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source: code/branches/dockingsystem2/src/libraries/core/LuaState.cc @ 9040

Last change on this file since 9040 was 7284, checked in by landauf, 14 years ago

merged consolecommands3 branch back to trunk.

note: the console command interface has changed completely, but the documentation is not yet up to date. just copy an existing command and change it to your needs, it's pretty self-explanatory. also the include files related to console commands are now located in core/command/. in the game it should work exactly like before, except for some changes in the auto-completion.

  • Property svn:eol-style set to native
File size: 12.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#include "LuaState.h"
31
32#include <tolua/tolua++.h>
33extern "C" {
34#include <lua.h>
35#include <lualib.h>
36}
37#include <loki/ScopeGuard.h>
38
39#include "util/Debug.h"
40#include "util/Exception.h"
41#include "Resource.h"
42#include "ToluaBindCore.h"
43#include "command/IOConsole.h"
44
45namespace orxonox
46{
47    LuaState::ToluaInterfaceMap LuaState::toluaInterfaces_s;
48    std::vector<LuaState*> LuaState::instances_s;
49
50    const std::string LuaState::ERROR_HANDLER_NAME = "errorHandler";
51
52    // Do this after declaring toluaInterfaces_s and instances_s to avoid larger problems
53    DeclareToluaInterface(Core);
54
55    LuaState::LuaState()
56        : bIsRunning_(false)
57        , includeParseFunction_(NULL)
58    {
59        // Create new lua state and configure it
60        luaState_ = lua_open();
61        Loki::ScopeGuard luaStateGuard = Loki::MakeGuard(&lua_close, luaState_);
62#if LUA_VERSION_NUM == 501
63        luaL_openlibs(luaState_);
64#else
65        luaopen_base(luaState_);
66        luaopen_string(luaState_);
67        luaopen_table(luaState_);
68        luaopen_math(luaState_);
69        luaopen_io(luaState_);
70        luaopen_debug(luaState_);
71#endif
72
73        // Open all available tolua interfaces
74        this->openToluaInterfaces(luaState_);
75
76        // Create dummy file info
77        sourceFileInfo_.reset(new ResourceInfo());
78        sourceFileInfo_->group = "General";
79        sourceFileInfo_->size = 0;
80
81        // Push 'this' pointer
82        tolua_pushusertype(luaState_, static_cast<void*>(this), "orxonox::LuaState");
83        lua_setglobal(luaState_, "luaState");
84
85        // Parse init script
86        if (!this->doFile("LuaStateInit.lua"))
87            ThrowException(InitialisationFailed, "Running LuaStateInit.lua failed");
88
89        luaStateGuard.Dismiss();
90    }
91
92    LuaState::~LuaState()
93    {
94        lua_close(luaState_);
95    }
96
97    shared_ptr<ResourceInfo> LuaState::getFileInfo(const std::string& filename)
98    {
99        // Look in the current directory first
100        shared_ptr<ResourceInfo> sourceInfo = Resource::getInfo(sourceFileInfo_->path + filename);
101        // Continue search in root directories
102        if (sourceInfo == NULL && !sourceFileInfo_->path.empty())
103            sourceInfo = Resource::getInfo(filename);
104        return sourceInfo;
105    }
106
107    bool LuaState::includeFile(const std::string& filename)
108    {
109        shared_ptr<ResourceInfo> sourceInfo = this->getFileInfo(filename);
110        if (sourceInfo != NULL)
111            return this->includeString(Resource::open(sourceInfo)->getAsString(), sourceInfo);
112        else
113        {
114            COUT(2) << "LuaState: Cannot include file '" << filename << "' (not found)." << std::endl;
115            return false;
116        }
117    }
118
119    bool LuaState::includeString(const std::string& code, const shared_ptr<ResourceInfo>& sourceFileInfo)
120    {
121        // Parse string with provided include parser (otherwise don't preparse at all)
122        std::string luaInput;
123        if (includeParseFunction_ != NULL)
124            luaInput = (*includeParseFunction_)(code);
125        else
126            luaInput = code;
127
128        if (sourceFileInfo != NULL)
129        {
130            // Also fill a map with the actual source code. This is just for the include* commands
131            // where the content of sourceFileInfo->filename doesn't match 'code'
132            this->sourceCodeMap_[sourceFileInfo->filename] = code;
133        }
134
135        bool returnValue = this->doString(luaInput, sourceFileInfo);
136
137        if (sourceFileInfo != NULL)
138        {
139            // Delete source code entry
140            if (sourceFileInfo != NULL)
141                this->sourceCodeMap_.erase(sourceFileInfo->filename);
142        }
143
144        return returnValue;
145    }
146
147    bool LuaState::doFile(const std::string& filename)
148    {
149        shared_ptr<ResourceInfo> sourceInfo = this->getFileInfo(filename);
150        if (sourceInfo != NULL)
151            return this->doString(Resource::open(sourceInfo)->getAsString(), sourceInfo);
152        else
153        {
154            COUT(2) << "LuaState: Cannot do file '" << filename << "' (not found)." << std::endl;
155            return false;
156        }
157    }
158
159    bool LuaState::doString(const std::string& code, const shared_ptr<ResourceInfo>& sourceFileInfo)
160    {
161        // Save the old source file info
162        shared_ptr<ResourceInfo> oldSourceFileInfo = sourceFileInfo_;
163        // Only override if sourceFileInfo provides useful information
164        if (sourceFileInfo != NULL)
165            sourceFileInfo_ = sourceFileInfo;
166
167        std::string chunkname;
168        if (sourceFileInfo != NULL)
169        {
170            // Provide lua_load with the filename for debug purposes
171            // The '@' is a Lua convention to identify the chunk name as filename
172            chunkname = '@' + sourceFileInfo->filename;
173        }
174        else
175        {
176            // Use the code string to identify the chunk
177            chunkname = code;
178        }
179
180        // Push custom error handler that uses the debugger
181        lua_getglobal(this->luaState_, ERROR_HANDLER_NAME.c_str());
182        int errorHandler = lua_gettop(luaState_);
183        if (lua_isnil(this->luaState_, -1))
184        {
185            lua_pop(this->luaState_, 1);
186            errorHandler = 0;
187        }
188
189#if LUA_VERSION_NUM != 501
190        LoadS ls;
191        ls.s = code.c_str();
192        ls.size = code.size();
193        int error = lua_load(luaState_, &orxonox::LuaState::lua_Chunkreader, &ls, chunkname.c_str());
194#else
195        int error = luaL_loadbuffer(luaState_, code.c_str(), code.size(), chunkname.c_str());
196#endif
197
198        switch (error)
199        {
200        case LUA_ERRSYNTAX: // Syntax error
201            COUT(1) << "Lua syntax error: " << lua_tostring(luaState_, -1) << std::endl;
202            break;
203        case LUA_ERRMEM:    // Memory allocation error
204            COUT(1) << "Lua memory allocation error: Consult your dentist immediately!" << std::endl;
205            break;
206        }
207
208        if (error == 0)
209        {
210            // Execute the chunk in protected mode with an error handler function (stack index)
211            error = lua_pcall(luaState_, 0, 1, errorHandler);
212
213            switch (error)
214            {
215            case LUA_ERRRUN: // Runtime error
216                if (errorHandler)
217                {
218                    // Do nothing (we already display the error in the
219                    // 'errorHandler' Lua function in LuaStateInit.lua)
220                }
221                else
222                {
223                    std::string errorString = lua_tostring(this->luaState_, -1);
224                    if (errorString.find("Error propagation") == std::string::npos)
225                        COUT(1) << "Lua runtime error: " << errorString << std::endl;
226                }
227                break;
228            case LUA_ERRERR: // Error in the error handler
229                COUT(1) << "Lua error in error handler. No message available." << std::endl;
230                break;
231            case LUA_ERRMEM: // Memory allocation error
232                COUT(1) << "Lua memory allocation error: Consult your dentist immediately!" << std::endl;
233                break;
234            }
235        }
236
237        if (error != 0)
238        {
239            lua_pop(luaState_, 1);  // Remove error message
240            lua_pushnil(luaState_); // Push a nil return value
241        }
242
243        if (errorHandler != 0)
244            lua_remove(luaState_, errorHandler); // Remove error handler from stack
245
246        // Set return value to a global variable because we cannot return a table in this function
247        // here. It would work for numbers, pointers and strings, but certainly not for Lua tables.
248        lua_setglobal(luaState_, "LuaStateReturnValue");
249
250        // Load the old info again
251        sourceFileInfo_ = oldSourceFileInfo;
252
253        return (error == 0);
254    }
255
256    void LuaState::luaPrint(const std::string& str)
257    {
258        output_ << str;
259    }
260
261    void LuaState::luaLog(unsigned int level, const std::string& message)
262    {
263        OutputHandler::getOutStream(level) << message << std::endl;
264    }
265
266    bool LuaState::fileExists(const std::string& filename)
267    {
268        shared_ptr<ResourceInfo> info = this->getFileInfo(filename);
269        if (info == NULL)
270            return false;
271        else
272            return true;
273    }
274
275    //! Returns the content of a file
276    std::string LuaState::getSourceCode(const std::string& filename)
277    {
278        // Try the internal map first to get the actual Lua code
279        // and not just some pseudo Lua-XML code when using include* commands
280        std::map<std::string, std::string>::const_iterator it = this->sourceCodeMap_.find(filename);
281        if (it != this->sourceCodeMap_.end())
282            return it->second;
283        shared_ptr<ResourceInfo> info = Resource::getInfo(filename);
284        if (info == NULL)
285            return "";
286        else
287            return Resource::open(info)->getAsString();
288    }
289
290    bool LuaState::usingIOConsole() const
291    {
292        return IOConsole::exists();
293    }
294
295#if LUA_VERSION_NUM != 501
296    const char * LuaState::lua_Chunkreader(lua_State *L, void *data, size_t *size)
297    {
298        LoadS* ls = static_cast<LoadS*>(data);
299        if (ls->size == 0)
300            return NULL;
301        *size = ls->size;
302        ls->size = 0;
303        return ls->s;
304    }
305#endif
306
307    /*static*/ bool LuaState::addToluaInterface(int (*function)(lua_State*), const std::string& name)
308    {
309        for (ToluaInterfaceMap::const_iterator it = toluaInterfaces_s.begin(); it != toluaInterfaces_s.end(); ++it)
310        {
311            if (it->first == name || it->second == function)
312            {
313                COUT(2) << "Warning: Trying to add a Tolua interface with the same name or function." << std::endl;
314                return true;
315            }
316        }
317        toluaInterfaces_s[name] = function;
318
319        // Open interface in all LuaStates
320        for (std::vector<LuaState*>::const_iterator it = instances_s.begin(); it != instances_s.end(); ++it)
321            (*function)((*it)->luaState_);
322
323        // Return dummy bool
324        return true;
325    }
326
327    /*static*/ bool LuaState::removeToluaInterface(const std::string& name)
328    {
329        ToluaInterfaceMap::iterator it = toluaInterfaces_s.find(name);
330        if (it == toluaInterfaces_s.end())
331        {
332            COUT(2) << "Warning: Cannot remove Tolua interface '" << name << "': Not found" << std::endl;
333            return true;
334        }
335
336        // Close interface in all LuaStates
337        for (std::vector<LuaState*>::const_iterator itState = instances_s.begin(); itState != instances_s.end(); ++itState)
338        {
339            lua_pushnil((*itState)->luaState_);
340            lua_setglobal((*itState)->luaState_, it->first.c_str());
341        }
342
343        // Remove entry
344        toluaInterfaces_s.erase(it);
345
346        // Return dummy bool
347        return true;
348    }
349
350    /*static*/ void LuaState::openToluaInterfaces(lua_State* state)
351    {
352        for (ToluaInterfaceMap::const_iterator it = toluaInterfaces_s.begin(); it != toluaInterfaces_s.end(); ++it)
353            (*it->second)(state);
354    }
355
356    /*static*/ void LuaState::closeToluaInterfaces(lua_State* state)
357    {
358        for (ToluaInterfaceMap::const_iterator it = toluaInterfaces_s.begin(); it != toluaInterfaces_s.end(); ++it)
359        {
360            lua_pushnil(state);
361            lua_setglobal(state, it->first.c_str());
362        }
363    }
364
365
366    LuaFunctor::LuaFunctor(const std::string& code, LuaState* luaState)
367    {
368        this->code_ = code;
369        this->lua_ = luaState;
370    }
371
372    void LuaFunctor::operator()()
373    {
374        lua_->doString(this->code_);
375    }
376}
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