Last change
on this file since 8734 was
5781,
checked in by rgrieder, 15 years ago
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Reverted trunk again. We might want to find a way to delete these revisions again (x3n's changes are still available as diff in the commit mails).
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-
Property svn:eol-style set to
native
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File size:
1.6 KB
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1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | #ifndef BT_MOTIONSTATE_H |
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17 | #define BT_MOTIONSTATE_H |
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18 | |
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19 | #include "btTransform.h" |
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20 | |
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21 | ///The btMotionState interface class allows the dynamics world to synchronize and interpolate the updated world transforms with graphics |
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22 | ///For optimizations, potentially only moving objects get synchronized (using setWorldPosition/setWorldOrientation) |
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23 | class btMotionState |
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24 | { |
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25 | public: |
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26 | |
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27 | virtual ~btMotionState() |
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28 | { |
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29 | |
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30 | } |
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31 | |
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32 | virtual void getWorldTransform(btTransform& worldTrans ) const =0; |
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33 | |
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34 | //Bullet only calls the update of worldtransform for active objects |
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35 | virtual void setWorldTransform(const btTransform& worldTrans)=0; |
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36 | |
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37 | |
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38 | }; |
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39 | |
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40 | #endif //BT_MOTIONSTATE_H |
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