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source: code/branches/doc/src/orxonox/Main.cc @ 7682

Last change on this file since 7682 was 7357, checked in by rgrieder, 14 years ago

Changed command line arguments reference to a simple Doxygen page containing the usage information text.

  • Property svn:eol-style set to native
File size: 3.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31@file
32@brief
33    The main function of Orxonox (but not the entry point of the program!)
34*/
35
36#include "OrxonoxPrereqs.h"
37
38#include "core/CommandLineParser.h"
39#include "core/Game.h"
40#include "core/LuaState.h"
41#include "ToluaBindOrxonox.h"
42#include "ToluaBindNetwork.h"
43#include "Main.h"
44
45DeclareToluaInterface(Orxonox);
46DeclareToluaInterface(Network);
47
48namespace orxonox
49{
50    SetCommandLineSwitch(console).information("Start in console mode (text IO only)");
51    SetCommandLineSwitch(server).information("Start in server mode");
52    SetCommandLineSwitch(client).information("Start in client mode");
53    SetCommandLineSwitch(dedicated).information("Start in dedicated server mode");
54    SetCommandLineSwitch(standalone).information("Start in standalone mode");
55    SetCommandLineSwitch(dedicatedClient).information("Start in dedicated client mode");
56
57    SetCommandLineArgument(generateDoc, "")
58        .information("Generates a Doxygen file from things like SetConsoleCommand");
59
60    /**
61    @brief
62        Starting point of orxonox (however not the entry point of the program!)
63    */
64    int main(const std::string& strCmdLine)
65    {
66        Game* game = new Game(strCmdLine);
67
68        if (CommandLineParser::getValue("generateDoc").getString().empty())
69        {
70            game->setStateHierarchy(
71            "root"
72            " graphics"
73            "  mainMenu"
74            "  standalone,server,client"
75            "   level"
76            " server,client"
77            "  level"
78            );
79
80            game->requestState("root");
81
82            // Some development hacks (not really, but in the future, these calls won't make sense anymore)
83            if (CommandLineParser::getValue("standalone").getBool())
84                Game::getInstance().requestStates("graphics, standalone, level");
85            else if (CommandLineParser::getValue("server").getBool())
86                Game::getInstance().requestStates("graphics, server, level");
87            else if (CommandLineParser::getValue("client").getBool())
88                Game::getInstance().requestStates("graphics, client, level");
89            else if (CommandLineParser::getValue("dedicated").getBool())
90                Game::getInstance().requestStates("server, level");
91            else if (CommandLineParser::getValue("dedicatedClient").getBool())
92                Game::getInstance().requestStates("client, level");
93            else
94            {
95                if (!CommandLineParser::getValue("console").getBool())
96                    Game::getInstance().requestStates("graphics, mainMenu");
97            }
98
99            game->run();
100        }
101
102        delete game;
103
104        return 0;
105    }
106}
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