[8137] | 1 | <LevelInfo |
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| 2 | name = "Transporter" |
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[8151] | 3 | description = "Level with a Transporter. Demostrates the docking system." |
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[8137] | 4 | tags = "" |
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| 5 | /> |
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| 6 | |
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| 7 | <?lua |
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| 8 | include("HUDTemplates3.oxo") |
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| 9 | include("stats.oxo") |
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| 10 | include("templates/spaceshipAssff.oxt") |
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| 11 | include("templates/lodInformation.oxt") |
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| 12 | ?> |
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| 13 | |
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| 14 | <Level |
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| 15 | name = "Transporter" |
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[8151] | 16 | description = "Docking example level" |
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[8137] | 17 | > |
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| 18 | <templates> |
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[8382] | 19 | <Template link="lodtemplate_default" /> |
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[8137] | 20 | </templates> |
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| 21 | |
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| 22 | <Scene |
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| 23 | ambientlight = "0.5, 0.5, 0.5" |
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| 24 | skybox = "Orxonox/skypanoramagen1" |
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| 25 | > |
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| 26 | |
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[8382] | 27 | <Light type="directional" position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
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[8137] | 28 | |
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[8434] | 29 | |
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| 30 | |
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[8137] | 31 | <?lua for i = 1, 10, 1 do ?> |
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[8434] | 32 | <SpawnPoint position="<?lua print(math.random() * 200 - 100) ?>,<?lua print(math.random() * 200 - 100) ?>,<?lua print(math.random() * 200 - 100) ?>" lookat="0,0,0" spawnclass="SpaceShip" pawndesign="spaceshipassff" /> |
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[8137] | 33 | <?lua end ?> |
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| 34 | |
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[8257] | 35 | |
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| 36 | |
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[8434] | 37 | <Dock> |
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[8493] | 38 | <animations> |
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[8487] | 39 | <MoveToDockingTarget target="destroyer" position="10,150,40" /> |
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[8493] | 40 | </animations> |
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[8434] | 41 | <effects> |
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[8493] | 42 | <DockToShip target="spaceShip" /> |
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[8434] | 43 | </effects> |
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| 44 | <events> |
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| 45 | <execute> |
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| 46 | <EventListener event="dockMe" /> |
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| 47 | </execute> |
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| 48 | </events> |
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| 49 | <attached> |
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[8493] | 50 | <DistanceTrigger position="0,0,0" distance="30" target="Pawn" beaconMode="exclude" targetname="bcnSpaceShip" name="dockMe" /> |
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[8434] | 51 | <Billboard material="Examples/Flare" colour="1.0, 0, 0" /> |
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| 52 | </attached> |
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| 53 | </Dock> |
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| 54 | |
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| 55 | |
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| 56 | |
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[8257] | 57 | <SpaceShip |
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[8434] | 58 | position = "-150,-50,-100" |
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[8382] | 59 | hudtemplate = "spaceshiphud" |
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| 60 | camerapositiontemplate = "spaceshipassffcameras" |
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| 61 | engine = "spaceshipassffengine" |
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[8257] | 62 | spawnparticlesource = "Orxonox/fairytwirl" |
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[8382] | 63 | spawnparticleduration = "3" |
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| 64 | explosionchunks = "6" |
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[8257] | 65 | |
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[8382] | 66 | health = "100" |
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| 67 | maxhealth = "200" |
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| 68 | initialhealth = "100" |
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[8257] | 69 | |
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[8382] | 70 | primaryThrust = "100;" |
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| 71 | auxilaryThrust = "30;" |
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| 72 | rotationThrust = "25;" |
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[8257] | 73 | |
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| 74 | collisionType = "dynamic" |
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[8382] | 75 | mass = "100" |
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| 76 | linearDamping = "0.7" |
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| 77 | angularDamping = "0.9999999" |
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[8257] | 78 | > |
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| 79 | <attached> |
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[8493] | 80 | <DistanceTriggerBeacon name="bcnSpaceShip" /> |
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| 81 | <DockingTarget name="spaceShip" /> |
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[8257] | 82 | |
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[8382] | 83 | <Model position="0,0,0" yaw="90" pitch="-90" roll="0" scale="4" mesh="assff.mesh" /> |
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| 84 | <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude="0.1" frequency="0.5" quadratic="1" /> |
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| 85 | <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude="0.1" frequency="0.5" phase="180" quadratic="1" /> |
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| 86 | <DistanceTriggerBeacon name="PlayerDistanceTrigger" /> |
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[8257] | 87 | </attached> |
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| 88 | <collisionShapes> |
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| 89 | <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" /> |
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| 90 | <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" /> |
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| 91 | <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" /> |
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| 92 | <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" /> |
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| 93 | <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" /> |
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| 94 | <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> |
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| 95 | </collisionShapes> |
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| 96 | <?lua |
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| 97 | include("includes/weaponSettingsAssff.oxi") |
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| 98 | ?> |
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| 99 | </SpaceShip> |
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| 100 | |
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[8382] | 101 | |
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[8257] | 102 | |
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[8382] | 103 | |
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| 104 | <Destroyer |
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[8434] | 105 | position = "100,150,100" |
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[8382] | 106 | collisionType = "dynamic" |
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| 107 | mass = "100000" |
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[8257] | 108 | velocity = "0,0,0" |
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[8382] | 109 | angularDamping = "0.9999999" |
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| 110 | health = "10000" |
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| 111 | maxhealth = "10000" |
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| 112 | initialhealth = "10000" |
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[8257] | 113 | > |
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| 114 | |
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| 115 | <attached> |
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| 116 | |
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[8434] | 117 | <DistanceTriggerBeacon name="bcnDestroyer" /> |
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| 118 | <DockingTarget name="destroyer" /> |
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[8257] | 119 | |
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[8382] | 120 | |
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| 121 | <TeamSpawnPoint team="1" position="150,0,7" direction="-1,0,0" roll="90" yaw="0" spawnclass="SpaceShip" pawndesign="spaceshipassff" /> |
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| 122 | <TeamSpawnPoint team="1" position="0,0,7" lookat="-1,0,0" roll="90" yaw="0" spawnclass="SpaceShip" pawndesign="spaceshipassff" /> |
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| 123 | <TeamSpawnPoint team="1" position="-50,0,7" lookat="-1,0,0" roll="90" yaw="0" spawnclass="SpaceShip" pawndesign="spaceshipassff" /> |
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| 124 | <TeamSpawnPoint team="1" position="100,0,7" lookat="-1,0,0" roll="90" yaw="0" spawnclass="SpaceShip" pawndesign="spaceshipassff" /> |
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| 125 | <TeamSpawnPoint team="1" position="50,0,7" lookat="-1,0,0" roll="90" yaw="0" spawnclass="SpaceShip" pawndesign="spaceshipassff" /> |
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[8137] | 126 | <?lua for i = 1, 100, 1 do ?> |
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| 127 | <TeamSpawnPoint |
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[8382] | 128 | team="0" |
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[8137] | 129 | position="<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>,<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>,<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>" |
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| 130 | lookat="0,0,0" |
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[8382] | 131 | spawnclass="SpaceShip" |
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| 132 | pawndesign="spaceshipassff" |
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[8137] | 133 | /> |
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| 134 | <?lua end ?> |
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| 135 | |
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| 136 | <Model mesh="Carrier.mesh" scale="5" /> |
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| 137 | <Backlight |
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[8382] | 138 | mainstate="activity" |
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| 139 | active="false" |
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| 140 | scale="0.4" |
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| 141 | name="bltest" |
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[8137] | 142 | position=" 7.6, 0, 6" |
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| 143 | colour="0.2, 0.65, 1.0, 1.0" |
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[8382] | 144 | width="15" |
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| 145 | length="1500" |
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| 146 | lifetime="2" |
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| 147 | elements="50" |
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[8137] | 148 | trailmaterial="Trail/backlighttrail" |
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[8382] | 149 | turnontime="1" |
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| 150 | turnofftime="1" |
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[8137] | 151 | material="Flares/ThrusterFlare1" |
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| 152 | /> |
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[8382] | 153 | <Backlight |
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| 154 | scale="1" |
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| 155 | position=" 169, 75, -15" |
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| 156 | colour="1, 0.85, 0.5, 0.5" |
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| 157 | width="40" |
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| 158 | length="1000" |
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| 159 | lifetime="5" |
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| 160 | elements="15" |
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| 161 | trailmaterial="Trail/backlighttrail" |
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| 162 | material="Examples/Flare" |
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| 163 | /> |
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| 164 | <Backlight |
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| 165 | scale="1" |
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| 166 | position=" 169, -75, -15" |
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| 167 | colour="1, 0.85, 0.5, 0.5" |
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| 168 | width="40" |
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| 169 | length="1000" |
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| 170 | lifetime="5" |
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| 171 | elements="15" |
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| 172 | trailmaterial="Trail/backlighttrail" |
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| 173 | material="Examples/Flare" |
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| 174 | /> |
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[8137] | 175 | <?lua for i=0,8,1 do ?> |
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| 176 | <BlinkingBillboard |
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| 177 | position="<?lua print(200-270/8*i)?> ,15,2" |
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| 178 | material="Examples/Flare" |
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| 179 | colour="1.0, 0.5, 0.3" |
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| 180 | phase="<?lua print(-360/8*i)?>" |
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[8382] | 181 | amplitude="0.1" |
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| 182 | frequency="0.5" |
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| 183 | quadratic="1" |
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[8137] | 184 | /> |
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| 185 | |
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| 186 | <BlinkingBillboard |
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| 187 | position="<?lua print(200-270/8*i)?>,-15,2" |
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| 188 | material="Examples/Flare" |
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| 189 | colour="1.0, 0.5, 0.3" |
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| 190 | phase="<?lua print(-360/8*i)?>" |
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[8382] | 191 | amplitude="0.1" |
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| 192 | frequency="0.5" |
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| 193 | quadratic="1" |
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[8137] | 194 | /> |
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| 195 | <?lua end ?> |
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| 196 | |
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| 197 | </attached> |
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| 198 | <collisionShapes> |
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| 199 | <BoxCollisionShape position="70,0,-25" halfExtents="150, 50, 25" /> |
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| 200 | <BoxCollisionShape position="95,75,-16" halfExtents="70, 10, 12" /> |
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| 201 | <BoxCollisionShape position="95,-75,-16" halfExtents="70, 10, 12" /> |
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| 202 | <BoxCollisionShape position="77,47,30" halfExtents="110, 2, 30" /> |
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| 203 | <BoxCollisionShape position="77,-47,30" halfExtents="110, 2, 30" /> |
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| 204 | <BoxCollisionShape position="77,0,50" halfExtents="110, 45, 6" /> |
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| 205 | <BoxCollisionShape position="167,0,70" halfExtents="17, 20, 20" /> |
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| 206 | </collisionShapes> |
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[8382] | 207 | |
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[8137] | 208 | </Destroyer> |
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| 209 | |
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| 210 | </Scene> |
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| 211 | </Level> |
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