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source: code/branches/dockingsystem2/src/libraries/network/Host.h @ 8195

Last change on this file since 8195 was 7801, checked in by dafrick, 14 years ago

Merging presentation2 branch back to trunk.

  • Property svn:eol-style set to native
File size: 3.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss <scheusso [at] ee.ethz.ch>, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _NETWORK_Host_H__
30#define _NETWORK_Host_H__
31
32#include "NetworkPrereqs.h"
33#include "GamestateManager.h"
34#include "core/CorePrereqs.h"
35
36#include <vector>
37
38namespace orxonox {
39
40  const unsigned int CLIENTID_SERVER = 0;
41  const unsigned int NETWORK_FREQUENCY = 25;
42  const float NETWORK_PERIOD = 1.0f/NETWORK_FREQUENCY;
43
44/**
45*       @brief Base class of Server and Client
46*       This is the Base class of the Server and Client classes
47*       - Makes server and client a singleton
48*       - defines static functions available on both server and client
49*       - is the interface to be used when communicating with the network
50*       @author Oliver Scheuss
51*/
52class _NetworkExport Host: public GamestateManager
53{
54  private:
55    //TODO add these functions or adequate
56    //virtual bool processChat(packet::Chat *message, unsigned int clientID)=0;
57    //virtual bool sendChat(packet::Chat *chat)=0;
58    virtual void queuePacket(ENetPacket *packet, int clientID, uint8_t channelID)=0;
59    virtual bool chat(const std::string& message)=0;
60    virtual bool broadcast(const std::string& message)=0;
61    virtual bool processChat(const std::string& message, unsigned int playerID)=0;
62    virtual bool isServer_()=0;
63
64
65
66  protected:
67    Host();
68    virtual ~Host();
69    void setActive( bool bActive ){ bIsActive_ = bActive; }
70//     static Host *instance_;
71
72  public:
73//     static Host* getInstance(){ return instance_; }
74    static bool running(){ return instances_s.size(); }
75    static void addPacket(ENetPacket* packet, int clientID = NETWORK_PEER_ID_SERVER, uint8_t channelID = 0);
76    //static bool chat(std::string& message);
77//     static bool receiveChat(packet::Chat *message, unsigned int clientID);
78    static unsigned int getPlayerID(){ return clientID_s; }
79    static void setClientID(unsigned int id){ clientID_s = id; }
80    static bool isServer();
81    static void Chat(const std::string& message);
82    static bool Broadcast(const std::string& message);
83    static bool incomingChat(const std::string& message, unsigned int playerID);
84    virtual void printRTT()=0;
85    bool isActive(){ return bIsActive_; }
86  private:
87    static uint32_t clientID_s;
88    static std::vector<Host*> instances_s;
89    bool bIsActive_;
90};
91
92}
93
94#endif /* _NETWORK_Host_H__ */
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