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source: code/branches/doc/src/orxonox/Main.cc @ 7343

Last change on this file since 7343 was 7335, checked in by rgrieder, 14 years ago

Added separate page for a commandline argument reference.
It's not too useful, but better than nothing.

  • Property svn:eol-style set to native
File size: 3.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31@file
32@brief
33    The main function of Orxonox (but not the entry point of the program!)
34*/
35
36#include "OrxonoxPrereqs.h"
37
38#include "core/CommandLineParser.h"
39#include "core/Game.h"
40#include "core/LuaState.h"
41#include "ToluaBindOrxonox.h"
42#include "ToluaBindNetwork.h"
43#include "Main.h"
44
45DeclareToluaInterface(Orxonox);
46DeclareToluaInterface(Network);
47
48namespace orxonox
49{
50    //! @cmdarg
51    SetCommandLineSwitch(console).information("Start in console mode (text IO only)");
52    //! @cmdarg
53    SetCommandLineSwitch(server).information("Start in server mode");
54    //! @cmdarg
55    SetCommandLineSwitch(client).information("Start in client mode");
56    //! @cmdarg
57    SetCommandLineSwitch(dedicated).information("Start in dedicated server mode");
58    //! @cmdarg
59    SetCommandLineSwitch(standalone).information("Start in standalone mode");
60    //! @cmdarg
61    SetCommandLineSwitch(dedicatedClient).information("Start in dedicated client mode");
62
63    /**
64    @brief
65        Starting point of orxonox (however not the entry point of the program!)
66    */
67    int main(const std::string& strCmdLine)
68    {
69        Game* game = new Game(strCmdLine);
70
71        game->setStateHierarchy(
72        "root"
73        " graphics"
74        "  mainMenu"
75        "  standalone,server,client"
76        "   level"
77        " server,client"
78        "  level"
79        );
80
81        game->requestState("root");
82
83        // Some development hacks (not really, but in the future, this calls won't make sense anymore)
84        if (CommandLineParser::getValue("standalone").getBool())
85            Game::getInstance().requestStates("graphics, standalone, level");
86        else if (CommandLineParser::getValue("server").getBool())
87            Game::getInstance().requestStates("graphics, server, level");
88        else if (CommandLineParser::getValue("client").getBool())
89            Game::getInstance().requestStates("graphics, client, level");
90        else if (CommandLineParser::getValue("dedicated").getBool())
91            Game::getInstance().requestStates("server, level");
92        else if (CommandLineParser::getValue("dedicatedClient").getBool())
93            Game::getInstance().requestStates("client, level");
94        else
95        {
96            if (!CommandLineParser::getValue("console").getBool())
97                Game::getInstance().requestStates("graphics, mainMenu");
98        }
99
100        game->run();
101        delete game;
102
103        return 0;
104    }
105}
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