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source: code/branches/dockingsystem2/data/levels/templates/spaceshipTransporter.oxt @ 9215

Last change on this file since 9215 was 7679, checked in by dafrick, 14 years ago

Renaming levelfiles (and some other) according to our new naming conventions which is using camelCase, without '_' or spaces.

  • Property svn:eol-style set to native
File size: 4.4 KB
Line 
1<Template name=spaceshipTransporter>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshipTransportercameras
5   engine                 = spaceshipTransporterengine
6   spawnparticlesource    = "Orxonox/fairytwirl"
7   spawnparticleduration  = 3
8   explosionchunks        = 6
9
10   health            = 1000
11   maxhealth         = 1500
12   initialhealth     = 1000
13
14   primaryThrust     = 50;
15   auxilaryThrust    = 10;
16   rotationThrust    = 15;
17
18   collisionType     = "dynamic"
19   mass              = 1000
20   linearDamping     = 0.7
21   angularDamping    = 0.9999999
22  >
23    <attached>
24      <Model position="0,0,0" yaw=0 pitch=0 roll=0 scale=10 mesh="Transporter.mesh" />
25    </attached>
26    <collisionShapes>
27      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
28      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
29      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
30      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
31      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
32      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
33    </collisionShapes>
34
35<?lua
36  include("includes/weaponSettingsTransporter.oxi")
37?>
38  </SpaceShip>
39</Template>
40
41<Template name=spaceshipTransportercameras defaults=0>
42  <SpaceShip>
43    <camerapositions>
44      <CameraPosition position="0,90,350" drag=true mouselook=true />
45      <CameraPosition position="0,150, 400" drag=true mouselook=true />
46      <CameraPosition position="0,200,550" drag=true mouselook=true />
47      <CameraPosition position="0,120,200" pitch="-80" drag=true mouselook=true />
48    </camerapositions>
49  </SpaceShip>
50</Template>
51
52<Template name=spaceshipTransporterengine baseclass=MultiStateEngine>
53  <MultiStateEngine
54   boostfactor    = 2
55
56   speedfront     = 50
57   speedback      =  10
58   speedleftright =  10
59   speedupdown    =  10
60
61   defEngineSndNormal = "sounds/Engine_low.ogg"
62   defEngineSndBoost = "sounds/Engine_high.ogg"
63
64   accelerationfront     = 20
65   accelerationbrake     = 20
66   accelerationback      = 10
67   accelerationleftright =  10
68   accelerationupdown    =  10
69  >
70    <EffectContainer condition="idle">
71      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
72    </EffectContainer>
73    <EffectContainer condition="not idle">
74
75    </EffectContainer>
76    <EffectContainer condition="normal or brake">
77
78    </EffectContainer>
79    <EffectContainer condition="normal or boost">
80      <Backlight mainstate=activity active=false scale=2 name=bltest position=" 22, -10, 87" colour="1, 0.7, 0.1, 1.0" width=10 length=3000 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
81      <Backlight mainstate=activity active=false scale=2 name=bltest position="-22, -10, 87" colour="1, 0.7, 0.1, 1.0" width=10 length=3000 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
82    </EffectContainer>
83    <EffectContainer condition="boost">
84      <Backlight mainstate=activity active=false scale=3 name=bltest position=" 22, -10, 87" colour="1, 0.7, 0.1, 0.7" width=25 length=2000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
85      <Backlight mainstate=activity active=false scale=3 name=bltest position="-22, -10, 87" colour="1, 0.7, 0.1, 0.7" width=25 length=2000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
86    </EffectContainer>
87    <EffectContainer condition="brake">
88      <FadingBillboard mainstate=activity active=false scale=2 position=" 22, -10, 87" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
89      <FadingBillboard mainstate=activity active=false scale=2 position="-22, -10, 87" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
90      <FadingBillboard mainstate=activity active=false scale=1 position="22, -10, 87" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
91      <FadingBillboard mainstate=activity active=false scale=1 position="-22, -10, 87" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
92    </EffectContainer>
93  </MultiStateEngine>
94</Template>
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