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source: code/branches/dockingsystem/data/levels/lastTeamStanding.oxw @ 8200

Last change on this file since 8200 was 8194, checked in by dafrick, 14 years ago

Merging trunk into dockingsystem branch to be able to use the recent bugfix in MultiTrigger.

  • Property svn:eol-style set to native
File size: 4.7 KB
Line 
1<LevelInfo
2 name = "Last Team Standing"
3 description = "Survive as a team."
4 tags = "singleplayer"
5/>
6<?lua
7  include("stats.oxo")
8  include("HUDTemplates3.oxo")
9  include("templates/lodInformation.oxt")
10  include("lastTeamStandingHUD.oxo")
11  include("templates/spaceshipAssff.oxt")
12  include("templates/spaceshipPirate.oxt")
13  include("templates/pickupRepresentationTemplates.oxt")
14?>
15
16<Level
17 name         = "Last Team Standing"
18 description  = "testmap for gametype last team standing"
19 gametype     =  "LastTeamStanding"
20>
21  <templates>
22    <Template link=lodtemplate_default />
23  </templates>
24
25  <Scene
26    ambientlight = "0.8, 0.8, 0.8"
27    skybox       = "Orxonox/skypanoramagen1"
28  >
29
30    <?lua
31      include("includes/pickups.oxi")
32    ?>
33
34<Bot />
35
36<!-- ------------ middle asteroid -------------- -->
37    <StaticEntity position="0,20,0" collisionType=static>
38       <attached>
39           <Model position="0,0,0" scale=140 mesh="asteroid_UV.mesh" shadow=true />
40           <!-- ParticleEmitter position="0,0,0" source="Orxonox/Steam" / -->
41       </attached>
42      <collisionShapes>
43        <SphereCollisionShape radius="145" />
44      </collisionShapes>
45    </StaticEntity>
46
47    <PickupSpawner position="-160,65,10" triggerDistance="10" respawnTime="5" maxSpawnedItems="10"><!--EasterEgg-->
48      <pickup>
49        <InvisiblePickup template=mediuminvisiblepickup />
50      </pickup>
51    </PickupSpawner>
52    <PickupSpawner position="-160,60,17" triggerDistance="10" respawnTime="5" maxSpawnedItems="10"><!--EasterEgg-->
53      <pickup>
54        <InvisiblePickup template=hugeinvisiblepickup />
55      </pickup>
56    </PickupSpawner>
57    <StaticEntity position="-160,60,28.4"><!--EasterEgg-Indicator-->
58      <attached>
59        <Model position="0,0,0" scale=1 mesh="sphere.mesh" />
60      </attached>
61    </StaticEntity>
62
63<!-- ---------------asteroid dome----------------- -->
64<?lua
65max = 16
66for i = 0, max, 1
67do
68    y = math.sin(i/max*6)*750
69    z = math.cos(i/max*6)*750
70    j = 1
71    ?>
72
73    <TeamSpawnPoint team="<?lua print( math.mod(i,4)) ?>" position="<?lua print(y*1.4+z*0.2) ?>,0,<?lua print(z*1.4-y*0.2) ?>" direction="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
74
75    <StaticEntity position="<?lua print(y) ?>,0,<?lua print(z) ?>" scale="<?lua print(j * 2) ?>" collisionType=static >
76      <attached>
77        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh">
78        </Model>
79      </attached>
80      <collisionShapes>
81        <BoxCollisionShape    halfExtents="<?lua print(j * 2) ?>,100,<?lua print(j * 2) ?>" position = "0,0,0" />
82      </collisionShapes>
83    </StaticEntity>
84
85    <StaticEntity position="<?lua print(y) ?>,100,<?lua print(z) ?>" scale="<?lua print(j * 2) ?>" collisionType=static >
86      <attached>
87        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i+3,6) + 1) ?>.mesh">
88        </Model>
89      </attached>
90      <collisionShapes>
91        <BoxCollisionShape    halfExtents="45,100,45" position = "0,0,0" />
92      </collisionShapes>
93    </StaticEntity>
94
95    <StaticEntity position="<?lua print(y) ?>,200,<?lua print(z) ?>" scale="<?lua print(j * 2) ?>" collisionType=static >
96      <attached>
97        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i*5,6) + 1) ?>.mesh">
98        </Model>
99      </attached>
100      <collisionShapes>
101        <BoxCollisionShape    halfExtents="45,100,45" position = "0,0,0" />
102      </collisionShapes>
103    </StaticEntity>
104
105    <StaticEntity position="<?lua print(y) ?>,-100,<?lua print(z) ?>" scale="<?lua print(j * 2) ?>" collisionType=static >
106      <attached>
107        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i*13+1,6) + 1) ?>.mesh">
108        </Model>
109      </attached>
110      <collisionShapes>
111        <BoxCollisionShape    halfExtents="45,100,45" position = "0,0,0" />
112      </collisionShapes>
113    </StaticEntity>
114
115    <StaticEntity position="<?lua print(y) ?>,-200,<?lua print(z) ?>" scale="<?lua print(j * 2) ?>" collisionType=static >
116      <attached>
117        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i*17,6) + 1) ?>.mesh">
118        </Model>
119      </attached>
120      <collisionShapes>
121        <BoxCollisionShape    halfExtents="45,100,45" position = "0,0,0" />
122      </collisionShapes>
123    </StaticEntity>
124
125<!-- ---------Top Asteroid----------- -->
126    <StaticEntity position="<?lua print(y) ?>,300,<?lua print(z) ?>" scale="<?lua print(j * 2.1) ?>" pitch="90" roll="180" yaw="<?lua print(-90+i*360/max) ?>" collisionType=static >
127      <attached>
128        <Model position="0,0,0" scale=25 mesh="ast6.mesh">
129        </Model>
130      </attached>
131      <collisionShapes>
132        <BoxCollisionShape    halfExtents="50,140,30" position="0,0,0"/>
133      </collisionShapes>
134    </StaticEntity>
135
136
137<?lua end ?>
138
139  </Scene>
140</Level>
141
142
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