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source: code/branches/dockingsystem/src/modules/pong/PongCenterpoint.cc @ 8201

Last change on this file since 8201 was 8194, checked in by dafrick, 14 years ago

Merging trunk into dockingsystem branch to be able to use the recent bugfix in MultiTrigger.

  • Property svn:eol-style set to native
File size: 3.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file PongCenterpoint.cc
31    @brief Implementation of the PongCenterpoint class.
32*/
33
34#include "PongCenterpoint.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38
39#include "Pong.h"
40
41namespace orxonox
42{
43    CreateFactory(PongCenterpoint);
44
45    /**
46    @brief
47        Constructor. Registers and initializes the object and checks whether the gametype is actually Pong.
48    */
49    PongCenterpoint::PongCenterpoint(BaseObject* creator) : StaticEntity(creator)
50    {
51        RegisterObject(PongCenterpoint);
52
53        this->width_ = 200;
54        this->height_ = 120;
55        this->ballspeed_ = 100;
56        this->ballaccfactor_ = 1.0;
57        this->batspeed_ = 60;
58        this->batlength_ = 0.25;
59
60        this->checkGametype();
61    }
62
63    /**
64    @brief
65        Method to create a PongCenterpoint through XML.
66    */
67    void PongCenterpoint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
68    {
69        SUPER(PongCenterpoint, XMLPort, xmlelement, mode);
70
71        XMLPortParam(PongCenterpoint, "dimension", setFieldDimension, getFieldDimension, xmlelement, mode);
72        XMLPortParam(PongCenterpoint, "balltemplate", setBalltemplate, getBalltemplate, xmlelement, mode);
73        XMLPortParam(PongCenterpoint, "battemplate", setBattemplate, getBattemplate, xmlelement, mode);
74        XMLPortParam(PongCenterpoint, "ballspeed", setBallSpeed, getBallSpeed, xmlelement, mode);
75        XMLPortParam(PongCenterpoint, "ballaccfactor", setBallAccelerationFactor, getBallAccelerationFactor, xmlelement, mode);
76        XMLPortParam(PongCenterpoint, "batspeed", setBatSpeed, getBatSpeed, xmlelement, mode);
77        XMLPortParam(PongCenterpoint, "batlength", setBatLength, getBatLength, xmlelement, mode);
78    }
79
80    /**
81    @brief
82        Is called when the gametype has changed.
83    */
84    void PongCenterpoint::changedGametype()
85    {
86        SUPER(PongCenterpoint, changedGametype);
87
88        // Check, whether it's still Pong.
89        this->checkGametype();
90    }
91
92    /**
93    @brief
94        Checks whether the gametype is Pong and if it is, sets its centerpoint.
95    */
96    void PongCenterpoint::checkGametype()
97    {
98        if (this->getGametype() != NULL && this->getGametype()->isA(Class(Pong)))
99        {
100            Pong* pongGametype = orxonox_cast<Pong*>(this->getGametype().get());
101            pongGametype->setCenterpoint(this);
102        }
103    }
104}
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