of the given id.
222        {
223            ThrowException(Argument, "Invalid hintId.");
224        }
225
226        QuestHint* hint;
227        std::map<std::string, QuestHint*>::iterator it = this->hintMap_.find(hintId);
228        if (it != this->hintMap_.end()) //!< If the QuestHint is registered.
229        {
230            hint = it->second;
231        }
232        else
233        {
234           hint = NULL;
235           COUT(2) << "The hint with id {" << hintId << "} is nowhere to be found." << std::endl;
236        }
237
238        return hint;
239
240    }
241
242    int QuestManager::getNumParentQuests(PlayerInfo* player)
243    {
244        int numQuests = 0;
245        for(std::map<std::string, Quest*>::iterator it = this->questMap_.begin(); it != this->questMap_.end(); it++)
246        {
247            if(it->second->getParentQuest() == NULL && !it->second->isInactive(player))
248                numQuests++;
249        }
250        return numQuests;
251    }
252
253    Quest* QuestManager::getParentQuest(PlayerInfo* player, int index)
254    {
255        for(std::map<std::string, Quest*>::iterator it = this->questMap_.begin(); it != this->questMap_.end(); it++)
256        {
257            if(it->second->getParentQuest() == NULL && !it->second->isInactive(player) && index-- == 0)
258                return it->second;
259        }
260        return NULL;
261    }
262
263    int QuestManager::getNumSubQuests(Quest* quest, PlayerInfo* player)
264    {
265        std::list<Quest*> quests = quest->getSubQuestList();
266        int numQuests = 0;
267        for(std::list<Quest*>::iterator it = quests.begin(); it != quests.end(); it++)
268        {
269            if(!(*it)->isInactive(player))
270                numQuests++;
271        }
272        return numQuests;
273    }
274
275    Quest* QuestManager::getSubQuest(Quest* quest, PlayerInfo* player, int index)
276    {
277        std::list<Quest*> quests = quest->getSubQuestList();
278        for(std::list<Quest*>::iterator it = quests.begin(); it != quests.end(); it++)
279        {
280            if(!(*it)->isInactive(player) && index-- == 0)
281                return *it;
282        }
283        return NULL;
284    }
285
286    int QuestManager::getNumHints(Quest* quest, PlayerInfo* player)
287    {
288        std::list<QuestHint*> hints = quest->getHintsList();
289        int numHints = 0;
290        for(std::list<QuestHint*>::iterator it = hints.begin(); it != hints.end(); it++)
291        {
292            if((*it)->isActive(player))
293                numHints++;
294        }
295        return numHints;
296    }
297
298    QuestHint* QuestManager::getHints(Quest* quest, PlayerInfo* player, int index)
299    {
300        std::list<QuestHint*> hints = quest->getHintsList();
301        for(std::list<QuestHint*>::iterator it = hints.begin(); it != hints.end(); it++)
302        {
303            if((*it)->isActive(player) && index-- == 0)
304                return *it;
305        }
306        return NULL;
307    }
308
309    QuestDescription* QuestManager::getDescription(Quest* item)
310    {
311        return item->getDescription();
312    }
313
314    QuestDescription* QuestManager::getDescription(QuestHint* item)
315    {
316        return item->getDescription();
317    }
318
319    /**
320    @brief
321        Retrieve the player for a certain GUI.
322    @param guiName
323        The name of the GUI the player is retrieved for.
324    @return
325        Returns the player.
326    @todo
327        This very well might be outdated. So: Check if still needed, and update if necessary.
328    */
329    PlayerInfo* QuestManager::retrievePlayer(const std::string & guiName)
330    {
331        PlayerInfo* player = GUIManager::getInstance().getPlayer(guiName);
332        if(player == NULL)
333        {
334            COUT(1) << "Error: GUIOverlay with name '" << guiName << "' has no player." << std::endl;
335            return NULL;
336        }
337
338        return player;
339    }
340
341}
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