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source: code/branches/dockingsystem2/data/levels/lastTeamStandingII.oxw @ 8703

Last change on this file since 8703 was 8178, checked in by jo, 14 years ago

Merged lastmastanding3 into trunk. There's an xml parsing error that only appeared after merging. The level seems to load properly though.

File size: 19.9 KB
Line 
1<LevelInfo
2 name = "On the fly"
3 description = "Survive as a team."
4 tags = ""
5/>
6<?lua
7  include("stats.oxo")
8  include("HUDTemplates3.oxo")
9  include("templates/lodInformation.oxt")
10  include("lastTeamStandingHUD.oxo")
11  include("templates/spaceshipAssff.oxt")
12  include("templates/spaceshipPirate.oxt")
13  include("templates/pickupRepresentationTemplates.oxt")
14?>
15
16<Level
17 name         = "On the fly"
18 description  = "testmap for gametype last team standing"
19 gametype     =  "LastTeamStanding"
20>
21  <templates>
22    <Template link=lodtemplate_default />
23  </templates>
24
25  <Scene
26    ambientlight = "0.8, 0.8, 0.8"
27    skybox       = "Orxonox/skypanoramagen1"
28  >
29<!-- TODO:
301. make collisionshapes bulletproof: -> attach movable entity with dynamic collisionshape within a static collisionshape
312. add forcefields -> there should be several "streams" through the level
323. add teamspawnpoints (different spaceships?) (where should the spawnpoints be placed?)
33-->
34<!--Bot / -->
35
36<!-------------------- Box: TopLayer + BottomLayer + 4 invisible Walls --------------------->
37   <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 >
38       <attached>
39           <Model position="0,-400,0" mesh="cube_orange.mesh" scale3D="1000,10,1000" />
40           <Model position="0,-420,0" mesh="cube_orange.mesh" scale3D="1000,10,1000" /><!-- Second Model in order to avoid graphic errors-->
41       </attached>
42       <collisionShapes>
43           <BoxCollisionShape position="0,-400,0" halfExtents="1500,10,1500" />
44       </collisionShapes>
45   </StaticEntity>
46
47   <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 >
48       <attached>
49           <Model position="0,400,0" mesh="cube_orange.mesh" scale3D="1000,10,1000" />
50           <Model position="0,420,0" mesh="cube_orange.mesh" scale3D="1000,10,1000" />
51       </attached>
52       <collisionShapes>
53           <BoxCollisionShape position="0,400,0" halfExtents="1000,10,1000" />
54       </collisionShapes>
55   </StaticEntity>
56
57   <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 >
58       <attached>
59           <!--Model position="1000,0,0" mesh="cube_green.mesh" scale3D="10,400,1000" /-->
60       </attached>
61       <collisionShapes>
62           <BoxCollisionShape position="1000,0,0" halfExtents="10,400,1000" />
63       </collisionShapes>
64   </StaticEntity>
65
66
67   <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 >
68       <attached>
69           <!-- Model position="-1000,0,0" mesh="cube_green.mesh" scale3D="10,400,1000" / -->
70       </attached>
71       <collisionShapes>
72           <BoxCollisionShape position="-1000,0,0" halfExtents="10,400,1000" />
73       </collisionShapes>
74   </StaticEntity>
75
76
77   <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 >
78       <attached>
79           <Model position="0,0,1000" mesh="cube_green.mesh" scale3D="1000,400,10" />
80       </attached>
81       <collisionShapes>
82           <BoxCollisionShape position="0,0,1000" halfExtents="1000,400,10" />
83       </collisionShapes>
84   </StaticEntity>
85
86
87   <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 >
88       <attached>
89           <Model position="0,0,-1000" mesh="cube_green.mesh" scale3D="1000,400,10" />
90       </attached>
91       <collisionShapes>
92           <BoxCollisionShape position="0,0,-1000" halfExtents="1000,400,10" />
93       </collisionShapes>
94   </StaticEntity>
95<!-- END of CUBE-->
96<!-------------- Centered Thin Gate -------------->
97
98   <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 >
99       <attached>
100           <Model position="0,-1200,0" mesh="hs-w01.mesh" scale3D="300,400,900" pitch="90" roll="0" yaw="0"/>
101           <!--Model position="121,0,-80" mesh="cube.mesh" scale3D="18,400,18" />
102           <Model position="-121,0,-80" mesh="cube.mesh" scale3D="18,400,18" /-->
103           <Model position="0,0,-80" scale=150 mesh="sphere.mesh" />
104       </attached>
105       <collisionShapes>
106           <BoxCollisionShape position="121,0,-80" halfExtents="18,400,18" />
107           <BoxCollisionShape position="-121,0,-80" halfExtents="18,400,18" />
108           <SphereCollisionShape position="0,0,-80" radius="150" />
109       </collisionShapes>
110   </StaticEntity>
111
112   <ForceField position="0,270,-80" direction="-3,-4,-3" diameter=150 velocity=2000 length=900 />
113   <MovableEntity position="0,270,-80" direction="-3,-4,-3">
114       <attached>
115           <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/>
116           <?lua for i=0,4,1 do ?>
117               <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
118           <?lua end ?>
119       </attached>
120   </MovableEntity>
121<!-- to bulk gate, left -->
122   <ForceField position="0,-275,-80" direction="3,0,2" diameter=150 velocity=2000 length=900 />
123   <MovableEntity position="0,-275,-80" direction="3,0,2">
124       <attached>
125           <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/>
126           <?lua for i=0,4,1 do ?>
127               <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
128           <?lua end ?>
129       </attached>
130   </MovableEntity>
131
132
133<!-------------- Bulk Gate -------------->
134   <StaticEntity position="300,0,500" direction="0,0,0" collisionType=static mass=100000 >
135       <attached>
136           <Model position="0,-100,0" mesh="hs-w01.mesh" scale3D="500,400,600" pitch="270" roll="0" yaw="0"/>
137           <!--Model position="205,-105,20" mesh="cube.mesh" scale3D="135,280,60" />
138           <Model position="-205,-105,20" mesh="cube.mesh" scale3D="135,280,60" />
139           <Model position="0,235,0" mesh="cube.mesh" scale3D="180,35,35" />
140           <Model position="0,-344,-18" mesh="cube.mesh" scale3D="210,38,36" /-->
141       </attached>
142       <collisionShapes>
143           <BoxCollisionShape position="205,-105,20" halfExtents="135,280,60" />
144           <BoxCollisionShape position="-205,-105,20" halfExtents="135,280,60" />
145           <BoxCollisionShape position="0,235,0" halfExtents="180,35,35" />
146           <BoxCollisionShape position="0,-344,-18" halfExtents="210,38,36" />
147       </collisionShapes>
148   </StaticEntity>
149<!-- back to thin gate -->
150   <ForceField position="300,0,650" direction="1,1.5,-4" diameter=150 velocity=2000 length=900 />
151   <MovableEntity position="300,0,650" direction="1,1.5,-4">
152       <attached>
153           <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/>
154           <?lua for i=0,4,1 do ?>
155               <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
156           <?lua end ?>
157       </attached>
158   </MovableEntity>
159<!-- to thin gate -->
160   <ForceField position="300,300,500" direction="-1,0,-2" diameter=100 velocity=1500 length=900 />
161   <MovableEntity position="300,300,500" direction="-1,0,-2">
162       <attached>
163           <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/>
164           <?lua for i=0,4,1 do ?>
165               <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
166           <?lua end ?>
167       </attached>
168   </MovableEntity>
169<!-- alternative stream -->
170   <ForceField position="830,-300,830" direction="-1,0,0" diameter=150 velocity=2000 length=900 />
171   <MovableEntity position="830,-300,830" direction="-1,0,0">
172       <attached>
173           <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=1/>
174           <?lua for i=0,4,1 do ?>
175               <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
176           <?lua end ?>
177       </attached>
178   </MovableEntity>
179<!-- alternative stream II-->
180   <ForceField position="830,350,830" direction="0,0,-1" diameter=150 velocity=2000 length=900 />
181   <MovableEntity position="830,350,830" direction="0,0,-1">
182       <attached>
183           <Billboard position="0,0,0" material="Flares/ringflare2" colour="0,0,0.5" scale=1/>
184           <?lua for i=0,4,1 do ?>
185               <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0,0,0.5" scale=1/>
186           <?lua end ?>
187       </attached>
188   </MovableEntity>
189
190
191<!-------------- Bar -------------->
192   <StaticEntity position="-495,0,-495" direction="0,0,0" collisionType=static mass=100000 >
193       <attached>
194           <Model position="0,0,0" mesh="CuboidBody.mesh" scale3D="20,720,20" pitch="90" roll="45" yaw="0"/>
195           <!--Model position="0,0,0" mesh="cube.mesh" scale3D="19,719,19" pitch="90" roll="45" yaw="0"/-->
196       </attached>
197
198       <collisionShapes>
199           <BoxCollisionShape position="0,0,0" halfExtents="20,720,20" pitch="90" roll="45" yaw="0"/>
200       </collisionShapes>
201   </StaticEntity>
202<!-- "lift" -->
203   <ForceField position="-700,-300,-700" direction="0,1,0" diameter=100 velocity=2000 length=400 />
204   <MovableEntity position="-700,-300,-700" direction="0,1,0">
205       <attached>
206           <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/>
207           <?lua for i=0,4,1 do ?>
208               <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
209           <?lua end ?>
210       </attached>
211   </MovableEntity>
212<!-- to thin gate, low -->
213   <ForceField position="0,60,-830" direction="0,-1,2" diameter=150 velocity=2000 length=900 />
214   <MovableEntity position="0,60,-830" direction="0,-1,2">
215       <attached>
216           <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/>
217           <?lua for i=0,4,1 do ?>
218               <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
219           <?lua end ?>
220       </attached>
221   </MovableEntity>
222<!-- alternative stream -->
223   <ForceField position="-830,-350,-830" direction="2,0,0" diameter=100 velocity=2000 length=900 />
224   <MovableEntity position="-830,-350,-830" direction="2,0,0">
225       <attached>
226           <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=1/>
227           <?lua for i=0,4,1 do ?>
228               <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
229           <?lua end ?>
230       </attached>
231   </MovableEntity>
232<!-- alternative stream II-->
233   <ForceField position="-870,350,-830" direction="0,0,1" diameter=150 velocity=2000 length=900 />
234   <MovableEntity position="-870,350,-830" direction="0,0,1">
235       <attached>
236           <Billboard position="0,0,0" material="Flares/ringflare2" colour="0,0,0.5" scale=1/>
237           <?lua for i=0,4,1 do ?>
238               <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0,0,0.5" scale=1/>
239           <?lua end ?>
240       </attached>
241   </MovableEntity>
242
243<!-------------- 2 Side-Bars -------------->
244   <StaticEntity position="0,0,-1000" direction="0,0,0" collisionType=static mass=100000 >
245       <attached>
246           <Model position="0,0,0" mesh="CuboidBody.mesh" scale3D="20,405,20" pitch="0" roll="10" yaw="0"/>
247       </attached>
248       <collisionShapes>
249           <BoxCollisionShape position="0,0,0" halfExtents="20,400,20" pitch="0" roll="0" yaw="0"/>
250       </collisionShapes>
251   </StaticEntity>
252   <StaticEntity position="-1000,0,0" direction="0,0,0" collisionType=static mass=100000 >
253       <attached>
254           <Model position="0,0,0" mesh="CuboidBody.mesh" scale3D="20,405,20" pitch="7" roll="0" yaw="0"/>
255       </attached>
256       <collisionShapes>
257           <BoxCollisionShape position="0,0,0" halfExtents="20,400,20" pitch="0" roll="0" yaw="0"/>
258       </collisionShapes>
259   </StaticEntity>
260<!-- to solar panels -->
261   <ForceField position="-850,-300,-200" direction="1,0,2" diameter=150 velocity=2000 length=900 />
262   <MovableEntity position="-850,-300,-200" direction="1,0,2">
263       <attached>
264           <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/>
265           <?lua for i=0,4,1 do ?>
266               <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
267           <?lua end ?>
268       </attached>
269   </MovableEntity>
270<!-- along the bar -->
271   <ForceField position="-900,50,-100" direction="1,0,-1" diameter=150 velocity=2000 length=900 />
272   <MovableEntity position="-900,50,-100" direction="1,0,-1">
273       <attached>
274           <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/>
275           <?lua for i=0,4,1 do ?>
276               <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
277           <?lua end ?>
278       </attached>
279   </MovableEntity>
280
281<!-------------- 3 Solar Panels --------------->
282
283<?lua
284for i = 1, 3, 1
285do
286    x = i/4*1000
287    z = i/4*500
288?>
289   <StaticEntity position="<?lua print(-1000+x) ?>,-310,<?lua print(z) ?>" direction="0,0,0" collisionType=static mass=100000 >
290       <attached>
291           <Model position="0,0,0" mesh="SolarPanel.mesh" scale3D="60,80,30" pitch="0" roll="0" yaw="120"/>
292       </attached>
293       <collisionShapes>
294           <BoxCollisionShape position="0,300,0" halfExtents="155,460,3" pitch="0" roll="0" yaw="120"/>
295       </collisionShapes>
296   </StaticEntity>
297<?lua end ?>
298
299   <ForceField position="-600,100,400" direction="0,-1,-3" diameter=100 velocity=2000 length=900 />
300   <MovableEntity position="-600,100,400" direction="0,-1,-3">
301       <attached>
302           <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/>
303           <?lua for i=0,4,1 do ?>
304               <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
305           <?lua end ?>
306       </attached>
307   </MovableEntity>
308<!-- alternative stream -->
309   <ForceField position="-830,-100,830" direction="0,0,-1" diameter=100 velocity=2000 length=900 />
310   <MovableEntity position="-830,-100,830" direction="0,0,-1">
311       <attached>
312           <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=1/>
313           <?lua for i=0,4,1 do ?>
314               <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
315           <?lua end ?>
316       </attached>
317   </MovableEntity>
318<!-- alternative stream II -->
319   <ForceField position="-830,350,830" direction="1,0,0" diameter=100 velocity=2000 length=900 />
320   <MovableEntity position="-830,350,830" direction="1,0,0">
321       <attached>
322           <Billboard position="0,0,0" material="Flares/ringflare2" colour="0,0,0.5" scale=1/>
323           <?lua for i=0,4,1 do ?>
324               <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0,0,0.5" scale=1/>
325           <?lua end ?>
326       </attached>
327   </MovableEntity>
328<!-- along the panels -->
329   <ForceField position="-830,250,250" direction="3,0,2" diameter=100 velocity=2000 length=900 />
330   <MovableEntity position="-830,250,250" direction="3,0,2">
331       <attached>
332           <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/>
333           <?lua for i=0,4,1 do ?>
334               <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
335           <?lua end ?>
336       </attached>
337   </MovableEntity>
338
339<!-------------- Thin Gate -------------->
340
341   <StaticEntity position="500,0,-500" direction="1,0,-1" collisionType=static mass=100000 >
342       <attached>
343           <Model position="0,-1200,0" mesh="hs-w01.mesh" scale3D="300,400,900" pitch="90" roll="0" yaw="0"/>
344           <Model position="0,100,-80" scale=150 mesh="sphere.mesh" />
345       </attached>
346       <collisionShapes>
347           <BoxCollisionShape position="121,0,-80" halfExtents="18,400,18" />
348           <BoxCollisionShape position="-121,0,-80" halfExtents="18,400,18" />
349           <SphereCollisionShape position="0,100,-80" radius="150" />
350       </collisionShapes>
351   </StaticEntity>
352<!-- to thin gate middle -->
353   <ForceField position="550,350,-550" direction="-3.3,0,3" diameter=100 velocity=2000 length=900 />
354   <MovableEntity position="550,350,-550" direction="-3.3,0,3">
355       <attached>
356           <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/>
357           <?lua for i=0,4,1 do ?>
358               <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
359           <?lua end ?>
360       </attached>
361   </MovableEntity>
362<!-- across the field -->
363   <ForceField position="550,-350,-550" direction="-3,0,1" diameter=100 velocity=2000 length=900 />
364   <MovableEntity position="550,-350,-550" direction="-3,0,1">
365       <attached>
366           <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/>
367           <?lua for i=0,4,1 do ?>
368               <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
369           <?lua end ?>
370       </attached>
371   </MovableEntity>
372<!-- alternative stream -->
373   <ForceField position="830,-350,-830" direction="0,0,1" diameter=100 velocity=2000 length=900 />
374   <MovableEntity position="830,-350,-830" direction="0,0,1">
375       <attached>
376           <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=1/>
377           <?lua for i=0,4,1 do ?>
378               <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
379           <?lua end ?>
380       </attached>
381   </MovableEntity>
382<!-- alternative stream II -->
383   <ForceField position="830,350,-830" direction="-1,0,0" diameter=100 velocity=2000 length=900 />
384   <MovableEntity position="830,350,-830" direction="-1,0,0">
385       <attached>
386           <Billboard position="0,0,0" material="Flares/ringflare2" colour="0,0,0.5" scale=1/>
387           <?lua for i=0,4,1 do ?>
388               <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0,0,0.5" scale=1/>
389           <?lua end ?>
390       </attached>
391   </MovableEntity>
392
393<!---------------- Spawnpoints ------------------>
394    <TeamSpawnPoint team=0 position="845,350,-835" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
395    <TeamSpawnPoint team=0 position="845,-350,-835" direction="0,0,1" spawnclass=SpaceShip pawndesign=spaceshipassff />
396    <TeamSpawnPoint team=0 position="835,350,-845" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
397    <TeamSpawnPoint team=0 position="835,-350,-845" direction="0,0,1" spawnclass=SpaceShip pawndesign=spaceshipassff />
398
399    <TeamSpawnPoint team=1 position="-845,350,835" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
400    <TeamSpawnPoint team=1 position="-845,-100,835" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipassff />
401    <TeamSpawnPoint team=1 position="-835,350,845" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
402    <TeamSpawnPoint team=1 position="-835,-100,845" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipassff />
403
404    <TeamSpawnPoint team=2 position="-870,350,-835" direction="0,0,1" spawnclass=SpaceShip pawndesign=spaceshipassff />
405    <TeamSpawnPoint team=2 position="-840,-350,-835" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
406    <TeamSpawnPoint team=2 position="-865,350,-840" direction="0,0,1" spawnclass=SpaceShip pawndesign=spaceshipassff />
407    <TeamSpawnPoint team=2 position="-835,-350,-840" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
408
409    <TeamSpawnPoint team=3 position="835,350,845" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipassff />
410    <TeamSpawnPoint team=3 position="835,-300,845" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
411    <TeamSpawnPoint team=3 position="845,350,835" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipassff />
412    <TeamSpawnPoint team=3 position="845,-300,835" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
413<Bot />
414
415  </Scene>
416</Level>
417
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