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source: code/branches/dockingsystem2/data/levels/presentationFS10Ed.oxw @ 9018

Last change on this file since 9018 was 8079, checked in by landauf, 14 years ago

merged usability branch back to trunk

incomplete summary of the changes in this branch:

  • enhanced keyboard navigation in GUIs
  • implemented new graphics menu and changeable window size at runtime
  • added developer mode
  • HUD shows if game is paused, game pauses if ingame menu is opened
  • removed a few obsolete commands and hid some that are more for internal use
  • numpad works in console and gui
  • faster loading of level info
  • enhanced usage of compositors (Shader class)
  • improved camera handling, configurable FOV and aspect ratio
  • Property svn:eol-style set to native
File size: 6.3 KB
Line 
1<LevelInfo
2 name = "Presentation XI FPS 2nd"
3 description = "3rd Presentation level for Orxonox Convention XI, FPS"
4 tags = "presentation"
5/>
6
7<?lua
8  include("HUDTemplates3.oxo")
9  include("stats.oxo")
10  include("templates/spaceshipAssff.oxt")
11  include("templates/spaceshipH2.oxt")
12  include("templates/FPS.oxt")
13  include("templates/lodInformation.oxt")
14?>
15
16<Level
17 name         = "fps"
18 description  = "tests"
19>
20  <templates>
21    <Template link=lodtemplate_default />
22  </templates>
23
24  <Scene
25   ambientlight = "0.1, 0.1, 0.1"
26   skybox       = "Orxonox/skypanoramagen1"
27   gravity      = "0,-1000,0"
28   negativeWorldRange = "-100000, -100000, -100000"
29   positiveWorldRange = " 100000,  100000,  100000"
30   hasPhysics   = true
31  >
32    <Light type=directional position="0,-100000,0" direction="0.02, -1, 0.05" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
33
34  <Pawn health=100 position="600,35,0" direction="0,-1,0" collisionType=dynamic mass=100000>
35      <attached>
36        <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" />
37      </attached>
38      <collisionShapes>
39        <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" />
40      </collisionShapes>
41  </Pawn>
42 
43  <Pawn health=100 position="0,-35,0" direction="0,-1,0" collisionType=dynamic mass=100000>
44      <attached>
45        <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" />
46      </attached>
47      <collisionShapes>
48        <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" />
49      </collisionShapes>
50  </Pawn>
51 
52  <StaticEntity position="0,-50,0" direction="0,-1,0" collisionType=static mass=100000 >
53      <attached>
54        <Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" />
55      </attached>
56      <collisionShapes>
57        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
58      </collisionShapes>
59  </StaticEntity>
60
61   <StaticEntity position="210,-30,0" direction="0,-1,0" collisionType=static mass=100000 >
62      <attached>
63        <Model position="0,0,0" mesh="cube_orange.mesh" scale3D="100,100,10" />
64      </attached>
65      <collisionShapes>
66        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
67      </collisionShapes>
68  </StaticEntity>
69 
70   <StaticEntity position="600,-20,0" direction="0,-1,0" collisionType=static mass=100000 >
71      <attached>
72        <Model position="0,0,0" mesh="cube_green.mesh" scale3D="100,100,10" />
73      </attached>
74      <collisionShapes>
75        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
76      </collisionShapes>
77  </StaticEntity>
78
79<StaticEntity position="600,10,120" direction="0,-1,1" collisionType=static mass=100000 >
80      <attached>
81        <Model position="0,0,0" mesh="cube_red.mesh" scale3D="100,100,10" />
82      </attached>
83      <collisionShapes>
84        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
85      </collisionShapes>
86  </StaticEntity>
87 
88  <StaticEntity position="600,40,250" direction="0,-1,0" collisionType=static mass=100000 >
89      <attached>
90        <Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" />
91      </attached>
92      <collisionShapes>
93        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
94      </collisionShapes>
95  </StaticEntity>
96 
97 
98   <StaticEntity position="6000,0,10250" direction="0,0,0" collisionType=static mass=100000 >
99      <attached>
100        <Model position="0,0,0" mesh="cube_green.mesh" scale3D="10000,10,10000" />
101      </attached>
102      <collisionShapes>
103        <BoxCollisionShape position="0,0,0" halfExtents="10000,10,10000" />
104      </collisionShapes>
105  </StaticEntity>
106 
107  <Pawn health=100 position="530,70,1450" direction="-1,0,0" collisionType=dynamic mass=1 >
108      <attached>
109        <Model position="0,0,0" mesh="cube_red.mesh" scale3D="60,60,10" />
110      </attached>
111      <collisionShapes>
112        <BoxCollisionShape position="0,0,0" halfExtents="60,60,10" />
113      </collisionShapes>
114  </Pawn>
115 
116  <Pawn health=100 position="670,70,1450" direction="-1,0,0" collisionType=dynamic mass=1 >
117      <attached>
118        <Model position="0,0,0" mesh="cube_red.mesh" scale3D="60,60,10" />
119      </attached>
120      <collisionShapes>
121        <BoxCollisionShape position="0,0,0" halfExtents="60,60,10" />
122      </collisionShapes>
123  </Pawn>
124 
125   <Pawn health=100 position="600,70,1500" direction="0,0,-1" collisionType=dynamic mass=1 >
126      <attached>
127        <Model position="0,0,0" mesh="cube_red.mesh" scale3D="60,60,10" />
128      </attached>
129      <collisionShapes>
130        <BoxCollisionShape position="0,0,0" halfExtents="60,60,10" />
131      </collisionShapes>
132  </Pawn>
133 
134   <Pawn health=100 position="600,150,1450" direction="0,-1,0" collisionType=dynamic mass=1 >
135      <attached>
136        <Model position="0,0,0" mesh="cube.mesh" scale3D="90,80,10" />
137      </attached>
138      <collisionShapes>
139        <BoxCollisionShape position="0,0,0" halfExtents="90,80,10" />
140      </collisionShapes>
141  </Pawn>
142 
143  <Pawn health=100 position="600,35,1450" direction="0,-1,0" collisionType=dynamic mass=1 >
144      <attached>
145        <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" />
146      </attached>
147      <collisionShapes>
148        <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" />
149      </collisionShapes>
150  </Pawn>
151 
152
153  <SpawnPoint position="0,300,0" direction="0, 0, 0" lookat="0,0,100000000" spawnclass=FpsPlayer pawndesign=fps />
154
155
156<?lua
157for i = 1, 100, 1
158do
159j = math.random()
160g = math.random()
161h = math.random()
162?>
163  <Pawn position="<?lua print( (math.random()+10) * 1000 - 9800) ?>,<?lua print(math.random()) ?>,<?lua print( (math.random()+10) * 2000 - 19500) ?>" direction="<?lua print( (math.random()+10) * 10 - 100) ?>,<?lua print(math.random()) ?>,<?lua print(math.random()) ?>" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=<?lua print(j * 100)?> >
164      <attached>
165        <Model position="0,0,0" scale3D="<?lua print(j*100) ?>,<?lua print(g*100) ?>,<?lua print(h*100) ?>" mesh="cube<?lua
166        if math.mod(i,4)==0 then print('_green') end
167        if math.mod(i,4)==1 then print('_red') end
168        if math.mod(i,4)==2 then print('_orange') end
169        ?>.mesh" /> <!--if it's 3, cube.mesh is taken -> yellow -->
170      </attached>
171      <collisionShapes>
172        <BoxCollisionShape position="0,0,0" halfExtents="<?lua print(j*100) ?>,<?lua print(g*100) ?>,<?lua print(h*100) ?>" />
173      </collisionShapes>
174  </Pawn>
175<?lua
176end
177?>
178
179
180  </Scene>
181</Level>
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