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source: code/branches/dockingsystem/src/modules/objects/collisionshapes/ConeCollisionShape.cc @ 8201

Last change on this file since 8201 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "ConeCollisionShape.h"
30
31#include <BulletCollision/CollisionShapes/btConeShape.h>
32
33#include "core/CoreIncludes.h"
34#include "core/XMLPort.h"
35
36namespace orxonox
37{
38    CreateFactory(ConeCollisionShape);
39
40    ConeCollisionShape::ConeCollisionShape(BaseObject* creator) : CollisionShape(creator)
41    {
42        RegisterObject(ConeCollisionShape);
43
44        this->radius_ = 1.0f;
45        this->height_ = 1.0f;
46        updateShape();
47
48        this->registerVariables();
49    }
50
51    ConeCollisionShape::~ConeCollisionShape()
52    {
53        if (this->isInitialized())
54            delete this->collisionShape_;
55    }
56
57    void ConeCollisionShape::registerVariables()
58    {
59        registerVariable(this->radius_, VariableDirection::ToClient, new NetworkCallback<CollisionShape>(this, &CollisionShape::updateShape));
60        registerVariable(this->height_, VariableDirection::ToClient, new NetworkCallback<CollisionShape>(this, &CollisionShape::updateShape));
61    }
62
63    void ConeCollisionShape::XMLPort(Element& xmlelement, XMLPort::Mode mode)
64    {
65        SUPER(ConeCollisionShape, XMLPort, xmlelement, mode);
66
67        XMLPortParam(ConeCollisionShape, "radius", setRadius, getRadius, xmlelement, mode);
68        XMLPortParam(ConeCollisionShape, "height", setHeight, getHeight, xmlelement, mode);
69    }
70
71    btCollisionShape* ConeCollisionShape::createNewShape() const
72    {
73        return new btConeShape(this->radius_, this->height_);
74    }
75}
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