1 | <LevelInfo |
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2 | name = "Transporter" |
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3 | description = "Level with a Transporter. Demostrates the docking system." |
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4 | tags = "" |
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5 | /> |
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6 | |
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7 | <?lua |
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8 | include("HUDTemplates3.oxo") |
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9 | include("stats.oxo") |
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10 | include("templates/spaceshipAssff.oxt") |
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11 | include("templates/lodInformation.oxt") |
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12 | ?> |
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13 | |
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14 | <Level |
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15 | name = "Transporter" |
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16 | description = "Docking example level" |
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17 | > |
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18 | <templates> |
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19 | <Template link=lodtemplate_default /> |
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20 | </templates> |
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21 | |
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22 | <Scene |
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23 | ambientlight = "0.5, 0.5, 0.5" |
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24 | skybox = "Orxonox/skypanoramagen1" |
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25 | > |
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26 | |
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27 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
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28 | |
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29 | <?lua for i = 1, 10, 1 do ?> |
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30 | <SpawnPoint position="<?lua print(math.random() * 500 - 250) ?>,<?lua print(math.random() * 500 - 250) ?>,<?lua print(math.random() * 500 - 250) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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31 | <?lua end ?> |
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32 | |
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33 | <Dock position="-50,-100,50"> |
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34 | <effects> |
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35 | <DockToShip target="asdf" /> |
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36 | </effects> |
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37 | <events> |
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38 | <execute> |
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39 | <EventListener event="dockMe" /> |
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40 | </execute> |
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41 | </events> |
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42 | <attached> |
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43 | <DistanceTrigger position="0,0,0" distance="20" target="Pawn" beaconMode="exclude" targetname="beacon1" name="dockMe" /> |
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44 | <Billboard material="Examples/Flare" colour="1.0, 0, 0" /> |
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45 | </attached> |
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46 | </Dock> |
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47 | |
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48 | |
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49 | <SpaceShip |
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50 | hudtemplate = spaceshiphud |
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51 | camerapositiontemplate = spaceshipassffcameras |
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52 | engine = spaceshipassffengine |
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53 | spawnparticlesource = "Orxonox/fairytwirl" |
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54 | spawnparticleduration = 3 |
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55 | explosionchunks = 6 |
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56 | |
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57 | health = 100 |
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58 | maxhealth = 200 |
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59 | initialhealth = 100 |
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60 | |
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61 | primaryThrust = 100; |
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62 | auxilaryThrust = 30; |
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63 | rotationThrust = 25; |
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64 | |
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65 | collisionType = "dynamic" |
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66 | mass = 100 |
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67 | linearDamping = 0.7 |
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68 | angularDamping = 0.9999999 |
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69 | > |
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70 | <attached> |
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71 | <DistanceTriggerBeacon name="beacon1" /> |
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72 | <DockingTarget name="asdf" /> |
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73 | |
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74 | <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" /> |
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75 | <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 /> |
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76 | <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 /> |
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77 | <DistanceTriggerBeacon name="PlayerDistanceTrigger" /> <!--added DistanceTrigger--> |
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78 | </attached> |
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79 | <collisionShapes> |
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80 | <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" /> |
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81 | <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" /> |
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82 | <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" /> |
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83 | <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" /> |
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84 | <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" /> |
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85 | <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> |
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86 | </collisionShapes> |
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87 | <?lua |
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88 | include("includes/weaponSettingsAssff.oxi") |
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89 | ?> |
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90 | </SpaceShip> |
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91 | |
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92 | |
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93 | <!-- <Destroyer |
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94 | position = "100,150,0" |
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95 | collisionType = dynamic |
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96 | mass = 100000 |
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97 | velocity = "0,0,0" |
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98 | angularDamping = 0.9999999 |
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99 | health = 10000 |
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100 | maxhealth = 10000 |
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101 | initialhealth = 10000 |
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102 | > |
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103 | |
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104 | <attached> |
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105 | |
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106 | <DistanceTriggerBeacon name="beacon1" /> |
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107 | <DockingTarget name="asdf" /> |
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108 | |
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109 | |
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110 | <TeamSpawnPoint team=1 position="150,0,7" direction="-1,0,0" roll=90 yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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111 | <TeamSpawnPoint team=1 position="0,0,7" lookat="-1,0,0" roll="90" yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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112 | <TeamSpawnPoint team=1 position="-50,0,7" lookat="-1,0,0" roll="90" yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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113 | <TeamSpawnPoint team=1 position="100,0,7" lookat="-1,0,0" roll="90" yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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114 | <TeamSpawnPoint team=1 position="50,0,7" lookat="-1,0,0" roll="90" yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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115 | <?lua for i = 1, 100, 1 do ?> |
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116 | <TeamSpawnPoint |
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117 | team=0 |
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118 | position="<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>,<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>,<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>" |
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119 | lookat="0,0,0" |
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120 | spawnclass=SpaceShip |
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121 | pawndesign=spaceshipassff |
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122 | /> |
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123 | <?lua end ?> |
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124 | |
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125 | <Model mesh="Carrier.mesh" scale="5" /> |
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126 | <Backlight |
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127 | mainstate=activity |
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128 | active=false |
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129 | scale=0.4 |
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130 | name=bltest |
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131 | position=" 7.6, 0, 6" |
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132 | colour="0.2, 0.65, 1.0, 1.0" |
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133 | width=15 |
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134 | length=1500 |
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135 | lifetime=2 |
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136 | elements=50 |
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137 | trailmaterial="Trail/backlighttrail" |
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138 | turnontime=1 |
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139 | turnofftime=1 |
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140 | material="Flares/ThrusterFlare1" |
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141 | /> |
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142 | <?lua for i=0,8,1 do ?> |
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143 | <BlinkingBillboard |
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144 | position="<?lua print(200-270/8*i)?> ,15,2" |
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145 | material="Examples/Flare" |
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146 | colour="1.0, 0.5, 0.3" |
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147 | phase="<?lua print(-360/8*i)?>" |
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148 | amplitude=0.1 |
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149 | frequency=0.5 |
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150 | quadratic=1 |
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151 | /> |
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152 | |
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153 | <BlinkingBillboard |
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154 | position="<?lua print(200-270/8*i)?>,-15,2" |
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155 | material="Examples/Flare" |
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156 | colour="1.0, 0.5, 0.3" |
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157 | phase="<?lua print(-360/8*i)?>" |
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158 | amplitude=0.1 |
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159 | frequency=0.5 |
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160 | quadratic=1 |
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161 | /> |
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162 | <?lua end ?> |
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163 | |
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164 | <Backlight |
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165 | scale=1 |
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166 | position=" 169, 75, -15" |
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167 | colour="1, 0.85, 0.5, 0.5" |
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168 | width=40 |
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169 | length=1000 |
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170 | lifetime=5 |
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171 | elements=15 |
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172 | trailmaterial="Trail/backlighttrail" |
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173 | material="Examples/Flare" |
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174 | /> |
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175 | <Backlight |
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176 | scale=1 |
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177 | position=" 169, -75, -15" |
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178 | colour="1, 0.85, 0.5, 0.5" |
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179 | width=40 |
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180 | length=1000 |
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181 | lifetime=5 |
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182 | elements=15 |
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183 | trailmaterial="Trail/backlighttrail" |
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184 | material="Examples/Flare" /> |
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185 | </attached> |
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186 | <collisionShapes> |
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187 | <BoxCollisionShape position="70,0,-25" halfExtents="150, 50, 25" /> |
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188 | <BoxCollisionShape position="95,75,-16" halfExtents="70, 10, 12" /> |
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189 | <BoxCollisionShape position="95,-75,-16" halfExtents="70, 10, 12" /> |
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190 | <BoxCollisionShape position="77,47,30" halfExtents="110, 2, 30" /> |
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191 | <BoxCollisionShape position="77,-47,30" halfExtents="110, 2, 30" /> |
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192 | <BoxCollisionShape position="77,0,50" halfExtents="110, 45, 6" /> |
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193 | <BoxCollisionShape position="167,0,70" halfExtents="17, 20, 20" /> |
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194 | </collisionShapes> |
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195 | </Destroyer> |
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196 | //--> |
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197 | |
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198 | </Scene> |
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199 | </Level> |
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