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source: code/branches/dockingsystem2/data/levels/presentation09b.oxw @ 8854

Last change on this file since 8854 was 8079, checked in by landauf, 14 years ago

merged usability branch back to trunk

incomplete summary of the changes in this branch:

  • enhanced keyboard navigation in GUIs
  • implemented new graphics menu and changeable window size at runtime
  • added developer mode
  • HUD shows if game is paused, game pauses if ingame menu is opened
  • removed a few obsolete commands and hid some that are more for internal use
  • numpad works in console and gui
  • faster loading of level info
  • enhanced usage of compositors (Shader class)
  • improved camera handling, configurable FOV and aspect ratio
  • Property svn:eol-style set to native
File size: 13.4 KB
Line 
1<LevelInfo
2 name = "Presentation X2"
3 description = "2nd Presentation level for Orxonox Convention X"
4 tags = "presentation"
5/>
6
7<?lua
8  include("HUDTemplates3.oxo")
9  include("stats.oxo")
10  include("templates/spaceshipAssff.oxt")
11  include("templates/spaceshipH2.oxt")
12  include("templates/spaceshipPirate.oxt")
13  include("templates/pickupRepresentationTemplates.oxt")
14  include("templates/lodInformation.oxt")
15?>
16
17<Level
18 name         = "Presentation09"
19 description  = "presentation level for Orxonox Convention X"
20 gametype     = TeamDeathmatch
21>
22  <templates>
23    <Template link=lodtemplate_default />
24  </templates>
25
26  <Scene
27   ambientlight = "0.5, 0.5, 0.5"
28   skybox       = "Orxonox/skypanoramagen2"
29  >
30
31    <?lua
32      include("includes/pickups.oxi")
33    ?>
34   
35    <Light type=directional position="0,0,0" direction="0.683, 0.289, 0.670" diffuse="1.0, 1.0, 1.0, 1.0" specular="1.0, 1.0, 1.0, 1.0" />
36
37    <SpawnPoint position="-3800, 2500, 1500" direction="-0.683, -0.289, -0.670"  spawnclass=SpaceShip pawndesign=spaceshipassff />
38
39    <SpaceShip position="-3900,3000,1000">
40      <templates>
41        <Template link=spaceshipHtwo/>
42      </templates>
43      <controller>
44        <WaypointPatrolController alertnessradius=100 team=0>
45          <waypoints>
46            <StaticEntity position="-3850,2800,1450" />
47          </waypoints>
48        </WaypointPatrolController>
49      </controller>
50    </SpaceShip>
51
52    <SpaceShip position="-4100,2600,1600">
53      <templates>
54        <Template link=spaceshipHtwo/>
55      </templates>
56      <controller>
57        <WaypointPatrolController alertnessradius=100 team=0>
58          <waypoints>
59            <StaticEntity position="-3850,2800,1450" />
60          </waypoints>
61        </WaypointPatrolController>
62      </controller>
63    </SpaceShip>
64
65    <SpaceShip position="-4000,2500,1500">
66      <templates>
67        <Template link=spaceshipHtwo/>
68      </templates>
69      <controller>
70        <WaypointPatrolController alertnessradius=100 team=0>
71          <waypoints>
72            <StaticEntity position="-3850,2800,1450" />
73          </waypoints>
74        </WaypointPatrolController>
75      </controller>
76    </SpaceShip>
77
78    <SpaceShip position="-4100,2700,1500">
79      <templates>
80        <Template link=spaceshipHtwo/>
81      </templates>
82      <controller>
83        <WaypointPatrolController alertnessradius=100 team=0 />
84      </controller>
85    </SpaceShip>
86
87    <SpaceShip position="-4150,2750,1550">
88      <templates>
89        <Template link=spaceshipHtwo/>
90      </templates>
91      <controller>
92        <WaypointPatrolController alertnessradius=100 team=0 />
93      </controller>
94    </SpaceShip>
95
96    <PickupSpawner position="-3800, 2500, 1500" respawnTime="60" triggerDistance="20" maxSpawnedItems="5">
97      <pickup>
98        <SpeedPickup template=smalljumppickup />
99      </pickup>
100    </PickupSpawner>
101
102    <!-- PickupRepresentation for the pickup below, since it is not a standard pickup provided by pickups.oxi -->
103    <PickupRepresentation
104      pickupName = "Medium Health Pack"
105      pickupDescription = "Once used adds a medium amout of health to the ship."
106      spawnerTemplate = "mediumhealthpickupRepresentation"
107      inventoryRepresentation = "MediumHealth"
108    >
109      <pickup>
110        <HealthPickup health=100 activationType="onUse" durationType="once" />
111      </pickup>
112    </PickupRepresentation>
113
114    <PickupSpawner position="-4150,2750,1550" respawnTime="60" triggerDistance="20" maxSpawnedItems="5">
115      <pickup>
116        <HealthPickup health=100 activationType=onUse durationType=once />
117      </pickup>
118    </PickupSpawner>
119
120    <PickupSpawner position="2300, 4300, 2400" respawnTime="5" triggerDistance="20">
121      <pickup>
122        <HealthPickup template=mediumhealthpickup />
123      </pickup>
124    </PickupSpawner>
125
126    <Billboard position="-2500, 2400, 1500" material="Examples/Flare" />
127    <EventDispatcher>
128      <targets>
129        <EventTarget target=pirates />
130      </targets>
131      <events>
132        <activity>
133          <DistanceTrigger position="-2500, 2400, 1500" distance=250 target="SpaceShip" stayactive=true />
134        </activity>
135      </events>
136    </EventDispatcher>
137
138    <?lua
139      for i = 1, 10, 1 do
140    ?>
141      <SpaceShip position="<?lua print(5000 + math.random() * 4000 - 2000) ?>,<?lua print(0 + math.random() * 2000 - 1000) ?>,<?lua print(math.random() * 2000 - 1000) ?>">
142        <templates>
143          <Template link=spaceshippirate />
144        </templates>
145        <controller>
146          <WaypointPatrolController name=pirates alertnessradius=1000 team=1 active=false>
147            <waypoints>
148              <StaticEntity position="3100, 2000, 1500" />
149            </waypoints>
150          </WaypointPatrolController>
151        </controller>
152      </SpaceShip>
153    <?lua end ?>
154
155    <?lua
156      for i = 1, 12, 1 do
157    ?>
158      <SpaceShip position="<?lua print(2800 + math.random() * 2000 - 1000) ?>,<?lua print(2500+ math.random() * 1000 - 500) ?>,<?lua print(2500 + math.random() * 1000 - 500) ?>" >
159        <templates>
160          <Template link=spaceshipassff />
161        </templates>
162        <controller>
163          <WaypointPatrolController alertnessradius=1000 team=0>
164            <waypoints>
165              <StaticEntity position="<?lua print(2800 + math.random() * 1000 - 500) ?>,<?lua print(2500 + math.random() * 1000 - 500) ?>,<?lua print(1500 + math.random() * 1000 - 500) ?>" />
166            </waypoints>
167          </WaypointPatrolController>
168        </controller>
169      </SpaceShip>
170    <?lua end ?>
171
172    <Billboard position="2300, 4400, 2500" material="Examples/Flare" />
173    <EventDispatcher>
174      <targets>
175        <EventTarget target=attacker />
176      </targets>
177      <events>
178        <activity>
179          <DistanceTrigger position="2300, 4400, 2500" distance=50 target="SpaceShip" stayactive=true />
180        </activity>
181      </events>
182    </EventDispatcher>
183
184    <?lua
185      for i = 1, 12, 1 do
186    ?>
187      <SpaceShip position="<?lua print(2500 + math.random() * 500 - 250) ?>,<?lua print(4800 + math.random() * 500 - 250) ?>,<?lua print(2500 + math.random() * 500 - 250) ?>" >
188        <templates>
189          <Template link=spaceshipassff />
190        </templates>
191        <controller>
192          <WaypointPatrolController name=attacker alertnessradius=1000 team=0 active=false>
193            <waypoints>
194              <StaticEntity position="<?lua print(2800 + math.random() * 500 - 250) ?>,<?lua print(2500 + math.random() * 500 - 250) ?>,<?lua print(1500 + math.random() * 500 - 250) ?>" />
195              <StaticEntity position="<?lua print(5000 + math.random() * 500 - 250) ?>,<?lua print(0 + math.random() * 500 - 250) ?>,<?lua print(0 + math.random() * 500 - 250) ?>" />
196              <StaticEntity position="<?lua print(7500 + math.random() * 500 - 250) ?>,<?lua print(-2500 + math.random() * 500 - 250) ?>,<?lua print(-1500 + math.random() * 500 - 250) ?>" />
197            </waypoints>
198          </WaypointPatrolController>
199        </controller>
200      </SpaceShip>
201    <?lua end ?>
202
203    <StaticEntity position="2800, 2500, 2500">
204      <attached>
205        <CheckPoint />
206        <Model position="400, 0, 0" scale="40" mesh="DuBall2.mesh"/>
207        <Model position="-400, 0, 0" scale="40" mesh="DuBall1.mesh"/>
208      </attached>
209    </StaticEntity>
210
211<!--
212    <Destroyer position="6500, -2000, -1000" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=500>
213      <attached>
214        <CheckPoint />
215        <Model position="0,0,0" scale="5" mesh="Carrier.mesh"/>
216        <Backlight
217          mainstate=activity
218          active=false
219          scale=0.4
220          name=bltest
221          position=" 7.6, 0, 6"
222          colour="0.2, 0.65, 1.0, 1.0"
223          width=15
224          length=1500
225          lifetime=2
226          elements=50
227          trailmaterial="Trail/backlighttrail"
228          turnontime=1
229          turnofftime=1
230          material="Flares/ThrusterFlare1"
231        />
232      </attached>
233      <collisionShapes>
234        <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
235        <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
236        <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
237        <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
238        <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
239        <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
240        <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
241      </collisionShapes>
242    </Destroyer>
243-->
244
245    <Destroyer
246      position          = "6500,-2000,-1000"
247      collisionType     = dynamic
248      mass              = 100000
249      angularDamping    = 0.9999999
250      health            = 1000
251      maxhealth         = 1000
252      initialhealth     = 1000
253    >
254      <controller>
255        <WaypointPatrolController team=1 />
256      </controller>
257      <attached>
258        <Model mesh="Carrier.mesh" scale="5" />
259        <Backlight
260          mainstate=activity
261          active=false
262          scale=0.4
263          name=bltest
264          position=" 7.6, 0, 6"
265          colour="0.2, 0.65, 1.0, 1.0"
266          width=15
267          length=1500
268          lifetime=2
269          elements=50
270          trailmaterial="Trail/backlighttrail"
271          turnontime=1
272          turnofftime=1
273          material="Flares/ThrusterFlare1"
274        />
275
276        <?lua
277          for i=0,8,1 do
278        ?>
279          <BlinkingBillboard
280            position="<?lua print(200-270/8*i)?> ,15,2"
281            material="Examples/Flare"
282            colour="1.0, 0.5, 0.3"
283            phase="<?lua print(-360/8*i)?>"
284            amplitude=0.1
285            frequency=0.5
286            quadratic=1
287          />
288
289          <BlinkingBillboard
290            position="<?lua print(200-270/8*i)?>,-15,2"
291            material="Examples/Flare"
292            colour="1.0, 0.5, 0.3"
293            phase="<?lua print(-360/8*i)?>"
294            amplitude=0.1
295            frequency=0.5
296            quadratic=1
297          />
298        <?lua end ?>
299
300        <Backlight
301          scale=1
302          position=" 169, 75, -15"
303          colour="1, 0.85, 0.5, 0.5"
304          width=40
305          length=1000
306          lifetime=5
307          elements=15
308          trailmaterial="Trail/backlighttrail"
309          material="Examples/Flare"
310        />
311        <Backlight
312          scale=1
313          position=" 169, -75, -15"
314          colour="1, 0.85, 0.5, 0.5"
315          width=40
316          length=1000
317          lifetime=5
318          elements=15
319          trailmaterial="Trail/backlighttrail"
320          material="Examples/Flare" />
321      </attached>
322      <collisionShapes>
323        <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
324        <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
325        <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
326        <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
327        <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
328        <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
329        <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
330      </collisionShapes>
331    </Destroyer>
332
333    <?lua
334      for i = 1, 10, 1 do
335    ?>
336      <SpaceShip position="<?lua print(6200 + math.random() * 2000 - 1000) ?>,<?lua print(-1500 + math.random() * 1000 - 500) ?>,<?lua print(-700 + math.random() * 1000 - 500) ?>" >
337        <templates>
338          <Template link=spaceshippirate />
339        </templates>
340        <controller>
341          <WaypointPatrolController alertnessradius=1000 team=1>
342            <waypoints>
343              <StaticEntity position="<?lua print(6000 + math.random() * 1000 - 500) ?>,<?lua print(-2000 + math.random() * 1000 - 500) ?>,<?lua print(-1000 + math.random() * 1000 - 500) ?>" />
344            </waypoints>
345          </WaypointPatrolController>
346        </controller>
347      </SpaceShip>
348    <?lua end ?>
349
350    <?lua
351      for i = 1, 200, 1 do
352        x = math.random() * 100  + (i-70) * 100
353        y = math.random() * 3000 - 1500
354        z = math.random() * 3000 - 1500 + (i-100) * 10
355        s = math.random() * 60 + 30
356    ?>
357      <MovableEntity position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 - 15) ?>">
358        <attached>
359          <Model position="0,0,0" scale="<?lua print(s) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
360        </attached>
361      </MovableEntity>
362    <?lua end ?>
363
364    <?lua
365      elements = {"BodyDebris1.mesh", "CockpitDebris.mesh", "LightningGun.mesh", "WingDebris1.mesh", "WingDebris2.mesh", "satellitedish.mesh", "Thruster.mesh"}
366      sizes = {4, 4, 4, 4, 4, 10, 20}
367     
368      elements.length = function()
369        return table.getn(elements)
370      end
371     
372      for i = 1, 150, 1 do
373        x = math.random() * 750 - 4500
374        y = math.random() * 1000 + 2000
375        z = math.random() * 500 + 1000
376        e = math.floor(math.random()*elements.length()+1)
377    ?>
378
379      <MovableEntity position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 - 15) ?>">
380        <attached>
381          <Model position="0,0,0" scale="<?lua print(sizes[e]) ?>" mesh="<?lua print( elements[e]) ?>" />
382        </attached>
383      </MovableEntity>
384    <?lua end ?>
385
386  </Scene>
387</Level>
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