1 | //||||||||||||||||||||||||||||||||||||||||||||||| |
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2 | /* |
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3 | =========================================================================== |
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4 | Copyright (C) 2010 Jared Prince |
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5 | |
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6 | This file is part of bsp-renderer source code. |
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7 | |
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8 | bsp-renderer is free software: you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation, either version 3 of the License, or |
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11 | (at your option) any later version. |
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12 | |
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13 | bsp-renderer is distributed in the hope that it will be useful, |
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14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | GNU General Public License for more details. |
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17 | |
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18 | You should have received a copy of the GNU General Public License |
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19 | along with bsp-renderer. If not, see <http://www.gnu.org/licenses/>. |
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20 | |
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21 | */ |
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22 | |
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23 | #include "OgreFramework.hpp" |
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24 | |
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25 | #include <io.h> |
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26 | #include <fcntl.h> /* Needed only for _O_RDWR definition */ |
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27 | #include <sys/stat.h> |
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28 | #include "Q3Map_misc.h" // safe pointer deletes |
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29 | |
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30 | |
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31 | |
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32 | //||||||||||||||||||||||||||||||||||||||||||||||| |
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33 | |
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34 | using namespace Ogre; |
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35 | |
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36 | //||||||||||||||||||||||||||||||||||||||||||||||| |
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37 | |
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38 | template<> OgreFramework* Ogre::Singleton<class OgreFramework>::ms_Singleton = 0; |
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39 | |
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40 | |
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41 | |
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42 | OgreFramework::OgreFramework() |
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43 | { |
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44 | |
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45 | m_nNewCount=0 ; |
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46 | ZeroMemory((void*)m_nNewCheck, sizeof(m_nNewCheck)) ; |
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47 | |
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48 | m_MoveSpeed = 0.1; |
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49 | m_RotateSpeed = 0.3; |
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50 | |
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51 | m_bShutDownOgre = false; |
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52 | m_iNumScreenShots = 0; |
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53 | |
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54 | m_pRoot = 0; |
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55 | m_pSceneMgr = 0; |
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56 | m_pRenderWnd = 0; |
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57 | m_pCamera = 0; |
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58 | m_pViewport = 0; |
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59 | m_pLog = 0; |
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60 | m_pTimer = 0; |
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61 | |
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62 | m_pInputMgr = 0; |
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63 | m_pKeyboard = 0; |
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64 | m_pMouse = 0; |
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65 | |
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66 | m_pDebugOverlay = 0; |
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67 | m_pInfoOverlay = 0; |
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68 | |
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69 | //mRawFileManager=NULL ; // pointer for text file resource handler |
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70 | m_pRawBspFile=NULL ; |
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71 | m_bRawBspFileIsLoaded=false ; |
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72 | |
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73 | // pointers for q3map stuff |
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74 | m_TempMem=NULL ; |
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75 | m_Q3Map=NULL ; |
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76 | |
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77 | |
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78 | m_pZoneMO=NULL ; |
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79 | m_pZoneMesh=NULL ; |
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80 | m_pZoneEntity=NULL ; |
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81 | m_pZoneEntityMaterialType=NULL ; |
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82 | |
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83 | int nPTex=0 ; |
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84 | for(nPTex=0 ; nPTex<MAX_PROJECTORTEX ; nPTex++) |
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85 | { |
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86 | m_pZoneEntityMaterial_Base[nPTex]=NULL ; |
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87 | m_pZoneEntityMaterial_Fast[nPTex]=NULL ; |
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88 | } |
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89 | |
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90 | m_pZoneEntityMaterial_Black=NULL ; |
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91 | |
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92 | m_pZoneEntityMaterial_DfShColour=NULL ; |
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93 | m_pZoneEntityMaterial_Shadow=NULL ; |
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94 | m_pZoneEntityMaterial_ShadeFront=NULL ; |
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95 | m_pZoneEntityMaterial_ShadeBack=NULL ; |
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96 | m_pZoneEntityMaterial_DfShPosition=NULL ; |
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97 | m_pZoneEntityMaterial_DfShDiffuse=NULL ; |
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98 | //m_pZoneEntityMaterial_DSNormal=NULL ; |
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99 | m_pZoneEntityMaterial_DfShFuncTNB=NULL ; |
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100 | m_pZoneEntityMaterial_DfShSpecular=NULL ; |
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101 | m_pZoneEntityMaterial_DfShEmissive=NULL ; |
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102 | //m_pZoneEntityMaterial_DfShData=NULL ; |
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103 | m_pZoneEntityMaterial_DfShMix=NULL ; |
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104 | |
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105 | |
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106 | ///////////////////////////////// |
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107 | |
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108 | m_nMaxEntity=0 ; |
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109 | m_pEntityInfo=NULL ; |
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110 | m_nMaxVisibleEntity=0 ; |
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111 | m_pVisibleEntity=NULL ; |
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112 | m_nMaxFrustumEntity=0 ; |
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113 | m_pFrustumEntity=NULL ; |
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114 | |
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115 | |
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116 | // debug light meshes |
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117 | m_pLightMO=NULL ; |
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118 | m_pPortalMO=NULL ; |
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119 | m_pPortalNode=NULL ; |
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120 | |
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121 | m_pCubeNode = 0; |
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122 | m_pCubeEntity = 0; |
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123 | |
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124 | nMap=2 ; |
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125 | m_nLoadToggle=0 ; |
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126 | m_nJumpToggle=0 ; |
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127 | m_nJumpVal=-1 ; |
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128 | |
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129 | |
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130 | |
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131 | |
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132 | |
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133 | m_nDebugA=0 ; |
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134 | m_nDebugB=0 ; |
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135 | m_nDebugC=0 ; |
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136 | m_nRecurseCount=0 ; |
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137 | |
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138 | |
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139 | m_nDebugLightBox=0 ; |
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140 | m_nZoneCullingActive=1 ; |
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141 | |
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142 | m_nPortalDebug=0 ; |
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143 | m_nPortalToggle=0 ; |
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144 | m_nPortalState=1 ; |
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145 | |
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146 | m_nKeyDown_Shift=0 ; |
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147 | m_nKeyDown_Ctrl=0 ; |
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148 | |
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149 | |
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150 | |
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151 | m_flStereoFrustumTweak=0.0f ; |
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152 | |
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153 | m_nGoggleMode=GOGGLE_MODE_OFF ; |
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154 | m_pGoggleL=NULL ; |
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155 | m_pGoggleR=NULL ; |
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156 | m_pNodeGoggles=NULL ; |
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157 | |
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158 | // default goggle settings |
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159 | m_flGoggleZPos=-250 ; |
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160 | m_flGoggleXGap=0.0 ; |
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161 | m_flGoggleXScale=1.0 ; |
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162 | m_flGoggleYScale=1.0 ; |
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163 | |
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164 | m_nMapLoaded=0 ; |
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165 | |
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166 | m_nTime=0 ; |
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167 | |
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168 | |
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169 | |
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170 | ZeroMemory((void*)m_nFrameTime, sizeof(m_nFrameTime)) ; |
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171 | m_nFrame=0 ; |
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172 | m_nGotInput=0 ; |
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173 | |
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174 | ZeroMemory((void*)m_nKeyToggle, sizeof(m_nKeyToggle)) ; |
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175 | |
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176 | // OFBug.LogInit() ; |
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177 | |
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178 | m_nRTTAssetsExist=0 ; |
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179 | |
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180 | m_nToggle=0 ; |
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181 | |
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182 | m_nFlashLight=0 ; |
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183 | |
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184 | |
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185 | |
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186 | m_flAspectRatio=1.0f ; |
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187 | m_flFOV=60.0f ; |
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188 | |
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189 | // whether we are drawing the render or one of the info screens, such as wireframe or one of the deferred screens |
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190 | m_nDisplayInfoMode=0 ; |
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191 | |
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192 | m_nSpeedRender=0 ; |
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193 | |
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194 | //m_nRenderHDR=0 ; |
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195 | |
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196 | srand( (unsigned)time( NULL ) ); |
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197 | |
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198 | } |
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199 | |
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200 | //||||||||||||||||||||||||||||||||||||||||||||||| |
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201 | |
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202 | OgreFramework::~OgreFramework() |
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203 | { |
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204 | // OFBug.LogSave("OFBug.txt") ; |
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205 | |
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206 | /* |
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207 | char chMessage[1024] ; |
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208 | int nFrame=0 ; |
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209 | m_pLog->logMessage(" "); |
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210 | m_pLog->logMessage(" Mircosecs: Physics Render Ideal Average Pragma Total"); |
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211 | m_pLog->logMessage(" ----------------------------------------"); |
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212 | for(nFrame=0 ; nFrame<MAXFRAME ; nFrame++) |
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213 | { |
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214 | //sprintf(chMessage, " Frame %3i: %8i %8i %8i", nFrame, m_nFrameTime[nFrame][0], m_nFrameTime[nFrame][1], m_nFrameTime[nFrame][2]) ; |
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215 | sprintf(chMessage, " Frame %3i: %8i %8i %8i %8i %8i %8i", nFrame, m_nFrameTime[nFrame][0], m_nFrameTime[nFrame][1], m_nFrameTime[nFrame][2], m_nFrameTime[nFrame][3], m_nFrameTime[nFrame][4], m_nFrameTime[nFrame][5]) ; |
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216 | m_pLog->logMessage(chMessage); |
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217 | } |
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218 | m_pLog->logMessage(""); |
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219 | */ |
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220 | |
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221 | //UnloadMap(true) ; |
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222 | |
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223 | |
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224 | //mRawFileManager->~RawFileManager() ; //!! is this correct? |
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225 | //DELETE_POINTER( mRawFileManager ) ; |
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226 | |
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227 | |
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228 | DELETE_POINTER( m_pKeyboard ); |
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229 | DELETE_POINTER( m_pMouse ); |
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230 | OIS::InputManager::destroyInputSystem(m_pInputMgr); |
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231 | |
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232 | |
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233 | //DELETE_POINTER( m_pRoot ); |
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234 | //delete m_pRoot ; |
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235 | } |
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236 | |
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237 | |
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238 | |
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239 | //||||||||||||||||||||||||||||||||||||||||||||||| |
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240 | |
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241 | void OgreFramework::initOgre(Ogre::String wndTitle, OIS::KeyListener *pKeyListener, OIS::MouseListener *pMouseListener) |
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242 | { |
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243 | // Ogre::LogManager* logMgr = new Ogre::LogManager(); |
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244 | |
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245 | m_pLog = Ogre::LogManager::getSingleton().createLog("OgreLogfile.log", true, true, false); |
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246 | m_pLog->setDebugOutputEnabled(true); |
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247 | |
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248 | m_pRoot = new Ogre::Root(); |
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249 | |
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250 | // our manager for the raw bsp |
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251 | //mRawFileManager = new RawFileManager(); |
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252 | //ResourceGroupManager::getSingleton().createResourceGroup("Raw Bsp") ; |
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253 | |
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254 | |
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255 | |
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256 | |
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257 | m_pRoot->showConfigDialog(); |
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258 | |
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259 | if (!m_pRoot->restoreConfig() && !m_pRoot->showConfigDialog()) |
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260 | { |
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261 | throw Exception(52, "User canceled the config dialog!", "Application::setupRenderSystem()"); |
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262 | } |
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263 | |
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264 | |
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265 | m_pRenderWnd = m_pRoot->initialise(true, wndTitle); |
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266 | |
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267 | m_pSceneMgr = m_pRoot->createSceneManager(ST_GENERIC, "SceneManager"); |
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268 | m_pSceneMgr->setAmbientLight(Ogre::ColourValue(0.0, 0.0, 0.0)); |
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269 | |
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270 | |
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271 | m_pCamera = m_pSceneMgr->createCamera("Camera"); |
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272 | m_pCamera->setPosition(Vector3(0, 0, 0)); |
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273 | m_pCamera->lookAt(Vector3(0,0,0)); |
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274 | m_pCamera->setNearClipDistance(NEARCLIP); |
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275 | m_pCamera->setFarClipDistance(FARCLIP); |
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276 | m_pCamera->setFOVy( Degree(m_flFOV) ) ; |
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277 | |
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278 | m_pCameraCopy = m_pSceneMgr->createCamera("CameraCopy"); |
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279 | m_pCameraCopy->setNearClipDistance(NEARCLIP); |
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280 | m_pCameraCopy->setFarClipDistance(FARCLIP); |
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281 | |
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282 | |
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283 | |
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284 | m_pCameraNoJitter = m_pSceneMgr->createCamera("CameraNoJitter"); |
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285 | |
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286 | |
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287 | |
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288 | |
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289 | |
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290 | m_pViewport = m_pRenderWnd->addViewport(m_pCamera); |
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291 | |
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292 | m_pViewport->setBackgroundColour(ColourValue(0.5, 0.5, 0.5, 1.0)); |
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293 | |
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294 | m_flAspectRatio= (float)m_pViewport->getActualWidth() / (float)m_pViewport->getActualHeight() ; |
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295 | |
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296 | m_flGoggleAspectRatio=m_flAspectRatio ; // we use this to set up the Goggles |
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297 | m_pCamera->setAspectRatio( Real(m_flAspectRatio) ); |
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298 | m_pCameraCopy->setAspectRatio( Real(m_flAspectRatio) ); |
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299 | |
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300 | m_pViewport->setCamera(m_pCamera); |
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301 | m_pViewport->setClearEveryFrame(true);//, FBT_DEPTH) ; |
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302 | |
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303 | |
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304 | |
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305 | |
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306 | unsigned long hWnd = 0; |
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307 | OIS::ParamList paramList; |
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308 | m_pRenderWnd->getCustomAttribute("WINDOW", &hWnd); |
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309 | |
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310 | paramList.insert(OIS::ParamList::value_type("WINDOW", Ogre::StringConverter::toString(hWnd))); |
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311 | |
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312 | m_pInputMgr = OIS::InputManager::createInputSystem(paramList); |
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313 | |
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314 | m_pKeyboard = static_cast<OIS::Keyboard*>(m_pInputMgr->createInputObject(OIS::OISKeyboard, true)); |
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315 | m_pMouse = static_cast<OIS::Mouse*>(m_pInputMgr->createInputObject(OIS::OISMouse, true)); |
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316 | |
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317 | |
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318 | m_pMouse->getMouseState().height = m_pRenderWnd->getHeight(); |
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319 | m_pMouse->getMouseState().width = m_pRenderWnd->getWidth(); |
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320 | |
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321 | if(pKeyListener == 0) |
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322 | m_pKeyboard->setEventCallback(this); |
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323 | else |
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324 | m_pKeyboard->setEventCallback(pKeyListener); |
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325 | |
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326 | if(pMouseListener == 0) |
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327 | m_pMouse->setEventCallback(this); |
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328 | else |
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329 | m_pMouse->setEventCallback(pMouseListener); |
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330 | |
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331 | SetupResourceLocations() ; |
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332 | |
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333 | // D3D or OGL |
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334 | if (Root::getSingleton().getRenderSystem()->getName().find("GL") != String::npos) |
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335 | m_IsOpenGL = true; |
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336 | else |
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337 | m_IsOpenGL = false; |
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338 | |
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339 | |
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340 | |
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341 | |
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342 | |
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343 | m_pTimer = new Ogre::Timer(); |
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344 | m_pTimer->reset(); |
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345 | |
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346 | |
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347 | |
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348 | |
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349 | |
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350 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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351 | |
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352 | Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); |
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353 | |
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354 | |
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355 | |
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356 | |
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357 | |
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358 | |
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359 | m_nRTTWidth = m_pRenderWnd->getWidth() ; |
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360 | m_nRTTHeight = m_pRenderWnd->getHeight() ; |
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361 | |
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362 | |
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363 | m_pRenderWnd->addListener(this); |
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364 | m_pRenderWnd->setActive(true); |
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365 | |
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366 | |
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367 | // default values, may be changed from the bzn.cfg file |
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368 | m_nShadowMapSize=512 ; |
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369 | m_nShadowRGBSize=512 ; |
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370 | m_nColouredShadow=1 ; |
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371 | m_nRenderHDR=1 ; |
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372 | m_nMaxGPUQuery=1 ; |
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373 | |
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374 | } |
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375 | |
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376 | void OgreFramework::FinalShutdown(void) |
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377 | { |
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378 | |
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379 | //Ogre::ResourceGroupManager::getSingleton().shutdownAll(); |
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380 | //m_pRoot->destroySceneManager(m_pSceneMgr); |
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381 | //m_pRoot->shutdown() ; |
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382 | delete m_pRoot ; |
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383 | } |
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384 | |
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385 | void OgreFramework::AdditionalSetup() |
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386 | { |
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387 | |
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388 | CreateRTTAssets() ; |
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389 | } |
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390 | |
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391 | |
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392 | void OgreFramework::SetupResourceLocations() |
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393 | { |
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394 | Ogre::String secName, typeName, archName; |
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395 | Ogre::ConfigFile cf; |
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396 | cf.load("resources.cfg"); |
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397 | |
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398 | Ogre::ConfigFile::SectionIterator seci = cf.getSectionIterator(); |
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399 | while (seci.hasMoreElements()) |
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400 | { |
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401 | secName = seci.peekNextKey(); |
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402 | Ogre::ConfigFile::SettingsMultiMap *settings = seci.getNext(); |
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403 | Ogre::ConfigFile::SettingsMultiMap::iterator i; |
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404 | for (i = settings->begin(); i != settings->end(); ++i) |
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405 | { |
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406 | typeName = i->first; |
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407 | archName = i->second; |
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408 | Ogre::ResourceGroupManager::getSingleton().addResourceLocation(archName, typeName, secName); |
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409 | } |
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410 | } |
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411 | Ogre::TextureManager::getSingleton().setDefaultNumMipmaps(5); |
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412 | } |
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413 | |
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414 | |
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415 | // create the textures, materials and miniscreens needed for the RTTs |
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416 | void OgreFramework::CreateRTTAssets() |
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417 | { |
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418 | |
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419 | |
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420 | // I originally had problems with OpenGL 2.1.1 suddenly running very slow if I had more than 12 RTT surfaces |
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421 | // but that issue seems to have vanished, perhaps because all my surfaces are now FLOAT16_RGB or FLOAT16_RGBA. |
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422 | // It doesn't like FLOAT32 surfaces, and it also didn't seem to like mixing R8G8B8 with FLOAT16, at least |
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423 | // those configurations seem to have been problems in the past, so I try to keep everything FLOAT16_RGB where possible. |
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424 | |
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425 | // I go through quite a few RTT surfaces, and I don't use MRT since I couldn't get it working. |
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426 | |
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427 | MaterialManager::getSingleton().initialise() ; |
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428 | |
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429 | // need our own resource group so that the RTTs dont get destroyed when we load a new level. |
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430 | Ogre::ResourceGroupManager::getSingleton().createResourceGroup("RTTResources") ; |
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431 | |
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432 | Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); |
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433 | |
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434 | int RTTWidth = m_nRTTWidth ;//m_pRenderWnd->getWidth() ; |
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435 | int RTTHeight = m_nRTTHeight ; //m_pRenderWnd->getHeight() ; |
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436 | |
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437 | int DSWidth = m_nRTTWidth ; |
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438 | int DSHeight = m_nRTTHeight ; |
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439 | |
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440 | int DSWidthB = m_nSpeedRender ? m_nRTTWidth/2 : m_nRTTWidth ; |
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441 | int DSHeightB = m_nSpeedRender ? m_nRTTHeight/2 : m_nRTTHeight ; |
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442 | |
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443 | int TEMPWidth = m_nRTTWidth ; |
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444 | int TEMPHeight = m_nRTTHeight ; |
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445 | |
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446 | |
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447 | Ogre::ColourValue ClearColour=Ogre::ColourValue(0,0,0,1) ; // clears alpha as well. for RGBA textures |
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448 | //!! for now use alpha 1, since Ogre seems to force it to 1 anyway on shadow render. |
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449 | |
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450 | |
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451 | |
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452 | |
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453 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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454 | // Shadow |
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455 | |
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456 | RTT_Texture_Shadow = Ogre::TextureManager::getSingleton().createManual("RttTex_Shadow", |
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457 | "RTTResources", TEX_TYPE_2D, m_nShadowMapSize, m_nShadowMapSize, 0, PF_FLOAT16_RGB, |
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458 | TU_RENDERTARGET); |
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459 | |
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460 | |
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461 | renderTexture_Shadow = RTT_Texture_Shadow->getBuffer()->getRenderTarget(); |
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462 | renderTexture_Shadow->addViewport(m_pCamera); |
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463 | renderTexture_Shadow->getViewport(0)->setClearEveryFrame(true, FBT_DEPTH); |
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464 | renderTexture_Shadow->getViewport(0)->setBackgroundColour(ColourValue::White); |
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465 | renderTexture_Shadow->getViewport(0)->setOverlaysEnabled(false); |
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466 | |
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467 | RTT_Mat_Shadow = MaterialManager::getSingleton().create("RttMat_Shadow", "RTTResources"); |
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468 | RTT_Technique_Shadow = RTT_Mat_Shadow->createTechnique(); |
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469 | RTT_Technique_Shadow->createPass(); |
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470 | TextureUnitState* tState_Shadow = RTT_Mat_Shadow->getTechnique(0)->getPass(0)->createTextureUnitState("RttTex_Shadow"); |
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471 | tState_Shadow->setTextureAddressingMode(Ogre::TextureUnitState::TAM_CLAMP) ; |
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472 | RTT_Mat_Shadow->getTechnique(0)->getPass(0)->setLightingEnabled(false); |
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473 | RTT_Mat_Shadow->getTechnique(0)->getPass(0)->setTextureFiltering(TFO_NONE) ; |
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474 | |
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475 | miniScreen_Shadow = new Ogre::Rectangle2D(true); |
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476 | miniScreen_Shadow->setCorners(-1.0001, 1.0001, 1.0, -1.0); |
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477 | miniScreen_Shadow->setBoundingBox(AxisAlignedBox(-100000.0*Vector3::UNIT_SCALE, 100000.0*Vector3::UNIT_SCALE)); |
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478 | miniScreenNode_Shadow = m_pSceneMgr->getRootSceneNode()->createChildSceneNode("MiniScreenNode_Shadow"); |
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479 | miniScreenNode_Shadow->attachObject(miniScreen_Shadow); |
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480 | miniScreen_Shadow->setMaterial("RttMat_Shadow"); |
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481 | |
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482 | |
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483 | if(m_nColouredShadow) |
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484 | { |
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485 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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486 | // ShadeFront |
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487 | |
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488 | RTT_Texture_ShadeFront = Ogre::TextureManager::getSingleton().createManual("RttTex_ShadeFront", |
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489 | "RTTResources", TEX_TYPE_2D, m_nShadowRGBSize, m_nShadowRGBSize, 0, PF_FLOAT16_RGBA, |
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490 | TU_RENDERTARGET); |
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491 | |
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492 | |
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493 | renderTexture_ShadeFront = RTT_Texture_ShadeFront->getBuffer()->getRenderTarget(); |
---|
494 | renderTexture_ShadeFront->addViewport(m_pCamera); |
---|
495 | renderTexture_ShadeFront->getViewport(0)->setClearEveryFrame(true);//, FBT_DEPTH); |
---|
496 | renderTexture_ShadeFront->getViewport(0)->setBackgroundColour(ColourValue::White); |
---|
497 | renderTexture_ShadeFront->getViewport(0)->setOverlaysEnabled(false); |
---|
498 | |
---|
499 | RTT_Mat_ShadeFront = MaterialManager::getSingleton().create("RttMat_ShadeFront", "RTTResources"); |
---|
500 | RTT_Technique_ShadeFront = RTT_Mat_ShadeFront->createTechnique(); |
---|
501 | RTT_Technique_ShadeFront->createPass(); |
---|
502 | TextureUnitState* tState_ShadeFront = RTT_Mat_ShadeFront->getTechnique(0)->getPass(0)->createTextureUnitState("RttTex_ShadeFront"); |
---|
503 | tState_ShadeFront->setTextureAddressingMode(Ogre::TextureUnitState::TAM_CLAMP) ; |
---|
504 | RTT_Mat_ShadeFront->getTechnique(0)->getPass(0)->setLightingEnabled(false); |
---|
505 | RTT_Mat_ShadeFront->getTechnique(0)->getPass(0)->setTextureFiltering(TFO_NONE) ; |
---|
506 | |
---|
507 | miniScreen_ShadeFront = new Ogre::Rectangle2D(true); |
---|
508 | miniScreen_ShadeFront->setCorners(-1.0001, 1.0001, 1.0, -1.0); |
---|
509 | miniScreen_ShadeFront->setBoundingBox(AxisAlignedBox(-100000.0*Vector3::UNIT_SCALE, 100000.0*Vector3::UNIT_SCALE)); |
---|
510 | miniScreenNode_ShadeFront = m_pSceneMgr->getRootSceneNode()->createChildSceneNode("MiniScreenNode_ShadeFront"); |
---|
511 | miniScreenNode_ShadeFront->attachObject(miniScreen_ShadeFront); |
---|
512 | miniScreen_ShadeFront->setMaterial("RttMat_ShadeFront"); |
---|
513 | |
---|
514 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
515 | // ShadeBack |
---|
516 | |
---|
517 | RTT_Texture_ShadeBack = Ogre::TextureManager::getSingleton().createManual("RttTex_ShadeBack", |
---|
518 | "RTTResources", TEX_TYPE_2D, m_nShadowRGBSize, m_nShadowRGBSize, 0, PF_FLOAT16_RGBA, |
---|
519 | TU_RENDERTARGET); |
---|
520 | |
---|
521 | |
---|
522 | renderTexture_ShadeBack = RTT_Texture_ShadeBack->getBuffer()->getRenderTarget(); |
---|
523 | renderTexture_ShadeBack->addViewport(m_pCamera); |
---|
524 | renderTexture_ShadeBack->getViewport(0)->setClearEveryFrame(true);//, FBT_DEPTH); |
---|
525 | renderTexture_ShadeBack->getViewport(0)->setBackgroundColour(ColourValue::White); |
---|
526 | renderTexture_ShadeBack->getViewport(0)->setOverlaysEnabled(false); |
---|
527 | |
---|
528 | RTT_Mat_ShadeBack = MaterialManager::getSingleton().create("RttMat_ShadeBack", "RTTResources"); |
---|
529 | RTT_Technique_ShadeBack = RTT_Mat_ShadeBack->createTechnique(); |
---|
530 | RTT_Technique_ShadeBack->createPass(); |
---|
531 | TextureUnitState* tState_ShadeBack = RTT_Mat_ShadeBack->getTechnique(0)->getPass(0)->createTextureUnitState("RttTex_ShadeBack"); |
---|
532 | tState_ShadeBack->setTextureAddressingMode(Ogre::TextureUnitState::TAM_CLAMP) ; |
---|
533 | RTT_Mat_ShadeBack->getTechnique(0)->getPass(0)->setLightingEnabled(false); |
---|
534 | RTT_Mat_ShadeBack->getTechnique(0)->getPass(0)->setTextureFiltering(TFO_NONE) ; |
---|
535 | |
---|
536 | miniScreen_ShadeBack = new Ogre::Rectangle2D(true); |
---|
537 | miniScreen_ShadeBack->setCorners(-1.0001, 1.0001, 1.0, -1.0); |
---|
538 | miniScreen_ShadeBack->setBoundingBox(AxisAlignedBox(-100000.0*Vector3::UNIT_SCALE, 100000.0*Vector3::UNIT_SCALE)); |
---|
539 | miniScreenNode_ShadeBack = m_pSceneMgr->getRootSceneNode()->createChildSceneNode("MiniScreenNode_ShadeBack"); |
---|
540 | miniScreenNode_ShadeBack->attachObject(miniScreen_ShadeBack); |
---|
541 | miniScreen_ShadeBack->setMaterial("RttMat_ShadeBack"); |
---|
542 | |
---|
543 | } // end if coloured shadows |
---|
544 | |
---|
545 | |
---|
546 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
547 | // DfShPosition |
---|
548 | |
---|
549 | RTT_Texture_DfShPosition = Ogre::TextureManager::getSingleton().createManual("RttTex_DfShPosition", |
---|
550 | "RTTResources", TEX_TYPE_2D, DSWidth, DSHeight, 0, PF_FLOAT16_RGB, |
---|
551 | TU_RENDERTARGET); |
---|
552 | |
---|
553 | |
---|
554 | renderTexture_DfShPosition = RTT_Texture_DfShPosition->getBuffer()->getRenderTarget(); |
---|
555 | renderTexture_DfShPosition->addViewport(m_pCamera); |
---|
556 | renderTexture_DfShPosition->getViewport(0)->setClearEveryFrame(true, FBT_DEPTH); |
---|
557 | renderTexture_DfShPosition->getViewport(0)->setBackgroundColour(ColourValue::Black); |
---|
558 | renderTexture_DfShPosition->getViewport(0)->setOverlaysEnabled(false); |
---|
559 | |
---|
560 | RTT_Mat_DfShPosition = MaterialManager::getSingleton().create("RttMat_DfShPosition", "RTTResources"); |
---|
561 | RTT_Technique_DfShPosition = RTT_Mat_DfShPosition->createTechnique(); |
---|
562 | RTT_Technique_DfShPosition->createPass(); |
---|
563 | TextureUnitState* tState_DfShPosition = RTT_Mat_DfShPosition->getTechnique(0)->getPass(0)->createTextureUnitState("RttTex_DfShPosition"); |
---|
564 | tState_DfShPosition->setTextureAddressingMode(Ogre::TextureUnitState::TAM_CLAMP) ; |
---|
565 | RTT_Mat_DfShPosition->getTechnique(0)->getPass(0)->setLightingEnabled(false); |
---|
566 | RTT_Mat_DfShPosition->getTechnique(0)->getPass(0)->setTextureFiltering(TFO_NONE) ; |
---|
567 | |
---|
568 | |
---|
569 | //renderTexture_DfShPosition->addListener(this); |
---|
570 | |
---|
571 | miniScreen_DfShPosition = new Ogre::Rectangle2D(true); |
---|
572 | miniScreen_DfShPosition->setCorners(-1.0001, 1.0001, 1.0, -1.0); |
---|
573 | miniScreen_DfShPosition->setBoundingBox(AxisAlignedBox(-100000.0*Vector3::UNIT_SCALE, 100000.0*Vector3::UNIT_SCALE)); |
---|
574 | miniScreenNode_DfShPosition = m_pSceneMgr->getRootSceneNode()->createChildSceneNode("MiniScreenNode_DfShPosition"); |
---|
575 | miniScreenNode_DfShPosition->attachObject(miniScreen_DfShPosition); |
---|
576 | miniScreen_DfShPosition->setMaterial("RttMat_DfShPosition"); |
---|
577 | |
---|
578 | |
---|
579 | |
---|
580 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
581 | // DfShDiffuse |
---|
582 | |
---|
583 | RTT_Texture_DfShDiffuse = Ogre::TextureManager::getSingleton().createManual("RttTex_DfShDiffuse", |
---|
584 | "RTTResources", TEX_TYPE_2D, DSWidth, DSHeight, 0, PF_FLOAT16_RGB, |
---|
585 | TU_RENDERTARGET); |
---|
586 | |
---|
587 | |
---|
588 | renderTexture_DfShDiffuse = RTT_Texture_DfShDiffuse->getBuffer()->getRenderTarget(); |
---|
589 | renderTexture_DfShDiffuse->addViewport(m_pCamera); |
---|
590 | renderTexture_DfShDiffuse->getViewport(0)->setClearEveryFrame(true, FBT_DEPTH); |
---|
591 | renderTexture_DfShDiffuse->getViewport(0)->setBackgroundColour(ColourValue::Black); |
---|
592 | renderTexture_DfShDiffuse->getViewport(0)->setOverlaysEnabled(false); |
---|
593 | |
---|
594 | RTT_Mat_DfShDiffuse = MaterialManager::getSingleton().create("RttMat_DfShDiffuse", "RTTResources"); |
---|
595 | RTT_Technique_DfShDiffuse = RTT_Mat_DfShDiffuse->createTechnique(); |
---|
596 | RTT_Technique_DfShDiffuse->createPass(); |
---|
597 | TextureUnitState* tState_DfShDiffuse = RTT_Mat_DfShDiffuse->getTechnique(0)->getPass(0)->createTextureUnitState("RttTex_DfShDiffuse"); |
---|
598 | tState_DfShDiffuse->setTextureAddressingMode(Ogre::TextureUnitState::TAM_CLAMP) ; |
---|
599 | RTT_Mat_DfShDiffuse->getTechnique(0)->getPass(0)->setLightingEnabled(false); |
---|
600 | RTT_Mat_DfShDiffuse->getTechnique(0)->getPass(0)->setTextureFiltering(TFO_NONE) ; |
---|
601 | |
---|
602 | |
---|
603 | //renderTexture_DfShDiffuse->addListener(this); |
---|
604 | |
---|
605 | miniScreen_DfShDiffuse = new Ogre::Rectangle2D(true); |
---|
606 | miniScreen_DfShDiffuse->setCorners(-1.0001, 1.0001, 1.0, -1.0); |
---|
607 | miniScreen_DfShDiffuse->setBoundingBox(AxisAlignedBox(-100000.0*Vector3::UNIT_SCALE, 100000.0*Vector3::UNIT_SCALE)); |
---|
608 | miniScreenNode_DfShDiffuse = m_pSceneMgr->getRootSceneNode()->createChildSceneNode("MiniScreenNode_DfShDiffuse"); |
---|
609 | miniScreenNode_DfShDiffuse->attachObject(miniScreen_DfShDiffuse); |
---|
610 | miniScreen_DfShDiffuse->setMaterial("RttMat_DfShDiffuse"); |
---|
611 | |
---|
612 | /* |
---|
613 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
614 | // DSNormal |
---|
615 | |
---|
616 | RTT_Texture_DSNormal = Ogre::TextureManager::getSingleton().createManual("RttTex_DSNormal", |
---|
617 | "RTTResources", TEX_TYPE_2D, DSWidth, DSHeight, 0, PF_FLOAT16_RGB, |
---|
618 | TU_RENDERTARGET); |
---|
619 | |
---|
620 | |
---|
621 | renderTexture_DSNormal = RTT_Texture_DSNormal->getBuffer()->getRenderTarget(); |
---|
622 | renderTexture_DSNormal->addViewport(m_pCamera); |
---|
623 | renderTexture_DSNormal->getViewport(0)->setClearEveryFrame(true, FBT_DEPTH); |
---|
624 | renderTexture_DSNormal->getViewport(0)->setBackgroundColour(ColourValue::Black); |
---|
625 | renderTexture_DSNormal->getViewport(0)->setOverlaysEnabled(false); |
---|
626 | |
---|
627 | RTT_Mat_DSNormal = MaterialManager::getSingleton().create("RttMat_DSNormal", "RTTResources"); |
---|
628 | RTT_Technique_DSNormal = RTT_Mat_DSNormal->createTechnique(); |
---|
629 | RTT_Technique_DSNormal->createPass(); |
---|
630 | TextureUnitState* tState_DSNormal = RTT_Mat_DSNormal->getTechnique(0)->getPass(0)->createTextureUnitState("RttTex_DSNormal"); |
---|
631 | tState_DSNormal->setTextureAddressingMode(Ogre::TextureUnitState::TAM_CLAMP) ; |
---|
632 | RTT_Mat_DSNormal->getTechnique(0)->getPass(0)->setLightingEnabled(false); |
---|
633 | RTT_Mat_DSNormal->getTechnique(0)->getPass(0)->setTextureFiltering(TFO_NONE) ; |
---|
634 | |
---|
635 | |
---|
636 | |
---|
637 | //renderTexture_DSNormal->addListener(this); |
---|
638 | |
---|
639 | miniScreen_DSNormal = new Ogre::Rectangle2D(true); |
---|
640 | miniScreen_DSNormal->setCorners(-1.0001, 1.0001, 1.0, -1.0); |
---|
641 | miniScreen_DSNormal->setBoundingBox(AxisAlignedBox(-100000.0*Vector3::UNIT_SCALE, 100000.0*Vector3::UNIT_SCALE)); |
---|
642 | miniScreenNode_DSNormal = m_pSceneMgr->getRootSceneNode()->createChildSceneNode("MiniScreenNode_DSNormal"); |
---|
643 | miniScreenNode_DSNormal->attachObject(miniScreen_DSNormal); |
---|
644 | miniScreen_DSNormal->setMaterial("RttMat_DSNormal"); |
---|
645 | |
---|
646 | */ |
---|
647 | |
---|
648 | |
---|
649 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
650 | // DfShFuncTNB |
---|
651 | |
---|
652 | RTT_Texture_DfShFuncTNB = Ogre::TextureManager::getSingleton().createManual("RttTex_DfShFuncTNB", |
---|
653 | "RTTResources", TEX_TYPE_2D, DSWidth, DSHeight, 0, PF_FLOAT16_RGB, |
---|
654 | TU_RENDERTARGET); |
---|
655 | |
---|
656 | |
---|
657 | renderTexture_DfShFuncTNB = RTT_Texture_DfShFuncTNB->getBuffer()->getRenderTarget(); |
---|
658 | renderTexture_DfShFuncTNB->addViewport(m_pCamera); |
---|
659 | renderTexture_DfShFuncTNB->getViewport(0)->setClearEveryFrame(true, FBT_DEPTH); |
---|
660 | renderTexture_DfShFuncTNB->getViewport(0)->setBackgroundColour(ColourValue::Black); |
---|
661 | renderTexture_DfShFuncTNB->getViewport(0)->setOverlaysEnabled(false); |
---|
662 | |
---|
663 | RTT_Mat_DfShFuncTNB = MaterialManager::getSingleton().create("RttMat_DfShFuncTNB", "RTTResources"); |
---|
664 | RTT_Technique_DfShFuncTNB = RTT_Mat_DfShFuncTNB->createTechnique(); |
---|
665 | RTT_Technique_DfShFuncTNB->createPass(); |
---|
666 | TextureUnitState* tState_DfShFuncTNB = RTT_Mat_DfShFuncTNB->getTechnique(0)->getPass(0)->createTextureUnitState("RttTex_DfShFuncTNB"); |
---|
667 | tState_DfShFuncTNB->setTextureAddressingMode(Ogre::TextureUnitState::TAM_CLAMP) ; |
---|
668 | RTT_Mat_DfShFuncTNB->getTechnique(0)->getPass(0)->setLightingEnabled(false); |
---|
669 | RTT_Mat_DfShFuncTNB->getTechnique(0)->getPass(0)->setTextureFiltering(TFO_NONE) ; |
---|
670 | |
---|
671 | //renderTexture_DfShFuncTNB->addListener(this); |
---|
672 | |
---|
673 | miniScreen_DfShFuncTNB = new Ogre::Rectangle2D(true); |
---|
674 | miniScreen_DfShFuncTNB->setCorners(-1.0001, 1.0001, 1.0, -1.0); |
---|
675 | miniScreen_DfShFuncTNB->setBoundingBox(AxisAlignedBox(-100000.0*Vector3::UNIT_SCALE, 100000.0*Vector3::UNIT_SCALE)); |
---|
676 | miniScreenNode_DfShFuncTNB = m_pSceneMgr->getRootSceneNode()->createChildSceneNode("MiniScreenNode_DfShFuncTNB"); |
---|
677 | miniScreenNode_DfShFuncTNB->attachObject(miniScreen_DfShFuncTNB); |
---|
678 | miniScreen_DfShFuncTNB->setMaterial("RttMat_DfShFuncTNB"); |
---|
679 | |
---|
680 | |
---|
681 | |
---|
682 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
683 | // DfShSpecular |
---|
684 | |
---|
685 | RTT_Texture_DfShSpecular = Ogre::TextureManager::getSingleton().createManual("RttTex_DfShSpecular", |
---|
686 | "RTTResources", TEX_TYPE_2D, DSWidthB, DSHeightB, 0, PF_FLOAT16_RGBA, |
---|
687 | TU_RENDERTARGET); |
---|
688 | |
---|
689 | |
---|
690 | renderTexture_DfShSpecular = RTT_Texture_DfShSpecular->getBuffer()->getRenderTarget(); |
---|
691 | renderTexture_DfShSpecular->addViewport(m_pCamera); |
---|
692 | renderTexture_DfShSpecular->getViewport(0)->setClearEveryFrame(true, FBT_DEPTH); |
---|
693 | renderTexture_DfShSpecular->getViewport(0)->setBackgroundColour(ColourValue::Black); |
---|
694 | renderTexture_DfShSpecular->getViewport(0)->setOverlaysEnabled(false); |
---|
695 | |
---|
696 | RTT_Mat_DfShSpecular = MaterialManager::getSingleton().create("RttMat_DfShSpecular", "RTTResources"); |
---|
697 | RTT_Technique_DfShSpecular = RTT_Mat_DfShSpecular->createTechnique(); |
---|
698 | RTT_Technique_DfShSpecular->createPass(); |
---|
699 | TextureUnitState* tState_DfShSpecular = RTT_Mat_DfShSpecular->getTechnique(0)->getPass(0)->createTextureUnitState("RttTex_DfShSpecular"); |
---|
700 | tState_DfShSpecular->setTextureAddressingMode(Ogre::TextureUnitState::TAM_CLAMP) ; |
---|
701 | RTT_Mat_DfShSpecular->getTechnique(0)->getPass(0)->setLightingEnabled(false); |
---|
702 | if(m_nSpeedRender) |
---|
703 | RTT_Mat_DfShSpecular->getTechnique(0)->getPass(0)->setTextureFiltering(TFO_BILINEAR) ; |
---|
704 | else |
---|
705 | RTT_Mat_DfShSpecular->getTechnique(0)->getPass(0)->setTextureFiltering(TFO_NONE) ; |
---|
706 | |
---|
707 | |
---|
708 | //renderTexture_DfShSpecular->addListener(this); |
---|
709 | |
---|
710 | miniScreen_DfShSpecular = new Ogre::Rectangle2D(true); |
---|
711 | miniScreen_DfShSpecular->setCorners(-1.0001, 1.0001, 1.0, -1.0); |
---|
712 | miniScreen_DfShSpecular->setBoundingBox(AxisAlignedBox(-100000.0*Vector3::UNIT_SCALE, 100000.0*Vector3::UNIT_SCALE)); |
---|
713 | miniScreenNode_DfShSpecular = m_pSceneMgr->getRootSceneNode()->createChildSceneNode("MiniScreenNode_DfShSpecular"); |
---|
714 | miniScreenNode_DfShSpecular->attachObject(miniScreen_DfShSpecular); |
---|
715 | miniScreen_DfShSpecular->setMaterial("RttMat_DfShSpecular"); |
---|
716 | |
---|
717 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
718 | // DfShEmissive |
---|
719 | |
---|
720 | RTT_Texture_DfShEmissive = Ogre::TextureManager::getSingleton().createManual("RttTex_DfShEmissive", |
---|
721 | "RTTResources", TEX_TYPE_2D, DSWidth, DSHeight, 0, PF_FLOAT16_RGB, |
---|
722 | TU_RENDERTARGET); |
---|
723 | |
---|
724 | |
---|
725 | renderTexture_DfShEmissive = RTT_Texture_DfShEmissive->getBuffer()->getRenderTarget(); |
---|
726 | renderTexture_DfShEmissive->addViewport(m_pCamera); |
---|
727 | renderTexture_DfShEmissive->getViewport(0)->setClearEveryFrame(true, FBT_DEPTH); |
---|
728 | renderTexture_DfShEmissive->getViewport(0)->setBackgroundColour(ColourValue::Black); |
---|
729 | renderTexture_DfShEmissive->getViewport(0)->setOverlaysEnabled(false); |
---|
730 | |
---|
731 | RTT_Mat_DfShEmissive = MaterialManager::getSingleton().create("RttMat_DfShEmissive", "RTTResources"); |
---|
732 | RTT_Technique_DfShEmissive = RTT_Mat_DfShEmissive->createTechnique(); |
---|
733 | RTT_Technique_DfShEmissive->createPass(); |
---|
734 | TextureUnitState* tState_DfShEmissive = RTT_Mat_DfShEmissive->getTechnique(0)->getPass(0)->createTextureUnitState("RttTex_DfShEmissive"); |
---|
735 | tState_DfShEmissive->setTextureAddressingMode(Ogre::TextureUnitState::TAM_CLAMP) ; |
---|
736 | RTT_Mat_DfShEmissive->getTechnique(0)->getPass(0)->setLightingEnabled(false); |
---|
737 | if(m_nSpeedRender) |
---|
738 | RTT_Mat_DfShEmissive->getTechnique(0)->getPass(0)->setTextureFiltering(TFO_BILINEAR) ; |
---|
739 | else |
---|
740 | RTT_Mat_DfShEmissive->getTechnique(0)->getPass(0)->setTextureFiltering(TFO_NONE) ; |
---|
741 | |
---|
742 | |
---|
743 | //renderTexture_DfShEmissive->addListener(this); |
---|
744 | |
---|
745 | miniScreen_DfShEmissive = new Ogre::Rectangle2D(true); |
---|
746 | miniScreen_DfShEmissive->setCorners(-1.0001, 1.0001, 1.0, -1.0); |
---|
747 | miniScreen_DfShEmissive->setBoundingBox(AxisAlignedBox(-100000.0*Vector3::UNIT_SCALE, 100000.0*Vector3::UNIT_SCALE)); |
---|
748 | miniScreenNode_DfShEmissive = m_pSceneMgr->getRootSceneNode()->createChildSceneNode("MiniScreenNode_DfShEmissive"); |
---|
749 | miniScreenNode_DfShEmissive->attachObject(miniScreen_DfShEmissive); |
---|
750 | miniScreen_DfShEmissive->setMaterial("RttMat_DfShEmissive"); |
---|
751 | |
---|
752 | |
---|
753 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
754 | // DfShLamp |
---|
755 | |
---|
756 | RTT_Texture_DfShLamp = Ogre::TextureManager::getSingleton().createManual("RttTex_DfShLamp", |
---|
757 | "RTTResources", TEX_TYPE_2D, DSWidth, DSHeight, 0, PF_FLOAT16_RGB, |
---|
758 | TU_RENDERTARGET);//, 0, false, 6); |
---|
759 | |
---|
760 | renderTexture_DfShLamp = RTT_Texture_DfShLamp->getBuffer()->getRenderTarget(); |
---|
761 | renderTexture_DfShLamp->addViewport(m_pCamera); |
---|
762 | renderTexture_DfShLamp->getViewport(0)->setClearEveryFrame(true);//, FBT_DEPTH); |
---|
763 | renderTexture_DfShLamp->getViewport(0)->setBackgroundColour(ColourValue::Black); |
---|
764 | renderTexture_DfShLamp->getViewport(0)->setOverlaysEnabled(false); |
---|
765 | |
---|
766 | RTT_Mat_DfShLamp = MaterialManager::getSingleton().create("RttMat_DfShLamp", "RTTResources"); |
---|
767 | RTT_Technique_DfShLamp = RTT_Mat_DfShLamp->createTechnique(); |
---|
768 | RTT_Technique_DfShLamp->createPass(); |
---|
769 | TextureUnitState* tState_DfShLamp = RTT_Mat_DfShLamp->getTechnique(0)->getPass(0)->createTextureUnitState("RttTex_DfShLamp"); |
---|
770 | tState_DfShLamp->setTextureAddressingMode(Ogre::TextureUnitState::TAM_CLAMP) ; |
---|
771 | RTT_Mat_DfShLamp->getTechnique(0)->getPass(0)->setLightingEnabled(false); |
---|
772 | RTT_Mat_DfShLamp->getTechnique(0)->getPass(0)->setTextureFiltering(TFO_NONE) ; |
---|
773 | //renderTexture_DfShLamp->addListener(this); |
---|
774 | |
---|
775 | miniScreen_DfShLamp = new Ogre::Rectangle2D(true); |
---|
776 | miniScreen_DfShLamp->setCorners(-1.0001, 1.0001, 1.0, -1.0); |
---|
777 | miniScreen_DfShLamp->setBoundingBox(AxisAlignedBox(-100000.0*Vector3::UNIT_SCALE, 100000.0*Vector3::UNIT_SCALE)); |
---|
778 | miniScreenNode_DfShLamp = m_pSceneMgr->getRootSceneNode()->createChildSceneNode("MiniScreenNode_DfShLamp"); |
---|
779 | miniScreenNode_DfShLamp->attachObject(miniScreen_DfShLamp); |
---|
780 | miniScreen_DfShLamp->setMaterial("RttMat_DfShLamp"); |
---|
781 | |
---|
782 | |
---|
783 | |
---|
784 | /* |
---|
785 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
786 | // DfShData |
---|
787 | |
---|
788 | RTT_Texture_DfShData = Ogre::TextureManager::getSingleton().createManual("RttTex_DfShData", |
---|
789 | "RTTResources", TEX_TYPE_2D, DSWidthB, DSHeightB, 0, PF_FLOAT16_RGB, |
---|
790 | TU_RENDERTARGET); |
---|
791 | |
---|
792 | renderTexture_DfShData = RTT_Texture_DfShData->getBuffer()->getRenderTarget(); |
---|
793 | renderTexture_DfShData->addViewport(m_pCamera); |
---|
794 | renderTexture_DfShData->getViewport(0)->setClearEveryFrame(true, FBT_DEPTH); |
---|
795 | renderTexture_DfShData->getViewport(0)->setBackgroundColour(ColourValue::Black); |
---|
796 | renderTexture_DfShData->getViewport(0)->setOverlaysEnabled(false); |
---|
797 | |
---|
798 | RTT_Mat_DfShData = MaterialManager::getSingleton().create("RttMat_DfShData", "RTTResources"); |
---|
799 | RTT_Technique_DfShData = RTT_Mat_DfShData->createTechnique(); |
---|
800 | RTT_Technique_DfShData->createPass(); |
---|
801 | TextureUnitState* tState_DfShData = RTT_Mat_DfShData->getTechnique(0)->getPass(0)->createTextureUnitState("RttTex_DfShData"); |
---|
802 | tState_DfShData->setTextureAddressingMode(Ogre::TextureUnitState::TAM_CLAMP) ; |
---|
803 | RTT_Mat_DfShData->getTechnique(0)->getPass(0)->setLightingEnabled(false); |
---|
804 | if(m_nSpeedRender) |
---|
805 | RTT_Mat_DfShData->getTechnique(0)->getPass(0)->setTextureFiltering(TFO_BILINEAR) ; |
---|
806 | else |
---|
807 | RTT_Mat_DfShData->getTechnique(0)->getPass(0)->setTextureFiltering(TFO_NONE) ; |
---|
808 | //renderTexture_DfShData->addListener(this); |
---|
809 | |
---|
810 | miniScreen_DfShData = new Ogre::Rectangle2D(true); |
---|
811 | miniScreen_DfShData->setCorners(-1.0001, 1.0001, 1.0, -1.0); |
---|
812 | miniScreen_DfShData->setBoundingBox(AxisAlignedBox(-100000.0*Vector3::UNIT_SCALE, 100000.0*Vector3::UNIT_SCALE)); |
---|
813 | miniScreenNode_DfShData = m_pSceneMgr->getRootSceneNode()->createChildSceneNode("MiniScreenNode_DfShData"); |
---|
814 | miniScreenNode_DfShData->attachObject(miniScreen_DfShData); |
---|
815 | miniScreen_DfShData->setMaterial("RttMat_DfShData"); |
---|
816 | |
---|
817 | */ |
---|
818 | |
---|
819 | |
---|
820 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
821 | // DfShTemp |
---|
822 | |
---|
823 | RTT_Texture_DfShTemp = Ogre::TextureManager::getSingleton().createManual("RttTex_DfShTemp", |
---|
824 | "RTTResources", TEX_TYPE_2D, TEMPWidth, TEMPHeight, 0, PF_FLOAT16_RGB, |
---|
825 | TU_RENDERTARGET);//, 0, false, 6); |
---|
826 | |
---|
827 | renderTexture_DfShTemp = RTT_Texture_DfShTemp->getBuffer()->getRenderTarget(); |
---|
828 | renderTexture_DfShTemp->addViewport(m_pCamera); |
---|
829 | renderTexture_DfShTemp->getViewport(0)->setClearEveryFrame(true, FBT_DEPTH); |
---|
830 | renderTexture_DfShTemp->getViewport(0)->setBackgroundColour(ColourValue::Black); |
---|
831 | renderTexture_DfShTemp->getViewport(0)->setOverlaysEnabled(false); |
---|
832 | |
---|
833 | RTT_Mat_DfShTemp = MaterialManager::getSingleton().create("RttMat_DfShTemp", "RTTResources"); |
---|
834 | RTT_Technique_DfShTemp = RTT_Mat_DfShTemp->createTechnique(); |
---|
835 | RTT_Technique_DfShTemp->createPass(); |
---|
836 | TextureUnitState* tState_DfShTemp = RTT_Mat_DfShTemp->getTechnique(0)->getPass(0)->createTextureUnitState("RttTex_DfShTemp"); |
---|
837 | tState_DfShTemp->setTextureAddressingMode(Ogre::TextureUnitState::TAM_CLAMP) ; |
---|
838 | RTT_Mat_DfShTemp->getTechnique(0)->getPass(0)->setLightingEnabled(false); |
---|
839 | RTT_Mat_DfShTemp->getTechnique(0)->getPass(0)->setTextureFiltering(TFO_NONE) ; |
---|
840 | //renderTexture_DfShTemp->addListener(this); |
---|
841 | |
---|
842 | miniScreen_DfShTemp = new Ogre::Rectangle2D(true); |
---|
843 | miniScreen_DfShTemp->setCorners(-1.0001, 1.0001, 1.0, -1.0); |
---|
844 | miniScreen_DfShTemp->setBoundingBox(AxisAlignedBox(-100000.0*Vector3::UNIT_SCALE, 100000.0*Vector3::UNIT_SCALE)); |
---|
845 | miniScreenNode_DfShTemp = m_pSceneMgr->getRootSceneNode()->createChildSceneNode("MiniScreenNode_DfShTemp"); |
---|
846 | miniScreenNode_DfShTemp->attachObject(miniScreen_DfShTemp); |
---|
847 | miniScreen_DfShTemp->setMaterial("RttMat_DfShTemp"); |
---|
848 | |
---|
849 | |
---|
850 | |
---|
851 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
852 | // DfShMix |
---|
853 | |
---|
854 | RTT_Texture_DfShMix = Ogre::TextureManager::getSingleton().createManual("RttTex_DfShMix", |
---|
855 | "RTTResources", TEX_TYPE_2D, RTTWidth, RTTHeight, 0, PF_FLOAT16_RGB, |
---|
856 | TU_RENDERTARGET); |
---|
857 | |
---|
858 | |
---|
859 | renderTexture_DfShMix = RTT_Texture_DfShMix->getBuffer()->getRenderTarget(); |
---|
860 | renderTexture_DfShMix->addViewport(m_pCamera); |
---|
861 | renderTexture_DfShMix->getViewport(0)->setClearEveryFrame(false);//, FBT_DEPTH); |
---|
862 | renderTexture_DfShMix->getViewport(0)->setBackgroundColour(ColourValue::Black); |
---|
863 | renderTexture_DfShMix->getViewport(0)->setOverlaysEnabled(false); |
---|
864 | |
---|
865 | RTT_Mat_DfShMix = MaterialManager::getSingleton().create("RttMat_DfShMix", "RTTResources"); |
---|
866 | RTT_Technique_DfShMix = RTT_Mat_DfShMix->createTechnique(); |
---|
867 | RTT_Technique_DfShMix->createPass(); |
---|
868 | TextureUnitState* tState_DfShMix = RTT_Mat_DfShMix->getTechnique(0)->getPass(0)->createTextureUnitState("RttTex_DfShMix"); |
---|
869 | tState_DfShMix->setTextureAddressingMode(Ogre::TextureUnitState::TAM_CLAMP) ; |
---|
870 | RTT_Mat_DfShMix->getTechnique(0)->getPass(0)->setLightingEnabled(false); |
---|
871 | RTT_Mat_DfShMix->getTechnique(0)->getPass(0)->setTextureFiltering(TFO_NONE) ; |
---|
872 | |
---|
873 | |
---|
874 | miniScreen_DfShMix = new Ogre::Rectangle2D(true); |
---|
875 | miniScreen_DfShMix->setCorners(-1.0001, 1.0001, 1.0, -1.0); |
---|
876 | miniScreen_DfShMix->setBoundingBox(AxisAlignedBox(-100000.0*Vector3::UNIT_SCALE, 100000.0*Vector3::UNIT_SCALE)); |
---|
877 | miniScreenNode_DfShMix = m_pSceneMgr->getRootSceneNode()->createChildSceneNode("MiniScreenNode_DfShMix"); |
---|
878 | miniScreenNode_DfShMix->attachObject(miniScreen_DfShMix); |
---|
879 | miniScreen_DfShMix->setMaterial("RttMat_DfShMix"); |
---|
880 | |
---|
881 | if(m_nRenderHDR) |
---|
882 | { |
---|
883 | |
---|
884 | |
---|
885 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
886 | // BlurA |
---|
887 | |
---|
888 | RTT_Texture_BlurA = Ogre::TextureManager::getSingleton().createManual("RttTex_BlurA", |
---|
889 | "RTTResources", TEX_TYPE_2D, DSWidth/2, DSHeight/2, 0, PF_FLOAT16_RGB, |
---|
890 | TU_RENDERTARGET); |
---|
891 | |
---|
892 | renderTexture_BlurA = RTT_Texture_BlurA->getBuffer()->getRenderTarget(); |
---|
893 | renderTexture_BlurA->addViewport(m_pCamera); |
---|
894 | renderTexture_BlurA->getViewport(0)->setClearEveryFrame(false); |
---|
895 | renderTexture_BlurA->getViewport(0)->setBackgroundColour(ColourValue::Black); |
---|
896 | renderTexture_BlurA->getViewport(0)->setOverlaysEnabled(false); |
---|
897 | |
---|
898 | RTT_Mat_BlurA = MaterialManager::getSingleton().create("RttMat_BlurA", "RTTResources"); |
---|
899 | RTT_Technique_BlurA = RTT_Mat_BlurA->createTechnique(); |
---|
900 | RTT_Technique_BlurA->createPass(); |
---|
901 | TextureUnitState* tState_BlurA = RTT_Mat_BlurA->getTechnique(0)->getPass(0)->createTextureUnitState("RttTex_BlurA"); |
---|
902 | tState_BlurA->setTextureAddressingMode(Ogre::TextureUnitState::TAM_CLAMP) ; |
---|
903 | RTT_Mat_BlurA->getTechnique(0)->getPass(0)->setLightingEnabled(false); |
---|
904 | RTT_Mat_BlurA->getTechnique(0)->getPass(0)->setTextureFiltering(TFO_BILINEAR) ; |
---|
905 | |
---|
906 | miniScreen_BlurA = new Ogre::Rectangle2D(true); |
---|
907 | miniScreen_BlurA->setCorners(-1.0001, 1.0001, 1.0, -1.0); |
---|
908 | miniScreen_BlurA->setBoundingBox(AxisAlignedBox(-100000.0*Vector3::UNIT_SCALE, 100000.0*Vector3::UNIT_SCALE)); |
---|
909 | miniScreenNode_BlurA = m_pSceneMgr->getRootSceneNode()->createChildSceneNode("MiniScreenNode_BlurA"); |
---|
910 | miniScreenNode_BlurA->attachObject(miniScreen_BlurA); |
---|
911 | miniScreen_BlurA->setMaterial("RttMat_BlurA"); |
---|
912 | |
---|
913 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
914 | // BlurB |
---|
915 | |
---|
916 | RTT_Texture_BlurB = Ogre::TextureManager::getSingleton().createManual("RttTex_BlurB", |
---|
917 | "RTTResources", TEX_TYPE_2D, DSWidth/2, DSHeight/2, 0, PF_FLOAT16_RGB, |
---|
918 | TU_RENDERTARGET); |
---|
919 | |
---|
920 | renderTexture_BlurB = RTT_Texture_BlurB->getBuffer()->getRenderTarget(); |
---|
921 | renderTexture_BlurB->addViewport(m_pCamera); |
---|
922 | renderTexture_BlurB->getViewport(0)->setClearEveryFrame(false); |
---|
923 | renderTexture_BlurB->getViewport(0)->setBackgroundColour(ColourValue::Black); |
---|
924 | renderTexture_BlurB->getViewport(0)->setOverlaysEnabled(false); |
---|
925 | |
---|
926 | RTT_Mat_BlurB = MaterialManager::getSingleton().create("RttMat_BlurB", "RTTResources"); |
---|
927 | RTT_Technique_BlurB = RTT_Mat_BlurB->createTechnique(); |
---|
928 | RTT_Technique_BlurB->createPass(); |
---|
929 | TextureUnitState* tState_BlurB = RTT_Mat_BlurB->getTechnique(0)->getPass(0)->createTextureUnitState("RttTex_BlurB"); |
---|
930 | tState_BlurB->setTextureAddressingMode(Ogre::TextureUnitState::TAM_CLAMP) ; |
---|
931 | RTT_Mat_BlurB->getTechnique(0)->getPass(0)->setLightingEnabled(false); |
---|
932 | RTT_Mat_BlurB->getTechnique(0)->getPass(0)->setTextureFiltering(TFO_BILINEAR) ; |
---|
933 | |
---|
934 | miniScreen_BlurB = new Ogre::Rectangle2D(true); |
---|
935 | miniScreen_BlurB->setCorners(-1.0001, 1.0001, 1.0, -1.0); |
---|
936 | miniScreen_BlurB->setBoundingBox(AxisAlignedBox(-100000.0*Vector3::UNIT_SCALE, 100000.0*Vector3::UNIT_SCALE)); |
---|
937 | miniScreenNode_BlurB = m_pSceneMgr->getRootSceneNode()->createChildSceneNode("MiniScreenNode_BlurB"); |
---|
938 | miniScreenNode_BlurB->attachObject(miniScreen_BlurB); |
---|
939 | miniScreen_BlurB->setMaterial("RttMat_BlurB"); |
---|
940 | |
---|
941 | } // end if m_nRenderHDR |
---|
942 | |
---|
943 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
944 | // mixing quad |
---|
945 | miniScreen_DfShMaster = new Ogre::Rectangle2D(true); |
---|
946 | miniScreen_DfShMaster->setCorners(-1.0001, 1.0001, 1.0, -1.0); |
---|
947 | miniScreen_DfShMaster->setBoundingBox(AxisAlignedBox(-100000.0*Vector3::UNIT_SCALE, 100000.0*Vector3::UNIT_SCALE)); |
---|
948 | miniScreenNode_DfShMaster = m_pSceneMgr->getRootSceneNode()->createChildSceneNode("MiniScreenNode_DfShMaster"); |
---|
949 | miniScreenNode_DfShMaster->attachObject(miniScreen_DfShMaster); |
---|
950 | //miniScreen_DfShMaster->setMaterial("RttMat_DfShDiffuse") ; |
---|
951 | //miniScreen_DfShMaster->setMaterial("DfShMix") ; // doesn't matter what material we use, since we mix from pre-rendered textures |
---|
952 | |
---|
953 | //RTT_Mat_Shadow->getTechnique(0)->getPass(0)->getTextureUnitState("RttTex_Shadow")->setTextureAddressingMode(Ogre::TextureUnitState::TAM_CLAMP) ; |
---|
954 | |
---|
955 | } |
---|
956 | |
---|
957 | void OgreFramework::DestroyRTTAssets() |
---|
958 | { |
---|
959 | } |
---|
960 | |
---|
961 | void OgreFramework::UpdateRenderTargets() |
---|
962 | { |
---|
963 | |
---|
964 | int nZoneList=0 ; |
---|
965 | int nZone=0 ; |
---|
966 | Ogre::Entity* pEntity=NULL ; |
---|
967 | int nMO=0 ; |
---|
968 | int nZGStart=0 ; |
---|
969 | int nZGEnd=0 ; |
---|
970 | |
---|
971 | int nVisEnt=0 ; |
---|
972 | int nEntity=0 ; |
---|
973 | // int nMaxEntity=0 ; |
---|
974 | int nSubMesh=0 ; |
---|
975 | int nMaxSubMesh=0 ; |
---|
976 | |
---|
977 | int nMaxVisibleZone=*m_pGlobal_MaxVisibleZone ; |
---|
978 | |
---|
979 | SetAllLightsOff() ; |
---|
980 | |
---|
981 | |
---|
982 | // extra texture params |
---|
983 | // TexParam.x is 1 for d3d, -1 for ogl, needed for screen space UV calculations y flip |
---|
984 | // TexParam.y is game time, in 1/10th of a second since start of level |
---|
985 | |
---|
986 | Ogre::Vector4 TexParam ; |
---|
987 | if(m_IsOpenGL) |
---|
988 | TexParam.x=-1 ; |
---|
989 | else |
---|
990 | TexParam.x= 1 ; |
---|
991 | TexParam.y=m_GameTime/100 ; |
---|
992 | TexParam.z=512.0f ; // pixelnoise subdivisions for the emmissive data function. |
---|
993 | |
---|
994 | |
---|
995 | // remove all the nodes, so we start with a clean slate |
---|
996 | m_pSceneMgr->getRootSceneNode()->removeAllChildren() ; // remove all the objects |
---|
997 | |
---|
998 | |
---|
999 | ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
1000 | // |
---|
1001 | // deferred shading data textures |
---|
1002 | // |
---|
1003 | ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
1004 | |
---|
1005 | SetZoneNodeAttachments(m_uVisibleZoneListL, &m_nMaxVisibleZoneL, MAT_OPAQUE) ; |
---|
1006 | |
---|
1007 | // attach the entity masternode, update positions and orientations |
---|
1008 | for(nVisEnt=0 ; nVisEnt<m_nMaxFrustumEntity ; nVisEnt++) |
---|
1009 | { |
---|
1010 | nEntity=m_pFrustumEntity[nVisEnt] ; |
---|
1011 | m_pEntityInfo[ nEntity ].pMasterNode->setPosition( m_pEntityInfo[nEntity].Postition ) ; // set position. |
---|
1012 | m_pSceneMgr->getRootSceneNode()->addChild(m_pEntityInfo[ nEntity ].pMasterNode) ; |
---|
1013 | } |
---|
1014 | |
---|
1015 | |
---|
1016 | |
---|
1017 | |
---|
1018 | ///////////////////////////////////////////////////////////////////// |
---|
1019 | // DfShPosition |
---|
1020 | |
---|
1021 | // change material |
---|
1022 | for(nZoneList=0 ; nZoneList<nMaxVisibleZone ; nZoneList++) |
---|
1023 | { |
---|
1024 | nZone=m_pGlobal_VisibleZoneList[nZoneList] ; |
---|
1025 | nZGStart = m_nZoneMOStart[nZone] ; |
---|
1026 | nZGEnd = m_nZoneMOStart[nZone+1] ; |
---|
1027 | |
---|
1028 | for(nMO=nZGStart ; nMO<nZGEnd ; nMO++) |
---|
1029 | if(m_pZoneEntityMaterialType[nMO]==MAT_OPAQUE) |
---|
1030 | { |
---|
1031 | pEntity=m_pZoneEntity[nMO] ; |
---|
1032 | pEntity->setMaterial( m_pZoneEntityMaterial_DfShPosition[nMO] ) ; |
---|
1033 | }// end for entities |
---|
1034 | |
---|
1035 | }// end for zonelist |
---|
1036 | |
---|
1037 | |
---|
1038 | // first time we set materials we need to set non-opaque to the be invisible. After we don't need to do it, they'll already be invisible |
---|
1039 | // Set the entity material |
---|
1040 | |
---|
1041 | for(nVisEnt=0 ; nVisEnt<m_nMaxFrustumEntity ; nVisEnt++) |
---|
1042 | { |
---|
1043 | nEntity=m_pFrustumEntity[nVisEnt] ; |
---|
1044 | nMaxSubMesh=m_pEntityInfo[nEntity].MaxSubMesh ; |
---|
1045 | |
---|
1046 | for(nSubMesh=0 ; nSubMesh<nMaxSubMesh ; nSubMesh++) |
---|
1047 | if(m_pEntityInfo[nEntity].SubMeshMaterialType[nSubMesh]==MAT_OPAQUE) |
---|
1048 | { |
---|
1049 | m_pEntityInfo[nEntity].pEnt->getSubEntity(nSubMesh)->setMaterial( m_pEntityInfo[nEntity].Material_DfShPosition[nSubMesh] ) ; |
---|
1050 | m_pEntityInfo[nEntity].pEnt->getSubEntity(nSubMesh)->setVisible(true) ; // first time around, make sure it is visible |
---|
1051 | } |
---|
1052 | else |
---|
1053 | m_pEntityInfo[nEntity].pEnt->getSubEntity(nSubMesh)->setVisible(false) ; |
---|
1054 | } |
---|
1055 | |
---|
1056 | |
---|
1057 | |
---|
1058 | renderTexture_DfShPosition->update(true) ; |
---|
1059 | |
---|
1060 | ///////////////////////////////////////////////////////////////////// |
---|
1061 | // DfShFuncTNB |
---|
1062 | |
---|
1063 | // change material |
---|
1064 | for(nZoneList=0 ; nZoneList<nMaxVisibleZone ; nZoneList++) |
---|
1065 | { |
---|
1066 | nZone=m_pGlobal_VisibleZoneList[nZoneList] ; |
---|
1067 | nZGStart = m_nZoneMOStart[nZone] ; |
---|
1068 | nZGEnd = m_nZoneMOStart[nZone+1] ; |
---|
1069 | |
---|
1070 | for(nMO=nZGStart ; nMO<nZGEnd ; nMO++) |
---|
1071 | if(m_pZoneEntityMaterialType[nMO]==MAT_OPAQUE) |
---|
1072 | { |
---|
1073 | pEntity=m_pZoneEntity[nMO] ; |
---|
1074 | pEntity->setMaterial( m_pZoneEntityMaterial_DfShFuncTNB[nMO] ) ; |
---|
1075 | }// end for entities |
---|
1076 | |
---|
1077 | }// end for zonelist |
---|
1078 | |
---|
1079 | for(nVisEnt=0 ; nVisEnt<m_nMaxFrustumEntity ; nVisEnt++) |
---|
1080 | { |
---|
1081 | nEntity=m_pFrustumEntity[nVisEnt] ; |
---|
1082 | nMaxSubMesh=m_pEntityInfo[nEntity].MaxSubMesh ; |
---|
1083 | |
---|
1084 | for(nSubMesh=0 ; nSubMesh<nMaxSubMesh ; nSubMesh++) |
---|
1085 | if(m_pEntityInfo[nEntity].SubMeshMaterialType[nSubMesh]==MAT_OPAQUE) |
---|
1086 | m_pEntityInfo[nEntity].pEnt->getSubEntity(nSubMesh)->setMaterial( m_pEntityInfo[nEntity].Material_DfShFuncTNB[nSubMesh] ) ; |
---|
1087 | } |
---|
1088 | |
---|
1089 | |
---|
1090 | renderTexture_DfShFuncTNB->update(true) ; |
---|
1091 | |
---|
1092 | |
---|
1093 | ///////////////////////////////////////////////////////////////////// |
---|
1094 | // DfShDiffuse |
---|
1095 | |
---|
1096 | // the diffuse pass is used for the wireframe render as well |
---|
1097 | |
---|
1098 | |
---|
1099 | |
---|
1100 | if(m_nDisplayInfoMode!=1) |
---|
1101 | { |
---|
1102 | // change material |
---|
1103 | for(nZoneList=0 ; nZoneList<nMaxVisibleZone ; nZoneList++) |
---|
1104 | { |
---|
1105 | nZone=m_pGlobal_VisibleZoneList[nZoneList] ; |
---|
1106 | nZGStart = m_nZoneMOStart[nZone] ; |
---|
1107 | nZGEnd = m_nZoneMOStart[nZone+1] ; |
---|
1108 | |
---|
1109 | for(nMO=nZGStart ; nMO<nZGEnd ; nMO++) |
---|
1110 | if(m_pZoneEntityMaterialType[nMO]==MAT_OPAQUE) |
---|
1111 | { |
---|
1112 | pEntity=m_pZoneEntity[nMO] ; |
---|
1113 | pEntity->setMaterial( m_pZoneEntityMaterial_DfShDiffuse[nMO] ) ; |
---|
1114 | }// end for entities |
---|
1115 | |
---|
1116 | }// end for zonelist |
---|
1117 | |
---|
1118 | // set the entity material |
---|
1119 | |
---|
1120 | for(nVisEnt=0 ; nVisEnt<m_nMaxFrustumEntity ; nVisEnt++) |
---|
1121 | { |
---|
1122 | nEntity=m_pFrustumEntity[nVisEnt] ; |
---|
1123 | nMaxSubMesh=m_pEntityInfo[nEntity].MaxSubMesh ; |
---|
1124 | |
---|
1125 | for(nSubMesh=0 ; nSubMesh<nMaxSubMesh ; nSubMesh++) |
---|
1126 | if(m_pEntityInfo[nEntity].SubMeshMaterialType[nSubMesh]==MAT_OPAQUE) |
---|
1127 | m_pEntityInfo[nEntity].pEnt->getSubEntity(nSubMesh)->setMaterial( m_pEntityInfo[nEntity].Material_DfShDiffuse[nSubMesh] ) ; |
---|
1128 | } |
---|
1129 | |
---|
1130 | |
---|
1131 | renderTexture_DfShDiffuse->update(true) ; |
---|
1132 | } |
---|
1133 | else // if we are doing wireframe we use this pass for it |
---|
1134 | { |
---|
1135 | // add gels just for the wireframe |
---|
1136 | SetZoneNodeAttachments(m_uVisibleZoneListL, &m_nMaxVisibleZoneL, MAT_GEL) ; |
---|
1137 | |
---|
1138 | |
---|
1139 | // clear the RTT texture, since our wireframe won't clear it. |
---|
1140 | m_pRoot->getRenderSystem()->_setViewport(renderTexture_DfShDiffuse->getViewport(0)) ; |
---|
1141 | m_pRoot->getRenderSystem()->clearFrameBuffer(FBT_COLOUR|FBT_DEPTH, Ogre::ColourValue(0,0,0,1)) ; |
---|
1142 | |
---|
1143 | // set the camera to wireframe mode |
---|
1144 | m_pCamera->setPolygonMode(PM_WIREFRAME); |
---|
1145 | |
---|
1146 | // change material |
---|
1147 | for(nZoneList=0 ; nZoneList<nMaxVisibleZone ; nZoneList++) |
---|
1148 | { |
---|
1149 | nZone=m_pGlobal_VisibleZoneList[nZoneList] ; |
---|
1150 | nZGStart = m_nZoneMOStart[nZone] ; |
---|
1151 | nZGEnd = m_nZoneMOStart[nZone+1] ; |
---|
1152 | |
---|
1153 | for(nMO=nZGStart ; nMO<nZGEnd ; nMO++) |
---|
1154 | if((m_pZoneEntityMaterialType[nMO]==MAT_OPAQUE) || (m_pZoneEntityMaterialType[nMO]==MAT_GEL)) |
---|
1155 | { |
---|
1156 | pEntity=m_pZoneEntity[nMO] ; |
---|
1157 | pEntity->setMaterial( MaterialManager::getSingleton().getByName("White") ) ; |
---|
1158 | }// end for entities |
---|
1159 | |
---|
1160 | }// end for zonelist |
---|
1161 | |
---|
1162 | for(nVisEnt=0 ; nVisEnt<m_nMaxFrustumEntity ; nVisEnt++) |
---|
1163 | { |
---|
1164 | nEntity=m_pFrustumEntity[nVisEnt] ; |
---|
1165 | nMaxSubMesh=m_pEntityInfo[nEntity].MaxSubMesh ; |
---|
1166 | |
---|
1167 | for(nSubMesh=0 ; nSubMesh<nMaxSubMesh ; nSubMesh++) |
---|
1168 | { |
---|
1169 | if(m_pEntityInfo[nEntity].SubMeshMaterialType[nSubMesh]!=MAT_OPAQUE) // any non-opaque submeshes need to be made visible |
---|
1170 | m_pEntityInfo[nEntity].pEnt->getSubEntity(nSubMesh)->setVisible(true) ; |
---|
1171 | |
---|
1172 | m_pEntityInfo[nEntity].pEnt->getSubEntity(nSubMesh)->setMaterial(MaterialManager::getSingleton().getByName("White") ) ; |
---|
1173 | } |
---|
1174 | } |
---|
1175 | |
---|
1176 | renderTexture_DfShDiffuse->update(true) ; |
---|
1177 | |
---|
1178 | // reset back to pre-wireframe setup |
---|
1179 | m_pCamera->setPolygonMode(PM_SOLID); |
---|
1180 | |
---|
1181 | // remove everything and then add back OPAQUE |
---|
1182 | m_pSceneMgr->getRootSceneNode()->removeAllChildren() ; // remove all the objects |
---|
1183 | SetZoneNodeAttachments(m_uVisibleZoneListL, &m_nMaxVisibleZoneL, MAT_OPAQUE) ; |
---|
1184 | |
---|
1185 | |
---|
1186 | // reattach entities, make non-opaque subentities invisible |
---|
1187 | for(nVisEnt=0 ; nVisEnt<m_nMaxFrustumEntity ; nVisEnt++) |
---|
1188 | { |
---|
1189 | nEntity=m_pFrustumEntity[nVisEnt] ; |
---|
1190 | nMaxSubMesh=m_pEntityInfo[nEntity].MaxSubMesh ; |
---|
1191 | |
---|
1192 | m_pSceneMgr->getRootSceneNode()->addChild(m_pEntityInfo[ nEntity ].pMasterNode) ; |
---|
1193 | |
---|
1194 | for(nSubMesh=0 ; nSubMesh<nMaxSubMesh ; nSubMesh++) |
---|
1195 | { |
---|
1196 | if(m_pEntityInfo[nEntity].SubMeshMaterialType[nSubMesh]!=MAT_OPAQUE) |
---|
1197 | m_pEntityInfo[nEntity].pEnt->getSubEntity(nSubMesh)->setVisible(false) ; |
---|
1198 | } |
---|
1199 | } |
---|
1200 | |
---|
1201 | |
---|
1202 | |
---|
1203 | } |
---|
1204 | |
---|
1205 | |
---|
1206 | |
---|
1207 | ///////////////////////////////////////////////////////////////////// |
---|
1208 | // DfShSpecular |
---|
1209 | |
---|
1210 | // change material |
---|
1211 | for(nZoneList=0 ; nZoneList<nMaxVisibleZone ; nZoneList++) |
---|
1212 | { |
---|
1213 | nZone=m_pGlobal_VisibleZoneList[nZoneList] ; |
---|
1214 | nZGStart = m_nZoneMOStart[nZone] ; |
---|
1215 | nZGEnd = m_nZoneMOStart[nZone+1] ; |
---|
1216 | |
---|
1217 | for(nMO=nZGStart ; nMO<nZGEnd ; nMO++) |
---|
1218 | if(m_pZoneEntityMaterialType[nMO]==MAT_OPAQUE) |
---|
1219 | { |
---|
1220 | pEntity=m_pZoneEntity[nMO] ; |
---|
1221 | pEntity->setMaterial( m_pZoneEntityMaterial_DfShSpecular[nMO] ) ; |
---|
1222 | }// end for entities |
---|
1223 | |
---|
1224 | }// end for zonelist |
---|
1225 | |
---|
1226 | for(nVisEnt=0 ; nVisEnt<m_nMaxFrustumEntity ; nVisEnt++) |
---|
1227 | { |
---|
1228 | nEntity=m_pFrustumEntity[nVisEnt] ; |
---|
1229 | nMaxSubMesh=m_pEntityInfo[nEntity].MaxSubMesh ; |
---|
1230 | |
---|
1231 | // set the entity material |
---|
1232 | for(nSubMesh=0 ; nSubMesh<nMaxSubMesh ; nSubMesh++) |
---|
1233 | if(m_pEntityInfo[nEntity].SubMeshMaterialType[nSubMesh]==MAT_OPAQUE) |
---|
1234 | m_pEntityInfo[nEntity].pEnt->getSubEntity(nSubMesh)->setMaterial( m_pEntityInfo[nEntity].Material_DfShSpecular[nSubMesh] ) ; |
---|
1235 | } |
---|
1236 | |
---|
1237 | renderTexture_DfShSpecular->update(true) ; |
---|
1238 | |
---|
1239 | /* |
---|
1240 | ///////////////////////////////////////////////////////////////////// |
---|
1241 | // DfShData |
---|
1242 | |
---|
1243 | // change material |
---|
1244 | for(nZoneList=0 ; nZoneList<nMaxVisibleZone ; nZoneList++) |
---|
1245 | { |
---|
1246 | nZone=m_pGlobal_VisibleZoneList[nZoneList] ; |
---|
1247 | nZGStart = m_nZoneMOStart[nZone] ; |
---|
1248 | nZGEnd = m_nZoneMOStart[nZone+1] ; |
---|
1249 | |
---|
1250 | for(nMO=nZGStart ; nMO<nZGEnd ; nMO++) |
---|
1251 | if(m_pZoneEntityMaterialType[nMO]==MAT_OPAQUE) |
---|
1252 | { |
---|
1253 | pEntity=m_pZoneEntity[nMO] ; |
---|
1254 | pEntity->setMaterial( m_pZoneEntityMaterial_DfShData[nMO] ) ; |
---|
1255 | }// end for entities |
---|
1256 | |
---|
1257 | }// end for zonelist |
---|
1258 | |
---|
1259 | renderTexture_DfShData->update(true) ; |
---|
1260 | */ |
---|
1261 | |
---|
1262 | |
---|
1263 | ///////////////////////////////////////////////////////////////////// |
---|
1264 | // DfShEmissive |
---|
1265 | |
---|
1266 | // we add the glow entities for this pass, if we are doing HDR |
---|
1267 | if(m_nRenderHDR) |
---|
1268 | SetZoneNodeAttachments(m_uVisibleZoneListL, &m_nMaxVisibleZoneL, MAT_GLOW) ; |
---|
1269 | |
---|
1270 | |
---|
1271 | // change material |
---|
1272 | for(nZoneList=0 ; nZoneList<nMaxVisibleZone ; nZoneList++) |
---|
1273 | { |
---|
1274 | nZone=m_pGlobal_VisibleZoneList[nZoneList] ; |
---|
1275 | nZGStart = m_nZoneMOStart[nZone] ; |
---|
1276 | nZGEnd = m_nZoneMOStart[nZone+1] ; |
---|
1277 | |
---|
1278 | for(nMO=nZGStart ; nMO<nZGEnd ; nMO++) |
---|
1279 | if((m_pZoneEntityMaterialType[nMO]==MAT_OPAQUE) || (m_pZoneEntityMaterialType[nMO]==MAT_GLOW)) |
---|
1280 | { |
---|
1281 | pEntity=m_pZoneEntity[nMO] ; |
---|
1282 | pEntity->setMaterial( m_pZoneEntityMaterial_DfShEmissive[nMO] ) ; |
---|
1283 | |
---|
1284 | TexParam.z=512.0f ; // pixelnoise subdivisions for the emmissive data function. |
---|
1285 | pEntity->getSubEntity(0)->setCustomParameter(4, TexParam) ; // emissive makes use of gametime for some lighting effects |
---|
1286 | }// end for entities |
---|
1287 | |
---|
1288 | }// end for zonelist |
---|
1289 | |
---|
1290 | // set the entity material |
---|
1291 | for(nVisEnt=0 ; nVisEnt<m_nMaxFrustumEntity ; nVisEnt++) |
---|
1292 | { |
---|
1293 | nEntity=m_pFrustumEntity[nVisEnt] ; |
---|
1294 | nMaxSubMesh=m_pEntityInfo[nEntity].MaxSubMesh ; |
---|
1295 | |
---|
1296 | for(nSubMesh=0 ; nSubMesh<nMaxSubMesh ; nSubMesh++) |
---|
1297 | if((m_pEntityInfo[nEntity].SubMeshMaterialType[nSubMesh]==MAT_OPAQUE) || (m_pEntityInfo[nEntity].SubMeshMaterialType[nSubMesh]==MAT_GLOW)) |
---|
1298 | { |
---|
1299 | // make glow stuff visible |
---|
1300 | if(m_pEntityInfo[nEntity].SubMeshMaterialType[nSubMesh]==MAT_GLOW) |
---|
1301 | m_pEntityInfo[nEntity].pEnt->getSubEntity(nSubMesh)->setVisible(true) ; |
---|
1302 | |
---|
1303 | m_pEntityInfo[nEntity].pEnt->getSubEntity(nSubMesh)->setMaterial( m_pEntityInfo[nEntity].Material_DfShEmissive[nSubMesh] ) ; |
---|
1304 | } |
---|
1305 | } |
---|
1306 | |
---|
1307 | renderTexture_DfShEmissive->update(true) ; |
---|
1308 | |
---|
1309 | |
---|
1310 | |
---|
1311 | //////////////////////////////////////////////////////////////////// |
---|
1312 | // we need to know how to colour stuff if we're seeing it through gel |
---|
1313 | // this colouring will be applied when we mix lamp and emmissive down to DfShMix |
---|
1314 | // |
---|
1315 | // Note that this leaves the light/lamp glow entities attached in HDR mode, |
---|
1316 | // we need them to block the gels otherwise the blur on the lights/lamps |
---|
1317 | // comes out incorrectly coloured by gel that should be behind it. |
---|
1318 | |
---|
1319 | // add the transparent stuff |
---|
1320 | SetZoneNodeAttachments(m_uVisibleZoneListL, &m_nMaxVisibleZoneL, MAT_GEL) ; |
---|
1321 | |
---|
1322 | // change material |
---|
1323 | for(nZoneList=0 ; nZoneList<nMaxVisibleZone ; nZoneList++) |
---|
1324 | { |
---|
1325 | nZone=m_pGlobal_VisibleZoneList[nZoneList] ; |
---|
1326 | nZGStart = m_nZoneMOStart[nZone] ; |
---|
1327 | nZGEnd = m_nZoneMOStart[nZone+1] ; |
---|
1328 | |
---|
1329 | for(nMO=nZGStart ; nMO<nZGEnd ; nMO++) |
---|
1330 | if((m_pZoneEntityMaterialType[nMO]==MAT_OPAQUE) || (m_pZoneEntityMaterialType[nMO]==MAT_GEL) || (m_pZoneEntityMaterialType[nMO]==MAT_GLOW)) |
---|
1331 | { |
---|
1332 | pEntity=m_pZoneEntity[nMO] ; |
---|
1333 | pEntity->setMaterial( m_pZoneEntityMaterial_DfShColour[nMO] ) ; |
---|
1334 | }// end for entities |
---|
1335 | |
---|
1336 | |
---|
1337 | }// end for zonelist |
---|
1338 | |
---|
1339 | for(nVisEnt=0 ; nVisEnt<m_nMaxFrustumEntity ; nVisEnt++) |
---|
1340 | { |
---|
1341 | nEntity=m_pFrustumEntity[nVisEnt] ; |
---|
1342 | nMaxSubMesh=m_pEntityInfo[nEntity].MaxSubMesh ; |
---|
1343 | |
---|
1344 | // set the entity material |
---|
1345 | for(nSubMesh=0 ; nSubMesh<nMaxSubMesh ; nSubMesh++) |
---|
1346 | if((m_pEntityInfo[nEntity].SubMeshMaterialType[nSubMesh]==MAT_OPAQUE) || (m_pEntityInfo[nEntity].SubMeshMaterialType[nSubMesh]==MAT_GEL) || (m_pEntityInfo[nEntity].SubMeshMaterialType[nSubMesh]==MAT_GLOW)) |
---|
1347 | { |
---|
1348 | // make gel stuff visible (glow was already made visible on the emissive pass) |
---|
1349 | if(m_pEntityInfo[nEntity].SubMeshMaterialType[nSubMesh]==MAT_GEL) |
---|
1350 | m_pEntityInfo[nEntity].pEnt->getSubEntity(nSubMesh)->setVisible(true) ; |
---|
1351 | |
---|
1352 | m_pEntityInfo[nEntity].pEnt->getSubEntity(nSubMesh)->setMaterial( m_pEntityInfo[nEntity].Material_DfShColour[nSubMesh] ) ; |
---|
1353 | } |
---|
1354 | } |
---|
1355 | |
---|
1356 | // render colour to the temp surface |
---|
1357 | renderTexture_DfShTemp->update(true) ; |
---|
1358 | |
---|
1359 | |
---|
1360 | |
---|
1361 | //clear the mix buffer once |
---|
1362 | m_pRoot->getRenderSystem()->_setViewport(renderTexture_DfShMix->getViewport(0)) ; |
---|
1363 | m_pRoot->getRenderSystem()->clearFrameBuffer(FBT_COLOUR|FBT_DEPTH, Ogre::ColourValue(0,0,0,1)) ; |
---|
1364 | |
---|
1365 | // remove all the nodes |
---|
1366 | m_pSceneMgr->getRootSceneNode()->removeAllChildren() ; // remove all the objects |
---|
1367 | |
---|
1368 | ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
1369 | // |
---|
1370 | // deferred shading non-shadowing point lights |
---|
1371 | // |
---|
1372 | ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
1373 | |
---|
1374 | |
---|
1375 | |
---|
1376 | if(true) |
---|
1377 | { |
---|
1378 | SetZoneNodeAttachments(m_uVisibleZoneListL, &m_nMaxVisibleZoneL, MAT_LAMP) ; // attach the lamp boxes |
---|
1379 | |
---|
1380 | // this renders our deferred shader lamps |
---|
1381 | renderTexture_DfShLamp->update(true) ; |
---|
1382 | |
---|
1383 | // this shader combines the deferred light render with the emissive render and colours it with any gels |
---|
1384 | miniScreen_DfShMaster->setMaterial("Mix_Lamps") ; |
---|
1385 | |
---|
1386 | // get rid of all the scene geometry |
---|
1387 | m_pSceneMgr->getRootSceneNode()->removeAllChildren() ; |
---|
1388 | |
---|
1389 | // put up a fullscreen quad so DfShMix has some UV coordinates. |
---|
1390 | m_pSceneMgr->getRootSceneNode()->addChild(miniScreenNode_DfShMaster) ; |
---|
1391 | |
---|
1392 | // update DfShMix, but don't swap buffers yet since we may be back again next loop with more lights to add. |
---|
1393 | renderTexture_DfShMix->update(false) ; |
---|
1394 | |
---|
1395 | // now DfShMix has all the deferred render stuff mixed onto it, as well as emissive stuff, |
---|
1396 | // and it's ready for forward rendered shadowing lights to be additively blended over it. |
---|
1397 | } // end if deferred render active |
---|
1398 | |
---|
1399 | |
---|
1400 | |
---|
1401 | |
---|
1402 | |
---|
1403 | ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
1404 | // |
---|
1405 | // forward rendered shadowing spotlights |
---|
1406 | // |
---|
1407 | ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
1408 | |
---|
1409 | // we now add entities from m_pVisibleEntity instead of m_pFrustumEntity since entities outside the frustum might still contribute shadows. |
---|
1410 | //'' |
---|
1411 | if(true) |
---|
1412 | { |
---|
1413 | |
---|
1414 | |
---|
1415 | // multiple attempts at getting additive blending of the shadows failed, so I have to do an extra pass to "accumulate" the data :( |
---|
1416 | |
---|
1417 | int nMaxVisibleLight=*m_pGlobal_MaxVisibleLight ; |
---|
1418 | |
---|
1419 | // the texture view projection per light. We use four Vector4 instead of a single Matrix4 because we have to pass them to the shaders as custom params |
---|
1420 | Ogre::Vector4 tvpMat0 ; |
---|
1421 | Ogre::Vector4 tvpMat1 ; |
---|
1422 | Ogre::Vector4 tvpMat2 ; |
---|
1423 | Ogre::Vector4 tvpMat3 ; |
---|
1424 | |
---|
1425 | |
---|
1426 | |
---|
1427 | int nVisibleLight=0 ; |
---|
1428 | int nLt=0 ; |
---|
1429 | int nProjector=0 ; |
---|
1430 | int nEntLtIndex=0 ; |
---|
1431 | int nEntLtIndexMax=0 ; |
---|
1432 | |
---|
1433 | m_nVisibleLightCount=0 ; // total shadow lights added from all loops |
---|
1434 | |
---|
1435 | |
---|
1436 | miniScreen_DfShMaster->setMaterial("Mix_ShadowLights") ; |
---|
1437 | |
---|
1438 | |
---|
1439 | // loop through shadow casting lights |
---|
1440 | for(nVisibleLight=0 ; nVisibleLight<nMaxVisibleLight ; nVisibleLight++) |
---|
1441 | { |
---|
1442 | // copy the camera's original settings because we'll be modifying it |
---|
1443 | m_pCameraCopy->synchroniseBaseSettingsWith(m_pCamera) ; |
---|
1444 | |
---|
1445 | nLt=m_pGlobal_VisibleLightList[nVisibleLight] ; |
---|
1446 | |
---|
1447 | // setup the light and light's shadow camera, skip if light isn't really visible |
---|
1448 | if(SetupSingleVisibleLightAndShadowCamera(nLt, m_pGlobal_LightVis, m_pGlobal_VisibleLightList, m_pCamera)) |
---|
1449 | { |
---|
1450 | // count the light |
---|
1451 | m_nVisibleLightCount++ ; |
---|
1452 | |
---|
1453 | |
---|
1454 | |
---|
1455 | |
---|
1456 | ///////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
1457 | // Render the shadow map |
---|
1458 | |
---|
1459 | // add all the opaque stuff |
---|
1460 | m_pSceneMgr->getRootSceneNode()->removeAllChildren() ; |
---|
1461 | SetZoneNodeAttachments(m_uVisibleZoneListL, &m_nMaxVisibleZoneL, MAT_OPAQUE) ; |
---|
1462 | |
---|
1463 | |
---|
1464 | for(nVisEnt=0 ; nVisEnt<m_nMaxVisibleEntity ; nVisEnt++) |
---|
1465 | { |
---|
1466 | // check if this entity touches this light |
---|
1467 | nEntity=m_pVisibleEntity[nVisEnt] ; |
---|
1468 | |
---|
1469 | m_pSceneMgr->getRootSceneNode()->addChild(m_pEntityInfo[ nEntity ].pMasterNode) ; |
---|
1470 | |
---|
1471 | nEntLtIndexMax=m_pEntityInfo[nEntity].Light[INDEX_LIGHTPERENTITY] ; |
---|
1472 | m_pEntityInfo[nEntity].LightTouch=0 ; // default, doesn't touch this light, use black material |
---|
1473 | for(nEntLtIndex=0 ; nEntLtIndex<nEntLtIndexMax ; nEntLtIndex++) |
---|
1474 | if(m_pEntityInfo[nEntity].Light[nEntLtIndex]==nLt) // found a match, entity is touched by this light |
---|
1475 | { |
---|
1476 | m_pEntityInfo[nEntity].LightTouch=1 ; // touches this light, don't use black |
---|
1477 | break ; |
---|
1478 | } |
---|
1479 | |
---|
1480 | }// end for nVisEnt |
---|
1481 | |
---|
1482 | |
---|
1483 | |
---|
1484 | |
---|
1485 | |
---|
1486 | |
---|
1487 | |
---|
1488 | // change to shadow pass material |
---|
1489 | for(nZoneList=0 ; nZoneList<nMaxVisibleZone ; nZoneList++) |
---|
1490 | { |
---|
1491 | nZone=m_pGlobal_VisibleZoneList[nZoneList] ; |
---|
1492 | nZGStart = m_nZoneMOStart[nZone] ; |
---|
1493 | nZGEnd = m_nZoneMOStart[nZone+1] ; |
---|
1494 | |
---|
1495 | for(nMO=nZGStart ; nMO<nZGEnd ; nMO++) |
---|
1496 | if(m_pZoneEntityMaterialType[nMO]==MAT_OPAQUE) |
---|
1497 | { |
---|
1498 | pEntity=m_pZoneEntity[nMO] ; |
---|
1499 | pEntity->setMaterial( m_pZoneEntityMaterial_Shadow[nMO] ) ; |
---|
1500 | }// end for entities |
---|
1501 | |
---|
1502 | }// end for zonelist |
---|
1503 | |
---|
1504 | for(nVisEnt=0 ; nVisEnt<m_nMaxVisibleEntity ; nVisEnt++) |
---|
1505 | { |
---|
1506 | nEntity=m_pVisibleEntity[nVisEnt] ; |
---|
1507 | nMaxSubMesh=m_pEntityInfo[nEntity].MaxSubMesh ; |
---|
1508 | |
---|
1509 | // set the entity material |
---|
1510 | for(nSubMesh=0 ; nSubMesh<nMaxSubMesh ; nSubMesh++) |
---|
1511 | if(m_pEntityInfo[nEntity].SubMeshMaterialType[nSubMesh]==MAT_OPAQUE) |
---|
1512 | m_pEntityInfo[nEntity].pEnt->getSubEntity(nSubMesh)->setMaterial( m_pEntityInfo[nEntity].Material_Shadow[nSubMesh] ) ; |
---|
1513 | else |
---|
1514 | m_pEntityInfo[nEntity].pEnt->getSubEntity(nSubMesh)->setVisible(false) ; // non-opaque stuff is invisible |
---|
1515 | } |
---|
1516 | |
---|
1517 | |
---|
1518 | // render the shadow map out to the Shadow texture |
---|
1519 | renderTexture_Shadow->update(true) ; |
---|
1520 | |
---|
1521 | // Opaque nodes are already in the scene, add all the Transparent stuff |
---|
1522 | SetZoneNodeAttachments(m_uVisibleZoneListL, &m_nMaxVisibleZoneL, MAT_GEL) ; |
---|
1523 | |
---|
1524 | // if this light is flagged as needing colourized shadows, we do the slower shadow method |
---|
1525 | // this means rendering an extra couple of coloured shadow maps here, plus a different material for the view render |
---|
1526 | if(m_nColouredShadow) |
---|
1527 | { |
---|
1528 | |
---|
1529 | ///////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
1530 | // Render the ShadeFront map |
---|
1531 | |
---|
1532 | |
---|
1533 | |
---|
1534 | // change to shadow pass material |
---|
1535 | for(nZoneList=0 ; nZoneList<nMaxVisibleZone ; nZoneList++) |
---|
1536 | { |
---|
1537 | nZone=m_pGlobal_VisibleZoneList[nZoneList] ; |
---|
1538 | nZGStart = m_nZoneMOStart[nZone] ; |
---|
1539 | nZGEnd = m_nZoneMOStart[nZone+1] ; |
---|
1540 | |
---|
1541 | for(nMO=nZGStart ; nMO<nZGEnd ; nMO++) |
---|
1542 | if((m_pZoneEntityMaterialType[nMO]==MAT_OPAQUE) || (m_pZoneEntityMaterialType[nMO]==MAT_GEL)) |
---|
1543 | { |
---|
1544 | pEntity=m_pZoneEntity[nMO] ; |
---|
1545 | pEntity->setMaterial( m_pZoneEntityMaterial_ShadeFront[nMO] ) ; |
---|
1546 | }// end for entities |
---|
1547 | |
---|
1548 | }// end for zonelist |
---|
1549 | |
---|
1550 | for(nVisEnt=0 ; nVisEnt<m_nMaxVisibleEntity ; nVisEnt++) |
---|
1551 | { |
---|
1552 | nEntity=m_pVisibleEntity[nVisEnt] ; |
---|
1553 | nMaxSubMesh=m_pEntityInfo[nEntity].MaxSubMesh ; |
---|
1554 | |
---|
1555 | // set the entity material (pClearMaterial is already set) |
---|
1556 | for(nSubMesh=0 ; nSubMesh<nMaxSubMesh ; nSubMesh++) |
---|
1557 | if((m_pEntityInfo[nEntity].SubMeshMaterialType[nSubMesh]==MAT_OPAQUE) || (m_pEntityInfo[nEntity].SubMeshMaterialType[nSubMesh]==MAT_GEL)) |
---|
1558 | { |
---|
1559 | // make gel stuff visible |
---|
1560 | if(m_pEntityInfo[nEntity].SubMeshMaterialType[nSubMesh]==MAT_GEL) |
---|
1561 | m_pEntityInfo[nEntity].pEnt->getSubEntity(nSubMesh)->setVisible(true) ; |
---|
1562 | |
---|
1563 | m_pEntityInfo[nEntity].pEnt->getSubEntity(nSubMesh)->setMaterial( m_pEntityInfo[nEntity].Material_ShadeFront[nSubMesh] ) ; |
---|
1564 | } |
---|
1565 | } |
---|
1566 | |
---|
1567 | // render the shadow map out to the Shadow texture |
---|
1568 | renderTexture_ShadeFront->update(true) ; |
---|
1569 | |
---|
1570 | |
---|
1571 | ///////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
1572 | // Render the ShadeBack map |
---|
1573 | |
---|
1574 | // change to shadow pass material |
---|
1575 | for(nZoneList=0 ; nZoneList<nMaxVisibleZone ; nZoneList++) |
---|
1576 | { |
---|
1577 | nZone=m_pGlobal_VisibleZoneList[nZoneList] ; |
---|
1578 | nZGStart = m_nZoneMOStart[nZone] ; |
---|
1579 | nZGEnd = m_nZoneMOStart[nZone+1] ; |
---|
1580 | |
---|
1581 | for(nMO=nZGStart ; nMO<nZGEnd ; nMO++) |
---|
1582 | if((m_pZoneEntityMaterialType[nMO]==MAT_OPAQUE) || (m_pZoneEntityMaterialType[nMO]==MAT_GEL)) |
---|
1583 | { |
---|
1584 | pEntity=m_pZoneEntity[nMO] ; |
---|
1585 | pEntity->setMaterial( m_pZoneEntityMaterial_ShadeBack[nMO] ) ; |
---|
1586 | }// end for entities |
---|
1587 | |
---|
1588 | }// end for zonelist |
---|
1589 | |
---|
1590 | for(nVisEnt=0 ; nVisEnt<m_nMaxVisibleEntity ; nVisEnt++) |
---|
1591 | { |
---|
1592 | nEntity=m_pVisibleEntity[nVisEnt] ; |
---|
1593 | nMaxSubMesh=m_pEntityInfo[nEntity].MaxSubMesh ; |
---|
1594 | |
---|
1595 | // set the entity material (pClearMaterial is already set) |
---|
1596 | for(nSubMesh=0 ; nSubMesh<nMaxSubMesh ; nSubMesh++) |
---|
1597 | if((m_pEntityInfo[nEntity].SubMeshMaterialType[nSubMesh]==MAT_OPAQUE) || (m_pEntityInfo[nEntity].SubMeshMaterialType[nSubMesh]==MAT_GEL)) |
---|
1598 | m_pEntityInfo[nEntity].pEnt->getSubEntity(nSubMesh)->setMaterial( m_pEntityInfo[nEntity].Material_ShadeBack[nSubMesh] ) ; |
---|
1599 | } |
---|
1600 | |
---|
1601 | // render the shadow map out to the Shadow texture |
---|
1602 | renderTexture_ShadeBack->update(true) ; |
---|
1603 | |
---|
1604 | } // end if we need coloured shadows |
---|
1605 | |
---|
1606 | |
---|
1607 | |
---|
1608 | |
---|
1609 | |
---|
1610 | |
---|
1611 | |
---|
1612 | ///////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
1613 | // Apply the shadow map to the view |
---|
1614 | |
---|
1615 | // calculate the texture view projection matrix for this light |
---|
1616 | Matrix4 TexViewProj=CreateTextureViewProjectionMatrix(m_pCamera) ; |
---|
1617 | |
---|
1618 | // change the matrix to four Vector4s so we can pass it in as a shader parameter |
---|
1619 | tvpMat0[0]=TexViewProj[0][0] ; tvpMat0[1]=TexViewProj[0][1] ; tvpMat0[2]=TexViewProj[0][2] ; tvpMat0[3]=TexViewProj[0][3] ; |
---|
1620 | tvpMat1[0]=TexViewProj[1][0] ; tvpMat1[1]=TexViewProj[1][1] ; tvpMat1[2]=TexViewProj[1][2] ; tvpMat1[3]=TexViewProj[1][3] ; |
---|
1621 | tvpMat2[0]=TexViewProj[2][0] ; tvpMat2[1]=TexViewProj[2][1] ; tvpMat2[2]=TexViewProj[2][2] ; tvpMat2[3]=TexViewProj[2][3] ; |
---|
1622 | tvpMat3[0]=TexViewProj[3][0] ; tvpMat3[1]=TexViewProj[3][1] ; tvpMat3[2]=TexViewProj[3][2] ; tvpMat3[3]=TexViewProj[3][3] ; |
---|
1623 | |
---|
1624 | // put the camera back to its proper position and settings. |
---|
1625 | m_pCamera->synchroniseBaseSettingsWith(m_pCameraCopy) ; |
---|
1626 | m_pCamera->setFOVy( Degree(m_flFOV) ) ; |
---|
1627 | m_pCamera->setAspectRatio( Real(m_flAspectRatio) ); |
---|
1628 | |
---|
1629 | |
---|
1630 | nProjector=m_Q3Map->m_pLight[nLt].Texture ; // what projector texture is this light using? |
---|
1631 | |
---|
1632 | // change material and set all the tvp custom params |
---|
1633 | for(nZoneList=0 ; nZoneList<nMaxVisibleZone ; nZoneList++) |
---|
1634 | { |
---|
1635 | nZone=m_pGlobal_VisibleZoneList[nZoneList] ; |
---|
1636 | nZGStart = m_nZoneMOStart[nZone] ; |
---|
1637 | nZGEnd = m_nZoneMOStart[nZone+1] ; |
---|
1638 | |
---|
1639 | for(nMO=nZGStart ; nMO<nZGEnd ; nMO++) |
---|
1640 | if((m_pZoneEntityMaterialType[nMO]==MAT_OPAQUE) || (m_pZoneEntityMaterialType[nMO]==MAT_GEL)) |
---|
1641 | { |
---|
1642 | pEntity=m_pZoneEntity[nMO] ; |
---|
1643 | |
---|
1644 | |
---|
1645 | // since the spot light pass is one of the slowest, we set the material of all the zones that don't touch |
---|
1646 | // this light to just a black material. Only the zone of this light gets the real lighting material |
---|
1647 | // We need to have the other zones though or we end up seeing through walls. |
---|
1648 | // ALSO don't set gels to black, or else they block out the light in other zones. |
---|
1649 | |
---|
1650 | |
---|
1651 | if((m_pZoneEntityMaterialType[nMO]==MAT_GEL) || (LightTouchesZone(nLt, nZone)) ) |
---|
1652 | { |
---|
1653 | if(m_nColouredShadow) |
---|
1654 | pEntity->setMaterial( m_pZoneEntityMaterial_Base[nProjector][nMO] ) ; // coloured shadows |
---|
1655 | else |
---|
1656 | pEntity->setMaterial( m_pZoneEntityMaterial_Fast[nProjector][nMO] ) ; // fast shadows |
---|
1657 | } |
---|
1658 | else |
---|
1659 | pEntity->setMaterial( m_pZoneEntityMaterial_Black[nMO] ) ; // just flat black, alpha tested for some |
---|
1660 | |
---|
1661 | |
---|
1662 | |
---|
1663 | |
---|
1664 | |
---|
1665 | // set the custom parameter, our texture view projection matrix for this light |
---|
1666 | pEntity->getSubEntity(0)->setCustomParameter(0, tvpMat0) ; |
---|
1667 | pEntity->getSubEntity(0)->setCustomParameter(1, tvpMat1) ; |
---|
1668 | pEntity->getSubEntity(0)->setCustomParameter(2, tvpMat2) ; |
---|
1669 | pEntity->getSubEntity(0)->setCustomParameter(3, tvpMat3) ; |
---|
1670 | |
---|
1671 | pEntity->getSubEntity(0)->setCustomParameter(4, TexParam) ; |
---|
1672 | |
---|
1673 | }// end for entities |
---|
1674 | |
---|
1675 | }// end for zonelist |
---|
1676 | |
---|
1677 | for(nVisEnt=0 ; nVisEnt<m_nMaxVisibleEntity ; nVisEnt++) |
---|
1678 | { |
---|
1679 | nEntity=m_pVisibleEntity[nVisEnt] ; |
---|
1680 | nMaxSubMesh=m_pEntityInfo[nEntity].MaxSubMesh ; |
---|
1681 | |
---|
1682 | // set the entity material |
---|
1683 | for(nSubMesh=0 ; nSubMesh<nMaxSubMesh ; nSubMesh++) |
---|
1684 | if((m_pEntityInfo[nEntity].SubMeshMaterialType[nSubMesh]==MAT_OPAQUE) || (m_pEntityInfo[nEntity].SubMeshMaterialType[nSubMesh]==MAT_GEL)) |
---|
1685 | { |
---|
1686 | |
---|
1687 | // if it's gel or the light touches the entity, use proper material, else use black |
---|
1688 | if((m_pEntityInfo[nEntity].SubMeshMaterialType[nSubMesh]==MAT_GEL) || m_pEntityInfo[nEntity].LightTouch) |
---|
1689 | { |
---|
1690 | if(m_nColouredShadow) |
---|
1691 | m_pEntityInfo[nEntity].pEnt->getSubEntity(nSubMesh)->setMaterial( m_pEntityInfo[nEntity].Material_Base[nProjector][nSubMesh] ) ; // coloured shadows |
---|
1692 | else |
---|
1693 | m_pEntityInfo[nEntity].pEnt->getSubEntity(nSubMesh)->setMaterial( m_pEntityInfo[nEntity].Material_Fast[nProjector][nSubMesh] ) ; // fast shadows |
---|
1694 | } |
---|
1695 | else |
---|
1696 | m_pEntityInfo[nEntity].pEnt->getSubEntity(nSubMesh)->setMaterial( m_pEntityInfo[nEntity].Material_Black[nSubMesh] ) ; // flat black |
---|
1697 | |
---|
1698 | |
---|
1699 | |
---|
1700 | // set the custom parameter, our texture view projection matrix for this light |
---|
1701 | m_pEntityInfo[nEntity].pEnt->getSubEntity(nSubMesh)->setCustomParameter(0, tvpMat0) ; |
---|
1702 | m_pEntityInfo[nEntity].pEnt->getSubEntity(nSubMesh)->setCustomParameter(1, tvpMat1) ; |
---|
1703 | m_pEntityInfo[nEntity].pEnt->getSubEntity(nSubMesh)->setCustomParameter(2, tvpMat2) ; |
---|
1704 | m_pEntityInfo[nEntity].pEnt->getSubEntity(nSubMesh)->setCustomParameter(3, tvpMat3) ; |
---|
1705 | |
---|
1706 | m_pEntityInfo[nEntity].pEnt->getSubEntity(nSubMesh)->setCustomParameter(4, TexParam) ; |
---|
1707 | } |
---|
1708 | else |
---|
1709 | m_pEntityInfo[nEntity].pEnt->getSubEntity(nSubMesh)->setMaterial( pClearMaterial ) ; |
---|
1710 | } |
---|
1711 | |
---|
1712 | |
---|
1713 | |
---|
1714 | |
---|
1715 | // if this is the first visible light, add emmissive transparent/alphablend particles. |
---|
1716 | // they are added here so that they render correctly according to gels. |
---|
1717 | // But since they aren't shadowed, we only need render them for one light. |
---|
1718 | if(m_nVisibleLightCount==1) |
---|
1719 | m_pSceneMgr->getRootSceneNode()->addChild(m_pParticleNode) ; // attach the particles |
---|
1720 | |
---|
1721 | |
---|
1722 | |
---|
1723 | ///////////////////////////////////////////////////////////////////////////////////////////// |
---|
1724 | // render the scene out to the DfShTemp texture. |
---|
1725 | // |
---|
1726 | |
---|
1727 | renderTexture_DfShTemp->update(true) ; |
---|
1728 | |
---|
1729 | // |
---|
1730 | ///////////////////////////////////////////////////////////////////////////////////////////// |
---|
1731 | |
---|
1732 | |
---|
1733 | |
---|
1734 | // remove the particles |
---|
1735 | if(m_nVisibleLightCount==1) |
---|
1736 | m_pSceneMgr->getRootSceneNode()->removeChild(m_pParticleNode) ; |
---|
1737 | |
---|
1738 | |
---|
1739 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
1740 | // Render Mix |
---|
1741 | |
---|
1742 | //?? unfortunately Ogre shares depth buffers in a manner that won't allow us to just additively render to DfShMix. |
---|
1743 | // If we try, we get glitching from the buffer sharing between Shadow and DfShMix. |
---|
1744 | // So instead we get rid of all geometry and additively render a fullscreen quad of DfShTemp to DfShMix. |
---|
1745 | // Slows things down a little, but at least it works. |
---|
1746 | |
---|
1747 | // get rid of all the scene geometry |
---|
1748 | m_pSceneMgr->getRootSceneNode()->removeAllChildren() ; |
---|
1749 | |
---|
1750 | // put up a fullscreen quad so DfShMix has some UV coordinates. |
---|
1751 | m_pSceneMgr->getRootSceneNode()->addChild(miniScreenNode_DfShMaster) ; |
---|
1752 | |
---|
1753 | // update DfShMix, but don't swap buffers yet since we may be back again next loop with more lights to add. |
---|
1754 | renderTexture_DfShMix->update(false) ; |
---|
1755 | |
---|
1756 | }// end if light is visible |
---|
1757 | |
---|
1758 | |
---|
1759 | }// end for nVisibleLight |
---|
1760 | |
---|
1761 | }// end if forward render active |
---|
1762 | |
---|
1763 | /////////////////////////////////////////////////////////////////////////////////////// |
---|
1764 | |
---|
1765 | |
---|
1766 | |
---|
1767 | // after we've finished with all the lights and mixing, time to swap the mix buffer |
---|
1768 | renderTexture_DfShMix->swapBuffers(false) ; |
---|
1769 | |
---|
1770 | |
---|
1771 | ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
1772 | // |
---|
1773 | // HDR bloom |
---|
1774 | // |
---|
1775 | ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
1776 | |
---|
1777 | if(m_nRenderHDR) |
---|
1778 | { |
---|
1779 | ///////////////////////////////////////////////////////// |
---|
1780 | // copy DfShMix to BlurA |
---|
1781 | |
---|
1782 | // get rid of all the scene geometry |
---|
1783 | m_pSceneMgr->getRootSceneNode()->removeAllChildren() ; |
---|
1784 | |
---|
1785 | // this shader renders DfShMix onto a surface |
---|
1786 | miniScreen_DfShMaster->setMaterial("HDR_MixToBlurA") ; |
---|
1787 | |
---|
1788 | // put up a fullscreen quad so BlurA has some UV coordinates. |
---|
1789 | m_pSceneMgr->getRootSceneNode()->addChild(miniScreenNode_DfShMaster) ; |
---|
1790 | |
---|
1791 | // render DfShMix to BlurA |
---|
1792 | renderTexture_BlurA->update(true) ; |
---|
1793 | |
---|
1794 | |
---|
1795 | |
---|
1796 | |
---|
1797 | ////////////////////////////////////////////////////////////// |
---|
1798 | // now we do a few rounds of ping-pong bluring of A to B, B to A. |
---|
1799 | int nMaxBlur=4 ; |
---|
1800 | // int nLastBlur=nMaxBlur-1 ; |
---|
1801 | int nBlurLoop=0 ; |
---|
1802 | |
---|
1803 | |
---|
1804 | // opengl and direct3d give different results for the same blur shader, |
---|
1805 | // the issue is that d3d with bilinear filtering will offset stuff, |
---|
1806 | // leading to a right-down drift that we need to compensate for. |
---|
1807 | // So we need two versions of the blur shaders, one for ogl and one for d3d. |
---|
1808 | |
---|
1809 | if(m_IsOpenGL) |
---|
1810 | { |
---|
1811 | miniScreen_BlurA->setMaterial("HDR_BlurA_ogl"); |
---|
1812 | miniScreen_BlurB->setMaterial("HDR_BlurB_ogl"); |
---|
1813 | } |
---|
1814 | else |
---|
1815 | { |
---|
1816 | miniScreen_BlurA->setMaterial("HDR_BlurA_d3d"); |
---|
1817 | miniScreen_BlurB->setMaterial("HDR_BlurB_d3d"); |
---|
1818 | } |
---|
1819 | |
---|
1820 | |
---|
1821 | // the main blur |
---|
1822 | for(nBlurLoop=0 ; nBlurLoop<nMaxBlur ; nBlurLoop++) |
---|
1823 | { |
---|
1824 | // blur A onto B |
---|
1825 | m_pSceneMgr->getRootSceneNode()->removeAllChildren() ; |
---|
1826 | m_pSceneMgr->getRootSceneNode()->addChild(miniScreenNode_BlurA) ; |
---|
1827 | renderTexture_BlurB->update(true) ; |
---|
1828 | |
---|
1829 | // blur B onto A |
---|
1830 | m_pSceneMgr->getRootSceneNode()->removeAllChildren() ; |
---|
1831 | m_pSceneMgr->getRootSceneNode()->addChild(miniScreenNode_BlurB) ; |
---|
1832 | renderTexture_BlurA->update(true) ; |
---|
1833 | } |
---|
1834 | |
---|
1835 | |
---|
1836 | // If I don't set these materials back to their originals, I get a crash on exit. |
---|
1837 | // Not sure why. Something to do with deleting the originals? |
---|
1838 | // Doesn't matter, this fixes things. |
---|
1839 | |
---|
1840 | miniScreen_BlurA->setMaterial("RttMat_BlurA"); |
---|
1841 | miniScreen_BlurB->setMaterial("RttMat_BlurB"); |
---|
1842 | |
---|
1843 | |
---|
1844 | |
---|
1845 | ////////////////////////////////////////////////////////////////// |
---|
1846 | // blend BlurA onto DfShMix |
---|
1847 | |
---|
1848 | // get rid of all the scene geometry |
---|
1849 | m_pSceneMgr->getRootSceneNode()->removeAllChildren() ; |
---|
1850 | |
---|
1851 | // this shader blends BlurA onto a surface |
---|
1852 | if(m_IsOpenGL) |
---|
1853 | miniScreen_DfShMaster->setMaterial("HDR_BlurAToMix_ogl") ; |
---|
1854 | else |
---|
1855 | miniScreen_DfShMaster->setMaterial("HDR_BlurAToMix_d3d") ; |
---|
1856 | |
---|
1857 | // put up a fullscreen quad so DfShMix has some UV coordinates. |
---|
1858 | m_pSceneMgr->getRootSceneNode()->addChild(miniScreenNode_DfShMaster) ; |
---|
1859 | |
---|
1860 | // update DfShMix. |
---|
1861 | renderTexture_DfShMix->update(true) ; |
---|
1862 | |
---|
1863 | }// end if HDR |
---|
1864 | |
---|
1865 | |
---|
1866 | ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
1867 | // |
---|
1868 | // display a rendered window |
---|
1869 | // |
---|
1870 | ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
1871 | |
---|
1872 | |
---|
1873 | m_pSceneMgr->getRootSceneNode()->removeAllChildren() ; // remove all the objects |
---|
1874 | |
---|
1875 | |
---|
1876 | if(m_nGoggleMode==GOGGLE_MODE_OFF) // stereo rendering not active |
---|
1877 | { |
---|
1878 | switch(m_nDisplayInfoMode) |
---|
1879 | { |
---|
1880 | |
---|
1881 | case 0: m_pSceneMgr->getRootSceneNode()->addChild(miniScreenNode_DfShMix) ; break ; |
---|
1882 | case 1: m_pSceneMgr->getRootSceneNode()->addChild(miniScreenNode_DfShTemp) ; break ; // for wireframe view |
---|
1883 | case 2: m_pSceneMgr->getRootSceneNode()->addChild(miniScreenNode_DfShLamp) ; break ; |
---|
1884 | case 3: m_pSceneMgr->getRootSceneNode()->addChild(miniScreenNode_BlurA) ; break ; |
---|
1885 | |
---|
1886 | case 4: // instead of showing the original position texture, we show a scaled version, since the original is outside 0-1 range |
---|
1887 | |
---|
1888 | // get rid of all the scene geometry |
---|
1889 | m_pSceneMgr->getRootSceneNode()->removeAllChildren() ; |
---|
1890 | |
---|
1891 | // this shader renders DfShMix onto a surface |
---|
1892 | miniScreen_DfShMaster->setMaterial("Mix_ScalePosition") ; |
---|
1893 | |
---|
1894 | // put up a fullscreen quad so BlurA has some UV coordinates. |
---|
1895 | m_pSceneMgr->getRootSceneNode()->addChild(miniScreenNode_DfShMaster) ; |
---|
1896 | |
---|
1897 | // render DfShPostion to DfShMix |
---|
1898 | renderTexture_DfShMix->update(true) ; |
---|
1899 | |
---|
1900 | // display mix, which is a scaled copy of position. |
---|
1901 | m_pSceneMgr->getRootSceneNode()->addChild(miniScreenNode_DfShMix) ; |
---|
1902 | break ; |
---|
1903 | |
---|
1904 | case 5: m_pSceneMgr->getRootSceneNode()->addChild(miniScreenNode_DfShFuncTNB) ; break ; |
---|
1905 | case 6: m_pSceneMgr->getRootSceneNode()->addChild(miniScreenNode_DfShDiffuse) ; break ; |
---|
1906 | case 7: m_pSceneMgr->getRootSceneNode()->addChild(miniScreenNode_DfShSpecular) ; break ; |
---|
1907 | case 8: m_pSceneMgr->getRootSceneNode()->addChild(miniScreenNode_DfShEmissive) ; break ; |
---|
1908 | } |
---|
1909 | |
---|
1910 | |
---|
1911 | |
---|
1912 | |
---|
1913 | |
---|
1914 | //m_pSceneMgr->getRootSceneNode()->addChild(miniScreenNode_DfShPosition) ; |
---|
1915 | //m_pSceneMgr->getRootSceneNode()->addChild(miniScreenNode_DfShFuncTNB) ; |
---|
1916 | //m_pSceneMgr->getRootSceneNode()->addChild(miniScreenNode_DfShSpecular) ; |
---|
1917 | //m_pSceneMgr->getRootSceneNode()->addChild(miniScreenNode_DfShDiffuse) ; |
---|
1918 | //m_pSceneMgr->getRootSceneNode()->addChild(miniScreenNode_DfShEmissive) ; |
---|
1919 | //m_pSceneMgr->getRootSceneNode()->addChild(miniScreenNode_DfShData) ; |
---|
1920 | //m_pSceneMgr->getRootSceneNode()->addChild(miniScreenNode_DfShLamp) ; |
---|
1921 | |
---|
1922 | //m_pSceneMgr->getRootSceneNode()->addChild(miniScreenNode_BlurA) ; |
---|
1923 | |
---|
1924 | //m_pSceneMgr->getRootSceneNode()->addChild(miniScreenNode_DfShMix) ; |
---|
1925 | |
---|
1926 | //m_pSceneMgr->getRootSceneNode()->addChild(miniScreenNode_Shadow) ; |
---|
1927 | //m_pSceneMgr->getRootSceneNode()->addChild(miniScreenNode_DfShTemp) ; |
---|
1928 | //m_pSceneMgr->getRootSceneNode()->addChild(miniScreenNode_ShadeBack) ; |
---|
1929 | //m_pSceneMgr->getRootSceneNode()->addChild(miniScreenNode_ShadeFront) ; |
---|
1930 | } |
---|
1931 | else |
---|
1932 | { |
---|
1933 | // add and position the Goggles |
---|
1934 | m_pSceneMgr->getRootSceneNode()->addChild(m_pNodeGoggles) ; |
---|
1935 | m_pNodeGoggles->setOrientation( m_pCamera->getOrientation() ) ; |
---|
1936 | m_pNodeGoggles->setPosition( m_pCamera->getPosition() ) ; |
---|
1937 | } |
---|
1938 | |
---|
1939 | |
---|
1940 | //m_pSceneMgr->getRootSceneNode()->removeAllChildren() ; |
---|
1941 | //m_pSceneMgr->getRootSceneNode()->addChild(miniScreenNode_DfShDiffuse) ; |
---|
1942 | |
---|
1943 | |
---|
1944 | m_pRenderWnd->update(true) ; |
---|
1945 | |
---|
1946 | |
---|
1947 | //m_pSceneMgr->getRootSceneNode()->removeChild(miniScreenNode_DfShSpecular) ; |
---|
1948 | m_pSceneMgr->getRootSceneNode()->removeAllChildren() ; |
---|
1949 | |
---|
1950 | |
---|
1951 | |
---|
1952 | |
---|
1953 | /////////////////////////////////////////// |
---|
1954 | // blittomemory experiment |
---|
1955 | //uchar pixelData[64] ; |
---|
1956 | //RTT_Texture_DfShPosition->getBuffer()->blitToMemory( Box( 0, 0, 1, 1), PixelBox(2, 2, 1, PF_FLOAT16_RGB, (void*)pixelData) ) ; |
---|
1957 | |
---|
1958 | |
---|
1959 | } |
---|
1960 | |
---|
1961 | // generate the texture view Projection matrix used in shadow mapping |
---|
1962 | Ogre::Matrix4 OgreFramework::CreateTextureViewProjectionMatrix(Ogre::Camera* pCamera) |
---|
1963 | { |
---|
1964 | |
---|
1965 | const Matrix4 PROJECTIONCLIPSPACE2DTOIMAGESPACE_PERSPECTIVE( |
---|
1966 | 0.5, 0, 0, 0.5, |
---|
1967 | 0, -0.5, 0, 0.5, |
---|
1968 | 0, 0, 1, 0, |
---|
1969 | 0, 0, 0, 1); |
---|
1970 | |
---|
1971 | Matrix4 TexViewProj = PROJECTIONCLIPSPACE2DTOIMAGESPACE_PERSPECTIVE * pCamera->getProjectionMatrixWithRSDepth() * pCamera->getViewMatrix(); |
---|
1972 | |
---|
1973 | return TexViewProj ; |
---|
1974 | |
---|
1975 | } |
---|
1976 | |
---|
1977 | void OgreFramework::DestroyGoggles() |
---|
1978 | { |
---|
1979 | //m_pGoggleL->~ManualObject() ; |
---|
1980 | //m_pGoggleR->~ManualObject() ; |
---|
1981 | |
---|
1982 | //m_pNodeGoggles->~SceneNode() ; |
---|
1983 | |
---|
1984 | |
---|
1985 | } |
---|
1986 | |
---|
1987 | // create the "virtual" virtual reality goggles we use to get around stereoscopic driver problems. |
---|
1988 | int OgreFramework::CreateGoggles() |
---|
1989 | { |
---|
1990 | |
---|
1991 | |
---|
1992 | float flMinX=0.0f ; |
---|
1993 | float flMinY=0.0f ; |
---|
1994 | float flMaxX=0.0f ; |
---|
1995 | float flMaxY=0.0f ; |
---|
1996 | |
---|
1997 | |
---|
1998 | // if they already exist, destroy them so we can recreate them |
---|
1999 | if(m_pNodeGoggles!=NULL) m_pNodeGoggles->detachAllObjects() ; |
---|
2000 | if(m_pGoggleL!=NULL) m_pGoggleL->clear() ; |
---|
2001 | if(m_pGoggleR!=NULL) m_pGoggleR->clear() ; |
---|
2002 | |
---|
2003 | |
---|
2004 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
2005 | |
---|
2006 | // left goggle |
---|
2007 | |
---|
2008 | if(m_pGoggleL==NULL) m_pGoggleL=m_pSceneMgr->createManualObject("GoggleL") ; |
---|
2009 | m_pGoggleL->begin("RttMat_DfShMix", RenderOperation::OT_TRIANGLE_LIST) ; |
---|
2010 | |
---|
2011 | flMinX=-100*m_flGoggleAspectRatio*m_flGoggleXScale ; |
---|
2012 | flMinY=-50*m_flGoggleYScale ; |
---|
2013 | |
---|
2014 | |
---|
2015 | flMaxX=0 ; |
---|
2016 | flMaxY=50*m_flGoggleYScale ; |
---|
2017 | |
---|
2018 | |
---|
2019 | m_pGoggleL->position(flMinX-m_flGoggleXGap, flMaxY, m_flGoggleZPos) ; |
---|
2020 | m_pGoggleL->normal(0.0, 0.0, -1) ; |
---|
2021 | m_pGoggleL->textureCoord(0.0, 0.0) ; |
---|
2022 | m_pGoggleL->position(flMaxX-m_flGoggleXGap, flMaxY, m_flGoggleZPos) ; |
---|
2023 | m_pGoggleL->normal(0.0, 0.0, -1) ; |
---|
2024 | m_pGoggleL->textureCoord(1.0, 0.0) ; |
---|
2025 | m_pGoggleL->position(flMaxX-m_flGoggleXGap, flMinY, m_flGoggleZPos) ; |
---|
2026 | m_pGoggleL->normal(0.0, 0.0, -1) ; |
---|
2027 | m_pGoggleL->textureCoord(1.0, 1.0) ; |
---|
2028 | m_pGoggleL->position(flMinX-m_flGoggleXGap, flMinY, m_flGoggleZPos) ; |
---|
2029 | m_pGoggleL->normal(0.0, 0.0, -1) ; |
---|
2030 | m_pGoggleL->textureCoord(0.0, 1.0) ; |
---|
2031 | |
---|
2032 | m_pGoggleL->quad(3, 2, 1, 0) ; |
---|
2033 | m_pGoggleL->end() ; |
---|
2034 | |
---|
2035 | m_pGoggleL->setCastShadows(false) ; |
---|
2036 | |
---|
2037 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
2038 | |
---|
2039 | // right goggle |
---|
2040 | |
---|
2041 | if(m_pGoggleR==NULL) m_pGoggleR=m_pSceneMgr->createManualObject("GoggleR") ; |
---|
2042 | m_pGoggleR->begin("RttMat_DfShMix", RenderOperation::OT_TRIANGLE_LIST) ; |
---|
2043 | |
---|
2044 | |
---|
2045 | flMinX=0 ; |
---|
2046 | flMinY=-50*m_flGoggleYScale ; |
---|
2047 | |
---|
2048 | |
---|
2049 | flMaxX=100*m_flGoggleAspectRatio*m_flGoggleXScale ; |
---|
2050 | flMaxY=50*m_flGoggleYScale ; |
---|
2051 | |
---|
2052 | |
---|
2053 | m_pGoggleR->position(flMinX+m_flGoggleXGap, flMaxY, m_flGoggleZPos) ; |
---|
2054 | m_pGoggleR->normal(0.0, 0.0, -1) ; |
---|
2055 | m_pGoggleR->textureCoord(0.0, 0.0) ; |
---|
2056 | m_pGoggleR->position(flMaxX+m_flGoggleXGap, flMaxY, m_flGoggleZPos) ; |
---|
2057 | m_pGoggleR->normal(0.0, 0.0, -1) ; |
---|
2058 | m_pGoggleR->textureCoord(1.0, 0.0) ; |
---|
2059 | m_pGoggleR->position(flMaxX+m_flGoggleXGap, flMinY, m_flGoggleZPos) ; |
---|
2060 | m_pGoggleR->normal(0.0, 0.0, -1) ; |
---|
2061 | m_pGoggleR->textureCoord(1.0, 1.0) ; |
---|
2062 | m_pGoggleR->position(flMinX+m_flGoggleXGap, flMinY, m_flGoggleZPos) ; |
---|
2063 | m_pGoggleR->normal(0.0, 0.0, -1) ; |
---|
2064 | m_pGoggleR->textureCoord(0.0, 1.0) ; |
---|
2065 | |
---|
2066 | m_pGoggleR->quad(3, 2, 1, 0) ; |
---|
2067 | m_pGoggleR->end() ; |
---|
2068 | |
---|
2069 | m_pGoggleR->setCastShadows(false) ; |
---|
2070 | |
---|
2071 | //////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
2072 | |
---|
2073 | // attach the goggles to the node. |
---|
2074 | if(m_pNodeGoggles==NULL) m_pNodeGoggles=m_pSceneMgr->getRootSceneNode()->createChildSceneNode("NodeGoggles") ; |
---|
2075 | m_pNodeGoggles->attachObject(m_pGoggleL) ; |
---|
2076 | m_pNodeGoggles->attachObject(m_pGoggleR) ; |
---|
2077 | |
---|
2078 | return 1 ; |
---|
2079 | } |
---|
2080 | |
---|
2081 | // create the "virtual" virtual reality goggles we use to get around stereoscopic driver problems. |
---|
2082 | // This version of the goggles just has a test image for setting up the correct real driver settings, |
---|
2083 | // so that the left eye sees only the left "goggle" and the right eye only the right "goggle", |
---|
2084 | // and the goggles have the right depth relative to the screen (flat to it) |
---|
2085 | int OgreFramework::CreateGogglesTestImage() |
---|
2086 | { |
---|
2087 | |
---|
2088 | float flMinX=0.0f ; |
---|
2089 | float flMinY=0.0f ; |
---|
2090 | float flMaxX=0.0f ; |
---|
2091 | float flMaxY=0.0f ; |
---|
2092 | |
---|
2093 | |
---|
2094 | // if they already exist, destroy them so we can recreate them |
---|
2095 | if(m_pNodeGoggles!=NULL) m_pNodeGoggles->detachAllObjects() ; |
---|
2096 | if(m_pGoggleL!=NULL) m_pGoggleL->clear() ; |
---|
2097 | if(m_pGoggleR!=NULL) m_pGoggleR->clear() ; |
---|
2098 | |
---|
2099 | |
---|
2100 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
2101 | |
---|
2102 | // left goggle |
---|
2103 | |
---|
2104 | if(m_pGoggleL==NULL) m_pGoggleL=m_pSceneMgr->createManualObject("GoggleL") ; |
---|
2105 | m_pGoggleL->begin("GoggleTest", RenderOperation::OT_TRIANGLE_LIST) ; |
---|
2106 | |
---|
2107 | flMinX=-100*m_flGoggleAspectRatio*m_flGoggleXScale ; |
---|
2108 | flMinY=-50*m_flGoggleYScale ; |
---|
2109 | |
---|
2110 | |
---|
2111 | flMaxX=0 ; |
---|
2112 | flMaxY=50*m_flGoggleYScale ; |
---|
2113 | |
---|
2114 | |
---|
2115 | m_pGoggleL->position(flMinX-m_flGoggleXGap, flMaxY, m_flGoggleZPos) ; |
---|
2116 | m_pGoggleL->normal(0.0, 0.0, -1) ; |
---|
2117 | m_pGoggleL->textureCoord(0.0, 0.0) ; |
---|
2118 | m_pGoggleL->position(flMaxX-m_flGoggleXGap, flMaxY, m_flGoggleZPos) ; |
---|
2119 | m_pGoggleL->normal(0.0, 0.0, -1) ; |
---|
2120 | m_pGoggleL->textureCoord(1.0, 0.0) ; |
---|
2121 | m_pGoggleL->position(flMaxX-m_flGoggleXGap, flMinY, m_flGoggleZPos) ; |
---|
2122 | m_pGoggleL->normal(0.0, 0.0, -1) ; |
---|
2123 | m_pGoggleL->textureCoord(1.0, 1.0) ; |
---|
2124 | m_pGoggleL->position(flMinX-m_flGoggleXGap, flMinY, m_flGoggleZPos) ; |
---|
2125 | m_pGoggleL->normal(0.0, 0.0, -1) ; |
---|
2126 | m_pGoggleL->textureCoord(0.0, 1.0) ; |
---|
2127 | |
---|
2128 | m_pGoggleL->quad(3, 2, 1, 0) ; |
---|
2129 | m_pGoggleL->end() ; |
---|
2130 | |
---|
2131 | m_pGoggleL->setCastShadows(false) ; |
---|
2132 | |
---|
2133 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
2134 | |
---|
2135 | // right goggle |
---|
2136 | |
---|
2137 | if(m_pGoggleR==NULL) m_pGoggleR=m_pSceneMgr->createManualObject("GoggleR") ; |
---|
2138 | m_pGoggleR->begin("GoggleTest", RenderOperation::OT_TRIANGLE_LIST) ; |
---|
2139 | |
---|
2140 | |
---|
2141 | flMinX=0 ; |
---|
2142 | flMinY=-50*m_flGoggleYScale ; |
---|
2143 | |
---|
2144 | |
---|
2145 | flMaxX=100*m_flGoggleAspectRatio*m_flGoggleXScale ; |
---|
2146 | flMaxY=50*m_flGoggleYScale ; |
---|
2147 | |
---|
2148 | |
---|
2149 | m_pGoggleR->position(flMinX+m_flGoggleXGap, flMaxY, m_flGoggleZPos) ; |
---|
2150 | m_pGoggleR->normal(0.0, 0.0, -1) ; |
---|
2151 | m_pGoggleR->textureCoord(1.0, 1.0) ; |
---|
2152 | m_pGoggleR->position(flMaxX+m_flGoggleXGap, flMaxY, m_flGoggleZPos) ; |
---|
2153 | m_pGoggleR->normal(0.0, 0.0, -1) ; |
---|
2154 | m_pGoggleR->textureCoord(0.0, 1.0) ; |
---|
2155 | m_pGoggleR->position(flMaxX+m_flGoggleXGap, flMinY, m_flGoggleZPos) ; |
---|
2156 | m_pGoggleR->normal(0.0, 0.0, -1) ; |
---|
2157 | m_pGoggleR->textureCoord(0.0, 0.0) ; |
---|
2158 | m_pGoggleR->position(flMinX+m_flGoggleXGap, flMinY, m_flGoggleZPos) ; |
---|
2159 | m_pGoggleR->normal(0.0, 0.0, -1) ; |
---|
2160 | m_pGoggleR->textureCoord(1.0, 0.0) ; |
---|
2161 | |
---|
2162 | m_pGoggleR->quad(3, 2, 1, 0) ; |
---|
2163 | m_pGoggleR->end() ; |
---|
2164 | |
---|
2165 | m_pGoggleR->setCastShadows(false) ; |
---|
2166 | |
---|
2167 | //////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
2168 | |
---|
2169 | // attach the goggles to the node. |
---|
2170 | if(m_pNodeGoggles==NULL) m_pNodeGoggles=m_pSceneMgr->getRootSceneNode()->createChildSceneNode("NodeGoggles") ; |
---|
2171 | m_pNodeGoggles->attachObject(m_pGoggleL) ; |
---|
2172 | m_pNodeGoggles->attachObject(m_pGoggleR) ; |
---|
2173 | |
---|
2174 | return 1 ; |
---|
2175 | } |
---|
2176 | |
---|
2177 | //||||||||||||||||||||||||||||||||||||||||||||||| |
---|
2178 | |
---|
2179 | bool OgreFramework::keyPressed(const OIS::KeyEvent &keyEventRef) |
---|
2180 | { |
---|
2181 | //m_pLog->logMessage("OgreFramework::keyPressed"); |
---|
2182 | |
---|
2183 | if(m_pKeyboard->isKeyDown(OIS::KC_ESCAPE)) |
---|
2184 | { |
---|
2185 | m_bShutDownOgre = true; |
---|
2186 | return true; |
---|
2187 | } |
---|
2188 | |
---|
2189 | if(m_pKeyboard->isKeyDown(OIS::KC_SYSRQ)) |
---|
2190 | { |
---|
2191 | std::ostringstream ss; |
---|
2192 | ss << "screenshot_" << ++m_iNumScreenShots << ".png"; |
---|
2193 | m_pRenderWnd->writeContentsToFile(ss.str()); |
---|
2194 | return true; |
---|
2195 | } |
---|
2196 | |
---|
2197 | /* |
---|
2198 | if(m_pKeyboard->isKeyDown(OIS::KC_M)) |
---|
2199 | { |
---|
2200 | static int mode = 0; |
---|
2201 | |
---|
2202 | if(mode == 2) |
---|
2203 | { |
---|
2204 | m_pCamera->setPolygonMode(PM_SOLID); |
---|
2205 | mode = 0; |
---|
2206 | } |
---|
2207 | else if(mode == 0) |
---|
2208 | { |
---|
2209 | m_pCamera->setPolygonMode(PM_WIREFRAME); |
---|
2210 | mode = 1; |
---|
2211 | } |
---|
2212 | else if(mode == 1) |
---|
2213 | { |
---|
2214 | m_pCamera->setPolygonMode(PM_POINTS); |
---|
2215 | mode = 2; |
---|
2216 | } |
---|
2217 | } |
---|
2218 | */ |
---|
2219 | |
---|
2220 | if(m_pKeyboard->isKeyDown(OIS::KC_O)) |
---|
2221 | { |
---|
2222 | if(m_pDebugOverlay) |
---|
2223 | { |
---|
2224 | if(!m_pDebugOverlay->isVisible()) |
---|
2225 | m_pDebugOverlay->show(); |
---|
2226 | else |
---|
2227 | m_pDebugOverlay->hide(); |
---|
2228 | } |
---|
2229 | } |
---|
2230 | |
---|
2231 | |
---|
2232 | |
---|
2233 | return true; |
---|
2234 | } |
---|
2235 | |
---|
2236 | //||||||||||||||||||||||||||||||||||||||||||||||| |
---|
2237 | |
---|
2238 | bool OgreFramework::keyReleased(const OIS::KeyEvent &keyEventRef) |
---|
2239 | { |
---|
2240 | return true; |
---|
2241 | } |
---|
2242 | |
---|
2243 | //||||||||||||||||||||||||||||||||||||||||||||||| |
---|
2244 | |
---|
2245 | bool OgreFramework::mouseMoved(const OIS::MouseEvent &evt) |
---|
2246 | { |
---|
2247 | m_pCamera->yaw(Degree(evt.state.X.rel * -0.1)); |
---|
2248 | m_pCamera->pitch(Degree(evt.state.Y.rel * -0.1)); |
---|
2249 | |
---|
2250 | return true; |
---|
2251 | } |
---|
2252 | |
---|
2253 | //||||||||||||||||||||||||||||||||||||||||||||||| |
---|
2254 | |
---|
2255 | bool OgreFramework::mousePressed(const OIS::MouseEvent &evt, OIS::MouseButtonID id) |
---|
2256 | { |
---|
2257 | return true; |
---|
2258 | } |
---|
2259 | |
---|
2260 | //||||||||||||||||||||||||||||||||||||||||||||||| |
---|
2261 | |
---|
2262 | bool OgreFramework::mouseReleased(const OIS::MouseEvent &evt, OIS::MouseButtonID id) |
---|
2263 | { |
---|
2264 | return true; |
---|
2265 | } |
---|
2266 | |
---|
2267 | //||||||||||||||||||||||||||||||||||||||||||||||| |
---|
2268 | |
---|
2269 | void OgreFramework::updateOgre(double timeSinceLastFrame) |
---|
2270 | { |
---|
2271 | |
---|
2272 | |
---|
2273 | |
---|
2274 | |
---|
2275 | // update the game time |
---|
2276 | m_GameTime+=timeSinceLastFrame ; |
---|
2277 | |
---|
2278 | |
---|
2279 | m_MoveScale = m_MoveSpeed * timeSinceLastFrame; |
---|
2280 | m_RotScale = m_RotateSpeed * timeSinceLastFrame; |
---|
2281 | |
---|
2282 | m_TranslateVector = Vector3::ZERO; |
---|
2283 | |
---|
2284 | // char chMessage[1024] ; |
---|
2285 | //sprintf(chMessage, "winmessage %u, %u, %u", m_pRenderWnd->m_Test_uMsg, (UINT)m_pRenderWnd->m_Test_wParam, (UINT)m_pRenderWnd->m_Test_lParam) ; |
---|
2286 | //m_pLog->logMessage(chMessage) ; |
---|
2287 | |
---|
2288 | |
---|
2289 | |
---|
2290 | /* |
---|
2291 | if((m_pRenderWnd->m_Test_uMsg==258) && (m_pRenderWnd->m_Test_wParam==0x78)) |
---|
2292 | //if(GetAsyncKeyState(0x78)) |
---|
2293 | { |
---|
2294 | |
---|
2295 | m_TranslateVector.z = -m_MoveScale; |
---|
2296 | //m_nGotInput=1 ; |
---|
2297 | |
---|
2298 | //sprintf(chMessage, "T %i: winmessage %u, %u, %u", m_nTime, m_pRenderWnd->m_Test_uMsg, (UINT)m_pRenderWnd->m_Test_wParam, (UINT)m_pRenderWnd->m_Test_lParam) ; |
---|
2299 | //m_pLog->logMessage(chMessage) ; |
---|
2300 | } |
---|
2301 | else |
---|
2302 | m_nGotInput=0 ; |
---|
2303 | */ |
---|
2304 | |
---|
2305 | // add a test particle to the system |
---|
2306 | /* |
---|
2307 | if( m_ps->getNumParticles() < m_ps->getParticleQuota() ) |
---|
2308 | { |
---|
2309 | Ogre::Particle *p = m_ps->createParticle() ; |
---|
2310 | p->setDimensions( m_ps->getDefaultWidth(), m_ps->getDefaultHeight() ) ; |
---|
2311 | p->colour = Ogre::ColourValue::White; |
---|
2312 | p->direction = Ogre::Vector3::UNIT_Y; |
---|
2313 | p->position = Ogre::Vector3::ZERO; |
---|
2314 | p->timeToLive = p->totalTimeToLive = 10; |
---|
2315 | p->rotation = Ogre::Radian(0); |
---|
2316 | p->rotationSpeed = Ogre::Radian(0); |
---|
2317 | } |
---|
2318 | */ |
---|
2319 | |
---|
2320 | |
---|
2321 | m_ps->_update(timeSinceLastFrame/1000.0f) ; |
---|
2322 | |
---|
2323 | getInput(); |
---|
2324 | |
---|
2325 | moveCamera(); |
---|
2326 | |
---|
2327 | |
---|
2328 | //Ogre::Vector3 Pos ; |
---|
2329 | //float CamPos[3] ; |
---|
2330 | //Pos=m_pCamera->getPosition() ; |
---|
2331 | //CamPos[0]=Pos.x ; |
---|
2332 | //CamPos[1]=Pos.y ; |
---|
2333 | //CamPos[2]=Pos.z ; |
---|
2334 | |
---|
2335 | |
---|
2336 | |
---|
2337 | if(m_nGoggleMode==GOGGLE_MODE_OFF) |
---|
2338 | { |
---|
2339 | |
---|
2340 | |
---|
2341 | m_pCameraCopy->synchroniseBaseSettingsWith(m_pCamera) ; // copy the camera's original settings because we'll be modifying it for the LR views. |
---|
2342 | m_pCameraCopy->setFOVy( Degree(m_flFOV) ) ; |
---|
2343 | m_pCameraCopy->setAspectRatio( Real(m_flAspectRatio) ); |
---|
2344 | |
---|
2345 | |
---|
2346 | |
---|
2347 | if(m_nMapLoaded) |
---|
2348 | { |
---|
2349 | SetupEntityZones() ; |
---|
2350 | |
---|
2351 | CalculateZoneVisibility(m_pCameraCopy, &m_nCameraZoneL, m_chZoneVisL, m_chLightVisL, m_chSubLightVisL, m_chPortalVisL, &m_nMaxVisibleLightL, m_uVisibleLightListL) ; |
---|
2352 | CalculateEntityVisibility(m_pCameraCopy, m_chZoneVisL) ; |
---|
2353 | |
---|
2354 | UpdateVisibleZoneList(m_chZoneVisL, m_uVisibleZoneListL, &m_nMaxVisibleZoneL) ; |
---|
2355 | |
---|
2356 | //m_nVisibleLightCount=m_nMaxVisibleLightL ; |
---|
2357 | m_nVisibleZoneCount=m_nMaxVisibleZoneL ; |
---|
2358 | } |
---|
2359 | |
---|
2360 | |
---|
2361 | |
---|
2362 | m_pGlobal_VisibleZoneList=m_uVisibleZoneListL ; |
---|
2363 | m_pGlobal_MaxVisibleZone=&m_nMaxVisibleZoneL ; |
---|
2364 | |
---|
2365 | m_pGlobal_VisibleLightList = m_uVisibleLightListL ; |
---|
2366 | m_pGlobal_MaxVisibleLight = &m_nMaxVisibleLightL ; |
---|
2367 | m_pGlobal_LightVis = m_chLightVisL ; |
---|
2368 | |
---|
2369 | |
---|
2370 | } |
---|
2371 | else |
---|
2372 | { |
---|
2373 | // "virtual" stereo goggle mode. Render everything twice, L and R view, and output to L quad and a R quad. |
---|
2374 | |
---|
2375 | m_pCameraCopy->synchroniseBaseSettingsWith(m_pCamera) ; // copy the camera's original settings because we'll be modifying it for the LR views. |
---|
2376 | |
---|
2377 | if(m_nMapLoaded) |
---|
2378 | { |
---|
2379 | SetupEntityZones() ; |
---|
2380 | |
---|
2381 | CalculateZoneVisibility(m_pCameraCopy, &m_nCameraZoneL, m_chZoneVisL, m_chLightVisL, m_chSubLightVisL, m_chPortalVisL, &m_nMaxVisibleLightL, m_uVisibleLightListL) ; |
---|
2382 | UpdateVisibleZoneList(m_chZoneVisL, m_uVisibleZoneListL, &m_nMaxVisibleZoneL) ; |
---|
2383 | |
---|
2384 | |
---|
2385 | //m_nVisibleLightCount=m_nMaxVisibleLightL ; |
---|
2386 | m_nVisibleZoneCount=m_nMaxVisibleZoneL ; |
---|
2387 | } |
---|
2388 | |
---|
2389 | m_pGlobal_VisibleZoneList=m_uVisibleZoneListL ; |
---|
2390 | m_pGlobal_MaxVisibleZone=&m_nMaxVisibleZoneL ; |
---|
2391 | } |
---|
2392 | |
---|
2393 | |
---|
2394 | updateStats(); |
---|
2395 | |
---|
2396 | |
---|
2397 | //,, |
---|
2398 | //sprintf(m_chFrame, "End of updateOgre frame %i",m_nFrame) ; |
---|
2399 | //OFBug.LogAddCR(m_chFrame) ; |
---|
2400 | |
---|
2401 | |
---|
2402 | |
---|
2403 | m_nFrame++ ; |
---|
2404 | |
---|
2405 | |
---|
2406 | |
---|
2407 | } |
---|
2408 | |
---|
2409 | |
---|
2410 | |
---|
2411 | //||||||||||||||||||||||||||||||||||||||||||||||| |
---|
2412 | |
---|
2413 | void OgreFramework::updateStats() |
---|
2414 | { |
---|
2415 | |
---|
2416 | |
---|
2417 | Ogre::Vector3 Pos ; |
---|
2418 | Pos=m_pCamera->getPosition() ; |
---|
2419 | Ogre::Real nCamX=Pos.x ; |
---|
2420 | Ogre::Real nCamY=Pos.y ; |
---|
2421 | Ogre::Real nCamZ=Pos.z ; |
---|
2422 | |
---|
2423 | |
---|
2424 | static String currFps = "FPS: "; |
---|
2425 | static String avgFps = "Av FPS: "; |
---|
2426 | static String bestFps = "Best FPS: "; |
---|
2427 | static String worstFps = "Worst FPS: "; |
---|
2428 | static String tris = "Triangle Count: "; |
---|
2429 | static String batches = "Batch Count: "; |
---|
2430 | |
---|
2431 | |
---|
2432 | OverlayElement* guiAvg = OverlayManager::getSingleton().getOverlayElement("Core/AverageFps"); |
---|
2433 | OverlayElement* guiCurr = OverlayManager::getSingleton().getOverlayElement("Core/CurrFps"); |
---|
2434 | OverlayElement* guiBest = OverlayManager::getSingleton().getOverlayElement("Core/BestFps"); |
---|
2435 | OverlayElement* guiWorst = OverlayManager::getSingleton().getOverlayElement("Core/WorstFps"); |
---|
2436 | |
---|
2437 | const RenderTarget::FrameStats& stats = m_pRenderWnd->getStatistics(); |
---|
2438 | |
---|
2439 | //int LastFrameTime=1000000/stats.lastFPS ; |
---|
2440 | float LastFrameTime=1000/stats.lastFPS ; |
---|
2441 | |
---|
2442 | |
---|
2443 | |
---|
2444 | |
---|
2445 | |
---|
2446 | switch(m_nDisplayInfoMode) |
---|
2447 | { |
---|
2448 | |
---|
2449 | case 0: |
---|
2450 | if(m_IsOpenGL) |
---|
2451 | guiCurr->setCaption("OGL FPS: " + StringConverter::toString(stats.lastFPS) +" "+StringConverter::toString(LastFrameTime)+" ms"); |
---|
2452 | else |
---|
2453 | guiCurr->setCaption("D3D FPS: " + StringConverter::toString(stats.lastFPS) +" "+StringConverter::toString(LastFrameTime)+" ms"); |
---|
2454 | break ; |
---|
2455 | |
---|
2456 | case 1: guiCurr->setCaption("Wireframe") ; break ; |
---|
2457 | case 2: guiCurr->setCaption("Lamps") ; break ; |
---|
2458 | case 3: guiCurr->setCaption("HDR Blur") ; break ; |
---|
2459 | case 4: guiCurr->setCaption("DefShade Position (Scaled)") ; break ; |
---|
2460 | case 5: guiCurr->setCaption("DefShade Normals") ; break ; |
---|
2461 | case 6: guiCurr->setCaption("DefShade Diffuse") ; break ; |
---|
2462 | case 7: guiCurr->setCaption("DefShade Specular") ; break ; |
---|
2463 | case 8: guiCurr->setCaption("DefShade Emissive") ; break ; |
---|
2464 | |
---|
2465 | } |
---|
2466 | |
---|
2467 | guiAvg->setCaption("Lt: " + StringConverter::toString(m_nVisibleLightCount) |
---|
2468 | + " Zn: " + StringConverter::toString(m_nVisibleZoneCount) |
---|
2469 | + " Cam: "+StringConverter::toString(nCamX)+" "+StringConverter::toString(nCamY)+" "+StringConverter::toString(nCamZ)); |
---|
2470 | |
---|
2471 | |
---|
2472 | |
---|
2473 | |
---|
2474 | //m_flDebug0=m_nTotalTriangles ; |
---|
2475 | //m_flDebug1=m_nMaxVisibleEntity ; |
---|
2476 | //m_flDebug2=m_nMaxFrustumEntity ; |
---|
2477 | guiWorst->setCaption("ZnEnt: " + StringConverter::toString(m_nMaxVisibleEntity) + " Tri: " + StringConverter::toString(m_nVisibleEntityTriangleCount) + " FwdTri: " + StringConverter::toString(m_nVisibleEntityTriangleCount) ) ; |
---|
2478 | guiBest->setCaption("FrEnt: " + StringConverter::toString(m_nMaxFrustumEntity) + " Tri: " + StringConverter::toString(m_nFrustumEntityTriangleCount) + " DefTri: " + StringConverter::toString(m_nFrustumEntityTriangleCount) ) ; |
---|
2479 | |
---|
2480 | |
---|
2481 | |
---|
2482 | |
---|
2483 | //guiWorst->setCaption(StringConverter::toString(m_flDebug0) + " " + StringConverter::toString(m_flDebug1) + " " + StringConverter::toString(m_flDebug2)) ; |
---|
2484 | //guiBest->setCaption(StringConverter::toString(m_flDebug3) + " " + StringConverter::toString(m_flDebug4) + " " + StringConverter::toString(m_flDebug5)) ; |
---|
2485 | /* |
---|
2486 | guiWorst->setCaption( |
---|
2487 | " A "+StringConverter::toString(m_flDebugMatrix[0][0])+" "+StringConverter::toString(m_flDebugMatrix[0][1])+" "+StringConverter::toString(m_flDebugMatrix[0][2])+" "+StringConverter::toString(m_flDebugMatrix[0][3]) + |
---|
2488 | " B "+StringConverter::toString(m_flDebugMatrix[1][0])+" "+StringConverter::toString(m_flDebugMatrix[1][1])+" "+StringConverter::toString(m_flDebugMatrix[1][2])+" "+StringConverter::toString(m_flDebugMatrix[1][3]) ) ; |
---|
2489 | |
---|
2490 | guiBest->setCaption( |
---|
2491 | " C "+StringConverter::toString(m_flDebugMatrix[2][0])+" "+StringConverter::toString(m_flDebugMatrix[2][1])+" "+StringConverter::toString(m_flDebugMatrix[2][2])+" "+StringConverter::toString(m_flDebugMatrix[2][3]) + |
---|
2492 | " D "+StringConverter::toString(m_flDebugMatrix[3][0])+" "+StringConverter::toString(m_flDebugMatrix[3][1])+" "+StringConverter::toString(m_flDebugMatrix[3][2])+" "+StringConverter::toString(m_flDebugMatrix[3][3]) ) ; |
---|
2493 | */ |
---|
2494 | |
---|
2495 | |
---|
2496 | |
---|
2497 | |
---|
2498 | //guiWorst->setCaption(StringConverter::toString(flVarA)+" "+StringConverter::toString(flVarB)+" "+StringConverter::toString(flVarC)+" "+StringConverter::toString(flVarD) |
---|
2499 | |
---|
2500 | //guiBest->setCaption(bestFps + StringConverter::toString(stats.bestFPS) |
---|
2501 | // +" "+StringConverter::toString(stats.bestFrameTime)+" ms"); |
---|
2502 | //guiWorst->setCaption(worstFps + StringConverter::toString(stats.worstFPS) |
---|
2503 | // +" "+StringConverter::toString(stats.worstFrameTime)+" ms"); |
---|
2504 | |
---|
2505 | //guiWorst->setCaption(worstFps + StringConverter::toString(nCamX)+" " + StringConverter::toString(nCamY)+" " + StringConverter::toString(nCamZ)+" ") ; |
---|
2506 | |
---|
2507 | |
---|
2508 | OverlayElement* guiTris = OverlayManager::getSingleton().getOverlayElement("Core/NumTris"); |
---|
2509 | guiTris->setCaption("MpTri: " + StringConverter::toString(m_nTotalTriangles)); |
---|
2510 | |
---|
2511 | OverlayElement* guiBatches = OverlayManager::getSingleton().getOverlayElement("Core/NumBatches"); |
---|
2512 | guiBatches->setCaption(batches + StringConverter::toString(stats.batchCount)); |
---|
2513 | |
---|
2514 | OverlayElement* guiDbg = OverlayManager::getSingleton().getOverlayElement("Core/DebugText"); |
---|
2515 | guiDbg->setCaption("A:"+StringConverter::toString(m_nDebugA) + " B:" + StringConverter::toString(m_nDebugB) + " C:" + StringConverter::toString(m_nDebugC) + " ") ; |
---|
2516 | |
---|
2517 | //guiDbg->setCaption( |
---|
2518 | // " A "+StringConverter::toString(m_flDebugMatrix[0][0])+" "+StringConverter::toString(m_flDebugMatrix[0][1])+" "+StringConverter::toString(m_flDebugMatrix[0][2])+" "+StringConverter::toString(m_flDebugMatrix[0][3]) + |
---|
2519 | // " B "+StringConverter::toString(m_flDebugMatrix[1][0])+" "+StringConverter::toString(m_flDebugMatrix[1][1])+" "+StringConverter::toString(m_flDebugMatrix[1][2])+" "+StringConverter::toString(m_flDebugMatrix[1][3]) + |
---|
2520 | // " C "+StringConverter::toString(m_flDebugMatrix[2][0])+" "+StringConverter::toString(m_flDebugMatrix[2][1])+" "+StringConverter::toString(m_flDebugMatrix[2][2])+" "+StringConverter::toString(m_flDebugMatrix[2][3]) + |
---|
2521 | // " D "+StringConverter::toString(m_flDebugMatrix[3][0])+" "+StringConverter::toString(m_flDebugMatrix[3][1])+" "+StringConverter::toString(m_flDebugMatrix[3][2])+" "+StringConverter::toString(m_flDebugMatrix[3][3]) ) ; |
---|
2522 | |
---|
2523 | |
---|
2524 | |
---|
2525 | |
---|
2526 | //guiDbg->setCaption(""); |
---|
2527 | } |
---|
2528 | |
---|
2529 | //||||||||||||||||||||||||||||||||||||||||||||||| |
---|
2530 | |
---|
2531 | void OgreFramework::moveCamera() |
---|
2532 | { |
---|
2533 | if( m_nKeyDown_Ctrl && m_nKeyDown_Shift ) // super slow |
---|
2534 | m_pCamera->moveRelative(m_TranslateVector/50); |
---|
2535 | else |
---|
2536 | if(m_nKeyDown_Shift) // fast |
---|
2537 | m_pCamera->moveRelative(m_TranslateVector*10); |
---|
2538 | else |
---|
2539 | if(m_nKeyDown_Ctrl) // slow |
---|
2540 | m_pCamera->moveRelative(m_TranslateVector/5); |
---|
2541 | else |
---|
2542 | m_pCamera->moveRelative(m_TranslateVector*2); // normal |
---|
2543 | } |
---|
2544 | |
---|
2545 | //||||||||||||||||||||||||||||||||||||||||||||||| |
---|
2546 | |
---|
2547 | void OgreFramework::getInput() |
---|
2548 | { |
---|
2549 | if(m_pKeyboard->isKeyDown(OIS::KC_LCONTROL)) |
---|
2550 | m_nKeyDown_Ctrl=1 ; |
---|
2551 | else |
---|
2552 | m_nKeyDown_Ctrl=0 ; |
---|
2553 | |
---|
2554 | if(m_pKeyboard->isKeyDown(OIS::KC_LSHIFT)) |
---|
2555 | m_nKeyDown_Shift=1 ; |
---|
2556 | else |
---|
2557 | m_nKeyDown_Shift=0 ; |
---|
2558 | |
---|
2559 | |
---|
2560 | |
---|
2561 | |
---|
2562 | |
---|
2563 | |
---|
2564 | if(m_pKeyboard->isKeyDown(OIS::KC_A)) |
---|
2565 | { |
---|
2566 | m_TranslateVector.x = -m_MoveScale; |
---|
2567 | } |
---|
2568 | |
---|
2569 | if(m_pKeyboard->isKeyDown(OIS::KC_D)) |
---|
2570 | { |
---|
2571 | m_TranslateVector.x = m_MoveScale; |
---|
2572 | } |
---|
2573 | |
---|
2574 | if(m_pKeyboard->isKeyDown(OIS::KC_W)) |
---|
2575 | { |
---|
2576 | m_TranslateVector.z = -m_MoveScale; |
---|
2577 | m_nGotInput=1 ; |
---|
2578 | } |
---|
2579 | |
---|
2580 | if(m_pKeyboard->isKeyDown(OIS::KC_S)) |
---|
2581 | { |
---|
2582 | m_TranslateVector.z = m_MoveScale; |
---|
2583 | } |
---|
2584 | |
---|
2585 | |
---|
2586 | // generic toggle for debugging |
---|
2587 | if(m_pKeyboard->isKeyDown(OIS::KC_T)) |
---|
2588 | { |
---|
2589 | if(m_nKeyToggle[OIS::KC_T]==0) |
---|
2590 | { |
---|
2591 | m_nKeyToggle[OIS::KC_T]=1 ; // toggle to stop key repeating |
---|
2592 | m_nToggle=1-m_nToggle ; |
---|
2593 | //OFBug.MessageInt(m_nToggle) ; |
---|
2594 | } |
---|
2595 | } |
---|
2596 | else |
---|
2597 | m_nKeyToggle[OIS::KC_T]=0 ; |
---|
2598 | |
---|
2599 | //m_flDebug0=m_nKeyToggle[OIS::KC_T] ; |
---|
2600 | //m_flDebug1=m_nToggle ; |
---|
2601 | |
---|
2602 | /* |
---|
2603 | if(m_pKeyboard->isKeyDown(OIS::KC_LEFT)) |
---|
2604 | { |
---|
2605 | m_pCamera->yaw(m_RotScale); |
---|
2606 | } |
---|
2607 | |
---|
2608 | if(m_pKeyboard->isKeyDown(OIS::KC_RIGHT)) |
---|
2609 | { |
---|
2610 | m_pCamera->yaw(-m_RotScale); |
---|
2611 | } |
---|
2612 | |
---|
2613 | if(m_pKeyboard->isKeyDown(OIS::KC_UP)) |
---|
2614 | { |
---|
2615 | m_pCamera->pitch(m_RotScale); |
---|
2616 | } |
---|
2617 | |
---|
2618 | if(m_pKeyboard->isKeyDown(OIS::KC_DOWN)) |
---|
2619 | { |
---|
2620 | m_pCamera->pitch(-m_RotScale); |
---|
2621 | } |
---|
2622 | */ |
---|
2623 | |
---|
2624 | ///////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
2625 | // |
---|
2626 | // Stereo controls |
---|
2627 | |
---|
2628 | |
---|
2629 | |
---|
2630 | // toggle stereo test image mode |
---|
2631 | if(m_pKeyboard->isKeyDown(OIS::KC_DELETE)) |
---|
2632 | { |
---|
2633 | if(m_nKeyToggle[OIS::KC_DELETE]==0) |
---|
2634 | { |
---|
2635 | m_nKeyToggle[OIS::KC_DELETE]=1 ; // toggle to stop key repeating |
---|
2636 | |
---|
2637 | m_nGoggleMode++ ; // cyle through the goggle modes |
---|
2638 | if(m_nGoggleMode>=GOGGLE_MODE_MAX) |
---|
2639 | m_nGoggleMode=GOGGLE_MODE_OFF ; |
---|
2640 | |
---|
2641 | if(m_nGoggleMode==GOGGLE_MODE_TEST) |
---|
2642 | CreateGogglesTestImage() ; // create the test goggles |
---|
2643 | else |
---|
2644 | if(m_nGoggleMode==GOGGLE_MODE_ON) |
---|
2645 | CreateGoggles() ; // create the stereo goggles |
---|
2646 | } |
---|
2647 | } |
---|
2648 | else |
---|
2649 | m_nKeyToggle[OIS::KC_DELETE]=0 ; |
---|
2650 | |
---|
2651 | if(m_nGoggleMode==GOGGLE_MODE_TEST) // controls for setting up the test image |
---|
2652 | { |
---|
2653 | int nDoPause=0 ; // if any control gets used we do a quick pause to make the rate of change a bit more consistent, not as frame-rate dependent |
---|
2654 | |
---|
2655 | if(m_pKeyboard->isKeyDown(OIS::KC_PGUP)) |
---|
2656 | { |
---|
2657 | nDoPause=1 ; |
---|
2658 | |
---|
2659 | if(m_nKeyDown_Shift) |
---|
2660 | m_flGoggleZPos-=1.0 ; |
---|
2661 | else |
---|
2662 | if(m_nKeyDown_Ctrl) |
---|
2663 | m_flGoggleZPos-=0.01 ; |
---|
2664 | else |
---|
2665 | m_flGoggleZPos-=0.1 ; |
---|
2666 | |
---|
2667 | CreateGogglesTestImage() ; |
---|
2668 | } |
---|
2669 | |
---|
2670 | if(m_pKeyboard->isKeyDown(OIS::KC_PGDOWN)) |
---|
2671 | { |
---|
2672 | nDoPause=1 ; |
---|
2673 | |
---|
2674 | if(m_nKeyDown_Shift) |
---|
2675 | m_flGoggleZPos+=1.0 ; |
---|
2676 | else |
---|
2677 | if(m_nKeyDown_Ctrl) |
---|
2678 | m_flGoggleZPos+=0.01 ; |
---|
2679 | else |
---|
2680 | m_flGoggleZPos+=0.1 ; |
---|
2681 | |
---|
2682 | CreateGogglesTestImage() ; |
---|
2683 | } |
---|
2684 | |
---|
2685 | if(m_pKeyboard->isKeyDown(OIS::KC_HOME)) |
---|
2686 | { |
---|
2687 | nDoPause=1 ; |
---|
2688 | |
---|
2689 | if(m_nKeyDown_Shift) |
---|
2690 | m_flGoggleXGap-=0.1 ; |
---|
2691 | else |
---|
2692 | if(m_nKeyDown_Ctrl) |
---|
2693 | m_flGoggleXGap-=0.001 ; |
---|
2694 | else |
---|
2695 | m_flGoggleXGap-=0.01 ; |
---|
2696 | |
---|
2697 | if(m_flGoggleXGap<0) |
---|
2698 | m_flGoggleXGap=0 ; |
---|
2699 | |
---|
2700 | CreateGogglesTestImage() ; |
---|
2701 | } |
---|
2702 | |
---|
2703 | if(m_pKeyboard->isKeyDown(OIS::KC_END)) |
---|
2704 | { |
---|
2705 | nDoPause=1 ; |
---|
2706 | |
---|
2707 | if(m_nKeyDown_Shift) |
---|
2708 | m_flGoggleXGap+=0.1 ; |
---|
2709 | else |
---|
2710 | if(m_nKeyDown_Ctrl) |
---|
2711 | m_flGoggleXGap+=0.001 ; |
---|
2712 | else |
---|
2713 | m_flGoggleXGap+=0.01 ; |
---|
2714 | |
---|
2715 | if(m_flGoggleXGap<0) |
---|
2716 | m_flGoggleXGap=0 ; |
---|
2717 | |
---|
2718 | CreateGogglesTestImage() ; |
---|
2719 | } |
---|
2720 | |
---|
2721 | if(m_pKeyboard->isKeyDown(OIS::KC_UP)) |
---|
2722 | { |
---|
2723 | nDoPause=1 ; |
---|
2724 | |
---|
2725 | if(m_nKeyDown_Shift && m_nKeyDown_Ctrl) |
---|
2726 | m_flGoggleYScale=1.0 ; |
---|
2727 | else |
---|
2728 | if(m_nKeyDown_Shift) |
---|
2729 | m_flGoggleYScale+=0.002 ; |
---|
2730 | else |
---|
2731 | if(m_nKeyDown_Ctrl) |
---|
2732 | m_flGoggleYScale+=0.00002 ; |
---|
2733 | else |
---|
2734 | m_flGoggleYScale+=0.0002 ; |
---|
2735 | |
---|
2736 | if(m_flGoggleYScale<0) |
---|
2737 | m_flGoggleYScale=0 ; |
---|
2738 | |
---|
2739 | CreateGogglesTestImage() ; |
---|
2740 | } |
---|
2741 | |
---|
2742 | if(m_pKeyboard->isKeyDown(OIS::KC_DOWN)) |
---|
2743 | { |
---|
2744 | nDoPause=1 ; |
---|
2745 | |
---|
2746 | if(m_nKeyDown_Shift && m_nKeyDown_Ctrl) |
---|
2747 | m_flGoggleYScale=1.0 ; |
---|
2748 | else |
---|
2749 | if(m_nKeyDown_Shift) |
---|
2750 | m_flGoggleYScale-=0.002 ; |
---|
2751 | else |
---|
2752 | if(m_nKeyDown_Ctrl) |
---|
2753 | m_flGoggleYScale-=0.00002 ; |
---|
2754 | else |
---|
2755 | m_flGoggleYScale-=0.0002 ; |
---|
2756 | |
---|
2757 | if(m_flGoggleYScale<0) |
---|
2758 | m_flGoggleYScale=0 ; |
---|
2759 | |
---|
2760 | CreateGogglesTestImage() ; |
---|
2761 | } |
---|
2762 | |
---|
2763 | if(m_pKeyboard->isKeyDown(OIS::KC_LEFT)) |
---|
2764 | { |
---|
2765 | nDoPause=1 ; |
---|
2766 | |
---|
2767 | if(m_nKeyDown_Shift && m_nKeyDown_Ctrl) |
---|
2768 | m_flGoggleXScale=1.0 ; |
---|
2769 | else |
---|
2770 | if(m_nKeyDown_Shift) |
---|
2771 | m_flGoggleXScale+=0.002 ; |
---|
2772 | else |
---|
2773 | if(m_nKeyDown_Ctrl) |
---|
2774 | m_flGoggleXScale+=0.00002 ; |
---|
2775 | else |
---|
2776 | m_flGoggleXScale+=0.0002 ; |
---|
2777 | |
---|
2778 | if(m_flGoggleXScale<0) |
---|
2779 | m_flGoggleXScale=0 ; |
---|
2780 | |
---|
2781 | CreateGogglesTestImage() ; |
---|
2782 | } |
---|
2783 | |
---|
2784 | if(m_pKeyboard->isKeyDown(OIS::KC_RIGHT)) |
---|
2785 | { |
---|
2786 | nDoPause=1 ; |
---|
2787 | |
---|
2788 | if(m_nKeyDown_Shift && m_nKeyDown_Ctrl) |
---|
2789 | m_flGoggleXScale=1.0 ; |
---|
2790 | else |
---|
2791 | if(m_nKeyDown_Shift) |
---|
2792 | m_flGoggleXScale-=0.002 ; |
---|
2793 | else |
---|
2794 | if(m_nKeyDown_Ctrl) |
---|
2795 | m_flGoggleXScale-=0.00002 ; |
---|
2796 | else |
---|
2797 | m_flGoggleXScale-=0.0002 ; |
---|
2798 | |
---|
2799 | if(m_flGoggleXScale<0) |
---|
2800 | m_flGoggleXScale=0 ; |
---|
2801 | |
---|
2802 | CreateGogglesTestImage() ; |
---|
2803 | } |
---|
2804 | |
---|
2805 | |
---|
2806 | |
---|
2807 | if(nDoPause) Sleep(20) ; // pause makes rate more consisent, less frame rate dependent. |
---|
2808 | |
---|
2809 | }// end test image controls |
---|
2810 | |
---|
2811 | |
---|
2812 | |
---|
2813 | // |
---|
2814 | // |
---|
2815 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
2816 | |
---|
2817 | // flashlight |
---|
2818 | if(m_pKeyboard->isKeyDown(OIS::KC_F)) |
---|
2819 | { |
---|
2820 | if(m_nKeyToggle[OIS::KC_F]==0) |
---|
2821 | { |
---|
2822 | m_nKeyToggle[OIS::KC_F]=1 ; // toggle to stop key repeating |
---|
2823 | m_nFlashLight=1-m_nFlashLight ; |
---|
2824 | m_nDebugA=m_nFlashLight ; |
---|
2825 | //OFBug.MessageInt(m_nToggle) ; |
---|
2826 | } |
---|
2827 | } |
---|
2828 | else |
---|
2829 | m_nKeyToggle[OIS::KC_F]=0 ; |
---|
2830 | |
---|
2831 | |
---|
2832 | if(m_pKeyboard->isKeyDown(OIS::KC_J)) |
---|
2833 | { |
---|
2834 | if(m_nJumpToggle==0) |
---|
2835 | { |
---|
2836 | m_nJumpToggle=1 ; |
---|
2837 | |
---|
2838 | |
---|
2839 | m_nJumpVal++ ; |
---|
2840 | if(m_nJumpVal>=m_Q3Map->m_nLightMax) |
---|
2841 | m_nJumpVal=0 ; |
---|
2842 | |
---|
2843 | //m_flDebug0=m_nJumpVal ; |
---|
2844 | |
---|
2845 | |
---|
2846 | //m_nJumpVal=12 ; // for now always jump to light 0 |
---|
2847 | //m_pCamera->setPosition(m_Q3Map->m_pLight[m_nJumpVal].Position[0], m_Q3Map->m_pLight[m_nJumpVal].Position[1], m_Q3Map->m_pLight[m_nJumpVal].Position[2]) ; |
---|
2848 | //m_nJumpVal=13 ; |
---|
2849 | //m_pCamera->lookAt(Vector3(m_Q3Map->m_pLight[m_nJumpVal].Position[0], m_Q3Map->m_pLight[m_nJumpVal].Position[1], m_Q3Map->m_pLight[m_nJumpVal].Position[2])); |
---|
2850 | |
---|
2851 | //m_pCamera->setPosition(166, 222, -111) ; |
---|
2852 | //m_pCamera->setDirection(0.707, 0, -0.707) ; |
---|
2853 | |
---|
2854 | //m_pCamera->setPosition(m_Q3Map->m_pLight[0].Position[0], m_Q3Map->m_pLight[0].Position[1], m_Q3Map->m_pLight[0].Position[2]) ; |
---|
2855 | //m_pCamera->setDirection(m_Q3Map->m_pLight[0].Direction[0], m_Q3Map->m_pLight[0].Direction[1], m_Q3Map->m_pLight[0].Direction[2]) ; |
---|
2856 | //m_pCamera->setFOVy( Degree(m_Q3Map->m_pLight[0].Angle ) ) ; |
---|
2857 | |
---|
2858 | //m_pCamera->setDirection(m_pLight[m_nJumpVal].Direction[0], m_pLight[m_nJumpVal].Direction[1], m_pLight[m_nJumpVal].Direction[2]) ; |
---|
2859 | // 880 120 -340 |
---|
2860 | //m_pCamera->lookAt(Vector3(880,120,-340)); |
---|
2861 | //m_pCamera->lookAt(Vector3(915,155,-340)); |
---|
2862 | |
---|
2863 | |
---|
2864 | m_pCamera->setPosition(600, 200, -250) ; |
---|
2865 | //m_pCamera->setDirection(1.0, 0.0, 0.0) ; |
---|
2866 | m_pCamera->lookAt(700, 200, -450); |
---|
2867 | |
---|
2868 | |
---|
2869 | |
---|
2870 | } |
---|
2871 | } |
---|
2872 | else |
---|
2873 | m_nJumpToggle=0 ; |
---|
2874 | |
---|
2875 | |
---|
2876 | if(m_pKeyboard->isKeyDown(OIS::KC_L)) |
---|
2877 | { |
---|
2878 | if(m_nLoadToggle==0) |
---|
2879 | { |
---|
2880 | UnloadMap(false) ; |
---|
2881 | nMap++ ; |
---|
2882 | LoadMap() ; |
---|
2883 | //m_nLoadToggle=1 ; |
---|
2884 | } |
---|
2885 | } |
---|
2886 | else |
---|
2887 | m_nLoadToggle=0 ; |
---|
2888 | |
---|
2889 | |
---|
2890 | // generic toggle for debugging |
---|
2891 | if(m_pKeyboard->isKeyDown(OIS::KC_M)) |
---|
2892 | { |
---|
2893 | if(m_nKeyToggle[OIS::KC_M]==0) |
---|
2894 | { |
---|
2895 | m_nKeyToggle[OIS::KC_M]=1 ; // toggle to stop key repeating |
---|
2896 | |
---|
2897 | m_nDisplayInfoMode++ ; |
---|
2898 | if(m_nDisplayInfoMode==9) |
---|
2899 | m_nDisplayInfoMode=0 ; |
---|
2900 | |
---|
2901 | |
---|
2902 | |
---|
2903 | } |
---|
2904 | } |
---|
2905 | else |
---|
2906 | m_nKeyToggle[OIS::KC_M]=0 ; |
---|
2907 | |
---|
2908 | |
---|
2909 | |
---|
2910 | |
---|
2911 | |
---|
2912 | //if(m_pKeyboard->isKeyDown(OIS::KC_K)) m_nVideoRestart=1 ; |
---|
2913 | |
---|
2914 | |
---|
2915 | if(m_pKeyboard->isKeyDown(OIS::KC_P)) |
---|
2916 | { |
---|
2917 | if(m_nPortalToggle==0) |
---|
2918 | { |
---|
2919 | m_nPortalState=1-m_nPortalState ; |
---|
2920 | m_nPortalToggle=1 ; |
---|
2921 | } |
---|
2922 | } |
---|
2923 | else |
---|
2924 | m_nPortalToggle=0 ; |
---|
2925 | |
---|
2926 | if(m_pKeyboard->isKeyDown(OIS::KC_ESCAPE)) |
---|
2927 | { |
---|
2928 | m_bShutDownOgre = true; |
---|
2929 | } |
---|
2930 | |
---|
2931 | } |
---|
2932 | |
---|
2933 | //||||||||||||||||||||||||||||||||||||||||||||||| |
---|
2934 | //shutdown |
---|
2935 | // the dynamic memory deletes are all safe, so it's ok to try and delete them even if they don't exist. |
---|
2936 | void OgreFramework::UnloadMap(bool bShutdown) |
---|
2937 | { |
---|
2938 | |
---|
2939 | //if(!bShutdown) DestroyRTTAssets() ; |
---|
2940 | |
---|
2941 | //if(ResourceGroupManager::getSingleton().isResourceGroupLoaded("Raw Bsp")) |
---|
2942 | // ResourceGroupManager::getSingleton().clearResourceGroup("Raw Bsp") ; |
---|
2943 | |
---|
2944 | |
---|
2945 | // only do if there was a definitely a map loaded. |
---|
2946 | if(m_nMapLoaded) |
---|
2947 | { |
---|
2948 | char chSceneNodeName[1024] ; |
---|
2949 | // make sure all the zone nodes are re-attached to the root node or they won't get deleted |
---|
2950 | for(int nZone=0 ; nZone<m_Q3Map->m_nMaxZone ; nZone++) |
---|
2951 | { |
---|
2952 | // Opaque nodes |
---|
2953 | if(m_nOpaqueNodeUsed[nZone]) // only do this if the node actually exists |
---|
2954 | { |
---|
2955 | if(!m_pOpaqueNode[nZone]->isInSceneGraph()) |
---|
2956 | m_pSceneMgr->getRootSceneNode()->addChild(m_pOpaqueNode[nZone]) ; |
---|
2957 | |
---|
2958 | sprintf(chSceneNodeName, "Opaque%05i", nZone) ; |
---|
2959 | m_pSceneMgr->getRootSceneNode()->removeAndDestroyChild(chSceneNodeName) ; |
---|
2960 | |
---|
2961 | } |
---|
2962 | |
---|
2963 | // Trans nodes |
---|
2964 | if(m_nTransNodeUsed[nZone]) // only do this if the node actually exists |
---|
2965 | { |
---|
2966 | if(!m_pTransNode[nZone]->isInSceneGraph()) |
---|
2967 | m_pSceneMgr->getRootSceneNode()->addChild(m_pTransNode[nZone]) ; |
---|
2968 | |
---|
2969 | sprintf(chSceneNodeName, "Trans%05i", nZone) ; |
---|
2970 | m_pSceneMgr->getRootSceneNode()->removeAndDestroyChild(chSceneNodeName) ; |
---|
2971 | |
---|
2972 | } |
---|
2973 | |
---|
2974 | // Lamp nodes |
---|
2975 | if(m_nLampNodeUsed[nZone]) // only do this if the node actually exists |
---|
2976 | { |
---|
2977 | if(!m_pLampNode[nZone]->isInSceneGraph()) |
---|
2978 | m_pSceneMgr->getRootSceneNode()->addChild(m_pLampNode[nZone]) ; |
---|
2979 | |
---|
2980 | sprintf(chSceneNodeName, "Lamp%05i", nZone) ; |
---|
2981 | m_pSceneMgr->getRootSceneNode()->removeAndDestroyChild(chSceneNodeName) ; |
---|
2982 | |
---|
2983 | } |
---|
2984 | |
---|
2985 | // Glow nodes |
---|
2986 | if(m_nGlowNodeUsed[nZone]) // only do this if the node actually exists |
---|
2987 | { |
---|
2988 | if(!m_pGlowNode[nZone]->isInSceneGraph()) |
---|
2989 | m_pSceneMgr->getRootSceneNode()->addChild(m_pGlowNode[nZone]) ; |
---|
2990 | |
---|
2991 | sprintf(chSceneNodeName, "Glow%05i", nZone) ; |
---|
2992 | m_pSceneMgr->getRootSceneNode()->removeAndDestroyChild(chSceneNodeName) ; |
---|
2993 | |
---|
2994 | } |
---|
2995 | |
---|
2996 | } |
---|
2997 | |
---|
2998 | |
---|
2999 | // reattach all entity scenenodes. |
---|
3000 | int nLoop=0 ; |
---|
3001 | // int nSubMesh=0 ; |
---|
3002 | // int nMaxSubMesh=0 ; |
---|
3003 | for(nLoop=0 ; nLoop<m_nMaxEntity ; nLoop++) |
---|
3004 | m_pSceneMgr->getRootSceneNode()->addChild(m_pEntityInfo[nLoop].pMasterNode) ; |
---|
3005 | |
---|
3006 | }// end if map loaded |
---|
3007 | |
---|
3008 | |
---|
3009 | // free ogre stuff |
---|
3010 | //Ogre::ResourceGroupManager::getSingleton().clearResourceGroup(ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME) ; |
---|
3011 | |
---|
3012 | //Ogre::ResourcePtr RTT=Ogre::TextureManager::getSingleton().getByName("RttTex") ; |
---|
3013 | //Ogre::TextureManager::getSingleton().remove(RTT) ; |
---|
3014 | |
---|
3015 | //RTT_Texture->unload() ; |
---|
3016 | |
---|
3017 | |
---|
3018 | |
---|
3019 | |
---|
3020 | |
---|
3021 | |
---|
3022 | |
---|
3023 | //m_pSceneMgr->clearScene() ; |
---|
3024 | m_pSceneMgr->getRootSceneNode()->removeAndDestroyAllChildren() ; // destroy all scenenodes |
---|
3025 | |
---|
3026 | m_pSceneMgr->destroyAllEntities() ; |
---|
3027 | m_pSceneMgr->destroyAllLights() ; |
---|
3028 | m_pSceneMgr->destroyAllManualObjects() ; |
---|
3029 | |
---|
3030 | |
---|
3031 | /* |
---|
3032 | // unload all the meshes |
---|
3033 | int nMaxMesh=m_nZoneMOStart[m_Q3Map->m_nMaxZone] ; |
---|
3034 | int nMesh=0 ; |
---|
3035 | for(nMesh=0 ; nMesh<nMaxMesh ; nMesh++) |
---|
3036 | { |
---|
3037 | m_pSceneMgr->destroyEntity(m_pZoneEntity[nMesh]) ; |
---|
3038 | //m_pZoneMesh[nMesh]->cleanupDictionary() ; |
---|
3039 | //m_pZoneMesh[nMesh]->unload() ; |
---|
3040 | |
---|
3041 | |
---|
3042 | } |
---|
3043 | */ |
---|
3044 | |
---|
3045 | MeshManager::getSingleton().removeAll() ; // this destroys all the meshes |
---|
3046 | |
---|
3047 | |
---|
3048 | |
---|
3049 | //OFBug.MessageInt(333) ; |
---|
3050 | //Ogre::TextureManager::getSingleton().unloadAll() ; |
---|
3051 | //Ogre::TextureManager::getSingleton().removeAll() ; |
---|
3052 | |
---|
3053 | //Ogre::MaterialManager::getSingleton().unloadAll() ; |
---|
3054 | //Ogre::MaterialManager::getSingleton().removeAll() ; |
---|
3055 | |
---|
3056 | |
---|
3057 | |
---|
3058 | |
---|
3059 | |
---|
3060 | //SetupResourceLocations() ; |
---|
3061 | |
---|
3062 | // delete our array of Zone group manual objects |
---|
3063 | //CHECKDELETE_ARRAY( m_pZoneMO ) ; |
---|
3064 | CHECKDELETE_ARRAY( m_pZoneMesh, NEW_CHECK_m_pZoneMesh ) ; |
---|
3065 | CHECKDELETE_ARRAY( m_pZoneEntity, NEW_CHECK_m_pZoneEntity ) ; |
---|
3066 | CHECKDELETE_ARRAY( m_pZoneEntityMaterialType, NEW_CHECK_m_pZoneEntityMaterialType ) ; |
---|
3067 | |
---|
3068 | |
---|
3069 | CHECKDELETE_ARRAY( m_pZoneEntityMaterial_Shadow, NEW_CHECK_m_pZoneEntityMaterial_Shadow ) ; |
---|
3070 | CHECKDELETE_ARRAY( m_pZoneEntityMaterial_ShadeFront, NEW_CHECK_m_pZoneEntityMaterial_ShadeFront ) ; |
---|
3071 | CHECKDELETE_ARRAY( m_pZoneEntityMaterial_ShadeBack, NEW_CHECK_m_pZoneEntityMaterial_ShadeBack ) ; |
---|
3072 | |
---|
3073 | int nPTex=0 ; |
---|
3074 | for(nPTex=0 ; nPTex<MAX_PROJECTORTEX ; nPTex++) |
---|
3075 | { |
---|
3076 | CHECKDELETE_ARRAY( m_pZoneEntityMaterial_Base[nPTex], NEW_CHECK_m_pZoneEntityMaterial_Base ) ; |
---|
3077 | CHECKDELETE_ARRAY( m_pZoneEntityMaterial_Fast[nPTex], NEW_CHECK_m_pZoneEntityMaterial_Fast ) ; |
---|
3078 | } |
---|
3079 | |
---|
3080 | CHECKDELETE_ARRAY( m_pZoneEntityMaterial_Black, NEW_CHECK_m_pZoneEntityMaterial_Black ) ; |
---|
3081 | CHECKDELETE_ARRAY( m_pZoneEntityMaterial_DfShColour, NEW_CHECK_m_pZoneEntityMaterial_DfShColour ) ; |
---|
3082 | CHECKDELETE_ARRAY( m_pZoneEntityMaterial_DfShPosition, NEW_CHECK_m_pZoneEntityMaterial_DfShPosition ) ; |
---|
3083 | CHECKDELETE_ARRAY( m_pZoneEntityMaterial_DfShDiffuse, NEW_CHECK_m_pZoneEntityMaterial_DfShDiffuse ) ; |
---|
3084 | //CHECKDELETE_ARRAY( m_pZoneEntityMaterial_DSNormal ) ; |
---|
3085 | CHECKDELETE_ARRAY( m_pZoneEntityMaterial_DfShFuncTNB, NEW_CHECK_m_pZoneEntityMaterial_DfShFuncTNB ) ; |
---|
3086 | CHECKDELETE_ARRAY( m_pZoneEntityMaterial_DfShSpecular, NEW_CHECK_m_pZoneEntityMaterial_DfShSpecular ) ; |
---|
3087 | CHECKDELETE_ARRAY( m_pZoneEntityMaterial_DfShEmissive, NEW_CHECK_m_pZoneEntityMaterial_DfShEmissive ) ; |
---|
3088 | //CHECKDELETE_ARRAY( m_pZoneEntityMaterial_DfShData ) ; |
---|
3089 | CHECKDELETE_ARRAY( m_pZoneEntityMaterial_DfShMix, NEW_CHECK_m_pZoneEntityMaterial_DfShMix ) ; |
---|
3090 | |
---|
3091 | //////////////////////////////////////////////////////// |
---|
3092 | CHECKDELETE_ARRAY( m_pEntityInfo, NEW_CHECK_m_pEntityInfo ) ; |
---|
3093 | CHECKDELETE_ARRAY( m_pVisibleEntity, NEW_CHECK_m_pVisibleEntity ) ; |
---|
3094 | CHECKDELETE_ARRAY( m_pFrustumEntity, NEW_CHECK_m_pFrustumEntity ) ; |
---|
3095 | |
---|
3096 | |
---|
3097 | // was leaking before, but this seems to have fixed things. |
---|
3098 | Ogre::ResourceGroupManager::getSingleton().clearResourceGroup(ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME) ; |
---|
3099 | |
---|
3100 | // delete our debug light manualobjects/zones |
---|
3101 | // CHECKDELETE_ARRAY( m_pLightMO ) ; |
---|
3102 | |
---|
3103 | // CHECKDELETE_ARRAY( m_pPortalMO ) ; |
---|
3104 | // CHECKDELETE_ARRAY( m_pPortalNode ) ; |
---|
3105 | |
---|
3106 | // free our dynamic memory |
---|
3107 | if(m_Q3Map) |
---|
3108 | { |
---|
3109 | m_Q3Map->~Q3Map() ; // get rid of all the m_Q3Map stuff |
---|
3110 | CHECKDELETE_POINTER( m_Q3Map, NEW_CHECK_m_Q3Map) ; |
---|
3111 | m_Q3Map=NULL ; |
---|
3112 | } |
---|
3113 | |
---|
3114 | if(m_bRawBspFileIsLoaded) |
---|
3115 | { |
---|
3116 | //m_pRawBspFile->unload() ; |
---|
3117 | CHECKDELETE_ARRAY(m_pRawBspFile, NEW_CHECK_m_pRawBspFile ) ; |
---|
3118 | m_bRawBspFileIsLoaded=false ; |
---|
3119 | } |
---|
3120 | |
---|
3121 | // indicate that there is no map. |
---|
3122 | m_nMapLoaded=0 ; |
---|
3123 | |
---|
3124 | |
---|
3125 | |
---|
3126 | |
---|
3127 | int nCheck=0 ; |
---|
3128 | for(nCheck=0 ; nCheck<MAX_NEW_CHECK ; nCheck++) |
---|
3129 | if(m_nNewCheck[nCheck]!=0) |
---|
3130 | { |
---|
3131 | sprintf(m_chBug, "MEMORY LEAK: NewCheck %i, NewCount %i", nCheck, m_nNewCheck[nCheck]) ; |
---|
3132 | m_pLog->logMessage(m_chBug) ; |
---|
3133 | } |
---|
3134 | |
---|
3135 | |
---|
3136 | //OFBug.MessageInt(333) ; |
---|
3137 | //Sleep(50) ; |
---|
3138 | } |
---|
3139 | |
---|
3140 | |
---|
3141 | |
---|
3142 | |
---|
3143 | |
---|
3144 | |
---|
3145 | |
---|
3146 | |
---|
3147 | /***********************************************************************************************************\ |
---|
3148 | |
---|
3149 | LOAD MAP |
---|
3150 | |
---|
3151 | \***********************************************************************************************************/ |
---|
3152 | |
---|
3153 | |
---|
3154 | |
---|
3155 | |
---|
3156 | int OgreFramework::LoadMap(void) |
---|
3157 | { |
---|
3158 | m_pLog->logMessage("LoadMap.") ; |
---|
3159 | |
---|
3160 | |
---|
3161 | |
---|
3162 | ZeroMemory((void*)m_nKeyToggle, sizeof(m_nKeyToggle)) ; // good place to clear the keytoggle just in case |
---|
3163 | |
---|
3164 | m_pLog->logMessage("Pre InitAllResourceGroups.") ; |
---|
3165 | Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); |
---|
3166 | m_pLog->logMessage("Post InitAllResourceGroups.") ; |
---|
3167 | |
---|
3168 | // setup the clear material |
---|
3169 | pClearMaterial=MaterialManager::getSingleton().getByName("Clear") ; |
---|
3170 | |
---|
3171 | |
---|
3172 | //CreateRTTAssets() ; |
---|
3173 | |
---|
3174 | |
---|
3175 | |
---|
3176 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
3177 | |
---|
3178 | m_pDebugOverlay = OverlayManager::getSingleton().getByName("Core/DebugOverlay"); |
---|
3179 | m_pDebugOverlay->show(); |
---|
3180 | |
---|
3181 | //m_MapName="test04e.bsp" ; |
---|
3182 | //m_MapName="test04g.bsp" ; |
---|
3183 | //m_MapName="test03f.bsp" ; |
---|
3184 | |
---|
3185 | //m_MapName="testnew00a.bsp" ; |
---|
3186 | //m_MapName="test04gNew.bsp" ; |
---|
3187 | |
---|
3188 | //m_MapName="test10a.bsp" ; |
---|
3189 | m_MapName="testmap06.bsp" ; |
---|
3190 | |
---|
3191 | |
---|
3192 | ////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
3193 | // Load the file, get the data |
---|
3194 | |
---|
3195 | |
---|
3196 | |
---|
3197 | // open the stream to the bsp |
---|
3198 | Ogre::DataStreamPtr stream = Ogre::ResourceGroupManager::getSingleton().openResource(m_MapName, ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, true); |
---|
3199 | |
---|
3200 | // create memory to hold the bsp |
---|
3201 | size_t Size = stream->size() ; |
---|
3202 | m_pRawBspFile= new char[Size] ; |
---|
3203 | if( m_pRawBspFile==NULL) |
---|
3204 | { m_pLog->logMessage("Error loading map: Initial load out of memory.") ; UnloadMap(false) ; return 0 ; } |
---|
3205 | else |
---|
3206 | {m_nNewCount++ ; m_nNewCheck[NEW_CHECK_m_pRawBspFile]++ ; } |
---|
3207 | |
---|
3208 | // stream bsp into memory |
---|
3209 | stream->read((void*)m_pRawBspFile, Size) ; |
---|
3210 | |
---|
3211 | // close the stream, don't need it anymore |
---|
3212 | stream->close() ; |
---|
3213 | |
---|
3214 | // indicate that the raw bsp is loaded |
---|
3215 | m_bRawBspFileIsLoaded=true ; |
---|
3216 | |
---|
3217 | |
---|
3218 | |
---|
3219 | |
---|
3220 | |
---|
3221 | |
---|
3222 | ////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
3223 | // Setup Q3Map |
---|
3224 | |
---|
3225 | m_Q3Map=new Q3Map(); |
---|
3226 | if(m_Q3Map==NULL) |
---|
3227 | { m_pLog->logMessage("Error loading map: New Map.") ; UnloadMap(false) ; return 0 ; } |
---|
3228 | else |
---|
3229 | {m_nNewCount++ ; m_nNewCheck[NEW_CHECK_m_Q3Map]++ ; } |
---|
3230 | |
---|
3231 | |
---|
3232 | |
---|
3233 | m_pLog->logMessage("pre ParseMap") ; |
---|
3234 | |
---|
3235 | // process the bsp, log errors and fail if needed. |
---|
3236 | switch(m_Q3Map->ParseAndTriangulateMap( m_pRawBspFile, Size ) ) |
---|
3237 | { |
---|
3238 | case ERROR_ParseMap: m_pLog->logMessage("Error loading map: Parse Map.") ; UnloadMap(false) ; return 0 ; |
---|
3239 | case ERROR_ParseEntities: m_pLog->logMessage("Error loading map: Parse Entities.") ; UnloadMap(false) ; return 0 ; |
---|
3240 | case ERROR_AllocateVertex: m_pLog->logMessage("Error loading map: Allocate Vertex.") ; UnloadMap(false) ; return 0 ; |
---|
3241 | case ERROR_AllocateTriangle: m_pLog->logMessage("Error loading map: Allocate Triangle.") ; UnloadMap(false) ; return 0 ; |
---|
3242 | case ERROR_InitializeFaces: m_pLog->logMessage("Error loading map: Initialize Faces") ; UnloadMap(false) ; return 0 ; |
---|
3243 | case ERROR_ConvertFaces: m_pLog->logMessage("Error loading map: Convert Faces.") ; UnloadMap(false) ; return 0 ; |
---|
3244 | case ERROR_ConvertPatches: m_pLog->logMessage("Error loading map: Convert Patches.") ; UnloadMap(false) ; return 0 ; |
---|
3245 | case ERROR_ConvertTexLamp: m_pLog->logMessage("Error loading map: Convert TexLamps.") ; UnloadMap(false) ; return 0 ; |
---|
3246 | case ERROR_ConvertLamps: m_pLog->logMessage("Error loading map: Convert Lamps.") ; UnloadMap(false) ; return 0 ; |
---|
3247 | case ERROR_ConvertLampGlow: m_pLog->logMessage("Error loading map: Convert Lamp Glow.") ; UnloadMap(false) ; return 0 ; |
---|
3248 | case ERROR_ConvertLightGlow: m_pLog->logMessage("Error loading map: Convert Light Glow.") ; UnloadMap(false) ; return 0 ; |
---|
3249 | case ERROR_AssignTriangles: m_pLog->logMessage("Error loading map: Assign Triangles") ; UnloadMap(false) ; return 0 ; |
---|
3250 | case ERROR_SortTriangles: m_pLog->logMessage("Error loading map: Sort Triangles") ; UnloadMap(false) ; return 0 ; |
---|
3251 | case ERROR_SetupTransTextures: m_pLog->logMessage("Error loading map: Setup Trans Textures") ; UnloadMap(false) ; return 0 ; |
---|
3252 | case ERROR_SortGroups: m_pLog->logMessage("Error loading map: Sort Groups") ; UnloadMap(false) ; return 0 ; |
---|
3253 | } |
---|
3254 | |
---|
3255 | m_pLog->logMessage("post ParseMap") ; |
---|
3256 | |
---|
3257 | ////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
3258 | // use the triangles to build our zone/texture manualObjects, which make up the map |
---|
3259 | if(!ConstructMapFromTriangles()){ m_pLog->logMessage("Error loading map: Construct Map") ; UnloadMap(false) ; return 0 ; } |
---|
3260 | |
---|
3261 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
3262 | // delete all the stuff that was only needed for parsing the bsp and converting it into manaulObjects. |
---|
3263 | m_Q3Map->FreeParseMem() ; |
---|
3264 | |
---|
3265 | |
---|
3266 | |
---|
3267 | |
---|
3268 | |
---|
3269 | |
---|
3270 | |
---|
3271 | ////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
3272 | // Create the scenenodes for the zones and attach the manualObjects |
---|
3273 | |
---|
3274 | int nZone=0 ; |
---|
3275 | char chSceneNodeName[1024] ; |
---|
3276 | int nMO=0 ; |
---|
3277 | int nZGStart=0 ; |
---|
3278 | int nZGEnd=0 ; |
---|
3279 | |
---|
3280 | char chMessage[1024] ; |
---|
3281 | sprintf(chMessage, "Max Zones %i", m_Q3Map->m_nMaxZone) ; m_pLog->logMessage(chMessage) ; |
---|
3282 | for(nZone=0 ; nZone<m_Q3Map->m_nMaxZone ; nZone++) |
---|
3283 | { |
---|
3284 | //sprintf(chMessage, "Zone %i Top", nZone) ; m_pLog->logMessage(chMessage) ; |
---|
3285 | |
---|
3286 | |
---|
3287 | // create Opaque node if needed |
---|
3288 | if(m_nOpaqueNodeUsed[nZone]) |
---|
3289 | { |
---|
3290 | sprintf(chSceneNodeName, "Opaque%05i", nZone) ; |
---|
3291 | m_pOpaqueNode[nZone]=m_pSceneMgr->getRootSceneNode()->createChildSceneNode(chSceneNodeName) ; |
---|
3292 | } |
---|
3293 | |
---|
3294 | // create Trans node if needed |
---|
3295 | if(m_nTransNodeUsed[nZone]) |
---|
3296 | { |
---|
3297 | sprintf(chSceneNodeName, "Trans%05i", nZone) ; |
---|
3298 | m_pTransNode[nZone]=m_pSceneMgr->getRootSceneNode()->createChildSceneNode(chSceneNodeName) ; |
---|
3299 | } |
---|
3300 | |
---|
3301 | // create Lamp node if needed |
---|
3302 | if(m_nLampNodeUsed[nZone]) |
---|
3303 | { |
---|
3304 | sprintf(chSceneNodeName, "Lamp%05i", nZone) ; |
---|
3305 | m_pLampNode[nZone]=m_pSceneMgr->getRootSceneNode()->createChildSceneNode(chSceneNodeName) ; |
---|
3306 | } |
---|
3307 | |
---|
3308 | // create Glow node if needed |
---|
3309 | if(m_nGlowNodeUsed[nZone]) |
---|
3310 | { |
---|
3311 | sprintf(chSceneNodeName, "Glow%05i", nZone) ; |
---|
3312 | m_pGlowNode[nZone]=m_pSceneMgr->getRootSceneNode()->createChildSceneNode(chSceneNodeName) ; |
---|
3313 | } |
---|
3314 | |
---|
3315 | // get start and end of this zone's batches. |
---|
3316 | // If there's none, the start and end will be the same. (don't have to worry about checking for m_pZoneMO[nZone]==NULL) |
---|
3317 | nZGStart = m_nZoneMOStart[nZone] ; |
---|
3318 | nZGEnd = m_nZoneMOStart[nZone+1] ; |
---|
3319 | |
---|
3320 | //sprintf(chMessage, " Zone %i, ZGStart %i, ZGEnd %i", nZone, nZGStart, nZGEnd) ; m_pLog->logMessage(chMessage) ; |
---|
3321 | |
---|
3322 | for(nMO=nZGStart ; nMO<nZGEnd ; nMO++) |
---|
3323 | { |
---|
3324 | //sprintf(chMessage, " Zone %i, nMO %i", nZone, nMO) ; m_pLog->logMessage(chMessage) ; |
---|
3325 | |
---|
3326 | // attach the entity to the appropriate node |
---|
3327 | |
---|
3328 | if(m_pZoneEntityMaterialType[nMO]==MAT_OPAQUE) |
---|
3329 | m_pOpaqueNode[nZone]->attachObject( m_pZoneEntity[nMO] ) ; |
---|
3330 | else |
---|
3331 | if(m_pZoneEntityMaterialType[nMO]==MAT_GEL) |
---|
3332 | m_pTransNode[nZone]->attachObject( m_pZoneEntity[nMO] ) ; |
---|
3333 | else |
---|
3334 | if(m_pZoneEntityMaterialType[nMO]==MAT_LAMP) |
---|
3335 | m_pLampNode[nZone]->attachObject( m_pZoneEntity[nMO] ) ; |
---|
3336 | else |
---|
3337 | if(m_pZoneEntityMaterialType[nMO]==MAT_GLOW) |
---|
3338 | m_pGlowNode[nZone]->attachObject( m_pZoneEntity[nMO] ) ; |
---|
3339 | } |
---|
3340 | |
---|
3341 | } |
---|
3342 | |
---|
3343 | |
---|
3344 | // add the game entities |
---|
3345 | if(!SetupGameEntities()) { m_pLog->logMessage("Error loading map: Setup Entities") ; UnloadMap(false) ; return 0 ; } |
---|
3346 | |
---|
3347 | |
---|
3348 | // prior to the first frame, all zone scenenodes are detached. |
---|
3349 | m_pSceneMgr->getRootSceneNode()->removeAllChildren() ; |
---|
3350 | |
---|
3351 | ////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
3352 | // Setup the lights |
---|
3353 | |
---|
3354 | |
---|
3355 | |
---|
3356 | |
---|
3357 | initLight() ; |
---|
3358 | |
---|
3359 | //if(m_nDebugLightBox) |
---|
3360 | // AddLightCullingBoxes() ; |
---|
3361 | |
---|
3362 | |
---|
3363 | //if(m_nPortalDebug) |
---|
3364 | // AddPortalBoxes() ; |
---|
3365 | |
---|
3366 | |
---|
3367 | /////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
3368 | // misc finalization of the map |
---|
3369 | |
---|
3370 | m_nCameraZone=-1 ; // indicate that we need to look up the zone the player is in. |
---|
3371 | m_nCameraZoneL=-1 ; |
---|
3372 | m_nCameraZoneR=-1 ; |
---|
3373 | |
---|
3374 | m_nMapLoaded=1 ; // map was loaded ok |
---|
3375 | |
---|
3376 | |
---|
3377 | |
---|
3378 | // set the camera's start position here. |
---|
3379 | // I tried setting it during startup, but for some strange reason it didn't work IF the camera was in a zone |
---|
3380 | // but was ok if the camera started outside a zone. Bit of a mystery... but it makes more sense to set it here anyway. |
---|
3381 | m_pCamera->setPosition(Vector3(0, 0, 0)); |
---|
3382 | |
---|
3383 | if(m_Q3Map->m_nLightMax>0) // make sure there's at least one light before we point to it! |
---|
3384 | m_pCamera->lookAt(Ogre::Vector3(m_Q3Map->m_pLight[0].Position[0], m_Q3Map->m_pLight[0].Position[1], m_Q3Map->m_pLight[0].Position[2])) ; |
---|
3385 | |
---|
3386 | |
---|
3387 | |
---|
3388 | |
---|
3389 | if(m_nGoggleMode==GOGGLE_MODE_TEST) |
---|
3390 | CreateGogglesTestImage() ; // create the test goggles |
---|
3391 | else |
---|
3392 | if(m_nGoggleMode==GOGGLE_MODE_ON) |
---|
3393 | CreateGoggles() ; // create the stereo goggles |
---|
3394 | |
---|
3395 | |
---|
3396 | SetupParticles() ; |
---|
3397 | |
---|
3398 | |
---|
3399 | m_pLog->logMessage("LoadMap bottom.") ; |
---|
3400 | |
---|
3401 | // reset the game timer |
---|
3402 | m_GameTime=0.0 ; |
---|
3403 | m_nFrame=0 ; |
---|
3404 | |
---|
3405 | |
---|
3406 | |
---|
3407 | //OFBug.MessageInt(m_nNewCount) ; |
---|
3408 | |
---|
3409 | return 1 ; |
---|
3410 | } |
---|
3411 | |
---|
3412 | //'' |
---|
3413 | int OgreFramework::SetupParticles() |
---|
3414 | { |
---|
3415 | ParticleSystem::setDefaultNonVisibleUpdateTimeout(5); // set nonvisible timeout |
---|
3416 | |
---|
3417 | |
---|
3418 | |
---|
3419 | // create some nice fireworks and place it at the origin |
---|
3420 | //m_ps = m_pSceneMgr->createParticleSystem("Fireworks", "particle/fallspark00"); |
---|
3421 | m_ps = m_pSceneMgr->createParticleSystem("Fireworks", "particle/spark00"); |
---|
3422 | m_pParticleNode = m_pSceneMgr->getRootSceneNode()->createChildSceneNode("ParticleNode") ; |
---|
3423 | m_pParticleNode->attachObject(m_ps) ; |
---|
3424 | |
---|
3425 | //m_pParticleNode->setPosition(360.0f, 360.0f, -860.0f) ; |
---|
3426 | m_pParticleNode->setPosition(586.0f, 228.0f, -520.0f) ; |
---|
3427 | |
---|
3428 | |
---|
3429 | return 1 ; |
---|
3430 | } |
---|
3431 | |
---|
3432 | |
---|
3433 | |
---|
3434 | |
---|
3435 | |
---|
3436 | |
---|
3437 | |
---|
3438 | |
---|
3439 | |
---|
3440 | |
---|
3441 | |
---|
3442 | |
---|
3443 | |
---|
3444 | |
---|
3445 | |
---|
3446 | |
---|
3447 | |
---|
3448 | |
---|
3449 | |
---|
3450 | |
---|
3451 | // take the sorted list of triangles and contruct our Zone manualObjects array, m_pZoneMO, etc |
---|
3452 | // and setup all the materials. |
---|
3453 | int OgreFramework::ConstructMapFromTriangles(void) |
---|
3454 | { |
---|
3455 | |
---|
3456 | |
---|
3457 | int nVert=0 ; |
---|
3458 | int nMaxVertex=0 ; |
---|
3459 | |
---|
3460 | float flPosX=0.0f ; |
---|
3461 | float flPosY=0.0f ; |
---|
3462 | float flPosZ=0.0f ; |
---|
3463 | float flNormX=0.0f ; |
---|
3464 | float flNormY=0.0f ; |
---|
3465 | float flNormZ=0.0f ; |
---|
3466 | float flTexU=0.0f ; |
---|
3467 | float flTexV=0.0f ; |
---|
3468 | |
---|
3469 | float flLampPosX=0.0f ; |
---|
3470 | float flLampPosY=0.0f ; |
---|
3471 | float flLampPosZ=0.0f ; |
---|
3472 | float flLampBrightness=0.0f ; |
---|
3473 | float flLampR=0.0f ; |
---|
3474 | float flLampG=0.0f ; |
---|
3475 | float flLampB=0.0f ; |
---|
3476 | |
---|
3477 | int nVertA=0 ; |
---|
3478 | int nVertB=0 ; |
---|
3479 | int nVertC=0 ; |
---|
3480 | |
---|
3481 | char chMessage[1024] ; |
---|
3482 | |
---|
3483 | int nZone=0 ; |
---|
3484 | char chManualName[1024] ; // name for manual objects we create |
---|
3485 | char chMeshName[1024] ; |
---|
3486 | |
---|
3487 | int nTriangle=0 ; |
---|
3488 | // int nStart=0 ; |
---|
3489 | int nEnd=0 ; |
---|
3490 | int nMaterial=0 ; |
---|
3491 | int nGroup=0 ; |
---|
3492 | int nTri=0 ; |
---|
3493 | int nPos=0 ; |
---|
3494 | |
---|
3495 | ZeroMemory((void*)m_nOpaqueNodeUsed, sizeof(m_nOpaqueNodeUsed)) ; // set all as unused |
---|
3496 | ZeroMemory((void*)m_nTransNodeUsed, sizeof(m_nTransNodeUsed)) ; // set all as unused |
---|
3497 | ZeroMemory((void*)m_nLampNodeUsed, sizeof(m_nLampNodeUsed)) ; // set all as unused |
---|
3498 | ZeroMemory((void*)m_nGlowNodeUsed, sizeof(m_nGlowNodeUsed)) ; // set all as unused |
---|
3499 | |
---|
3500 | char chMaterial_Base[1024] ; |
---|
3501 | MaterialPtr pMaterial_Base ; // used for checking if material scripts exist, and stored for the material switching that happens in deferred shading |
---|
3502 | |
---|
3503 | char chMaterial_Fast[1024] ; |
---|
3504 | MaterialPtr pMaterial_Fast ; // faster version of the base, mainly non-coloured shadowning. |
---|
3505 | |
---|
3506 | char chMaterial_Black[1024] ; |
---|
3507 | MaterialPtr pMaterial_Black ; // just plain black, or black with alpha testing. |
---|
3508 | |
---|
3509 | char chMaterial_DfShColour[1024] ; |
---|
3510 | MaterialPtr pMaterial_DfShColour ; // used for checking if material scripts exist, and stored for the material switching that happens in deferred shading |
---|
3511 | |
---|
3512 | |
---|
3513 | char chMaterial_Shadow[1024] ; |
---|
3514 | MaterialPtr pMaterial_Shadow ; |
---|
3515 | |
---|
3516 | char chMaterial_ShadeFront[1024] ; |
---|
3517 | MaterialPtr pMaterial_ShadeFront ; |
---|
3518 | |
---|
3519 | char chMaterial_ShadeBack[1024] ; |
---|
3520 | MaterialPtr pMaterial_ShadeBack ; |
---|
3521 | |
---|
3522 | char chMaterial_DfShPosition[1024] ; |
---|
3523 | MaterialPtr pMaterial_DfShPosition ; |
---|
3524 | |
---|
3525 | char chMaterial_DfShDiffuse[1024] ; |
---|
3526 | MaterialPtr pMaterial_DfShDiffuse ; |
---|
3527 | |
---|
3528 | //char chMaterial_DSNormal[1024] ; |
---|
3529 | //MaterialPtr pMaterial_DSNormal ; |
---|
3530 | |
---|
3531 | char chMaterial_DfShFuncTNB[1024] ; |
---|
3532 | MaterialPtr pMaterial_DfShFuncTNB ; |
---|
3533 | |
---|
3534 | char chMaterial_DfShSpecular[1024] ; |
---|
3535 | MaterialPtr pMaterial_DfShSpecular ; |
---|
3536 | |
---|
3537 | char chMaterial_DfShEmissive[1024] ; |
---|
3538 | MaterialPtr pMaterial_DfShEmissive ; |
---|
3539 | |
---|
3540 | //char chMaterial_DfShData[1024] ; |
---|
3541 | //MaterialPtr pMaterial_DfShData ; |
---|
3542 | |
---|
3543 | char chMaterial_DfShMix[1024] ; |
---|
3544 | MaterialPtr pMaterial_DfShMix ; |
---|
3545 | |
---|
3546 | char chCompare[1024] ; |
---|
3547 | |
---|
3548 | // for calculating bounds of mesh |
---|
3549 | float flMinX=0.0f ; |
---|
3550 | float flMinY=0.0f ; |
---|
3551 | float flMinZ=0.0f ; |
---|
3552 | float flMaxX=0.0f ; |
---|
3553 | float flMaxY=0.0f ; |
---|
3554 | float flMaxZ=0.0f ; |
---|
3555 | // float flMidX=0.0f ; |
---|
3556 | // float flMidY=0.0f ; |
---|
3557 | // float flMidZ=0.0f ; |
---|
3558 | float flDisX=0.0f ; |
---|
3559 | float flDisY=0.0f ; |
---|
3560 | float flDisZ=0.0f ; |
---|
3561 | float flRadius=0.0f ; |
---|
3562 | AxisAlignedBox AABB ; |
---|
3563 | unsigned short src, dest; // for tangent vectors |
---|
3564 | |
---|
3565 | |
---|
3566 | // Work out how many manual objects we are going to need. We need one for every group within every material within every zone. |
---|
3567 | // Groups tend to all be 0 except for transparent triangles which have different groups within the same material/zone, |
---|
3568 | // due to the need to sort and render transparent things in a specific depth order relative to the camera. |
---|
3569 | |
---|
3570 | |
---|
3571 | int nMOCount=0 ; |
---|
3572 | nMaterial=-1 ; |
---|
3573 | nZone=-1 ; |
---|
3574 | nGroup=-1 ; |
---|
3575 | |
---|
3576 | // loop through all triangles to count how many manual objects we'll need. |
---|
3577 | for(nTri=0 ; nTri<m_Q3Map->m_nTriangleMax ; nTri++) |
---|
3578 | { |
---|
3579 | |
---|
3580 | if(m_Q3Map->m_pTriangle[nTri].Zone!=nZone) // found a new zone |
---|
3581 | { |
---|
3582 | nZone=m_Q3Map->m_pTriangle[nTri].Zone ; |
---|
3583 | nMaterial=m_Q3Map->m_pTriangle[nTri].Texture ; |
---|
3584 | nGroup=m_Q3Map->m_pTriangle[nTri].Group ; |
---|
3585 | nMOCount++ ; |
---|
3586 | } |
---|
3587 | else |
---|
3588 | if(m_Q3Map->m_pTriangle[nTri].Texture!=nMaterial) // found a new material within the current zone |
---|
3589 | { |
---|
3590 | nMaterial=m_Q3Map->m_pTriangle[nTri].Texture ; |
---|
3591 | nGroup=m_Q3Map->m_pTriangle[nTri].Group ; |
---|
3592 | nMOCount++ ; |
---|
3593 | } |
---|
3594 | else |
---|
3595 | if(m_Q3Map->m_pTriangle[nTri].Group!=nGroup) // found a new group within the current material within the current zone |
---|
3596 | { |
---|
3597 | nGroup=m_Q3Map->m_pTriangle[nTri].Group ; |
---|
3598 | nMOCount++ ; |
---|
3599 | } |
---|
3600 | |
---|
3601 | }// end for tri |
---|
3602 | |
---|
3603 | |
---|
3604 | |
---|
3605 | // create the manualobject array for our zones and materials |
---|
3606 | m_pZoneMO = new Ogre::ManualObject*[nMOCount] ; |
---|
3607 | if(m_pZoneMO==NULL) |
---|
3608 | return 0 ; // fail, out of mem |
---|
3609 | else |
---|
3610 | {m_nNewCount++ ; m_nNewCheck[NEW_CHECK_m_pZoneMO]++ ; } |
---|
3611 | |
---|
3612 | m_pZoneMesh = new Ogre::MeshPtr[nMOCount] ; |
---|
3613 | if(m_pZoneMesh==NULL) |
---|
3614 | return 0 ; // fail, out of mem |
---|
3615 | else |
---|
3616 | {m_nNewCount++ ; m_nNewCheck[NEW_CHECK_m_pZoneMesh]++ ; } |
---|
3617 | |
---|
3618 | // our entities for the meshes |
---|
3619 | m_pZoneEntity = new Ogre::Entity*[nMOCount] ; |
---|
3620 | if(m_pZoneEntity==NULL) |
---|
3621 | return 0 ; // fail, out of mem |
---|
3622 | else |
---|
3623 | {m_nNewCount++ ; m_nNewCheck[NEW_CHECK_m_pZoneEntity]++ ; } |
---|
3624 | |
---|
3625 | // need to keep track of which entities are transparent |
---|
3626 | m_pZoneEntityMaterialType = new int[nMOCount] ; |
---|
3627 | if(m_pZoneEntityMaterialType==NULL) |
---|
3628 | return 0 ; // fail, out of mem |
---|
3629 | else |
---|
3630 | {m_nNewCount++ ; m_nNewCheck[NEW_CHECK_m_pZoneEntityMaterialType]++ ; } |
---|
3631 | ZeroMemory((void*)m_pZoneEntityMaterialType, nMOCount*sizeof(int)) ; // set all as non-transparent |
---|
3632 | |
---|
3633 | |
---|
3634 | int nPTex=0 ; |
---|
3635 | for(nPTex=0 ; nPTex<MAX_PROJECTORTEX ; nPTex++) |
---|
3636 | { |
---|
3637 | // our base materials for the meshes |
---|
3638 | m_pZoneEntityMaterial_Base[nPTex] = new Ogre::MaterialPtr[nMOCount] ; |
---|
3639 | if(m_pZoneEntityMaterial_Base[nPTex]==NULL) |
---|
3640 | return 0 ; // fail, out of mem |
---|
3641 | else |
---|
3642 | {m_nNewCount++ ; m_nNewCheck[NEW_CHECK_m_pZoneEntityMaterial_Base]++ ; } |
---|
3643 | |
---|
3644 | // our fast materials for the meshes |
---|
3645 | m_pZoneEntityMaterial_Fast[nPTex] = new Ogre::MaterialPtr[nMOCount] ; |
---|
3646 | if(m_pZoneEntityMaterial_Fast[nPTex]==NULL) |
---|
3647 | return 0 ; // fail, out of mem |
---|
3648 | else |
---|
3649 | {m_nNewCount++ ; m_nNewCheck[NEW_CHECK_m_pZoneEntityMaterial_Fast]++ ; } |
---|
3650 | } |
---|
3651 | |
---|
3652 | // our black materials for the meshes |
---|
3653 | m_pZoneEntityMaterial_Black = new Ogre::MaterialPtr[nMOCount] ; |
---|
3654 | if(m_pZoneEntityMaterial_Black==NULL) |
---|
3655 | return 0 ; // fail, out of mem |
---|
3656 | else |
---|
3657 | {m_nNewCount++ ; m_nNewCheck[NEW_CHECK_m_pZoneEntityMaterial_Black]++ ; } |
---|
3658 | |
---|
3659 | // our base materials for the meshes |
---|
3660 | m_pZoneEntityMaterial_DfShColour = new Ogre::MaterialPtr[nMOCount] ; |
---|
3661 | if(m_pZoneEntityMaterial_DfShColour==NULL) |
---|
3662 | return 0 ; // fail, out of mem |
---|
3663 | else |
---|
3664 | {m_nNewCount++ ; m_nNewCheck[NEW_CHECK_m_pZoneEntityMaterial_DfShColour]++ ; } |
---|
3665 | |
---|
3666 | // materials for the meshes |
---|
3667 | m_pZoneEntityMaterial_Shadow = new Ogre::MaterialPtr[nMOCount] ; |
---|
3668 | if(m_pZoneEntityMaterial_Shadow==NULL) |
---|
3669 | return 0 ; // fail, out of mem |
---|
3670 | else |
---|
3671 | {m_nNewCount++ ; m_nNewCheck[NEW_CHECK_m_pZoneEntityMaterial_Shadow]++ ; } |
---|
3672 | |
---|
3673 | // materials for the meshes |
---|
3674 | m_pZoneEntityMaterial_ShadeFront = new Ogre::MaterialPtr[nMOCount] ; |
---|
3675 | if(m_pZoneEntityMaterial_ShadeFront==NULL) |
---|
3676 | return 0 ; // fail, out of mem |
---|
3677 | else |
---|
3678 | {m_nNewCount++ ; m_nNewCheck[NEW_CHECK_m_pZoneEntityMaterial_ShadeFront]++ ; } |
---|
3679 | |
---|
3680 | // materials for the meshes |
---|
3681 | m_pZoneEntityMaterial_ShadeBack = new Ogre::MaterialPtr[nMOCount] ; |
---|
3682 | if(m_pZoneEntityMaterial_ShadeBack==NULL) |
---|
3683 | return 0 ; // fail, out of mem |
---|
3684 | else |
---|
3685 | {m_nNewCount++ ; m_nNewCheck[NEW_CHECK_m_pZoneEntityMaterial_ShadeBack]++ ; } |
---|
3686 | |
---|
3687 | // materials for the meshes |
---|
3688 | m_pZoneEntityMaterial_DfShPosition = new Ogre::MaterialPtr[nMOCount] ; |
---|
3689 | if(m_pZoneEntityMaterial_DfShPosition==NULL) |
---|
3690 | return 0 ; // fail, out of mem |
---|
3691 | else |
---|
3692 | {m_nNewCount++ ; m_nNewCheck[NEW_CHECK_m_pZoneEntityMaterial_DfShPosition]++ ; } |
---|
3693 | |
---|
3694 | // materials for the meshes |
---|
3695 | m_pZoneEntityMaterial_DfShDiffuse = new Ogre::MaterialPtr[nMOCount] ; |
---|
3696 | if(m_pZoneEntityMaterial_DfShDiffuse==NULL) |
---|
3697 | return 0 ; // fail, out of mem |
---|
3698 | else |
---|
3699 | {m_nNewCount++ ; m_nNewCheck[NEW_CHECK_m_pZoneEntityMaterial_DfShDiffuse]++ ; } |
---|
3700 | |
---|
3701 | // materials for the meshes |
---|
3702 | //m_pZoneEntityMaterial_DSNormal = new Ogre::MaterialPtr[nMOCount] ; |
---|
3703 | //if(m_pZoneEntityMaterial_DSNormal==NULL) return 0 ; // fail, out of mem |
---|
3704 | |
---|
3705 | // materials for the meshes |
---|
3706 | m_pZoneEntityMaterial_DfShFuncTNB = new Ogre::MaterialPtr[nMOCount] ; |
---|
3707 | if(m_pZoneEntityMaterial_DfShFuncTNB==NULL) |
---|
3708 | return 0 ; // fail, out of mem |
---|
3709 | else |
---|
3710 | {m_nNewCount++ ; m_nNewCheck[NEW_CHECK_m_pZoneEntityMaterial_DfShFuncTNB]++ ; } |
---|
3711 | |
---|
3712 | // materials for the meshes |
---|
3713 | m_pZoneEntityMaterial_DfShSpecular = new Ogre::MaterialPtr[nMOCount] ; |
---|
3714 | if(m_pZoneEntityMaterial_DfShSpecular==NULL) |
---|
3715 | return 0 ; // fail, out of mem |
---|
3716 | else |
---|
3717 | {m_nNewCount++ ; m_nNewCheck[NEW_CHECK_m_pZoneEntityMaterial_DfShSpecular]++ ; } |
---|
3718 | |
---|
3719 | // materials for the meshes |
---|
3720 | m_pZoneEntityMaterial_DfShEmissive = new Ogre::MaterialPtr[nMOCount] ; |
---|
3721 | if(m_pZoneEntityMaterial_DfShEmissive==NULL) |
---|
3722 | return 0 ; // fail, out of mem |
---|
3723 | else |
---|
3724 | {m_nNewCount++ ; m_nNewCheck[NEW_CHECK_m_pZoneEntityMaterial_DfShEmissive]++ ; } |
---|
3725 | |
---|
3726 | |
---|
3727 | // materials for the meshes |
---|
3728 | //m_pZoneEntityMaterial_DfShData = new Ogre::MaterialPtr[nMOCount] ; |
---|
3729 | //if(m_pZoneEntityMaterial_DfShData==NULL) return 0 ; // fail, out of mem |
---|
3730 | |
---|
3731 | // materials for the meshes |
---|
3732 | m_pZoneEntityMaterial_DfShMix = new Ogre::MaterialPtr[nMOCount] ; |
---|
3733 | if(m_pZoneEntityMaterial_DfShMix==NULL) |
---|
3734 | return 0 ; // fail, out of mem |
---|
3735 | else |
---|
3736 | {m_nNewCount++ ; m_nNewCheck[NEW_CHECK_m_pZoneEntityMaterial_DfShMix]++ ; } |
---|
3737 | |
---|
3738 | |
---|
3739 | // memory for keeping track of re-assigned verts, since we only add verts to a manualobject if they are needed, we don't add every vertex |
---|
3740 | int* pVertIndex = new int [m_Q3Map->m_nVertexMax] ; // at most, there can be m_Q3Map->m_nVertexMax verts in a zone if the map is one big subzone. |
---|
3741 | if(pVertIndex==NULL) //{ CHECKDELETE_ARRAY( m_pZoneMO ) ; return 0 ; } // fail, out of mem |
---|
3742 | return 0 ; |
---|
3743 | else |
---|
3744 | {m_nNewCount++ ; m_nNewCheck[NEW_CHECK_pVertIndex]++ ; } |
---|
3745 | |
---|
3746 | |
---|
3747 | |
---|
3748 | |
---|
3749 | |
---|
3750 | // go through all the zones and create their manualobjects in m_pZoneMO, one for each material |
---|
3751 | int nMOIndex=0 ; |
---|
3752 | for(nZone=0 ; nZone<m_Q3Map->m_nMaxZone ; nZone++) |
---|
3753 | { |
---|
3754 | m_nZoneTriangleCount[nZone]=0 ; // just for our stats |
---|
3755 | |
---|
3756 | |
---|
3757 | m_nZoneMOStart[nZone]=nMOIndex ; // record where we start from. |
---|
3758 | |
---|
3759 | // because the triangles have been sorted in order of zone, if there are any triangles in this zone |
---|
3760 | // then nTriangle will already be on the first example. However it could be there is a zone that contains |
---|
3761 | // no triangles. If we have such an empty zone, we don't create any manual object for it and set its pointer |
---|
3762 | // to NULL. |
---|
3763 | |
---|
3764 | if(m_Q3Map->m_pTriangle[nTriangle].Zone!=nZone) |
---|
3765 | { |
---|
3766 | m_pZoneMO[nMOIndex]=NULL ; |
---|
3767 | continue ; |
---|
3768 | //break ; |
---|
3769 | } |
---|
3770 | |
---|
3771 | |
---|
3772 | |
---|
3773 | |
---|
3774 | // scan through all triangles in this zone |
---|
3775 | while((nTriangle<m_Q3Map->m_nTriangleMax) && (m_Q3Map->m_pTriangle[nTriangle].Zone==nZone)) |
---|
3776 | { |
---|
3777 | |
---|
3778 | |
---|
3779 | |
---|
3780 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
3781 | // |
---|
3782 | // start adding a begin/end block of all triangles in a zone with the same material/group |
---|
3783 | // |
---|
3784 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
3785 | |
---|
3786 | |
---|
3787 | |
---|
3788 | |
---|
3789 | |
---|
3790 | nMaterial=m_Q3Map->m_pTriangle[nTriangle].Texture ; |
---|
3791 | nGroup=m_Q3Map->m_pTriangle[nTriangle].Group ; |
---|
3792 | |
---|
3793 | |
---|
3794 | |
---|
3795 | |
---|
3796 | // create the zone's manualobject |
---|
3797 | sprintf(chManualName, "ZoneMO_%04i_%04i_%05i", nZone, nMaterial, nTriangle) ; |
---|
3798 | m_pZoneMO[nMOIndex]=m_pSceneMgr->createManualObject(chManualName) ; |
---|
3799 | |
---|
3800 | |
---|
3801 | |
---|
3802 | // scan forward to find the end of this block of triangles with the same texture and group |
---|
3803 | nEnd=nTriangle+1 ; |
---|
3804 | while( |
---|
3805 | (nEnd<m_Q3Map->m_nTriangleMax) |
---|
3806 | &&(m_Q3Map->m_pTriangle[nEnd].Zone==nZone) |
---|
3807 | &&(m_Q3Map->m_pTriangle[nEnd].Texture==nMaterial) |
---|
3808 | &&(m_Q3Map->m_pTriangle[nEnd].Group==nGroup) |
---|
3809 | ) |
---|
3810 | nEnd++ ; |
---|
3811 | |
---|
3812 | // copy the material name. |
---|
3813 | // q3 texture names are a max of 64 characters ( Q3NAMESIZE ) and may not be null terminated. They have no extension either. |
---|
3814 | nPos=-1 ; |
---|
3815 | while((++nPos<Q3NAMESIZE) && (m_Q3Map->m_pTexture[nMaterial].name[nPos]!=' ') && (m_Q3Map->m_pTexture[nMaterial].name[nPos]!='\0')) |
---|
3816 | chMaterial_Base[nPos]=m_Q3Map->m_pTexture[nMaterial].name[nPos] ; |
---|
3817 | |
---|
3818 | // make sure name is null terminated |
---|
3819 | chMaterial_Base[nPos]='\0' ; |
---|
3820 | |
---|
3821 | |
---|
3822 | |
---|
3823 | //.. |
---|
3824 | |
---|
3825 | //if(strcmp(chMaterial_Base, "textures/common/exptex")==0) strcpy(chMaterial_Base, "GEL_ShinyGlassPlateTL") ; |
---|
3826 | //if(strcmp(chMaterial_Base, "textures/common/exptex")==0) strcpy(chMaterial_Base, "GEL_DSC_Prototype") ; |
---|
3827 | //if(strcmp(chMaterial_Base, "textures/common/exptex")==0) strcpy(chMaterial_Base, "GEL_DSC_Prototype") ; |
---|
3828 | if(strcmp(chMaterial_Base, "textures/common/exptex")==0) strcpy(chMaterial_Base, "GEL_DSC_glassred") ; |
---|
3829 | if(strcmp(chMaterial_Base, "textures/common/exptex2")==0) strcpy(chMaterial_Base, "GEL_GreyGlass") ; |
---|
3830 | if(strcmp(chMaterial_Base, "textures/common/alphaplate")==0) strcpy(chMaterial_Base, "ALPHAPF_DSCE_Prototype") ; |
---|
3831 | //if(strcmp(chMaterial_Base, "textures/common/alphaplate")==0) strcpy(chMaterial_Base, "OPAQUE_DSC_SimplePlateB") ; |
---|
3832 | //if(strcmp(chMaterial_Base, "textures/common/alphaplate")==0) strcpy(chMaterial_Base, "ALPHAPF_DS_alphaplategreen") ; |
---|
3833 | |
---|
3834 | |
---|
3835 | |
---|
3836 | // if the material is a lamp material we need to specify either an OpenGl or Direct3D version |
---|
3837 | strcpy(chCompare, chMaterial_Base) ; |
---|
3838 | chCompare[12]='\0' ; |
---|
3839 | if(strcmp("lights/lamp_", chCompare)==0) // material is LAMP |
---|
3840 | { |
---|
3841 | if(m_IsOpenGL) |
---|
3842 | strcat(chMaterial_Base, "_ogl") ; |
---|
3843 | else |
---|
3844 | strcat(chMaterial_Base, "_d3d") ; |
---|
3845 | |
---|
3846 | } |
---|
3847 | |
---|
3848 | strcpy(chCompare, chMaterial_Base) ; |
---|
3849 | chCompare[17]='\0' ; |
---|
3850 | if(strcmp("lights/lamp2pass_", chCompare)==0) // material is LAMP, 2 pass version |
---|
3851 | { |
---|
3852 | if(m_IsOpenGL) |
---|
3853 | strcat(chMaterial_Base, "_ogl") ; |
---|
3854 | else |
---|
3855 | strcat(chMaterial_Base, "_d3d") ; |
---|
3856 | } |
---|
3857 | |
---|
3858 | |
---|
3859 | |
---|
3860 | // check that this material script exists, if not set to the default |
---|
3861 | pMaterial_Base=MaterialManager::getSingleton().getByName(chMaterial_Base) ; |
---|
3862 | if(pMaterial_Base.isNull()) |
---|
3863 | { |
---|
3864 | strcat(chMaterial_Base, " *** MISSING ***") ; |
---|
3865 | // OFBug.LogAddCR(chMaterial_Base) ; |
---|
3866 | |
---|
3867 | //sprintf(chMessage, "Missing material, using default: %s", chMaterial_Base) ; |
---|
3868 | //m_pLog->logMessage(chMessage); |
---|
3869 | |
---|
3870 | /* |
---|
3871 | switch(rand()%6) |
---|
3872 | { |
---|
3873 | case 0: strcpy(chMaterial_Base, "OPAQUE_DSC_Plate2x2A") ; break ; |
---|
3874 | case 1: strcpy(chMaterial_Base, "OPAQUE_DSC_HexColourA") ; break ; |
---|
3875 | case 2: strcpy(chMaterial_Base, "OPAQUE_DSC_SimplePlateB") ; break ; |
---|
3876 | case 3: strcpy(chMaterial_Base, "OPAQUE_DSC_FloorA") ; break ; |
---|
3877 | case 4: strcpy(chMaterial_Base, "OPAQUE_DSCE_WallTrimUD_A") ; break ; |
---|
3878 | case 5: strcpy(chMaterial_Base, "OPAQUE_DSCE_TechRadar") ; break ; |
---|
3879 | } |
---|
3880 | */ |
---|
3881 | |
---|
3882 | //strcpy(chMaterial_Base, "OPAQUE_DSC_SimplePlateB") ; |
---|
3883 | |
---|
3884 | //strcpy(chMaterial_Base, "OPAQUE_DSC_Plate2x2A") ; |
---|
3885 | //strcpy(chMaterial_Base, "OPAQUE_DSC_HexColourA") ; |
---|
3886 | //strcpy(chMaterial_Base, "OPAQUE_DSC_SimplePlateB") ; |
---|
3887 | //strcpy(chMaterial_Base, "OPAQUE_DSC_FloorA") ; |
---|
3888 | strcpy(chMaterial_Base, "textures/metaltech/OPAQUE_DSCE_TechRadar") ; |
---|
3889 | //strcpy(chMaterial_Base, "OPAQUE_DSCE_WallTrimA") ; |
---|
3890 | //strcpy(chMaterial_Base, "OPAQUE_DSCE_WallTrimB") ; |
---|
3891 | |
---|
3892 | //strcpy(chMaterial_Base, "Standard_Normal") ; |
---|
3893 | //strcpy(chMaterial_Base, "test") ; |
---|
3894 | //strcpy(chMaterial_Base, "metalN") ; |
---|
3895 | //strcpy(chMaterial_Base, "OPAQUE_DSC_Prototype") ; |
---|
3896 | |
---|
3897 | //strcpy(chMaterial_Base, "textures/common/exptex") ; |
---|
3898 | //strcpy(chMaterial_Base, "metalN_DSNormal") ; |
---|
3899 | //strcpy(chMaterial_Base, "metalN_DfShFuncTNB") ; |
---|
3900 | //strcpy(chMaterial_Base, "metalN_DfShDiffuse") ; |
---|
3901 | //strcpy(chMaterial_Base, "metalN_DfShPosition") ; |
---|
3902 | //strcpy(chMaterial_Base, "metalD") ; |
---|
3903 | //strcpy(chMaterial_Base, "metalR") ; |
---|
3904 | //strcpy(chMaterial_Base, "WonderShader_Lim3_Fast") ; |
---|
3905 | //strcpy(chMaterial_Base, "reliefMaterial") ; |
---|
3906 | //strcpy(chMaterial_Base, "tute02") ;reliefMaterial |
---|
3907 | //strcpy(chMaterial_Base, "Examples/OffsetMapping/Specular") ; |
---|
3908 | pMaterial_Base=MaterialManager::getSingleton().getByName(chMaterial_Base) ; |
---|
3909 | } |
---|
3910 | else |
---|
3911 | // OFBug.LogAddCR(chMaterial_Base) ; |
---|
3912 | |
---|
3913 | |
---|
3914 | |
---|
3915 | if(nMOIndex==20) |
---|
3916 | { |
---|
3917 | sprintf(m_chBug, "****** %s *******", chMaterial_Base) ; |
---|
3918 | m_pLog->logMessage(m_chBug); |
---|
3919 | } |
---|
3920 | |
---|
3921 | |
---|
3922 | |
---|
3923 | |
---|
3924 | // setup whether this material and it's entities are transparent or whatever |
---|
3925 | |
---|
3926 | if(strstr(chMaterial_Base, "OPAQUE")!=NULL) // material and its entity are OPAQUE |
---|
3927 | { |
---|
3928 | m_nOpaqueNodeUsed[nZone]=1 ; |
---|
3929 | m_pZoneEntityMaterialType[nMOIndex]=MAT_OPAQUE ; // note that the derived entity will be opaque |
---|
3930 | } |
---|
3931 | else |
---|
3932 | { |
---|
3933 | |
---|
3934 | if(strstr(chMaterial_Base, "ALPHAPF")!=NULL) // material and its entity are ALPHAPF |
---|
3935 | { |
---|
3936 | m_nOpaqueNodeUsed[nZone]=1 ; |
---|
3937 | m_pZoneEntityMaterialType[nMOIndex]=MAT_OPAQUE ; // note that the derived entity will be opaque |
---|
3938 | } |
---|
3939 | else |
---|
3940 | { |
---|
3941 | |
---|
3942 | if(strstr(chMaterial_Base, "GEL")!=NULL) // material and its entity are GEL |
---|
3943 | { |
---|
3944 | m_nTransNodeUsed[nZone]=1 ; |
---|
3945 | m_pZoneEntityMaterialType[nMOIndex]=MAT_GEL ; // note that the derived entity will be transparent |
---|
3946 | } |
---|
3947 | else |
---|
3948 | { |
---|
3949 | |
---|
3950 | strcpy(chCompare, chMaterial_Base) ; |
---|
3951 | chCompare[12]='\0' ; |
---|
3952 | if(strcmp("lights/lamp_", chCompare)==0) // material and its entity are LAMP (spotlights don't ever make triangles, only lamps) |
---|
3953 | { |
---|
3954 | m_nLampNodeUsed[nZone]=1 ; |
---|
3955 | m_pZoneEntityMaterialType[nMOIndex]=MAT_LAMP ; // note that the derived entity will be lamp |
---|
3956 | } |
---|
3957 | else |
---|
3958 | { |
---|
3959 | strcpy(chCompare, chMaterial_Base) ; |
---|
3960 | chCompare[17]='\0' ; |
---|
3961 | if(strcmp("lights/lamp2pass_", chCompare)==0) // material and its entity are LAMP (spotlights don't ever make triangles, only lamps) |
---|
3962 | { |
---|
3963 | m_nLampNodeUsed[nZone]=1 ; |
---|
3964 | m_pZoneEntityMaterialType[nMOIndex]=MAT_LAMP ; // note that the derived entity will be lamp |
---|
3965 | } |
---|
3966 | else |
---|
3967 | { |
---|
3968 | |
---|
3969 | if(strstr(chMaterial_Base, "GLOW_")!=NULL) // material and its entity are GLOW |
---|
3970 | { |
---|
3971 | m_nGlowNodeUsed[nZone]=1 ; |
---|
3972 | m_pZoneEntityMaterialType[nMOIndex]=MAT_GLOW ; // note that the derived entity will be glow |
---|
3973 | } |
---|
3974 | } |
---|
3975 | } |
---|
3976 | } |
---|
3977 | } |
---|
3978 | } |
---|
3979 | |
---|
3980 | |
---|
3981 | |
---|
3982 | |
---|
3983 | |
---|
3984 | |
---|
3985 | /////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
3986 | // |
---|
3987 | // Setup the different material names and pointers needed for various passes |
---|
3988 | // |
---|
3989 | // Lamps need only one material, pMaterial_Base, which is already assigned above, so it skips all this. |
---|
3990 | // |
---|
3991 | // Glow needs two materials, pMaterial_Base plus pMaterial_DfShColour for the coloured gel deferred pass. |
---|
3992 | // However it's better to make a third, and duplicate the pMaterial_Base to pMaterial_Emissive, since |
---|
3993 | // when glow gets rendered on the Emmisive pass it would be odd to switch to the base material instead |
---|
3994 | // of the emmisive. |
---|
3995 | // |
---|
3996 | // Other objects need multiple materials for various different deferred shading and FX passes |
---|
3997 | |
---|
3998 | if((m_pZoneEntityMaterialType[nMOIndex]!=MAT_LAMP) && (m_pZoneEntityMaterialType[nMOIndex]!=MAT_GLOW)) |
---|
3999 | { |
---|
4000 | |
---|
4001 | // material for fast shading |
---|
4002 | strcpy(chMaterial_Fast, chMaterial_Base) ; |
---|
4003 | strcat(chMaterial_Fast, "_Fast") ; |
---|
4004 | |
---|
4005 | pMaterial_Fast=MaterialManager::getSingleton().getByName(chMaterial_Fast) ; |
---|
4006 | if(pMaterial_Fast.isNull()) |
---|
4007 | { |
---|
4008 | sprintf(chMessage, "Missing material, using default: %s", chMaterial_Fast) ; |
---|
4009 | m_pLog->logMessage(chMessage); |
---|
4010 | |
---|
4011 | strcpy(chMaterial_Fast, "Fast") ; |
---|
4012 | pMaterial_Fast=MaterialManager::getSingleton().getByName(chMaterial_Fast) ; |
---|
4013 | } |
---|
4014 | |
---|
4015 | // material for black shading |
---|
4016 | strcpy(chMaterial_Black, chMaterial_Base) ; |
---|
4017 | strcat(chMaterial_Black, "_Black") ; |
---|
4018 | pMaterial_Black=MaterialManager::getSingleton().getByName(chMaterial_Black) ; |
---|
4019 | if(pMaterial_Black.isNull()) |
---|
4020 | { |
---|
4021 | // only issue a warning if this is an alpha testing material, others don't need specialized Black materials |
---|
4022 | if(strstr(chMaterial_Base, "ALPHAPF")!=NULL) |
---|
4023 | { |
---|
4024 | sprintf(chMessage, "Missing material, using default: %s", chMaterial_Black) ; |
---|
4025 | m_pLog->logMessage(chMessage); |
---|
4026 | } |
---|
4027 | |
---|
4028 | strcpy(chMaterial_Black, "Black") ; |
---|
4029 | pMaterial_Black=MaterialManager::getSingleton().getByName(chMaterial_Black) ; |
---|
4030 | } |
---|
4031 | |
---|
4032 | // material for shadow casting |
---|
4033 | strcpy(chMaterial_Shadow, chMaterial_Base) ; |
---|
4034 | strcat(chMaterial_Shadow, "_Shadow") ; |
---|
4035 | pMaterial_Shadow=MaterialManager::getSingleton().getByName(chMaterial_Shadow) ; |
---|
4036 | if(pMaterial_Shadow.isNull()) |
---|
4037 | { |
---|
4038 | strcpy(chMaterial_Shadow, "OPAQUE_Shadow") ; |
---|
4039 | pMaterial_Shadow=MaterialManager::getSingleton().getByName(chMaterial_Shadow) ; |
---|
4040 | } |
---|
4041 | |
---|
4042 | |
---|
4043 | |
---|
4044 | // material for shadow casting |
---|
4045 | strcpy(chMaterial_ShadeFront, chMaterial_Base) ; |
---|
4046 | strcat(chMaterial_ShadeFront, "_ShadeFront") ; |
---|
4047 | pMaterial_ShadeFront=MaterialManager::getSingleton().getByName(chMaterial_ShadeFront) ; |
---|
4048 | if(pMaterial_ShadeFront.isNull()) |
---|
4049 | { |
---|
4050 | // standard opaque ShadeFront. |
---|
4051 | // Transparent surfaces MUST have their own _ShadeFront material or they will not colour light and can interfere with other trans surfaces. |
---|
4052 | strcpy(chMaterial_ShadeFront, "OPAQUE_ShadeFront") ; |
---|
4053 | |
---|
4054 | pMaterial_ShadeFront=MaterialManager::getSingleton().getByName(chMaterial_ShadeFront) ; |
---|
4055 | } |
---|
4056 | |
---|
4057 | |
---|
4058 | // material for shadow casting |
---|
4059 | strcpy(chMaterial_ShadeBack, chMaterial_Base) ; |
---|
4060 | strcat(chMaterial_ShadeBack, "_ShadeBack") ; |
---|
4061 | pMaterial_ShadeBack=MaterialManager::getSingleton().getByName(chMaterial_ShadeBack) ; |
---|
4062 | if(pMaterial_ShadeBack.isNull()) |
---|
4063 | { |
---|
4064 | // standard opaque ShadeBack. |
---|
4065 | // Transparent surfaces MUST have their own _ShadeBack material or they will not colour light and can interfere with other trans surfaces. |
---|
4066 | strcpy(chMaterial_ShadeBack, "OPAQUE_ShadeBack") ; |
---|
4067 | |
---|
4068 | pMaterial_ShadeBack=MaterialManager::getSingleton().getByName(chMaterial_ShadeBack) ; |
---|
4069 | } |
---|
4070 | |
---|
4071 | // material for deferred shading |
---|
4072 | strcpy(chMaterial_DfShColour, chMaterial_Base) ; |
---|
4073 | strcat(chMaterial_DfShColour, "_DfShColour") ; |
---|
4074 | pMaterial_DfShColour=MaterialManager::getSingleton().getByName(chMaterial_DfShColour) ; |
---|
4075 | if(pMaterial_DfShColour.isNull()) |
---|
4076 | { |
---|
4077 | sprintf(chMessage, "Missing material, using default: %s", chMaterial_DfShColour) ; |
---|
4078 | m_pLog->logMessage(chMessage); |
---|
4079 | |
---|
4080 | strcpy(chMaterial_DfShColour, "DfShColour") ; |
---|
4081 | pMaterial_DfShColour=MaterialManager::getSingleton().getByName(chMaterial_DfShColour) ; |
---|
4082 | } |
---|
4083 | |
---|
4084 | |
---|
4085 | // material for deferred shading |
---|
4086 | strcpy(chMaterial_DfShPosition, chMaterial_Base) ; |
---|
4087 | strcat(chMaterial_DfShPosition, "_DfShPosition") ; |
---|
4088 | pMaterial_DfShPosition=MaterialManager::getSingleton().getByName(chMaterial_DfShPosition) ; |
---|
4089 | if(pMaterial_DfShPosition.isNull()) |
---|
4090 | { |
---|
4091 | // only issue a warning if this is an alpha testing material, others don't need specialized DfShPosition materials |
---|
4092 | if(strstr(chMaterial_Base, "ALPHAPF")!=NULL) |
---|
4093 | { |
---|
4094 | sprintf(chMessage, "Missing material, using default: %s", chMaterial_DfShPosition) ; |
---|
4095 | m_pLog->logMessage(chMessage); |
---|
4096 | } |
---|
4097 | |
---|
4098 | strcpy(chMaterial_DfShPosition, "DfShPosition") ; |
---|
4099 | pMaterial_DfShPosition=MaterialManager::getSingleton().getByName(chMaterial_DfShPosition) ; |
---|
4100 | } |
---|
4101 | |
---|
4102 | // material for deferred shading |
---|
4103 | strcpy(chMaterial_DfShDiffuse, chMaterial_Base) ; |
---|
4104 | strcat(chMaterial_DfShDiffuse, "_DfShDiffuse") ; |
---|
4105 | pMaterial_DfShDiffuse=MaterialManager::getSingleton().getByName(chMaterial_DfShDiffuse) ; |
---|
4106 | if(pMaterial_DfShDiffuse.isNull()) |
---|
4107 | { |
---|
4108 | sprintf(chMessage, "Missing material, using default: %s", chMaterial_DfShDiffuse) ; |
---|
4109 | m_pLog->logMessage(chMessage); |
---|
4110 | |
---|
4111 | strcpy(chMaterial_DfShDiffuse, "DfShDiffuse") ; |
---|
4112 | pMaterial_DfShDiffuse=MaterialManager::getSingleton().getByName(chMaterial_DfShDiffuse) ; |
---|
4113 | } |
---|
4114 | |
---|
4115 | /* |
---|
4116 | // material for deferred shading // UNUSED |
---|
4117 | strcpy(chMaterial_DSNormal, chMaterial_Base) ; |
---|
4118 | strcat(chMaterial_DSNormal, "_DSNormal") ; |
---|
4119 | pMaterial_DSNormal=MaterialManager::getSingleton().getByName(chMaterial_DSNormal) ; |
---|
4120 | if(pMaterial_DSNormal.isNull()) |
---|
4121 | { |
---|
4122 | sprintf(chMessage, "Missing material, using default: %s", chMaterial_DSNormal) ; |
---|
4123 | m_pLog->logMessage(chMessage); |
---|
4124 | |
---|
4125 | strcpy(chMaterial_DSNormal, "DSNormal") ; |
---|
4126 | pMaterial_DSNormal=MaterialManager::getSingleton().getByName(chMaterial_DSNormal) ; |
---|
4127 | } |
---|
4128 | */ |
---|
4129 | |
---|
4130 | // material for deferred shading |
---|
4131 | strcpy(chMaterial_DfShFuncTNB, chMaterial_Base) ; |
---|
4132 | strcat(chMaterial_DfShFuncTNB, "_DfShFuncTNB") ; |
---|
4133 | pMaterial_DfShFuncTNB=MaterialManager::getSingleton().getByName(chMaterial_DfShFuncTNB) ; |
---|
4134 | if(pMaterial_DfShFuncTNB.isNull()) |
---|
4135 | { |
---|
4136 | sprintf(chMessage, "Missing material, using default: %s", chMaterial_DfShFuncTNB) ; |
---|
4137 | m_pLog->logMessage(chMessage); |
---|
4138 | |
---|
4139 | strcpy(chMaterial_DfShFuncTNB, "DfShFuncTNB") ; |
---|
4140 | pMaterial_DfShFuncTNB=MaterialManager::getSingleton().getByName(chMaterial_DfShFuncTNB) ; |
---|
4141 | } |
---|
4142 | |
---|
4143 | // material for deferred shading |
---|
4144 | strcpy(chMaterial_DfShSpecular, chMaterial_Base) ; |
---|
4145 | strcat(chMaterial_DfShSpecular, "_DfShSpecular") ; |
---|
4146 | pMaterial_DfShSpecular=MaterialManager::getSingleton().getByName(chMaterial_DfShSpecular) ; |
---|
4147 | if(pMaterial_DfShSpecular.isNull()) |
---|
4148 | { |
---|
4149 | sprintf(chMessage, "Missing material, using default: %s", chMaterial_DfShSpecular) ; |
---|
4150 | m_pLog->logMessage(chMessage); |
---|
4151 | |
---|
4152 | strcpy(chMaterial_DfShSpecular, "DfShSpecular") ; |
---|
4153 | pMaterial_DfShSpecular=MaterialManager::getSingleton().getByName(chMaterial_DfShSpecular) ; |
---|
4154 | } |
---|
4155 | |
---|
4156 | // material for deferred shading |
---|
4157 | strcpy(chMaterial_DfShEmissive, chMaterial_Base) ; |
---|
4158 | strcat(chMaterial_DfShEmissive, "_DfShEmissive") ; |
---|
4159 | pMaterial_DfShEmissive=MaterialManager::getSingleton().getByName(chMaterial_DfShEmissive) ; |
---|
4160 | if(pMaterial_DfShEmissive.isNull()) |
---|
4161 | { |
---|
4162 | sprintf(chMessage, "Missing material, using default: %s", chMaterial_DfShEmissive) ; |
---|
4163 | m_pLog->logMessage(chMessage); |
---|
4164 | |
---|
4165 | strcpy(chMaterial_DfShEmissive, "DfShEmissive") ; |
---|
4166 | pMaterial_DfShEmissive=MaterialManager::getSingleton().getByName(chMaterial_DfShEmissive) ; |
---|
4167 | } |
---|
4168 | |
---|
4169 | |
---|
4170 | /* |
---|
4171 | // material for deferred shading |
---|
4172 | strcpy(chMaterial_DfShData, chMaterial_Base) ; |
---|
4173 | strcat(chMaterial_DfShData, "_DfShData") ; |
---|
4174 | pMaterial_DfShData=MaterialManager::getSingleton().getByName(chMaterial_DfShData) ; |
---|
4175 | if(pMaterial_DfShData.isNull()) |
---|
4176 | { |
---|
4177 | sprintf(chMessage, "Missing material, using default: %s", chMaterial_DfShData) ; |
---|
4178 | m_pLog->logMessage(chMessage); |
---|
4179 | |
---|
4180 | strcpy(chMaterial_DfShData, "DfShData") ; |
---|
4181 | pMaterial_DfShData=MaterialManager::getSingleton().getByName(chMaterial_DfShData) ; |
---|
4182 | } |
---|
4183 | */ |
---|
4184 | |
---|
4185 | // material for deferred shading |
---|
4186 | strcpy(chMaterial_DfShMix, chMaterial_Base) ; |
---|
4187 | strcat(chMaterial_DfShMix, "_DfShMix") ; |
---|
4188 | pMaterial_DfShMix=MaterialManager::getSingleton().getByName(chMaterial_DfShMix) ; |
---|
4189 | if(pMaterial_DfShMix.isNull()) |
---|
4190 | { |
---|
4191 | // Pretty much all materials just use the default mix material, |
---|
4192 | // so don't issue warnings if there isn't a specialized version |
---|
4193 | //sprintf(chMessage, "Missing material, using default: %s", chMaterial_DfShMix) ; |
---|
4194 | //m_pLog->logMessage(chMessage); |
---|
4195 | |
---|
4196 | strcpy(chMaterial_DfShMix, "DfShMix") ; |
---|
4197 | pMaterial_DfShMix=MaterialManager::getSingleton().getByName(chMaterial_DfShMix) ; |
---|
4198 | } |
---|
4199 | |
---|
4200 | |
---|
4201 | |
---|
4202 | |
---|
4203 | |
---|
4204 | }// end if not MAT_LAMP or MAT_GLOW |
---|
4205 | else |
---|
4206 | if(m_pZoneEntityMaterialType[nMOIndex]==MAT_GLOW) // the two materials that glow needs |
---|
4207 | { |
---|
4208 | |
---|
4209 | // when I get around to allowing user defined GLOW materials as well as the automatic ones, |
---|
4210 | // this'll be the place to add it. |
---|
4211 | // For now, just the automatically generated lamp/light stuff has a glow. |
---|
4212 | |
---|
4213 | // if the base material was "GLOW_lamp" |
---|
4214 | strcpy(chCompare, chMaterial_Base) ; |
---|
4215 | chCompare[strlen("GLOW_lamp")]='\0' ; |
---|
4216 | if(strcmp("GLOW_lamp", chCompare)==0) |
---|
4217 | { |
---|
4218 | strcpy(chMaterial_DfShColour, "GLOW_lampcol") ; |
---|
4219 | pMaterial_DfShColour=MaterialManager::getSingleton().getByName(chMaterial_DfShColour) ; |
---|
4220 | |
---|
4221 | strcpy(chMaterial_DfShEmissive, "GLOW_lamp") ; |
---|
4222 | pMaterial_DfShEmissive=MaterialManager::getSingleton().getByName(chMaterial_DfShEmissive) ; |
---|
4223 | } |
---|
4224 | else |
---|
4225 | { |
---|
4226 | |
---|
4227 | // if the base material was "GLOW_light" |
---|
4228 | strcpy(chCompare, chMaterial_Base) ; |
---|
4229 | chCompare[strlen("GLOW_light")]='\0' ; |
---|
4230 | if(strcmp("GLOW_light", chCompare)==0) |
---|
4231 | { |
---|
4232 | strcpy(chMaterial_DfShColour, "GLOW_lightcol") ; |
---|
4233 | pMaterial_DfShColour=MaterialManager::getSingleton().getByName(chMaterial_DfShColour) ; |
---|
4234 | |
---|
4235 | strcpy(chMaterial_DfShEmissive, "GLOW_light") ; |
---|
4236 | pMaterial_DfShEmissive=MaterialManager::getSingleton().getByName(chMaterial_DfShEmissive) ; |
---|
4237 | } |
---|
4238 | |
---|
4239 | } |
---|
4240 | } |
---|
4241 | |
---|
4242 | |
---|
4243 | |
---|
4244 | |
---|
4245 | |
---|
4246 | |
---|
4247 | // work out which vertices we'll need, we don't add every vertex, just used ones. |
---|
4248 | nMaxVertex=0 ; |
---|
4249 | for(nVert=0 ; nVert<m_Q3Map->m_nVertexMax ; nVert++) |
---|
4250 | pVertIndex[nVert]=-1 ; // initialize all verts as unused. |
---|
4251 | |
---|
4252 | |
---|
4253 | // start defining the manualObject |
---|
4254 | m_pZoneMO[nMOIndex]->begin(chMaterial_Base, RenderOperation::OT_TRIANGLE_LIST) ; |
---|
4255 | |
---|
4256 | |
---|
4257 | // reset the min max stuff |
---|
4258 | flMinX=flMinY=flMinZ=MINMAXLIMIT ; |
---|
4259 | flMaxX=flMaxY=flMaxZ=-MINMAXLIMIT ; |
---|
4260 | |
---|
4261 | |
---|
4262 | // add the verts. We avoid repeating the same vert multiple times where it is used by many triangles |
---|
4263 | for(nTri=nTriangle ; nTri<nEnd ; nTri++) |
---|
4264 | for(nVert=0 ; nVert<3 ; nVert++) |
---|
4265 | { |
---|
4266 | if(pVertIndex[ m_Q3Map->m_pTriangle[nTri].VIndex[nVert] ]==-1) // this vert hasn't been added yet |
---|
4267 | { |
---|
4268 | pVertIndex[ m_Q3Map->m_pTriangle[nTri].VIndex[nVert] ]=nMaxVertex++ ; // so we can correctly look it up when we add the triangles |
---|
4269 | |
---|
4270 | flPosX=m_Q3Map->m_pVertex[ m_Q3Map->m_pTriangle[nTri].VIndex[nVert] ].position[0] ; |
---|
4271 | flPosY=m_Q3Map->m_pVertex[ m_Q3Map->m_pTriangle[nTri].VIndex[nVert] ].position[1] ; |
---|
4272 | flPosZ=m_Q3Map->m_pVertex[ m_Q3Map->m_pTriangle[nTri].VIndex[nVert] ].position[2] ; |
---|
4273 | flNormX=m_Q3Map->m_pVertex[ m_Q3Map->m_pTriangle[nTri].VIndex[nVert] ].normal[0] ; |
---|
4274 | flNormY=m_Q3Map->m_pVertex[ m_Q3Map->m_pTriangle[nTri].VIndex[nVert] ].normal[1] ; |
---|
4275 | flNormZ=m_Q3Map->m_pVertex[ m_Q3Map->m_pTriangle[nTri].VIndex[nVert] ].normal[2] ; |
---|
4276 | |
---|
4277 | |
---|
4278 | |
---|
4279 | // lamps have some different vertex data, also glow |
---|
4280 | // lamp needs colour and also info about the origin, which is stored in the UVs. |
---|
4281 | // glow only needs the colour, but it doesn't hurt to store the orgin too, no harm and simpler code. |
---|
4282 | if((m_pZoneEntityMaterialType[nMOIndex]==MAT_LAMP) || (m_pZoneEntityMaterialType[nMOIndex]==MAT_GLOW)) |
---|
4283 | { |
---|
4284 | flLampPosX = m_Q3Map->m_pVertex[ m_Q3Map->m_pTriangle[nTri].VIndex[nVert] ].texcoord[0][0] ; |
---|
4285 | flLampPosY = m_Q3Map->m_pVertex[ m_Q3Map->m_pTriangle[nTri].VIndex[nVert] ].texcoord[0][1] ; |
---|
4286 | flLampPosZ = m_Q3Map->m_pVertex[ m_Q3Map->m_pTriangle[nTri].VIndex[nVert] ].texcoord[1][0] ; |
---|
4287 | flLampBrightness= m_Q3Map->m_pVertex[ m_Q3Map->m_pTriangle[nTri].VIndex[nVert] ].texcoord[1][1] ; |
---|
4288 | |
---|
4289 | flLampR=m_Q3Map->m_pVertex[ m_Q3Map->m_pTriangle[nTri].VIndex[nVert] ].color[0]/255.0f ; |
---|
4290 | flLampG=m_Q3Map->m_pVertex[ m_Q3Map->m_pTriangle[nTri].VIndex[nVert] ].color[1]/255.0f ; |
---|
4291 | flLampB=m_Q3Map->m_pVertex[ m_Q3Map->m_pTriangle[nTri].VIndex[nVert] ].color[2]/255.0f ; |
---|
4292 | |
---|
4293 | // set the vertex data |
---|
4294 | m_pZoneMO[nMOIndex]->position(flPosX, flPosY, flPosZ) ; |
---|
4295 | m_pZoneMO[nMOIndex]->normal(flNormX, flNormY, flNormZ) ; |
---|
4296 | m_pZoneMO[nMOIndex]->textureCoord(flLampPosX, flLampPosY, flLampPosZ, flLampBrightness) ; |
---|
4297 | m_pZoneMO[nMOIndex]->colour(flLampR, flLampG, flLampB) ; |
---|
4298 | |
---|
4299 | } |
---|
4300 | else // non-lamps |
---|
4301 | { |
---|
4302 | flTexU=m_Q3Map->m_pVertex[ m_Q3Map->m_pTriangle[nTri].VIndex[nVert] ].texcoord[0][0] ; |
---|
4303 | flTexV=m_Q3Map->m_pVertex[ m_Q3Map->m_pTriangle[nTri].VIndex[nVert] ].texcoord[0][1] ; |
---|
4304 | |
---|
4305 | // set the vertex data |
---|
4306 | m_pZoneMO[nMOIndex]->position(flPosX, flPosY, flPosZ) ; |
---|
4307 | m_pZoneMO[nMOIndex]->normal(flNormX, flNormY, flNormZ) ; |
---|
4308 | m_pZoneMO[nMOIndex]->textureCoord(flTexU, flTexV) ; |
---|
4309 | } |
---|
4310 | |
---|
4311 | // update bounds |
---|
4312 | if(flPosX<flMinX) flMinX=flPosX ; |
---|
4313 | if(flPosY<flMinY) flMinY=flPosY ; |
---|
4314 | if(flPosZ<flMinZ) flMinZ=flPosZ ; |
---|
4315 | if(flPosX>flMaxX) flMaxX=flPosX ; |
---|
4316 | if(flPosY>flMaxY) flMaxY=flPosY ; |
---|
4317 | if(flPosZ>flMaxZ) flMaxZ=flPosZ ; |
---|
4318 | |
---|
4319 | }// end if adding vert |
---|
4320 | } |
---|
4321 | |
---|
4322 | // add the triangles |
---|
4323 | for(nTri=nTriangle ; nTri<nEnd ; nTri++) |
---|
4324 | { |
---|
4325 | nVertA=pVertIndex[ m_Q3Map->m_pTriangle[nTri].VIndex[0] ] ; |
---|
4326 | nVertB=pVertIndex[ m_Q3Map->m_pTriangle[nTri].VIndex[1] ] ; |
---|
4327 | nVertC=pVertIndex[ m_Q3Map->m_pTriangle[nTri].VIndex[2] ] ; |
---|
4328 | m_pZoneMO[nMOIndex]->triangle(nVertA, nVertC, nVertB) ; |
---|
4329 | m_nZoneTriangleCount[nZone]++ ; |
---|
4330 | //m_pZoneMO[nMOIndex]->triangle(nVertA, nVertB, nVertC) ; |
---|
4331 | } |
---|
4332 | |
---|
4333 | |
---|
4334 | // all done for this block of material |
---|
4335 | m_pZoneMO[nMOIndex]->end() ; |
---|
4336 | m_pZoneMO[nMOIndex]->setCastShadows(true) ; |
---|
4337 | m_pZoneMO[nMOIndex]->setDynamic(false) ; |
---|
4338 | |
---|
4339 | // convert the manualobject to a mesh |
---|
4340 | sprintf(chMeshName, "ZoneMesh_%04i_%04i_%05i", nZone, nMaterial, nTriangle) ; |
---|
4341 | m_pZoneMesh[nMOIndex]= m_pZoneMO[nMOIndex]->convertToMesh(chMeshName); |
---|
4342 | |
---|
4343 | // don't need the manual object anymore |
---|
4344 | m_pSceneMgr->destroyManualObject(m_pZoneMO[nMOIndex]) ; |
---|
4345 | |
---|
4346 | |
---|
4347 | // temp cludge to add thickness |
---|
4348 | flMinX-=1.0f ; |
---|
4349 | flMinY-=1.0f ; |
---|
4350 | flMinZ-=1.0f ; |
---|
4351 | flMaxX+=1.0f ; |
---|
4352 | flMaxY+=1.0f ; |
---|
4353 | flMaxZ+=1.0f ; |
---|
4354 | |
---|
4355 | // set axis aligned bounding box of this mesh |
---|
4356 | AABB.setMinimumX(flMinX) ; |
---|
4357 | AABB.setMinimumY(flMinY) ; |
---|
4358 | AABB.setMinimumZ(flMinZ) ; |
---|
4359 | AABB.setMaximumX(flMaxX) ; |
---|
4360 | AABB.setMaximumY(flMaxY) ; |
---|
4361 | AABB.setMaximumZ(flMaxZ) ; |
---|
4362 | m_pZoneMesh[nMOIndex]->_setBounds(AABB, false) ; |
---|
4363 | |
---|
4364 | // set bounding sphere of this mesh |
---|
4365 | flDisX=flMaxX-flMinX ; |
---|
4366 | flDisY=flMaxY-flMinY ; |
---|
4367 | flDisZ=flMaxZ-flMinZ ; |
---|
4368 | flRadius=sqrt( flDisX*flDisX + flDisY*flDisY + flDisZ*flDisZ )/2.0 ; |
---|
4369 | m_pZoneMesh[nMOIndex]->_setBoundingSphereRadius(flRadius) ; |
---|
4370 | |
---|
4371 | |
---|
4372 | //if(strcmp(chMaterial_Base, "textures/metaltech/GEL_DSC_glassred")==0) |
---|
4373 | // OFBug.MessageFloat(flRadius, flMinX, flMinY, flMinZ, flMaxX, flMaxY, flMaxZ) ; |
---|
4374 | |
---|
4375 | //if(strcmp(chMaterial_Base, "textures/metaltech/GEL_DSC_glassgreen")==0) |
---|
4376 | // OFBug.MessageFloat(flRadius, flMinX, flMinY, flMinZ, flMaxX, flMaxY, flMaxZ) ; |
---|
4377 | |
---|
4378 | // calculate tangents for the mesh |
---|
4379 | if((m_pZoneEntityMaterialType[nMOIndex]!=MAT_LAMP) && (m_pZoneEntityMaterialType[nMOIndex]!=MAT_GLOW))// lamps and glow don't need tangent vectors |
---|
4380 | { |
---|
4381 | m_pZoneMesh[nMOIndex]->suggestTangentVectorBuildParams(VES_TANGENT, src, dest) ; |
---|
4382 | m_pZoneMesh[nMOIndex]->buildTangentVectors(VES_TANGENT, src, dest); |
---|
4383 | } |
---|
4384 | |
---|
4385 | m_pZoneMesh[nMOIndex]->load() ; |
---|
4386 | |
---|
4387 | m_pZoneMesh[nMOIndex]->getSubMesh(0)->generateExtremes(8) ; |
---|
4388 | |
---|
4389 | // create an entity for this mesh. We need this so we can change the material during deferred shading |
---|
4390 | m_pZoneEntity[nMOIndex]=m_pSceneMgr->createEntity(m_pZoneMesh[nMOIndex]->getName(), m_pZoneMesh[nMOIndex]->getName()) ; |
---|
4391 | |
---|
4392 | // if the entity is a lamp or glow, set its material because they never get changed |
---|
4393 | if((m_pZoneEntityMaterialType[nMOIndex]==MAT_LAMP) || (m_pZoneEntityMaterialType[nMOIndex]==MAT_GLOW)) |
---|
4394 | m_pZoneEntity[nMOIndex]->setMaterial( pMaterial_Base) ; |
---|
4395 | |
---|
4396 | |
---|
4397 | //AABB=m_pZoneEntity[nMOIndex]->getBoundingBox() ; |
---|
4398 | //Ogre::Vector3 mn, mx ; |
---|
4399 | //mn=AABB.getMinimum() ; |
---|
4400 | //mx=AABB.getMaximum() ; |
---|
4401 | //if(strcmp(chMaterial_Base, "textures/metaltech/GEL_DSC_glassred")==0) |
---|
4402 | // OFBug.MessageFloat(mn.x, mn.y, mn.z, mx.x, mx.y, mx.z) ; |
---|
4403 | |
---|
4404 | |
---|
4405 | |
---|
4406 | |
---|
4407 | |
---|
4408 | |
---|
4409 | // store the pointers to the materials of this entity |
---|
4410 | //m_pZoneEntityMaterial_Base[nMOIndex]=pMaterial_Base ; |
---|
4411 | //m_pZoneEntityMaterial_Fast[nMOIndex]=pMaterial_Fast ; |
---|
4412 | m_pZoneEntityMaterial_Black[nMOIndex]=pMaterial_Black ; |
---|
4413 | m_pZoneEntityMaterial_DfShColour[nMOIndex]=pMaterial_DfShColour ; |
---|
4414 | m_pZoneEntityMaterial_Shadow[nMOIndex]=pMaterial_Shadow ; |
---|
4415 | m_pZoneEntityMaterial_ShadeFront[nMOIndex]=pMaterial_ShadeFront ; |
---|
4416 | m_pZoneEntityMaterial_ShadeBack[nMOIndex]=pMaterial_ShadeBack ; |
---|
4417 | m_pZoneEntityMaterial_DfShPosition[nMOIndex]=pMaterial_DfShPosition ; |
---|
4418 | m_pZoneEntityMaterial_DfShDiffuse[nMOIndex]=pMaterial_DfShDiffuse ; |
---|
4419 | //m_pZoneEntityMaterial_DSNormal[nMOIndex]=pMaterial_DSNormal ; |
---|
4420 | m_pZoneEntityMaterial_DfShFuncTNB[nMOIndex]=pMaterial_DfShFuncTNB ; |
---|
4421 | m_pZoneEntityMaterial_DfShSpecular[nMOIndex]=pMaterial_DfShSpecular ; |
---|
4422 | m_pZoneEntityMaterial_DfShEmissive[nMOIndex]=pMaterial_DfShEmissive ; |
---|
4423 | //m_pZoneEntityMaterial_DfShData[nMOIndex]=pMaterial_DfShData ; |
---|
4424 | m_pZoneEntityMaterial_DfShMix[nMOIndex]=pMaterial_DfShMix ; |
---|
4425 | |
---|
4426 | |
---|
4427 | ////////////////////////////////////////////////////////////////////////////////////////// |
---|
4428 | |
---|
4429 | char chNewName[1024] ; |
---|
4430 | for(nPTex=0 ; nPTex<MAX_PROJECTORTEX ; nPTex++) |
---|
4431 | { |
---|
4432 | Ogre::AliasTextureNamePairList AliasList ; |
---|
4433 | |
---|
4434 | // check the necessary texture exists |
---|
4435 | //if(TextureManager::getSingleton().getByName(m_Q3Map->m_chSpotlightTexture[nPTex]).isNull()) |
---|
4436 | // OFBug.MessageInt(666) ; |
---|
4437 | |
---|
4438 | |
---|
4439 | AliasList.insert(AliasTextureNamePairList::value_type("projector_tex", m_Q3Map->m_chSpotlightTexture[nPTex])); |
---|
4440 | |
---|
4441 | |
---|
4442 | |
---|
4443 | sprintf(chNewName, "%s_%i", chMaterial_Base, 0) ; |
---|
4444 | m_pZoneEntityMaterial_Base[nPTex][nMOIndex]=pMaterial_Base->clone(chNewName) ; |
---|
4445 | // change the texture unit |
---|
4446 | m_pZoneEntityMaterial_Base[nPTex][nMOIndex]->applyTextureAliases(AliasList) ; |
---|
4447 | |
---|
4448 | sprintf(chNewName, "%s_%i", chMaterial_Fast, 0) ; |
---|
4449 | m_pZoneEntityMaterial_Fast[nPTex][nMOIndex]=pMaterial_Fast->clone(chNewName) ; |
---|
4450 | // change the texture unit |
---|
4451 | m_pZoneEntityMaterial_Fast[nPTex][nMOIndex]->applyTextureAliases(AliasList) ; |
---|
4452 | |
---|
4453 | } |
---|
4454 | |
---|
4455 | |
---|
4456 | |
---|
4457 | ////////////////////////////////////////////////////////////////////////////////////////// |
---|
4458 | |
---|
4459 | |
---|
4460 | // move to the end of this block of materials |
---|
4461 | nTriangle=nEnd ; |
---|
4462 | nMOIndex++ ; |
---|
4463 | |
---|
4464 | |
---|
4465 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
4466 | // |
---|
4467 | // end adding a begin/end block of all triangles in a zone with the same material |
---|
4468 | // |
---|
4469 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
4470 | |
---|
4471 | |
---|
4472 | |
---|
4473 | |
---|
4474 | }// end scanning triangles in a zone |
---|
4475 | |
---|
4476 | |
---|
4477 | |
---|
4478 | }// end looping through all zones |
---|
4479 | |
---|
4480 | m_nZoneMOStart[m_Q3Map->m_nMaxZone]=nMOIndex ; // indicates the end pos of all the manual objects |
---|
4481 | |
---|
4482 | CHECKDELETE_ARRAY( pVertIndex, NEW_CHECK_pVertIndex ); // free the vert index memory we used |
---|
4483 | |
---|
4484 | CHECKDELETE_ARRAY( m_pZoneMO, NEW_CHECK_m_pZoneMO ) ; // free the manual object memory we used |
---|
4485 | // quick check |
---|
4486 | if(nMOCount!=nMOIndex) |
---|
4487 | { |
---|
4488 | sprintf(chMessage, "ERROR ConstructMap: MOIndex %i does not match MOCount %i", nMOIndex, nMOCount) ; |
---|
4489 | m_pLog->logMessage(chMessage); |
---|
4490 | //CHECKDELETE_ARRAY( m_pZoneMO ) ; |
---|
4491 | CHECKDELETE_ARRAY( m_pZoneMesh, NEW_CHECK_m_pZoneMesh ) ; |
---|
4492 | CHECKDELETE_ARRAY( m_pZoneEntity, NEW_CHECK_m_pZoneEntity ) ; |
---|
4493 | CHECKDELETE_ARRAY( m_pZoneEntityMaterialType, NEW_CHECK_m_pZoneEntityMaterialType ) ; |
---|
4494 | |
---|
4495 | for(nPTex=0 ; nPTex<MAX_PROJECTORTEX ; nPTex++) |
---|
4496 | { |
---|
4497 | CHECKDELETE_ARRAY( m_pZoneEntityMaterial_Base[nPTex], NEW_CHECK_m_pZoneEntityMaterial_Base ) ; |
---|
4498 | CHECKDELETE_ARRAY( m_pZoneEntityMaterial_Fast[nPTex], NEW_CHECK_m_pZoneEntityMaterial_Fast ) ; |
---|
4499 | } |
---|
4500 | |
---|
4501 | CHECKDELETE_ARRAY( m_pZoneEntityMaterial_Black, NEW_CHECK_m_pZoneEntityMaterial_Black ) ; |
---|
4502 | CHECKDELETE_ARRAY( m_pZoneEntityMaterial_DfShColour, NEW_CHECK_m_pZoneEntityMaterial_DfShColour ) ; |
---|
4503 | CHECKDELETE_ARRAY( m_pZoneEntityMaterial_Shadow, NEW_CHECK_m_pZoneEntityMaterial_Shadow ) ; |
---|
4504 | CHECKDELETE_ARRAY( m_pZoneEntityMaterial_ShadeFront, NEW_CHECK_m_pZoneEntityMaterial_ShadeFront ) ; |
---|
4505 | CHECKDELETE_ARRAY( m_pZoneEntityMaterial_ShadeBack, NEW_CHECK_m_pZoneEntityMaterial_ShadeBack ) ; |
---|
4506 | CHECKDELETE_ARRAY( m_pZoneEntityMaterial_DfShPosition, NEW_CHECK_m_pZoneEntityMaterial_DfShPosition ) ; |
---|
4507 | CHECKDELETE_ARRAY( m_pZoneEntityMaterial_DfShDiffuse, NEW_CHECK_m_pZoneEntityMaterial_DfShDiffuse ) ; |
---|
4508 | //CHECKDELETE_ARRAY( m_pZoneEntityMaterial_DSNormal ) ; |
---|
4509 | CHECKDELETE_ARRAY( m_pZoneEntityMaterial_DfShFuncTNB, NEW_CHECK_m_pZoneEntityMaterial_DfShFuncTNB ) ; |
---|
4510 | CHECKDELETE_ARRAY( m_pZoneEntityMaterial_DfShSpecular, NEW_CHECK_m_pZoneEntityMaterial_DfShSpecular ) ; |
---|
4511 | CHECKDELETE_ARRAY( m_pZoneEntityMaterial_DfShEmissive, NEW_CHECK_m_pZoneEntityMaterial_DfShEmissive ) ; |
---|
4512 | //CHECKDELETE_ARRAY( m_pZoneEntityMaterial_DfShData ) ; |
---|
4513 | CHECKDELETE_ARRAY( m_pZoneEntityMaterial_DfShMix, NEW_CHECK_m_pZoneEntityMaterial_DfShMix ) ; |
---|
4514 | |
---|
4515 | |
---|
4516 | return 0 ; |
---|
4517 | } |
---|
4518 | |
---|
4519 | |
---|
4520 | return 1 ; |
---|
4521 | |
---|
4522 | } |
---|
4523 | |
---|
4524 | //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
4525 | // |
---|
4526 | // setup the game entities |
---|
4527 | // |
---|
4528 | |
---|
4529 | int OgreFramework::SetupGameEntities(void) |
---|
4530 | { |
---|
4531 | int nEntity=0 ; |
---|
4532 | char chMeshName[1024] ; |
---|
4533 | |
---|
4534 | |
---|
4535 | // work out the maximum number of entities we need |
---|
4536 | m_nMaxEntity=10 ; |
---|
4537 | int nHalfMax=m_nMaxEntity/2 ; |
---|
4538 | |
---|
4539 | |
---|
4540 | |
---|
4541 | |
---|
4542 | // create the dynamic memory for the entities |
---|
4543 | m_pEntityInfo=new ENTITYINFO[m_nMaxEntity] ; |
---|
4544 | if(m_pEntityInfo==NULL) |
---|
4545 | return 0 ; |
---|
4546 | else |
---|
4547 | {m_nNewCount++ ; m_nNewCheck[NEW_CHECK_m_pEntityInfo]++ ; } |
---|
4548 | |
---|
4549 | m_pVisibleEntity=new int[m_nMaxEntity] ; |
---|
4550 | if(m_pVisibleEntity==NULL) |
---|
4551 | return 0 ; |
---|
4552 | else |
---|
4553 | {m_nNewCount++ ; m_nNewCheck[NEW_CHECK_m_pVisibleEntity]++ ; } |
---|
4554 | |
---|
4555 | m_pFrustumEntity=new int[m_nMaxEntity] ; |
---|
4556 | if(m_pFrustumEntity==NULL) |
---|
4557 | return 0 ; |
---|
4558 | else |
---|
4559 | {m_nNewCount++ ; m_nNewCheck[NEW_CHECK_m_pFrustumEntity]++ ; } |
---|
4560 | |
---|
4561 | |
---|
4562 | |
---|
4563 | // setup materials and default data for the entities |
---|
4564 | for(nEntity=0 ; nEntity<m_nMaxEntity ; nEntity++) |
---|
4565 | { |
---|
4566 | //switch(nEntity%3) |
---|
4567 | //{ |
---|
4568 | // case 0: strcpy(chMeshName, "robot.mesh") ; break ; |
---|
4569 | // case 1: strcpy(chMeshName, "ninja.mesh") ; break ; |
---|
4570 | // case 2: strcpy(chMeshName, "athene.mesh") ; break ; |
---|
4571 | //} |
---|
4572 | |
---|
4573 | strcpy(chMeshName, "robot.mesh") ; |
---|
4574 | |
---|
4575 | SetupEntity(nEntity, chMeshName) ; |
---|
4576 | } |
---|
4577 | |
---|
4578 | |
---|
4579 | |
---|
4580 | |
---|
4581 | // setup start data for each entity |
---|
4582 | for(nEntity=0 ; nEntity<nHalfMax ; nEntity++) |
---|
4583 | { |
---|
4584 | m_pEntityInfo[nEntity].Postition=Ogre::Vector3(750.0f, 128.0f, -1950.0f-nEntity*40.0f) ; |
---|
4585 | //m_pEntityInfo[nEntity].pMasterNode->setPosition(750.0f, 128.0f, -1950.0f-nEntity*40.0f) ; |
---|
4586 | } |
---|
4587 | |
---|
4588 | for(nEntity=nHalfMax ; nEntity<m_nMaxEntity ; nEntity++) |
---|
4589 | { |
---|
4590 | m_pEntityInfo[nEntity].Postition=Ogre::Vector3(590.0f, 128.0f, -320.0f-nEntity*40.0f) ; |
---|
4591 | //m_pEntityInfo[nEntity].pMasterNode->setPosition(590.0f, 128.0f, -320.0f-nEntity*40.0f) ; |
---|
4592 | } |
---|
4593 | |
---|
4594 | |
---|
4595 | |
---|
4596 | for(nEntity=0 ; nEntity<m_nMaxEntity ; nEntity++) |
---|
4597 | { |
---|
4598 | m_pEntityInfo[nEntity].Active=1 ; |
---|
4599 | m_pVisibleEntity[nEntity]=nEntity ; |
---|
4600 | m_pFrustumEntity[nEntity]=nEntity ; |
---|
4601 | } |
---|
4602 | |
---|
4603 | |
---|
4604 | m_nMaxVisibleEntity=m_nMaxEntity ; |
---|
4605 | m_nMaxFrustumEntity=m_nMaxEntity ; |
---|
4606 | |
---|
4607 | return 1 ; |
---|
4608 | |
---|
4609 | } |
---|
4610 | |
---|
4611 | |
---|
4612 | int OgreFramework::SetupEntity(int nEntity, char *chMeshName) |
---|
4613 | { |
---|
4614 | |
---|
4615 | char chEntityName[1024] ; |
---|
4616 | //char chMeshName[1024] ; |
---|
4617 | |
---|
4618 | |
---|
4619 | int nSubMesh=0 ; |
---|
4620 | int nMaxSubMesh=0 ; |
---|
4621 | |
---|
4622 | |
---|
4623 | |
---|
4624 | Ogre::String MaterialName ; |
---|
4625 | |
---|
4626 | |
---|
4627 | char chMaterial_Base[1024] ; |
---|
4628 | MaterialPtr pMaterial_Base ; // used for checking if material scripts exist, and stored for the material switching that happens in deferred shading |
---|
4629 | |
---|
4630 | char chMaterial_Fast[1024] ; |
---|
4631 | MaterialPtr pMaterial_Fast ; // faster version of the base, mainly non-coloured shadowning. |
---|
4632 | |
---|
4633 | char chMaterial_Black[1024] ; |
---|
4634 | MaterialPtr pMaterial_Black ; // just plain black, or black with alpha testing. |
---|
4635 | |
---|
4636 | char chMaterial_DfShColour[1024] ; |
---|
4637 | MaterialPtr pMaterial_DfShColour ; // used for checking if material scripts exist, and stored for the material switching that happens in deferred shading |
---|
4638 | |
---|
4639 | |
---|
4640 | char chMaterial_Shadow[1024] ; |
---|
4641 | MaterialPtr pMaterial_Shadow ; |
---|
4642 | |
---|
4643 | char chMaterial_ShadeFront[1024] ; |
---|
4644 | MaterialPtr pMaterial_ShadeFront ; |
---|
4645 | |
---|
4646 | char chMaterial_ShadeBack[1024] ; |
---|
4647 | MaterialPtr pMaterial_ShadeBack ; |
---|
4648 | |
---|
4649 | char chMaterial_DfShPosition[1024] ; |
---|
4650 | MaterialPtr pMaterial_DfShPosition ; |
---|
4651 | |
---|
4652 | char chMaterial_DfShDiffuse[1024] ; |
---|
4653 | MaterialPtr pMaterial_DfShDiffuse ; |
---|
4654 | |
---|
4655 | //char chMaterial_DSNormal[1024] ; |
---|
4656 | //MaterialPtr pMaterial_DSNormal ; |
---|
4657 | |
---|
4658 | char chMaterial_DfShFuncTNB[1024] ; |
---|
4659 | MaterialPtr pMaterial_DfShFuncTNB ; |
---|
4660 | |
---|
4661 | char chMaterial_DfShSpecular[1024] ; |
---|
4662 | MaterialPtr pMaterial_DfShSpecular ; |
---|
4663 | |
---|
4664 | char chMaterial_DfShEmissive[1024] ; |
---|
4665 | MaterialPtr pMaterial_DfShEmissive ; |
---|
4666 | |
---|
4667 | //char chMaterial_DfShData[1024] ; |
---|
4668 | //MaterialPtr pMaterial_DfShData ; |
---|
4669 | |
---|
4670 | char chMaterial_DfShMix[1024] ; |
---|
4671 | MaterialPtr pMaterial_DfShMix ; |
---|
4672 | |
---|
4673 | char chCompare[1024] ; |
---|
4674 | |
---|
4675 | unsigned short src, dest; // for tangent vectors |
---|
4676 | |
---|
4677 | char chMasterNodeName[1024] ; |
---|
4678 | char chSubNodeName[1024] ; |
---|
4679 | |
---|
4680 | char chMessage[1024] ; |
---|
4681 | int nPTex=0 ; |
---|
4682 | |
---|
4683 | |
---|
4684 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
4685 | |
---|
4686 | sprintf(chEntityName, "Entity_%05i", nEntity) ; |
---|
4687 | //strcpy(chMeshName, "robot.mesh") ; |
---|
4688 | |
---|
4689 | |
---|
4690 | // load the mesh |
---|
4691 | |
---|
4692 | m_pEntityInfo[nEntity].pEnt=m_pSceneMgr->createEntity( chEntityName, chMeshName ); |
---|
4693 | |
---|
4694 | m_pEntityInfo[nEntity].TriangleCount=0 ; |
---|
4695 | |
---|
4696 | |
---|
4697 | // create the master scenenode |
---|
4698 | sprintf(chMasterNodeName, "Entity_%05i", nEntity) ; |
---|
4699 | m_pEntityInfo[nEntity].pMasterNode=m_pSceneMgr->getRootSceneNode()->createChildSceneNode(chMasterNodeName) ; |
---|
4700 | m_pEntityInfo[nEntity].pMasterNode->attachObject(m_pEntityInfo[nEntity].pEnt) ; |
---|
4701 | |
---|
4702 | nMaxSubMesh=m_pEntityInfo[nEntity].pEnt->getMesh()->getNumSubMeshes() ; |
---|
4703 | if(nMaxSubMesh>MAX_SUBMESH) |
---|
4704 | { |
---|
4705 | sprintf(m_chBug, "MESH ERROR: Mesh %s has %i submeshes, max is %i", chMeshName, m_pEntityInfo[nEntity].MaxSubMesh, MAX_SUBMESH) ; |
---|
4706 | m_pLog->logMessage(m_chBug); |
---|
4707 | nMaxSubMesh=MAX_SUBMESH ; |
---|
4708 | } |
---|
4709 | m_pEntityInfo[nEntity].MaxSubMesh=nMaxSubMesh ; |
---|
4710 | |
---|
4711 | sprintf(m_chBug, "Entity %i, Mesh %s, MaxSubMesh %i", nEntity, chMeshName, m_pEntityInfo[nEntity].MaxSubMesh) ; |
---|
4712 | m_pLog->logMessage(m_chBug); |
---|
4713 | |
---|
4714 | // assign all the materials needed for all the submeshes |
---|
4715 | for(nSubMesh=0 ; nSubMesh<nMaxSubMesh ; nSubMesh++) |
---|
4716 | { |
---|
4717 | // we count the triangles just for stats |
---|
4718 | m_pEntityInfo[nEntity].TriangleCount += m_pEntityInfo[nEntity].pEnt->getMesh()->getSubMesh(nSubMesh)->indexData->indexCount/3 ; |
---|
4719 | |
---|
4720 | |
---|
4721 | MaterialName=m_pEntityInfo[nEntity].pEnt->getMesh()->getSubMesh(nSubMesh)->getMaterialName() ; |
---|
4722 | |
---|
4723 | |
---|
4724 | |
---|
4725 | |
---|
4726 | if(MaterialName.size()<512) // make sure name isn't too long before we copy it. |
---|
4727 | strcpy(chMaterial_Base, MaterialName.c_str()) ; |
---|
4728 | else |
---|
4729 | { |
---|
4730 | sprintf(m_chBug, "MESH ERROR: Mesh %s submesh %i material name is too long.", chMeshName, nSubMesh) ; |
---|
4731 | m_pLog->logMessage(m_chBug); |
---|
4732 | m_pLog->logMessage(MaterialName) ; |
---|
4733 | chMaterial_Base[0]='\0' ; // no material |
---|
4734 | } |
---|
4735 | |
---|
4736 | sprintf(m_chBug, "Entity %i SubMesh %i, Material %s", nEntity, nSubMesh, chMaterial_Base) ; |
---|
4737 | m_pLog->logMessage(m_chBug); |
---|
4738 | |
---|
4739 | |
---|
4740 | // if the material is a lamp material we need to specify either an OpenGl or Direct3D version |
---|
4741 | strcpy(chCompare, chMaterial_Base) ; |
---|
4742 | chCompare[12]='\0' ; |
---|
4743 | if(strcmp("lights/lamp_", chCompare)==0) // material is LAMP |
---|
4744 | { |
---|
4745 | if(m_IsOpenGL) |
---|
4746 | strcat(chMaterial_Base, "_ogl") ; |
---|
4747 | else |
---|
4748 | strcat(chMaterial_Base, "_d3d") ; |
---|
4749 | |
---|
4750 | } |
---|
4751 | |
---|
4752 | strcpy(chCompare, chMaterial_Base) ; |
---|
4753 | chCompare[17]='\0' ; |
---|
4754 | if(strcmp("lights/lamp2pass_", chCompare)==0) // material is LAMP, 2 pass version |
---|
4755 | { |
---|
4756 | if(m_IsOpenGL) |
---|
4757 | strcat(chMaterial_Base, "_ogl") ; |
---|
4758 | else |
---|
4759 | strcat(chMaterial_Base, "_d3d") ; |
---|
4760 | } |
---|
4761 | |
---|
4762 | // check that this material script exists, if not set to the default |
---|
4763 | pMaterial_Base=MaterialManager::getSingleton().getByName(chMaterial_Base) ; |
---|
4764 | if(true)//pMaterial_Base.isNull()) |
---|
4765 | { |
---|
4766 | strcat(chMaterial_Base, " *** MISSING ***") ; |
---|
4767 | // OFBug.LogAddCR(chMaterial_Base) ; |
---|
4768 | |
---|
4769 | strcpy(chMaterial_Base, "textures/metaltech/OPAQUE_DSCE_TechRadar") ; |
---|
4770 | pMaterial_Base=MaterialManager::getSingleton().getByName(chMaterial_Base) ; |
---|
4771 | } |
---|
4772 | |
---|
4773 | |
---|
4774 | // setup whether this material and it's entities are transparent or whatever |
---|
4775 | |
---|
4776 | m_pEntityInfo[nEntity].SubMeshMaterialType[nSubMesh]=0 ;// default to nothing |
---|
4777 | |
---|
4778 | if(strstr(chMaterial_Base, "OPAQUE")!=NULL) // material and its entity are OPAQUE |
---|
4779 | { |
---|
4780 | m_pEntityInfo[nEntity].SubMeshMaterialType[nSubMesh]=MAT_OPAQUE ; // note that the derived entity will be opaque |
---|
4781 | |
---|
4782 | } |
---|
4783 | else |
---|
4784 | { |
---|
4785 | |
---|
4786 | if(strstr(chMaterial_Base, "ALPHAPF")!=NULL) // material and its entity are ALPHAPF |
---|
4787 | { |
---|
4788 | m_pEntityInfo[nEntity].SubMeshMaterialType[nSubMesh]=MAT_OPAQUE ; // note that the derived entity will be opaque |
---|
4789 | } |
---|
4790 | else |
---|
4791 | { |
---|
4792 | |
---|
4793 | if(strstr(chMaterial_Base, "GEL")!=NULL) // material and its entity are GEL |
---|
4794 | { |
---|
4795 | m_pEntityInfo[nEntity].SubMeshMaterialType[nSubMesh]=MAT_GEL ; // note that the derived entity will be transparent |
---|
4796 | } |
---|
4797 | else |
---|
4798 | { |
---|
4799 | |
---|
4800 | strcpy(chCompare, chMaterial_Base) ; |
---|
4801 | chCompare[12]='\0' ; |
---|
4802 | if(strcmp("lights/lamp_", chCompare)==0) // material and its entity are LAMP (spotlights don't ever make triangles, only lamps) |
---|
4803 | { |
---|
4804 | m_pEntityInfo[nEntity].SubMeshMaterialType[nSubMesh]=MAT_LAMP ; // note that the derived entity will be lamp |
---|
4805 | } |
---|
4806 | else |
---|
4807 | { |
---|
4808 | strcpy(chCompare, chMaterial_Base) ; |
---|
4809 | chCompare[17]='\0' ; |
---|
4810 | if(strcmp("lights/lamp2pass_", chCompare)==0) // material and its entity are LAMP (spotlights don't ever make triangles, only lamps) |
---|
4811 | { |
---|
4812 | m_pEntityInfo[nEntity].SubMeshMaterialType[nSubMesh]=MAT_LAMP ; // note that the derived entity will be lamp |
---|
4813 | } |
---|
4814 | else |
---|
4815 | { |
---|
4816 | |
---|
4817 | if(strstr(chMaterial_Base, "GLOW_")!=NULL) // material and its entity are GLOW |
---|
4818 | { |
---|
4819 | m_pEntityInfo[nEntity].SubMeshMaterialType[nSubMesh]=MAT_GLOW ; // note that the derived entity will be glow |
---|
4820 | } |
---|
4821 | } |
---|
4822 | } |
---|
4823 | } |
---|
4824 | } |
---|
4825 | } |
---|
4826 | |
---|
4827 | |
---|
4828 | |
---|
4829 | |
---|
4830 | |
---|
4831 | /////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
4832 | // |
---|
4833 | // Setup the different material names and pointers needed for various passes |
---|
4834 | // |
---|
4835 | // Lamps need only one material, pMaterial_Base, which is already assigned above, so it skips all this. |
---|
4836 | // |
---|
4837 | // Glow needs two materials, pMaterial_Base plus pMaterial_DfShColour for the coloured gel deferred pass. |
---|
4838 | // However it's better to make a third, and duplicate the pMaterial_Base to pMaterial_Emissive, since |
---|
4839 | // when glow gets rendered on the Emmisive pass it would be odd to switch to the base material instead |
---|
4840 | // of the emmisive. |
---|
4841 | // |
---|
4842 | // Other objects need multiple materials for various different deferred shading and FX passes |
---|
4843 | |
---|
4844 | if((m_pEntityInfo[nEntity].SubMeshMaterialType[nSubMesh]!=MAT_LAMP) && (m_pEntityInfo[nEntity].SubMeshMaterialType[nSubMesh]!=MAT_GLOW)) |
---|
4845 | { |
---|
4846 | |
---|
4847 | // material for fast shading |
---|
4848 | strcpy(chMaterial_Fast, chMaterial_Base) ; |
---|
4849 | strcat(chMaterial_Fast, "_Fast") ; |
---|
4850 | pMaterial_Fast=MaterialManager::getSingleton().getByName(chMaterial_Fast) ; |
---|
4851 | if(pMaterial_Fast.isNull()) |
---|
4852 | { |
---|
4853 | sprintf(chMessage, "Missing material, using default: %s", chMaterial_Fast) ; |
---|
4854 | m_pLog->logMessage(chMessage); |
---|
4855 | |
---|
4856 | strcpy(chMaterial_Fast, "Fast") ; |
---|
4857 | pMaterial_Fast=MaterialManager::getSingleton().getByName(chMaterial_Fast) ; |
---|
4858 | } |
---|
4859 | |
---|
4860 | // material for black shading |
---|
4861 | strcpy(chMaterial_Black, chMaterial_Base) ; |
---|
4862 | strcat(chMaterial_Black, "_Black") ; |
---|
4863 | pMaterial_Black=MaterialManager::getSingleton().getByName(chMaterial_Black) ; |
---|
4864 | if(pMaterial_Black.isNull()) |
---|
4865 | { |
---|
4866 | // only issue a warning if this is an alpha testing material, others don't need specialized Black materials |
---|
4867 | if(strstr(chMaterial_Base, "ALPHAPF")!=NULL) |
---|
4868 | { |
---|
4869 | sprintf(chMessage, "Missing material, using default: %s", chMaterial_Black) ; |
---|
4870 | m_pLog->logMessage(chMessage); |
---|
4871 | } |
---|
4872 | |
---|
4873 | strcpy(chMaterial_Black, "Black") ; |
---|
4874 | pMaterial_Black=MaterialManager::getSingleton().getByName(chMaterial_Black) ; |
---|
4875 | } |
---|
4876 | |
---|
4877 | // material for shadow casting |
---|
4878 | strcpy(chMaterial_Shadow, chMaterial_Base) ; |
---|
4879 | strcat(chMaterial_Shadow, "_Shadow") ; |
---|
4880 | pMaterial_Shadow=MaterialManager::getSingleton().getByName(chMaterial_Shadow) ; |
---|
4881 | if(pMaterial_Shadow.isNull()) |
---|
4882 | { |
---|
4883 | strcpy(chMaterial_Shadow, "OPAQUE_Shadow") ; |
---|
4884 | pMaterial_Shadow=MaterialManager::getSingleton().getByName(chMaterial_Shadow) ; |
---|
4885 | } |
---|
4886 | |
---|
4887 | |
---|
4888 | |
---|
4889 | // material for shadow casting |
---|
4890 | strcpy(chMaterial_ShadeFront, chMaterial_Base) ; |
---|
4891 | strcat(chMaterial_ShadeFront, "_ShadeFront") ; |
---|
4892 | pMaterial_ShadeFront=MaterialManager::getSingleton().getByName(chMaterial_ShadeFront) ; |
---|
4893 | if(pMaterial_ShadeFront.isNull()) |
---|
4894 | { |
---|
4895 | // standard opaque ShadeFront. |
---|
4896 | // Transparent surfaces MUST have their own _ShadeFront material or they will not colour light and can interfere with other trans surfaces. |
---|
4897 | strcpy(chMaterial_ShadeFront, "OPAQUE_ShadeFront") ; |
---|
4898 | |
---|
4899 | pMaterial_ShadeFront=MaterialManager::getSingleton().getByName(chMaterial_ShadeFront) ; |
---|
4900 | } |
---|
4901 | |
---|
4902 | |
---|
4903 | // material for shadow casting |
---|
4904 | strcpy(chMaterial_ShadeBack, chMaterial_Base) ; |
---|
4905 | strcat(chMaterial_ShadeBack, "_ShadeBack") ; |
---|
4906 | pMaterial_ShadeBack=MaterialManager::getSingleton().getByName(chMaterial_ShadeBack) ; |
---|
4907 | if(pMaterial_ShadeBack.isNull()) |
---|
4908 | { |
---|
4909 | // standard opaque ShadeBack. |
---|
4910 | // Transparent surfaces MUST have their own _ShadeBack material or they will not colour light and can interfere with other trans surfaces. |
---|
4911 | strcpy(chMaterial_ShadeBack, "OPAQUE_ShadeBack") ; |
---|
4912 | |
---|
4913 | pMaterial_ShadeBack=MaterialManager::getSingleton().getByName(chMaterial_ShadeBack) ; |
---|
4914 | } |
---|
4915 | |
---|
4916 | // material for deferred shading |
---|
4917 | strcpy(chMaterial_DfShColour, chMaterial_Base) ; |
---|
4918 | strcat(chMaterial_DfShColour, "_DfShColour") ; |
---|
4919 | pMaterial_DfShColour=MaterialManager::getSingleton().getByName(chMaterial_DfShColour) ; |
---|
4920 | if(pMaterial_DfShColour.isNull()) |
---|
4921 | { |
---|
4922 | sprintf(chMessage, "Missing material, using default: %s", chMaterial_DfShColour) ; |
---|
4923 | m_pLog->logMessage(chMessage); |
---|
4924 | |
---|
4925 | strcpy(chMaterial_DfShColour, "DfShColour") ; |
---|
4926 | pMaterial_DfShColour=MaterialManager::getSingleton().getByName(chMaterial_DfShColour) ; |
---|
4927 | } |
---|
4928 | |
---|
4929 | |
---|
4930 | // material for deferred shading |
---|
4931 | strcpy(chMaterial_DfShPosition, chMaterial_Base) ; |
---|
4932 | strcat(chMaterial_DfShPosition, "_DfShPosition") ; |
---|
4933 | pMaterial_DfShPosition=MaterialManager::getSingleton().getByName(chMaterial_DfShPosition) ; |
---|
4934 | if(pMaterial_DfShPosition.isNull()) |
---|
4935 | { |
---|
4936 | // only issue a warning if this is an alpha testing material, others don't need specialized DfShPosition materials |
---|
4937 | if(strstr(chMaterial_Base, "ALPHAPF")!=NULL) |
---|
4938 | { |
---|
4939 | sprintf(chMessage, "Missing material, using default: %s", chMaterial_DfShPosition) ; |
---|
4940 | m_pLog->logMessage(chMessage); |
---|
4941 | } |
---|
4942 | |
---|
4943 | strcpy(chMaterial_DfShPosition, "DfShPosition") ; |
---|
4944 | pMaterial_DfShPosition=MaterialManager::getSingleton().getByName(chMaterial_DfShPosition) ; |
---|
4945 | } |
---|
4946 | |
---|
4947 | // material for deferred shading |
---|
4948 | strcpy(chMaterial_DfShDiffuse, chMaterial_Base) ; |
---|
4949 | strcat(chMaterial_DfShDiffuse, "_DfShDiffuse") ; |
---|
4950 | pMaterial_DfShDiffuse=MaterialManager::getSingleton().getByName(chMaterial_DfShDiffuse) ; |
---|
4951 | if(pMaterial_DfShDiffuse.isNull()) |
---|
4952 | { |
---|
4953 | sprintf(chMessage, "Missing material, using default: %s", chMaterial_DfShDiffuse) ; |
---|
4954 | m_pLog->logMessage(chMessage); |
---|
4955 | |
---|
4956 | strcpy(chMaterial_DfShDiffuse, "DfShDiffuse") ; |
---|
4957 | pMaterial_DfShDiffuse=MaterialManager::getSingleton().getByName(chMaterial_DfShDiffuse) ; |
---|
4958 | } |
---|
4959 | |
---|
4960 | /* |
---|
4961 | // material for deferred shading // UNUSED |
---|
4962 | strcpy(chMaterial_DSNormal, chMaterial_Base) ; |
---|
4963 | strcat(chMaterial_DSNormal, "_DSNormal") ; |
---|
4964 | pMaterial_DSNormal=MaterialManager::getSingleton().getByName(chMaterial_DSNormal) ; |
---|
4965 | if(pMaterial_DSNormal.isNull()) |
---|
4966 | { |
---|
4967 | sprintf(chMessage, "Missing material, using default: %s", chMaterial_DSNormal) ; |
---|
4968 | m_pLog->logMessage(chMessage); |
---|
4969 | |
---|
4970 | strcpy(chMaterial_DSNormal, "DSNormal") ; |
---|
4971 | pMaterial_DSNormal=MaterialManager::getSingleton().getByName(chMaterial_DSNormal) ; |
---|
4972 | } |
---|
4973 | */ |
---|
4974 | |
---|
4975 | // material for deferred shading |
---|
4976 | strcpy(chMaterial_DfShFuncTNB, chMaterial_Base) ; |
---|
4977 | strcat(chMaterial_DfShFuncTNB, "_DfShFuncTNB") ; |
---|
4978 | pMaterial_DfShFuncTNB=MaterialManager::getSingleton().getByName(chMaterial_DfShFuncTNB) ; |
---|
4979 | if(pMaterial_DfShFuncTNB.isNull()) |
---|
4980 | { |
---|
4981 | sprintf(chMessage, "Missing material, using default: %s", chMaterial_DfShFuncTNB) ; |
---|
4982 | m_pLog->logMessage(chMessage); |
---|
4983 | |
---|
4984 | strcpy(chMaterial_DfShFuncTNB, "DfShFuncTNB") ; |
---|
4985 | pMaterial_DfShFuncTNB=MaterialManager::getSingleton().getByName(chMaterial_DfShFuncTNB) ; |
---|
4986 | } |
---|
4987 | |
---|
4988 | // material for deferred shading |
---|
4989 | strcpy(chMaterial_DfShSpecular, chMaterial_Base) ; |
---|
4990 | strcat(chMaterial_DfShSpecular, "_DfShSpecular") ; |
---|
4991 | pMaterial_DfShSpecular=MaterialManager::getSingleton().getByName(chMaterial_DfShSpecular) ; |
---|
4992 | if(pMaterial_DfShSpecular.isNull()) |
---|
4993 | { |
---|
4994 | sprintf(chMessage, "Missing material, using default: %s", chMaterial_DfShSpecular) ; |
---|
4995 | m_pLog->logMessage(chMessage); |
---|
4996 | |
---|
4997 | strcpy(chMaterial_DfShSpecular, "DfShSpecular") ; |
---|
4998 | pMaterial_DfShSpecular=MaterialManager::getSingleton().getByName(chMaterial_DfShSpecular) ; |
---|
4999 | } |
---|
5000 | |
---|
5001 | // material for deferred shading |
---|
5002 | strcpy(chMaterial_DfShEmissive, chMaterial_Base) ; |
---|
5003 | strcat(chMaterial_DfShEmissive, "_DfShEmissive") ; |
---|
5004 | pMaterial_DfShEmissive=MaterialManager::getSingleton().getByName(chMaterial_DfShEmissive) ; |
---|
5005 | if(pMaterial_DfShEmissive.isNull()) |
---|
5006 | { |
---|
5007 | sprintf(chMessage, "Missing material, using default: %s", chMaterial_DfShEmissive) ; |
---|
5008 | m_pLog->logMessage(chMessage); |
---|
5009 | |
---|
5010 | strcpy(chMaterial_DfShEmissive, "DfShEmissive") ; |
---|
5011 | pMaterial_DfShEmissive=MaterialManager::getSingleton().getByName(chMaterial_DfShEmissive) ; |
---|
5012 | } |
---|
5013 | |
---|
5014 | |
---|
5015 | /* |
---|
5016 | // material for deferred shading |
---|
5017 | strcpy(chMaterial_DfShData, chMaterial_Base) ; |
---|
5018 | strcat(chMaterial_DfShData, "_DfShData") ; |
---|
5019 | pMaterial_DfShData=MaterialManager::getSingleton().getByName(chMaterial_DfShData) ; |
---|
5020 | if(pMaterial_DfShData.isNull()) |
---|
5021 | { |
---|
5022 | sprintf(chMessage, "Missing material, using default: %s", chMaterial_DfShData) ; |
---|
5023 | m_pLog->logMessage(chMessage); |
---|
5024 | |
---|
5025 | strcpy(chMaterial_DfShData, "DfShData") ; |
---|
5026 | pMaterial_DfShData=MaterialManager::getSingleton().getByName(chMaterial_DfShData) ; |
---|
5027 | } |
---|
5028 | */ |
---|
5029 | |
---|
5030 | // material for deferred shading |
---|
5031 | strcpy(chMaterial_DfShMix, chMaterial_Base) ; |
---|
5032 | strcat(chMaterial_DfShMix, "_DfShMix") ; |
---|
5033 | pMaterial_DfShMix=MaterialManager::getSingleton().getByName(chMaterial_DfShMix) ; |
---|
5034 | if(pMaterial_DfShMix.isNull()) |
---|
5035 | { |
---|
5036 | // Pretty much all materials just use the default mix material, |
---|
5037 | // so don't issue warnings if there isn't a specialized version |
---|
5038 | //sprintf(chMessage, "Missing material, using default: %s", chMaterial_DfShMix) ; |
---|
5039 | //m_pLog->logMessage(chMessage); |
---|
5040 | |
---|
5041 | strcpy(chMaterial_DfShMix, "DfShMix") ; |
---|
5042 | pMaterial_DfShMix=MaterialManager::getSingleton().getByName(chMaterial_DfShMix) ; |
---|
5043 | } |
---|
5044 | |
---|
5045 | |
---|
5046 | |
---|
5047 | |
---|
5048 | |
---|
5049 | }// end if not MAT_LAMP or MAT_GLOW |
---|
5050 | else |
---|
5051 | if(m_pEntityInfo[nEntity].SubMeshMaterialType[nSubMesh]==MAT_GLOW) // the two materials that glow needs |
---|
5052 | { |
---|
5053 | |
---|
5054 | // when I get around to allowing user defined GLOW materials as well as the automatic ones, |
---|
5055 | // this'll be the place to add it. |
---|
5056 | // For now, just the automatically generated lamp/light stuff has a glow. |
---|
5057 | |
---|
5058 | // if the base material was "GLOW_lamp" |
---|
5059 | strcpy(chCompare, chMaterial_Base) ; |
---|
5060 | chCompare[strlen("GLOW_lamp")]='\0' ; |
---|
5061 | if(strcmp("GLOW_lamp", chCompare)==0) |
---|
5062 | { |
---|
5063 | strcpy(chMaterial_DfShColour, "GLOW_lampcol") ; |
---|
5064 | pMaterial_DfShColour=MaterialManager::getSingleton().getByName(chMaterial_DfShColour) ; |
---|
5065 | |
---|
5066 | strcpy(chMaterial_DfShEmissive, "GLOW_lamp") ; |
---|
5067 | pMaterial_DfShEmissive=MaterialManager::getSingleton().getByName(chMaterial_DfShEmissive) ; |
---|
5068 | } |
---|
5069 | else |
---|
5070 | { |
---|
5071 | |
---|
5072 | // if the base material was "GLOW_light" |
---|
5073 | strcpy(chCompare, chMaterial_Base) ; |
---|
5074 | chCompare[strlen("GLOW_light")]='\0' ; |
---|
5075 | if(strcmp("GLOW_light", chCompare)==0) |
---|
5076 | { |
---|
5077 | strcpy(chMaterial_DfShColour, "GLOW_lightcol") ; |
---|
5078 | pMaterial_DfShColour=MaterialManager::getSingleton().getByName(chMaterial_DfShColour) ; |
---|
5079 | |
---|
5080 | strcpy(chMaterial_DfShEmissive, "GLOW_light") ; |
---|
5081 | pMaterial_DfShEmissive=MaterialManager::getSingleton().getByName(chMaterial_DfShEmissive) ; |
---|
5082 | } |
---|
5083 | |
---|
5084 | } |
---|
5085 | } |
---|
5086 | |
---|
5087 | |
---|
5088 | |
---|
5089 | |
---|
5090 | // if the entity is a lamp or glow, set its material because they never get changed |
---|
5091 | //if((m_pZoneEntityMaterialType[nMOIndex]==MAT_LAMP) || (m_pZoneEntityMaterialType[nMOIndex]==MAT_GLOW)) |
---|
5092 | // m_pZoneEntity[nMOIndex]->setMaterial( pMaterial_Base) ; |
---|
5093 | |
---|
5094 | |
---|
5095 | // store the pointers to the materials of this entity |
---|
5096 | //m_pZoneEntityMaterial_Base[nMOIndex]=pMaterial_Base ; |
---|
5097 | //m_pZoneEntityMaterial_Fast[nMOIndex]=pMaterial_Fast ; |
---|
5098 | m_pEntityInfo[nEntity].Material_Black[nSubMesh]=pMaterial_Black ; |
---|
5099 | m_pEntityInfo[nEntity].Material_DfShColour[nSubMesh]=pMaterial_DfShColour ; |
---|
5100 | m_pEntityInfo[nEntity].Material_Shadow[nSubMesh]=pMaterial_Shadow ; |
---|
5101 | m_pEntityInfo[nEntity].Material_ShadeFront[nSubMesh]=pMaterial_ShadeFront ; |
---|
5102 | m_pEntityInfo[nEntity].Material_ShadeBack[nSubMesh]=pMaterial_ShadeBack ; |
---|
5103 | m_pEntityInfo[nEntity].Material_DfShPosition[nSubMesh]=pMaterial_DfShPosition ; |
---|
5104 | m_pEntityInfo[nEntity].Material_DfShDiffuse[nSubMesh]=pMaterial_DfShDiffuse ; |
---|
5105 | //m_pEntityInfo[nEntity].Material_DSNormal[nSubMesh]=pMaterial_DSNormal ; |
---|
5106 | m_pEntityInfo[nEntity].Material_DfShFuncTNB[nSubMesh]=pMaterial_DfShFuncTNB ; |
---|
5107 | m_pEntityInfo[nEntity].Material_DfShSpecular[nSubMesh]=pMaterial_DfShSpecular ; |
---|
5108 | m_pEntityInfo[nEntity].Material_DfShEmissive[nSubMesh]=pMaterial_DfShEmissive ; |
---|
5109 | //m_pEntityInfo[nEntity].Material_DfShData[nSubMesh]=pMaterial_DfShData ; |
---|
5110 | m_pEntityInfo[nEntity].Material_DfShMix[nSubMesh]=pMaterial_DfShMix ; |
---|
5111 | |
---|
5112 | |
---|
5113 | ////////////////////////////////////////////////////////////////////////////////////////// |
---|
5114 | |
---|
5115 | char chNewName[1024] ; |
---|
5116 | for(nPTex=0 ; nPTex<MAX_PROJECTORTEX ; nPTex++) |
---|
5117 | { |
---|
5118 | Ogre::AliasTextureNamePairList AliasList ; |
---|
5119 | |
---|
5120 | // check the necessary texture exists |
---|
5121 | //if(TextureManager::getSingleton().getByName(m_Q3Map->m_chSpotlightTexture[nPTex]).isNull()) |
---|
5122 | // OFBug.MessageInt(666) ; |
---|
5123 | |
---|
5124 | AliasList.insert(AliasTextureNamePairList::value_type("projector_tex", m_Q3Map->m_chSpotlightTexture[nPTex])); |
---|
5125 | |
---|
5126 | sprintf(chNewName, "%s_%i", chMaterial_Base, 0) ; |
---|
5127 | m_pEntityInfo[nEntity].Material_Base[nPTex][nSubMesh]=pMaterial_Base->clone(chNewName) ; |
---|
5128 | // change the texture unit |
---|
5129 | m_pEntityInfo[nEntity].Material_Base[nPTex][nSubMesh]->applyTextureAliases(AliasList) ; |
---|
5130 | |
---|
5131 | sprintf(chNewName, "%s_%i", chMaterial_Fast, 0) ; |
---|
5132 | m_pEntityInfo[nEntity].Material_Fast[nPTex][nSubMesh]=pMaterial_Fast->clone(chNewName) ; |
---|
5133 | // change the texture unit |
---|
5134 | m_pEntityInfo[nEntity].Material_Fast[nPTex][nSubMesh]->applyTextureAliases(AliasList) ; |
---|
5135 | |
---|
5136 | } |
---|
5137 | |
---|
5138 | // create the sub scenenodes |
---|
5139 | //sprintf(chSubNodeName, "Entity_%05i_%05i", nEntity, nSubMesh) ; |
---|
5140 | //m_pEntityInfo[nEntity].pSubNode[nSubMesh]=m_pEntityInfo[nEntity].pMasterNode->createChildSceneNode(chSubNodeName) ; |
---|
5141 | |
---|
5142 | |
---|
5143 | sprintf(m_chBug, "Node %s, Subnode %s, Type %i", chMasterNodeName, chSubNodeName, m_pEntityInfo[nEntity].SubMeshMaterialType[nSubMesh]) ; |
---|
5144 | m_pLog->logMessage(m_chBug); |
---|
5145 | |
---|
5146 | }// end for submesh |
---|
5147 | |
---|
5148 | // build tangent vectors for the mesh |
---|
5149 | m_pEntityInfo[nEntity].pEnt->getMesh()->suggestTangentVectorBuildParams(VES_TANGENT, src, dest) ; |
---|
5150 | m_pEntityInfo[nEntity].pEnt->getMesh()->buildTangentVectors(VES_TANGENT, src, dest); |
---|
5151 | |
---|
5152 | |
---|
5153 | // default to not active, not visible and in no zones |
---|
5154 | m_pEntityInfo[nEntity].Active=0 ; |
---|
5155 | m_pEntityInfo[nEntity].Visible=0 ; |
---|
5156 | m_pEntityInfo[nEntity].Zone[INDEX_ENTITYZONECOUNT]=0 ; |
---|
5157 | |
---|
5158 | // add some info about the bounding box |
---|
5159 | Ogre::AxisAlignedBox aabb ; |
---|
5160 | Ogre::Vector3 Minimum ; |
---|
5161 | Ogre::Vector3 Maximum ; |
---|
5162 | |
---|
5163 | aabb=m_pEntityInfo[nEntity].pEnt->getBoundingBox() ; |
---|
5164 | Minimum=aabb.getMinimum() ; |
---|
5165 | Maximum=aabb.getMaximum() ; |
---|
5166 | |
---|
5167 | m_pEntityInfo[nEntity].AABB=aabb ; |
---|
5168 | m_pEntityInfo[nEntity].Centre.x=(Maximum.x-Minimum.x)/2.0f ; |
---|
5169 | m_pEntityInfo[nEntity].Centre.y=(Maximum.y-Minimum.y)/2.0f ; |
---|
5170 | m_pEntityInfo[nEntity].Centre.z=(Maximum.z-Minimum.z)/2.0f ; |
---|
5171 | |
---|
5172 | m_pEntityInfo[nEntity].AABBMin[0]=Minimum.x ; |
---|
5173 | m_pEntityInfo[nEntity].AABBMin[1]=Minimum.y ; |
---|
5174 | m_pEntityInfo[nEntity].AABBMin[2]=Minimum.z ; |
---|
5175 | m_pEntityInfo[nEntity].AABBMax[0]=Maximum.x ; |
---|
5176 | m_pEntityInfo[nEntity].AABBMax[1]=Maximum.y ; |
---|
5177 | m_pEntityInfo[nEntity].AABBMax[2]=Maximum.z ; |
---|
5178 | |
---|
5179 | |
---|
5180 | m_pEntityInfo[nEntity].Postition=Ogre::Vector3(0.0f, 0.0f, 0.0f) ; |
---|
5181 | |
---|
5182 | |
---|
5183 | |
---|
5184 | return 1 ; |
---|
5185 | } |
---|
5186 | |
---|
5187 | |
---|
5188 | // Hmm... wanted to control some CG compiling, mainly to turn shadow filtering on or off, but I couln't get this to work. |
---|
5189 | // I ended up just manually creating filtered and unfiltered version of the materials. |
---|
5190 | /* |
---|
5191 | int OgreFramework::ApplyCGDefines(void) |
---|
5192 | { |
---|
5193 | int nZoneMO=0 ; |
---|
5194 | int nMaxZoneMO=m_nZoneMOStart[m_Q3Map->m_nMaxZone] ; |
---|
5195 | int nPTex=0 ; |
---|
5196 | |
---|
5197 | Ogre::Pass *CGPass ; |
---|
5198 | int nPass=0 ; |
---|
5199 | int nMaxPass=0 ; |
---|
5200 | |
---|
5201 | for(nZoneMO=0 ; nZoneMO<nMaxZoneMO ; nZoneMO++) |
---|
5202 | { |
---|
5203 | //OFBug.MessageInt(nZoneMO, nMaxZoneMO, m_pZoneEntityMaterialType[nZoneMO]) ; |
---|
5204 | |
---|
5205 | if(m_pZoneEntityMaterialType[nZoneMO]==MAT_OPAQUE) |
---|
5206 | for(nPTex=0 ; nPTex<MAX_PROJECTORTEX ; nPTex++) |
---|
5207 | { |
---|
5208 | //m_pZoneEntityMaterial_Base[nPTex][nZoneMO]->getTechnique(0)->getPass(1)->getFragmentProgram()->setParameter("compile_arguments", "-DFILTER_ON 1") ; |
---|
5209 | nMaxPass=m_pZoneEntityMaterial_Base[nPTex][nZoneMO]->getTechnique(0)->getNumPasses() ; |
---|
5210 | |
---|
5211 | for(nPass=0 ; nPass<nMaxPass ; nPass++) |
---|
5212 | { |
---|
5213 | m_pZoneEntityMaterial_Base[nPTex][nZoneMO]->getTechnique(0)->getPass(nPass)->getFragmentProgram()->setParameter("compile_arguments", "-DFILTER_ON=1") ; |
---|
5214 | //m_pZoneEntityMaterial_Base[nPTex][nZoneMO]->getTechnique(0)->getPass(nPass)->getFragmentProgram()->reload(); |
---|
5215 | } |
---|
5216 | //CGPass=m_pZoneEntityMaterial_Base[nPTex][nZoneMO]->getTechnique(0)->getPass(0) ; |
---|
5217 | } |
---|
5218 | } |
---|
5219 | |
---|
5220 | |
---|
5221 | //m_pZoneEntityMaterial_Base[0][0]->getTechnique(0)->getPass(1)->getFragmentProgram()->setParameter("compile_arguments", "-DFILTER_ON 1") ; |
---|
5222 | |
---|
5223 | |
---|
5224 | return 1 ; |
---|
5225 | |
---|
5226 | |
---|
5227 | } |
---|
5228 | */ |
---|
5229 | |
---|
5230 | |
---|
5231 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
5232 | // create light manual objects, just for debugging/testing. |
---|
5233 | // This is an array of manualobject AABBs that show the light culling box (double sided) for each light |
---|
5234 | |
---|
5235 | int OgreFramework::AddLightCullingBoxes() |
---|
5236 | { |
---|
5237 | int nLt=0 ; |
---|
5238 | // for calculating bounds of mesh |
---|
5239 | float flMinX=0.0f ; |
---|
5240 | float flMinY=0.0f ; |
---|
5241 | float flMinZ=0.0f ; |
---|
5242 | float flMaxX=0.0f ; |
---|
5243 | float flMaxY=0.0f ; |
---|
5244 | float flMaxZ=0.0f ; |
---|
5245 | int nMaxLight=m_Q3Map->m_nLightMax ; |
---|
5246 | |
---|
5247 | char chSceneNodeName[1024] ; |
---|
5248 | char chManualName[1024] ; |
---|
5249 | |
---|
5250 | m_pLightMO = new Ogre::ManualObject*[nMaxLight] ; |
---|
5251 | if(m_pLightMO==NULL) return 0 ; // fail, out of mem |
---|
5252 | |
---|
5253 | for(nLt=0 ; nLt<nMaxLight ; nLt++) |
---|
5254 | { |
---|
5255 | |
---|
5256 | sprintf(chManualName, "LightMO_%05i", nLt) ; |
---|
5257 | m_pLightMO[nLt]=m_pSceneMgr->createManualObject(chManualName) ; |
---|
5258 | |
---|
5259 | // start defining the manualObject |
---|
5260 | m_pLightMO[nLt]->begin("lighttest", RenderOperation::OT_TRIANGLE_LIST) ; |
---|
5261 | |
---|
5262 | |
---|
5263 | flMinX=m_Q3Map->m_pLight[nLt].Min[0] ; |
---|
5264 | flMinY=m_Q3Map->m_pLight[nLt].Min[1] ; |
---|
5265 | flMinZ=m_Q3Map->m_pLight[nLt].Min[2] ; |
---|
5266 | |
---|
5267 | flMaxX=m_Q3Map->m_pLight[nLt].Max[0] ; |
---|
5268 | flMaxY=m_Q3Map->m_pLight[nLt].Max[1] ; |
---|
5269 | flMaxZ=m_Q3Map->m_pLight[nLt].Max[2] ; |
---|
5270 | |
---|
5271 | |
---|
5272 | ////////////////////////////////////////////////////// |
---|
5273 | // back face |
---|
5274 | m_pLightMO[nLt]->position(flMinX, flMaxY, flMinZ) ; |
---|
5275 | m_pLightMO[nLt]->normal(0.0, 0.0, -1) ; |
---|
5276 | m_pLightMO[nLt]->textureCoord(1.0, 0.0) ; |
---|
5277 | |
---|
5278 | m_pLightMO[nLt]->position(flMaxX, flMaxY, flMinZ) ; |
---|
5279 | m_pLightMO[nLt]->normal(0.0, 0.0, -1) ; |
---|
5280 | m_pLightMO[nLt]->textureCoord(0.0, 0.0) ; |
---|
5281 | |
---|
5282 | m_pLightMO[nLt]->position(flMaxX, flMinY, flMinZ) ; |
---|
5283 | m_pLightMO[nLt]->normal(0.0, 0.0, -1) ; |
---|
5284 | m_pLightMO[nLt]->textureCoord(0.0, 1.0) ; |
---|
5285 | |
---|
5286 | m_pLightMO[nLt]->position(flMinX, flMinY, flMinZ) ; |
---|
5287 | m_pLightMO[nLt]->normal(0.0, 0.0, -1) ; |
---|
5288 | m_pLightMO[nLt]->textureCoord(1.0, 1.0) ; |
---|
5289 | |
---|
5290 | m_pLightMO[nLt]->quad(0, 1, 2, 3) ; |
---|
5291 | m_pLightMO[nLt]->quad(3, 2, 1, 0) ; |
---|
5292 | |
---|
5293 | ////////////////////////////////////////////////////// |
---|
5294 | // front face |
---|
5295 | m_pLightMO[nLt]->position(flMinX, flMaxY, flMaxZ) ; |
---|
5296 | m_pLightMO[nLt]->normal(0.0, 0.0, 1) ; |
---|
5297 | m_pLightMO[nLt]->textureCoord(0.0, 0.0) ; |
---|
5298 | |
---|
5299 | m_pLightMO[nLt]->position(flMaxX, flMaxY, flMaxZ) ; |
---|
5300 | m_pLightMO[nLt]->normal(0.0, 0.0, 1) ; |
---|
5301 | m_pLightMO[nLt]->textureCoord(1.0, 0.0) ; |
---|
5302 | |
---|
5303 | m_pLightMO[nLt]->position(flMaxX, flMinY, flMaxZ) ; |
---|
5304 | m_pLightMO[nLt]->normal(0.0, 0.0, 1) ; |
---|
5305 | m_pLightMO[nLt]->textureCoord(1.0, 1.0) ; |
---|
5306 | |
---|
5307 | m_pLightMO[nLt]->position(flMinX, flMinY, flMaxZ) ; |
---|
5308 | m_pLightMO[nLt]->normal(0.0, 0.0, 1) ; |
---|
5309 | m_pLightMO[nLt]->textureCoord(0.0, 1.0) ; |
---|
5310 | |
---|
5311 | m_pLightMO[nLt]->quad(7, 6, 5, 4) ; |
---|
5312 | m_pLightMO[nLt]->quad(4, 5, 6, 7) ; |
---|
5313 | |
---|
5314 | ////////////////////////////////////////////////////// |
---|
5315 | // left face |
---|
5316 | m_pLightMO[nLt]->position(flMinX, flMaxY, flMaxZ) ; |
---|
5317 | m_pLightMO[nLt]->normal(0.0, 0.0, -1) ; |
---|
5318 | m_pLightMO[nLt]->textureCoord(1.0, 0.0) ; |
---|
5319 | |
---|
5320 | m_pLightMO[nLt]->position(flMinX, flMaxY, flMinZ) ; |
---|
5321 | m_pLightMO[nLt]->normal(0.0, 0.0, -1) ; |
---|
5322 | m_pLightMO[nLt]->textureCoord(0.0, 0.0) ; |
---|
5323 | |
---|
5324 | m_pLightMO[nLt]->position(flMinX, flMinY, flMinZ) ; |
---|
5325 | m_pLightMO[nLt]->normal(0.0, 0.0, -1) ; |
---|
5326 | m_pLightMO[nLt]->textureCoord(0.0, 1.0) ; |
---|
5327 | |
---|
5328 | m_pLightMO[nLt]->position(flMinX, flMinY, flMaxZ) ; |
---|
5329 | m_pLightMO[nLt]->normal(0.0, 0.0, -1) ; |
---|
5330 | m_pLightMO[nLt]->textureCoord(1.0, 1.0) ; |
---|
5331 | |
---|
5332 | m_pLightMO[nLt]->quad(8, 9, 10, 11) ; |
---|
5333 | m_pLightMO[nLt]->quad(11, 10, 9, 8) ; |
---|
5334 | |
---|
5335 | |
---|
5336 | ////////////////////////////////////////////////////// |
---|
5337 | // right face |
---|
5338 | m_pLightMO[nLt]->position(flMaxX, flMaxY, flMaxZ) ; |
---|
5339 | m_pLightMO[nLt]->normal(0.0, 0.0, 1) ; |
---|
5340 | m_pLightMO[nLt]->textureCoord(0.0, 0.0) ; |
---|
5341 | |
---|
5342 | m_pLightMO[nLt]->position(flMaxX, flMaxY, flMinZ) ; |
---|
5343 | m_pLightMO[nLt]->normal(0.0, 0.0, 1) ; |
---|
5344 | m_pLightMO[nLt]->textureCoord(1.0, 0.0) ; |
---|
5345 | |
---|
5346 | m_pLightMO[nLt]->position(flMaxX, flMinY, flMinZ) ; |
---|
5347 | m_pLightMO[nLt]->normal(0.0, 0.0, 1) ; |
---|
5348 | m_pLightMO[nLt]->textureCoord(1.0, 1.0) ; |
---|
5349 | |
---|
5350 | m_pLightMO[nLt]->position(flMaxX, flMinY, flMaxZ) ; |
---|
5351 | m_pLightMO[nLt]->normal(0.0, 0.0, 1) ; |
---|
5352 | m_pLightMO[nLt]->textureCoord(0.0, 1.0) ; |
---|
5353 | |
---|
5354 | m_pLightMO[nLt]->quad(15, 14, 13, 12) ; |
---|
5355 | m_pLightMO[nLt]->quad(12, 13, 14, 15) ; |
---|
5356 | |
---|
5357 | ////////////////////////////////////////////////////// |
---|
5358 | // top face |
---|
5359 | m_pLightMO[nLt]->position(flMinX, flMaxY, flMaxZ) ; |
---|
5360 | m_pLightMO[nLt]->normal(0.0, 0.0, -1) ; |
---|
5361 | m_pLightMO[nLt]->textureCoord(0.0, 1.0) ; |
---|
5362 | |
---|
5363 | m_pLightMO[nLt]->position(flMaxX, flMaxY, flMaxZ) ; |
---|
5364 | m_pLightMO[nLt]->normal(0.0, 0.0, -1) ; |
---|
5365 | m_pLightMO[nLt]->textureCoord(1.0, 1.0) ; |
---|
5366 | |
---|
5367 | m_pLightMO[nLt]->position(flMaxX, flMaxY, flMinZ) ; |
---|
5368 | m_pLightMO[nLt]->normal(0.0, 0.0, -1) ; |
---|
5369 | m_pLightMO[nLt]->textureCoord(1.0, 0.0) ; |
---|
5370 | |
---|
5371 | m_pLightMO[nLt]->position(flMinX, flMaxY, flMinZ) ; |
---|
5372 | m_pLightMO[nLt]->normal(0.0, 0.0, -1) ; |
---|
5373 | m_pLightMO[nLt]->textureCoord(0.0, 0.0) ; |
---|
5374 | |
---|
5375 | m_pLightMO[nLt]->quad(16, 17, 18, 19) ; |
---|
5376 | m_pLightMO[nLt]->quad(19, 18, 17, 16) ; |
---|
5377 | |
---|
5378 | ////////////////////////////////////////////////////// |
---|
5379 | // bottom face |
---|
5380 | m_pLightMO[nLt]->position(flMinX, flMinY, flMaxZ) ; |
---|
5381 | m_pLightMO[nLt]->normal(0.0, 0.0, -1) ; |
---|
5382 | m_pLightMO[nLt]->textureCoord(0.0, 0.0) ; |
---|
5383 | |
---|
5384 | m_pLightMO[nLt]->position(flMaxX, flMinY, flMaxZ) ; |
---|
5385 | m_pLightMO[nLt]->normal(0.0, 0.0, -1) ; |
---|
5386 | m_pLightMO[nLt]->textureCoord(1.0, 0.0) ; |
---|
5387 | |
---|
5388 | m_pLightMO[nLt]->position(flMaxX, flMinY, flMinZ) ; |
---|
5389 | m_pLightMO[nLt]->normal(0.0, 0.0, -1) ; |
---|
5390 | m_pLightMO[nLt]->textureCoord(1.0, 1.0) ; |
---|
5391 | |
---|
5392 | m_pLightMO[nLt]->position(flMinX, flMinY, flMinZ) ; |
---|
5393 | m_pLightMO[nLt]->normal(0.0, 0.0, -1) ; |
---|
5394 | m_pLightMO[nLt]->textureCoord(0.0, 1.0) ; |
---|
5395 | |
---|
5396 | m_pLightMO[nLt]->quad(23, 22, 21, 20) ; |
---|
5397 | m_pLightMO[nLt]->quad(20, 21, 22, 23) ; |
---|
5398 | ////////////////////////////////////////////////////// |
---|
5399 | |
---|
5400 | m_pLightMO[nLt]->end() ; |
---|
5401 | |
---|
5402 | |
---|
5403 | |
---|
5404 | sprintf(chSceneNodeName, "LSN%05i", nLt) ; |
---|
5405 | m_pSceneMgr->getRootSceneNode()->createChildSceneNode(chSceneNodeName)->attachObject(m_pLightMO[nLt]) ; |
---|
5406 | |
---|
5407 | |
---|
5408 | } |
---|
5409 | |
---|
5410 | return 1 ; |
---|
5411 | } |
---|
5412 | |
---|
5413 | int OgreFramework::AddPortalBoxes() |
---|
5414 | { |
---|
5415 | int nPt=0 ; |
---|
5416 | // for calculating bounds of mesh |
---|
5417 | float flMinX=0.0f ; |
---|
5418 | float flMinY=0.0f ; |
---|
5419 | float flMinZ=0.0f ; |
---|
5420 | float flMaxX=0.0f ; |
---|
5421 | float flMaxY=0.0f ; |
---|
5422 | float flMaxZ=0.0f ; |
---|
5423 | int nMaxPortal=m_Q3Map->m_iNumPortals ; |
---|
5424 | |
---|
5425 | char chSceneNodeName[1024] ; |
---|
5426 | char chManualName[1024] ; |
---|
5427 | |
---|
5428 | m_pPortalMO = new Ogre::ManualObject*[nMaxPortal] ; |
---|
5429 | if(m_pPortalMO==NULL) return 0 ; // fail, out of mem |
---|
5430 | |
---|
5431 | m_pPortalNode = new Ogre::Node*[nMaxPortal] ; |
---|
5432 | if(m_pPortalNode==NULL) |
---|
5433 | { |
---|
5434 | //CHECKDELETE_ARRAY( m_pPortalMO ) ; |
---|
5435 | return 0 ; // fail, out of mem |
---|
5436 | } |
---|
5437 | |
---|
5438 | for(nPt=0 ; nPt<nMaxPortal ; nPt++) |
---|
5439 | { |
---|
5440 | |
---|
5441 | sprintf(chManualName, "PortalMO_%05i", nPt) ; |
---|
5442 | m_pPortalMO[nPt]=m_pSceneMgr->createManualObject(chManualName) ; |
---|
5443 | |
---|
5444 | // start defining the manualObject |
---|
5445 | m_pPortalMO[nPt]->begin("white", RenderOperation::OT_TRIANGLE_LIST) ; |
---|
5446 | |
---|
5447 | flMinX=m_Q3Map->m_pPortals[nPt].Min[0] ; |
---|
5448 | flMinY=m_Q3Map->m_pPortals[nPt].Min[1] ; |
---|
5449 | flMinZ=m_Q3Map->m_pPortals[nPt].Min[2] ; |
---|
5450 | |
---|
5451 | flMaxX=m_Q3Map->m_pPortals[nPt].Max[0] ; |
---|
5452 | flMaxY=m_Q3Map->m_pPortals[nPt].Max[1] ; |
---|
5453 | flMaxZ=m_Q3Map->m_pPortals[nPt].Max[2] ; |
---|
5454 | |
---|
5455 | |
---|
5456 | ////////////////////////////////////////////////////// |
---|
5457 | // back face |
---|
5458 | m_pPortalMO[nPt]->position(flMinX, flMaxY, flMinZ) ; |
---|
5459 | m_pPortalMO[nPt]->normal(0.0, 0.0, -1) ; |
---|
5460 | m_pPortalMO[nPt]->textureCoord(1.0, 0.0) ; |
---|
5461 | |
---|
5462 | m_pPortalMO[nPt]->position(flMaxX, flMaxY, flMinZ) ; |
---|
5463 | m_pPortalMO[nPt]->normal(0.0, 0.0, -1) ; |
---|
5464 | m_pPortalMO[nPt]->textureCoord(0.0, 0.0) ; |
---|
5465 | |
---|
5466 | m_pPortalMO[nPt]->position(flMaxX, flMinY, flMinZ) ; |
---|
5467 | m_pPortalMO[nPt]->normal(0.0, 0.0, -1) ; |
---|
5468 | m_pPortalMO[nPt]->textureCoord(0.0, 1.0) ; |
---|
5469 | |
---|
5470 | m_pPortalMO[nPt]->position(flMinX, flMinY, flMinZ) ; |
---|
5471 | m_pPortalMO[nPt]->normal(0.0, 0.0, -1) ; |
---|
5472 | m_pPortalMO[nPt]->textureCoord(1.0, 1.0) ; |
---|
5473 | |
---|
5474 | m_pPortalMO[nPt]->quad(0, 1, 2, 3) ; |
---|
5475 | m_pPortalMO[nPt]->quad(3, 2, 1, 0) ; |
---|
5476 | |
---|
5477 | ////////////////////////////////////////////////////// |
---|
5478 | // front face |
---|
5479 | m_pPortalMO[nPt]->position(flMinX, flMaxY, flMaxZ) ; |
---|
5480 | m_pPortalMO[nPt]->normal(0.0, 0.0, 1) ; |
---|
5481 | m_pPortalMO[nPt]->textureCoord(0.0, 0.0) ; |
---|
5482 | |
---|
5483 | m_pPortalMO[nPt]->position(flMaxX, flMaxY, flMaxZ) ; |
---|
5484 | m_pPortalMO[nPt]->normal(0.0, 0.0, 1) ; |
---|
5485 | m_pPortalMO[nPt]->textureCoord(1.0, 0.0) ; |
---|
5486 | |
---|
5487 | m_pPortalMO[nPt]->position(flMaxX, flMinY, flMaxZ) ; |
---|
5488 | m_pPortalMO[nPt]->normal(0.0, 0.0, 1) ; |
---|
5489 | m_pPortalMO[nPt]->textureCoord(1.0, 1.0) ; |
---|
5490 | |
---|
5491 | m_pPortalMO[nPt]->position(flMinX, flMinY, flMaxZ) ; |
---|
5492 | m_pPortalMO[nPt]->normal(0.0, 0.0, 1) ; |
---|
5493 | m_pPortalMO[nPt]->textureCoord(0.0, 1.0) ; |
---|
5494 | |
---|
5495 | m_pPortalMO[nPt]->quad(7, 6, 5, 4) ; |
---|
5496 | m_pPortalMO[nPt]->quad(4, 5, 6, 7) ; |
---|
5497 | |
---|
5498 | ////////////////////////////////////////////////////// |
---|
5499 | // left face |
---|
5500 | m_pPortalMO[nPt]->position(flMinX, flMaxY, flMaxZ) ; |
---|
5501 | m_pPortalMO[nPt]->normal(0.0, 0.0, -1) ; |
---|
5502 | m_pPortalMO[nPt]->textureCoord(1.0, 0.0) ; |
---|
5503 | |
---|
5504 | m_pPortalMO[nPt]->position(flMinX, flMaxY, flMinZ) ; |
---|
5505 | m_pPortalMO[nPt]->normal(0.0, 0.0, -1) ; |
---|
5506 | m_pPortalMO[nPt]->textureCoord(0.0, 0.0) ; |
---|
5507 | |
---|
5508 | m_pPortalMO[nPt]->position(flMinX, flMinY, flMinZ) ; |
---|
5509 | m_pPortalMO[nPt]->normal(0.0, 0.0, -1) ; |
---|
5510 | m_pPortalMO[nPt]->textureCoord(0.0, 1.0) ; |
---|
5511 | |
---|
5512 | m_pPortalMO[nPt]->position(flMinX, flMinY, flMaxZ) ; |
---|
5513 | m_pPortalMO[nPt]->normal(0.0, 0.0, -1) ; |
---|
5514 | m_pPortalMO[nPt]->textureCoord(1.0, 1.0) ; |
---|
5515 | |
---|
5516 | m_pPortalMO[nPt]->quad(8, 9, 10, 11) ; |
---|
5517 | m_pPortalMO[nPt]->quad(11, 10, 9, 8) ; |
---|
5518 | |
---|
5519 | |
---|
5520 | ////////////////////////////////////////////////////// |
---|
5521 | // right face |
---|
5522 | m_pPortalMO[nPt]->position(flMaxX, flMaxY, flMaxZ) ; |
---|
5523 | m_pPortalMO[nPt]->normal(0.0, 0.0, 1) ; |
---|
5524 | m_pPortalMO[nPt]->textureCoord(0.0, 0.0) ; |
---|
5525 | |
---|
5526 | m_pPortalMO[nPt]->position(flMaxX, flMaxY, flMinZ) ; |
---|
5527 | m_pPortalMO[nPt]->normal(0.0, 0.0, 1) ; |
---|
5528 | m_pPortalMO[nPt]->textureCoord(1.0, 0.0) ; |
---|
5529 | |
---|
5530 | m_pPortalMO[nPt]->position(flMaxX, flMinY, flMinZ) ; |
---|
5531 | m_pPortalMO[nPt]->normal(0.0, 0.0, 1) ; |
---|
5532 | m_pPortalMO[nPt]->textureCoord(1.0, 1.0) ; |
---|
5533 | |
---|
5534 | m_pPortalMO[nPt]->position(flMaxX, flMinY, flMaxZ) ; |
---|
5535 | m_pPortalMO[nPt]->normal(0.0, 0.0, 1) ; |
---|
5536 | m_pPortalMO[nPt]->textureCoord(0.0, 1.0) ; |
---|
5537 | |
---|
5538 | m_pPortalMO[nPt]->quad(15, 14, 13, 12) ; |
---|
5539 | m_pPortalMO[nPt]->quad(12, 13, 14, 15) ; |
---|
5540 | |
---|
5541 | ////////////////////////////////////////////////////// |
---|
5542 | // top face |
---|
5543 | m_pPortalMO[nPt]->position(flMinX, flMaxY, flMaxZ) ; |
---|
5544 | m_pPortalMO[nPt]->normal(0.0, 0.0, -1) ; |
---|
5545 | m_pPortalMO[nPt]->textureCoord(0.0, 1.0) ; |
---|
5546 | |
---|
5547 | m_pPortalMO[nPt]->position(flMaxX, flMaxY, flMaxZ) ; |
---|
5548 | m_pPortalMO[nPt]->normal(0.0, 0.0, -1) ; |
---|
5549 | m_pPortalMO[nPt]->textureCoord(1.0, 1.0) ; |
---|
5550 | |
---|
5551 | m_pPortalMO[nPt]->position(flMaxX, flMaxY, flMinZ) ; |
---|
5552 | m_pPortalMO[nPt]->normal(0.0, 0.0, -1) ; |
---|
5553 | m_pPortalMO[nPt]->textureCoord(1.0, 0.0) ; |
---|
5554 | |
---|
5555 | m_pPortalMO[nPt]->position(flMinX, flMaxY, flMinZ) ; |
---|
5556 | m_pPortalMO[nPt]->normal(0.0, 0.0, -1) ; |
---|
5557 | m_pPortalMO[nPt]->textureCoord(0.0, 0.0) ; |
---|
5558 | |
---|
5559 | m_pPortalMO[nPt]->quad(16, 17, 18, 19) ; |
---|
5560 | m_pPortalMO[nPt]->quad(19, 18, 17, 16) ; |
---|
5561 | |
---|
5562 | ////////////////////////////////////////////////////// |
---|
5563 | // bottom face |
---|
5564 | m_pPortalMO[nPt]->position(flMinX, flMinY, flMaxZ) ; |
---|
5565 | m_pPortalMO[nPt]->normal(0.0, 0.0, -1) ; |
---|
5566 | m_pPortalMO[nPt]->textureCoord(0.0, 0.0) ; |
---|
5567 | |
---|
5568 | m_pPortalMO[nPt]->position(flMaxX, flMinY, flMaxZ) ; |
---|
5569 | m_pPortalMO[nPt]->normal(0.0, 0.0, -1) ; |
---|
5570 | m_pPortalMO[nPt]->textureCoord(1.0, 0.0) ; |
---|
5571 | |
---|
5572 | m_pPortalMO[nPt]->position(flMaxX, flMinY, flMinZ) ; |
---|
5573 | m_pPortalMO[nPt]->normal(0.0, 0.0, -1) ; |
---|
5574 | m_pPortalMO[nPt]->textureCoord(1.0, 1.0) ; |
---|
5575 | |
---|
5576 | m_pPortalMO[nPt]->position(flMinX, flMinY, flMinZ) ; |
---|
5577 | m_pPortalMO[nPt]->normal(0.0, 0.0, -1) ; |
---|
5578 | m_pPortalMO[nPt]->textureCoord(0.0, 1.0) ; |
---|
5579 | |
---|
5580 | m_pPortalMO[nPt]->quad(23, 22, 21, 20) ; |
---|
5581 | m_pPortalMO[nPt]->quad(20, 21, 22, 23) ; |
---|
5582 | ////////////////////////////////////////////////////// |
---|
5583 | |
---|
5584 | m_pPortalMO[nPt]->end() ; |
---|
5585 | |
---|
5586 | |
---|
5587 | |
---|
5588 | sprintf(chSceneNodeName, "PSN%05i", nPt) ; |
---|
5589 | m_pSceneMgr->getRootSceneNode()->createChildSceneNode(chSceneNodeName)->attachObject(m_pPortalMO[nPt]) ; |
---|
5590 | m_pPortalNode[nPt]=m_pSceneMgr->getRootSceneNode()->getChild(chSceneNodeName) ; |
---|
5591 | |
---|
5592 | } |
---|
5593 | |
---|
5594 | return 1 ; |
---|
5595 | } |
---|
5596 | |
---|
5597 | |
---|
5598 | |
---|
5599 | |
---|
5600 | |
---|
5601 | |
---|
5602 | |
---|
5603 | |
---|
5604 | |
---|
5605 | |
---|
5606 | |
---|
5607 | |
---|
5608 | |
---|
5609 | |
---|
5610 | |
---|
5611 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
5612 | |
---|
5613 | |
---|
5614 | |
---|
5615 | |
---|
5616 | // this function calculates which zones are visible. |
---|
5617 | // If they are in the view frustum and any connecting portals are open, they're visible. |
---|
5618 | // It calls a recursive functions that goes into each visible zone and scans it's portals |
---|
5619 | // for more visible zones, cutting down the frustum as it goes. |
---|
5620 | // |
---|
5621 | // This function also checks which lights are visible. |
---|
5622 | // First it scans the original zone the camera is in, any light whose centre is in that zone |
---|
5623 | // is visible regardless of how many other zones that light touches. |
---|
5624 | // Lights that are completely contained in any of the further zones are checked against the |
---|
5625 | // current cut down frustum. |
---|
5626 | void OgreFramework::CalculateZoneVisibility(Ogre::Camera *pCamera, int *pCameraZone, char* pZoneVis, char* pLightVis, char* pSubLightVis, char* pPortalVis, int* pMaxVisibleLight, unsigned short* pVisibleLightList) |
---|
5627 | { |
---|
5628 | |
---|
5629 | |
---|
5630 | int nZone=0 ; |
---|
5631 | // int nZoneIndex=0 ; |
---|
5632 | int nSubZone=0 ; |
---|
5633 | // int nSubZoneIndex=0 ; |
---|
5634 | int nMaxSubZone=0 ; |
---|
5635 | int nPortal=0 ; |
---|
5636 | // int nPortalIndex=0 ; |
---|
5637 | int nMaxPortal=0 ; |
---|
5638 | // int nMaxPortalZone=0 ; |
---|
5639 | // int nPortalZone=0 ; |
---|
5640 | // int nPortalZoneIndex=0 ; |
---|
5641 | // int nMaxZone=0 ; |
---|
5642 | |
---|
5643 | |
---|
5644 | int nMaxLight=m_Q3Map->m_nLightMax ; |
---|
5645 | int nLt=0 ; |
---|
5646 | |
---|
5647 | // int nMaxSubLight=m_Q3Map->m_nSubLightMax ; |
---|
5648 | int nSubLt=0 ; |
---|
5649 | |
---|
5650 | m_nMaxVisibleLight=0 ; |
---|
5651 | |
---|
5652 | |
---|
5653 | |
---|
5654 | Ogre::Vector3 Pos=pCamera->getPosition() ; |
---|
5655 | float flPos[3]={Pos.x, Pos.y, Pos.z} ; |
---|
5656 | |
---|
5657 | Ogre::AxisAlignedBox AAB ; |
---|
5658 | |
---|
5659 | |
---|
5660 | |
---|
5661 | // initially all lights are invisible |
---|
5662 | // set all remaining real lights to invisible |
---|
5663 | SetAllLightsOff() ; |
---|
5664 | |
---|
5665 | m_nTotalTriangles=0 ; |
---|
5666 | |
---|
5667 | *pMaxVisibleLight=0 ; // no lights in the list |
---|
5668 | |
---|
5669 | if(m_nZoneCullingActive) // if zone culling is active |
---|
5670 | { |
---|
5671 | |
---|
5672 | // by default, all zones are not visible |
---|
5673 | nZone=m_Q3Map->m_nMaxZone ; |
---|
5674 | while(nZone) |
---|
5675 | pZoneVis[--nZone]=ZONE_UNCHECKED ; |
---|
5676 | |
---|
5677 | // by default, all lights are not visible |
---|
5678 | nLt=nMaxLight ; |
---|
5679 | while(nLt) |
---|
5680 | pLightVis[--nLt]=LIGHT_UNCHECKED ; |
---|
5681 | |
---|
5682 | // by default, all lights are not visible |
---|
5683 | nSubLt=m_Q3Map->m_nSubLightMax ; |
---|
5684 | while(nSubLt) |
---|
5685 | pSubLightVis[--nSubLt]=LIGHT_UNCHECKED ; |
---|
5686 | |
---|
5687 | // by default, all portals are not visible |
---|
5688 | nPortal=m_Q3Map->m_iNumPortals ; |
---|
5689 | while(nPortal) |
---|
5690 | pPortalVis[--nPortal]=PORTAL_UNCHECKED ; |
---|
5691 | } |
---|
5692 | else |
---|
5693 | { |
---|
5694 | // for debugging, all zones are visible |
---|
5695 | nZone=m_Q3Map->m_nMaxZone ; |
---|
5696 | while(nZone) |
---|
5697 | pZoneVis[--nZone]=ZONE_VISIBLE ; |
---|
5698 | |
---|
5699 | |
---|
5700 | // by default, all lights are visible |
---|
5701 | nLt=nMaxLight ; |
---|
5702 | while(nLt) |
---|
5703 | pLightVis[--nLt]=LIGHT_VISIBLE ; |
---|
5704 | |
---|
5705 | nSubLt=m_Q3Map->m_nSubLightMax ; |
---|
5706 | while(nSubLt) |
---|
5707 | pSubLightVis[--nSubLt]=LIGHT_VISIBLE ; |
---|
5708 | |
---|
5709 | // by default, all portals are visible |
---|
5710 | nPortal=m_Q3Map->m_iNumPortals ; |
---|
5711 | while(nPortal) |
---|
5712 | pPortalVis[--nPortal]=PORTAL_VISIBLE ; |
---|
5713 | |
---|
5714 | return ; |
---|
5715 | } |
---|
5716 | |
---|
5717 | |
---|
5718 | |
---|
5719 | |
---|
5720 | |
---|
5721 | |
---|
5722 | |
---|
5723 | |
---|
5724 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
5725 | |
---|
5726 | |
---|
5727 | |
---|
5728 | ///////////////////////////////////////////////////////////////////////////////////// |
---|
5729 | // check camera is actually in the zone designated, otherwise update it. |
---|
5730 | |
---|
5731 | if((*pCameraZone==-1) || (!m_Q3Map->PointInZone(flPos, *pCameraZone)) ) |
---|
5732 | { |
---|
5733 | |
---|
5734 | nSubZone=m_Q3Map->GetNextSubZone(flPos, -1, m_Q3Map->m_iNumSubZones) ; |
---|
5735 | |
---|
5736 | // subzone might still be -1 if the point isn't in any zone. If this happens, set all zones in the view frustum as visible. |
---|
5737 | // this shouldn't generally happen, but if we aren't clipping and are flying around testing, it can. |
---|
5738 | // Don't worry about optimizing this. |
---|
5739 | |
---|
5740 | |
---|
5741 | |
---|
5742 | if(nSubZone==-1) |
---|
5743 | { |
---|
5744 | |
---|
5745 | nMaxSubZone=m_Q3Map->m_iNumSubZones ; |
---|
5746 | for(nSubZone=0 ; nSubZone<nMaxSubZone ; nSubZone++) |
---|
5747 | { |
---|
5748 | AAB.setExtents(m_Q3Map->m_pSubZones[nSubZone].Min[0], m_Q3Map->m_pSubZones[nSubZone].Min[1], m_Q3Map->m_pSubZones[nSubZone].Min[2], m_Q3Map->m_pSubZones[nSubZone].Max[0], m_Q3Map->m_pSubZones[nSubZone].Max[1], m_Q3Map->m_pSubZones[nSubZone].Max[2]) ; |
---|
5749 | |
---|
5750 | if(pCamera->isVisible(AAB)) |
---|
5751 | pZoneVis[ m_Q3Map->m_pSubZones[nSubZone].Zone ]=ZONE_VISIBLE ; |
---|
5752 | } |
---|
5753 | |
---|
5754 | *pCameraZone=-1 ; |
---|
5755 | return ; // skip everything else |
---|
5756 | } |
---|
5757 | |
---|
5758 | *pCameraZone=m_Q3Map->m_pSubZones[nSubZone].Zone ; // update the zone |
---|
5759 | |
---|
5760 | } |
---|
5761 | |
---|
5762 | // |
---|
5763 | ///////////////////////////////////////////////////////////////////////////////////// |
---|
5764 | |
---|
5765 | |
---|
5766 | // update the portal states |
---|
5767 | nMaxPortal=m_Q3Map->m_iNumPortals ; |
---|
5768 | nPortal=nMaxPortal ; |
---|
5769 | while(nPortal) |
---|
5770 | { |
---|
5771 | nPortal-- ; |
---|
5772 | |
---|
5773 | if(m_nPortalDebug==0) |
---|
5774 | m_chPortalState[nPortal]=PORTALSTATE_OPEN ; |
---|
5775 | else |
---|
5776 | { |
---|
5777 | //if(m_nPortalState==1) |
---|
5778 | m_chPortalState[nPortal]=PORTALSTATE_OPEN ; |
---|
5779 | //else |
---|
5780 | // m_chPortalState[nPortal]=PORTALSTATE_CLOSED ; |
---|
5781 | |
---|
5782 | |
---|
5783 | |
---|
5784 | } |
---|
5785 | |
---|
5786 | //m_chPortalState[nPortal]|=PORTAL_FLAG_UNCHECKED ; // by default all portals are unchecked |
---|
5787 | |
---|
5788 | //m_chPortalState[nPortal]&=~(PORTAL_FLAG_VISCHECK|PORTAL_FLAG_VISIBLE) ; // by default, all portals are vis unchecked and not visible |
---|
5789 | } |
---|
5790 | |
---|
5791 | //m_chPortalState[0]=PORTAL_FLAG_CLOSED ; |
---|
5792 | if(m_nPortalState==1) |
---|
5793 | m_chPortalState[1]=PORTALSTATE_OPEN ; |
---|
5794 | else |
---|
5795 | m_chPortalState[1]=PORTALSTATE_CLOSED ; |
---|
5796 | |
---|
5797 | |
---|
5798 | |
---|
5799 | |
---|
5800 | //Ogre::Camera* pTestCamera ; |
---|
5801 | //pTestCamera->synchroniseBaseSettingsWith(pCamera) ; |
---|
5802 | |
---|
5803 | //Ogre::Real OrigL, OrigR, OrigT, OrigB ; // original frustum extents |
---|
5804 | //pCamera->getFrustumExtents(OrigL, OrigR, OrigT, OrigB) ; |
---|
5805 | |
---|
5806 | //pCamera->setFrustumExtents(OrigL/2.0, OrigR/2.0, OrigT/2.0, OrigB/2.0) ; // reset the original frustum extents |
---|
5807 | |
---|
5808 | m_nRecurseCount=0 ; |
---|
5809 | |
---|
5810 | |
---|
5811 | // work out the aspect scaling we'll need |
---|
5812 | Ogre::Real OrigL, OrigR, OrigT, OrigB, ScaleX, ScaleY ; // frustum extents per each portal in this zone |
---|
5813 | Ogre::Real NewL, NewR, NewT, NewB ; |
---|
5814 | pCamera->getFrustumExtents(OrigL, OrigR, OrigT, OrigB) ; |
---|
5815 | |
---|
5816 | m_ViewMatrix=pCamera->getViewMatrix(true) ; |
---|
5817 | m_ProjectionMatrix=pCamera->getProjectionMatrix() ; |
---|
5818 | |
---|
5819 | |
---|
5820 | //if(m_nOriginalZoneOpenPortals=0) // no portals on player zone are open, so we can only see the current zones. |
---|
5821 | // pZoneVis[nZone]=ZONE_VISIBLE ; // flag this subzone as visible |
---|
5822 | //else |
---|
5823 | { |
---|
5824 | |
---|
5825 | /* |
---|
5826 | // apply the stereofrustum tweak if needed |
---|
5827 | if(m_flStereoFrustumTweak!=0.0f) |
---|
5828 | { |
---|
5829 | |
---|
5830 | NewL=OrigL-m_flStereoFrustumTweak ; |
---|
5831 | NewR=OrigR+m_flStereoFrustumTweak ; |
---|
5832 | NewT=OrigT ; |
---|
5833 | NewB=OrigB ; |
---|
5834 | pCamera->setFrustumExtents(NewL, NewR, NewT, NewB) ; |
---|
5835 | } |
---|
5836 | else |
---|
5837 | */ |
---|
5838 | { |
---|
5839 | NewL=OrigL ; |
---|
5840 | NewR=OrigR ; |
---|
5841 | NewT=OrigT ; |
---|
5842 | NewB=OrigB ; |
---|
5843 | } |
---|
5844 | |
---|
5845 | ScaleX=NewR ; |
---|
5846 | ScaleY=NewT ; |
---|
5847 | |
---|
5848 | |
---|
5849 | PortalScan(pCamera, *pCameraZone, ScaleX, ScaleY, pZoneVis, pLightVis, pSubLightVis, pPortalVis, pMaxVisibleLight, pVisibleLightList) ; // recursively scan portals and work out zone visibility |
---|
5850 | |
---|
5851 | |
---|
5852 | pCamera->setFrustumExtents(OrigL, OrigR, OrigT, OrigB) ; // reset the original frustum extents |
---|
5853 | |
---|
5854 | CheckMultiZoneLights(*pCameraZone, pZoneVis, pLightVis, pSubLightVis) ; |
---|
5855 | AddZonesFromMultiZoneLights(pZoneVis, pLightVis, pSubLightVis) ; |
---|
5856 | |
---|
5857 | // check entity visibility |
---|
5858 | |
---|
5859 | |
---|
5860 | } |
---|
5861 | |
---|
5862 | |
---|
5863 | |
---|
5864 | |
---|
5865 | |
---|
5866 | |
---|
5867 | |
---|
5868 | |
---|
5869 | } |
---|
5870 | |
---|
5871 | |
---|
5872 | void OgreFramework::SetupEntityZones(void) |
---|
5873 | { |
---|
5874 | // work out what zones any active entities are in. |
---|
5875 | int nEntity=0 ; |
---|
5876 | float Centre[3] ; |
---|
5877 | float AABBMin[3] ; |
---|
5878 | float AABBMax[3] ; |
---|
5879 | float* pLightMin ; |
---|
5880 | float* pLightMax ; |
---|
5881 | |
---|
5882 | int nOldZone=0 ; |
---|
5883 | int nCurrentZone=0 ; |
---|
5884 | int nMaxOldZone=0 ; |
---|
5885 | int nZonePerZoneIndex=0 ; |
---|
5886 | int nZone=0 ; |
---|
5887 | int nZoneIndex=0 ; |
---|
5888 | int nMaxZone=0 ; |
---|
5889 | int nMaxSubLightIndex=0 ; |
---|
5890 | int nSubLightIndex=0 ; |
---|
5891 | int nSubLight=0 ; |
---|
5892 | |
---|
5893 | // int nLight=0; |
---|
5894 | int nLightIndex=0 ; |
---|
5895 | |
---|
5896 | |
---|
5897 | |
---|
5898 | |
---|
5899 | for(nEntity=0 ; nEntity<m_nMaxEntity ; nEntity++) |
---|
5900 | if(m_pEntityInfo[nEntity].Active) |
---|
5901 | { |
---|
5902 | nLightIndex=0 ; |
---|
5903 | // to calculate what zones an entity is in, we test the centre of it's bounding box to get the main zone. |
---|
5904 | // we then test all zones that touch the central zone and see if they touch the entity bounding box. |
---|
5905 | |
---|
5906 | // check if the entity central point is still in the same zone as last time. |
---|
5907 | Centre[0]=m_pEntityInfo[nEntity].Centre.x + m_pEntityInfo[nEntity].Postition.x ; |
---|
5908 | Centre[1]=m_pEntityInfo[nEntity].Centre.y + m_pEntityInfo[nEntity].Postition.y ; |
---|
5909 | Centre[2]=m_pEntityInfo[nEntity].Centre.z + m_pEntityInfo[nEntity].Postition.z ; |
---|
5910 | |
---|
5911 | nMaxOldZone=m_pEntityInfo[nEntity].Zone[INDEX_ENTITYZONECOUNT] ; |
---|
5912 | |
---|
5913 | |
---|
5914 | |
---|
5915 | if(nMaxOldZone>0) |
---|
5916 | { |
---|
5917 | nOldZone=m_pEntityInfo[nEntity].Zone[0] ; |
---|
5918 | if(m_Q3Map->PointInZone(Centre, nOldZone)) |
---|
5919 | nCurrentZone=nOldZone ; // still in the same zone as last round |
---|
5920 | else |
---|
5921 | { |
---|
5922 | // see if we are in one of the other zones that were touched by this entity's aabb last round |
---|
5923 | |
---|
5924 | nCurrentZone=-1 ; |
---|
5925 | for(nZoneIndex=1 ; nZoneIndex<nMaxOldZone ; nZoneIndex++) |
---|
5926 | { |
---|
5927 | if(m_Q3Map->PointInZone(Centre, m_pEntityInfo[nEntity].Zone[nZoneIndex])) |
---|
5928 | { |
---|
5929 | nCurrentZone=m_pEntityInfo[nEntity].Zone[nZoneIndex] ; // found the current zone we are in |
---|
5930 | break ; |
---|
5931 | }// end if point in zone |
---|
5932 | |
---|
5933 | }// end for zoneindex |
---|
5934 | |
---|
5935 | }// end if not in old zone. |
---|
5936 | } |
---|
5937 | else |
---|
5938 | nCurrentZone=-1 ; |
---|
5939 | |
---|
5940 | |
---|
5941 | // if we haven't found the current zone so far, we need to check every zone. |
---|
5942 | if(nCurrentZone==-1) |
---|
5943 | { |
---|
5944 | nZone=m_Q3Map->m_nMaxZone ; |
---|
5945 | while(nZone) |
---|
5946 | if(m_Q3Map->PointInZone(Centre, --nZone)) |
---|
5947 | { |
---|
5948 | nCurrentZone=nZone ; |
---|
5949 | break ; |
---|
5950 | } |
---|
5951 | }// end if nCurrentZone -1 |
---|
5952 | |
---|
5953 | |
---|
5954 | |
---|
5955 | // now either nCurrentZone is the zone the central point is in, or the entity isn't in any zone |
---|
5956 | if(nCurrentZone==-1) |
---|
5957 | m_pEntityInfo[nEntity].Zone[INDEX_ENTITYZONECOUNT]=0 ; |
---|
5958 | else |
---|
5959 | { |
---|
5960 | // scan through all the zones that touch this entitys central zone |
---|
5961 | // see if the entitys AABB touches those other zones. |
---|
5962 | m_pEntityInfo[nEntity].Zone[0]=nCurrentZone ; |
---|
5963 | nZonePerZoneIndex=1 ; |
---|
5964 | |
---|
5965 | AABBMin[0]=m_pEntityInfo[nEntity].Postition.x + m_pEntityInfo[nEntity].AABBMin[0] ; |
---|
5966 | AABBMin[1]=m_pEntityInfo[nEntity].Postition.y + m_pEntityInfo[nEntity].AABBMin[1] ; |
---|
5967 | AABBMin[2]=m_pEntityInfo[nEntity].Postition.z + m_pEntityInfo[nEntity].AABBMin[2] ; |
---|
5968 | |
---|
5969 | AABBMax[0]=m_pEntityInfo[nEntity].Postition.x + m_pEntityInfo[nEntity].AABBMax[0] ; |
---|
5970 | AABBMax[1]=m_pEntityInfo[nEntity].Postition.y + m_pEntityInfo[nEntity].AABBMax[1] ; |
---|
5971 | AABBMax[2]=m_pEntityInfo[nEntity].Postition.z + m_pEntityInfo[nEntity].AABBMax[2] ; |
---|
5972 | |
---|
5973 | |
---|
5974 | nMaxZone=m_Q3Map->m_nZoneTouchesZone[nCurrentZone][INDEX_ZONEPERZONECOUNT] ; |
---|
5975 | for(nZoneIndex=0 ; nZoneIndex<nMaxZone ; nZoneIndex++) |
---|
5976 | { |
---|
5977 | nZone=m_Q3Map->m_nZoneTouchesZone[nCurrentZone][nZoneIndex] ; |
---|
5978 | |
---|
5979 | if(m_Q3Map->AABBTouchesZone(AABBMin, AABBMax, nZone)) |
---|
5980 | { |
---|
5981 | m_pEntityInfo[nEntity].Zone[nZonePerZoneIndex]=nZone ; |
---|
5982 | nZonePerZoneIndex++ ; |
---|
5983 | |
---|
5984 | if(nZonePerZoneIndex>MAX_ZONEPERENTITY) |
---|
5985 | nZonePerZoneIndex=MAX_ZONEPERENTITY ; |
---|
5986 | } |
---|
5987 | |
---|
5988 | |
---|
5989 | |
---|
5990 | }// end for nZoneIndex |
---|
5991 | |
---|
5992 | |
---|
5993 | m_pEntityInfo[nEntity].Zone[INDEX_ENTITYZONECOUNT]=nZonePerZoneIndex ; |
---|
5994 | |
---|
5995 | // go through all the zones and check which lights touch this entity AABB |
---|
5996 | for(nZoneIndex=0 ; nZoneIndex<nZonePerZoneIndex ; nZoneIndex++) |
---|
5997 | { |
---|
5998 | nZone=m_pEntityInfo[nEntity].Zone[nZoneIndex] ; |
---|
5999 | |
---|
6000 | nMaxSubLightIndex=m_Q3Map->m_nZoneTouchesSubLight[nZone][MAX_LIGHTPERZONE] ; |
---|
6001 | for(nSubLightIndex=0 ; nSubLightIndex<nMaxSubLightIndex ; nSubLightIndex++) |
---|
6002 | { |
---|
6003 | nSubLight=m_Q3Map->m_nZoneTouchesSubLight[nZone][nSubLightIndex] ; |
---|
6004 | pLightMin=m_Q3Map->m_SubLight[nSubLight].Min ; |
---|
6005 | pLightMax=m_Q3Map->m_SubLight[nSubLight].Max ; |
---|
6006 | |
---|
6007 | // if the entity overlaps the sublight |
---|
6008 | if( |
---|
6009 | (AABBMin[0]<pLightMax[0]) && (AABBMax[0]>pLightMin[0]) |
---|
6010 | && (AABBMin[1]<pLightMax[1]) && (AABBMax[1]>pLightMin[1]) |
---|
6011 | && (AABBMin[2]<pLightMax[2]) && (AABBMax[2]>pLightMin[2]) |
---|
6012 | ) |
---|
6013 | { |
---|
6014 | // add this to the list of lights. |
---|
6015 | // it's possible it might get listed more than once if this is a multizone light, that's ok. |
---|
6016 | |
---|
6017 | m_pEntityInfo[nEntity].Light[nLightIndex]=m_Q3Map->m_SubLight[nSubLight].Light ; |
---|
6018 | nLightIndex++ ; |
---|
6019 | if(nLightIndex>MAX_LIGHTPERENTITY) |
---|
6020 | nLightIndex=MAX_LIGHTPERENTITY ; |
---|
6021 | |
---|
6022 | |
---|
6023 | } // end if overlap |
---|
6024 | |
---|
6025 | }// end for nSubLightIndex |
---|
6026 | |
---|
6027 | }// end for nZoneIndex |
---|
6028 | |
---|
6029 | }// end if we have a central zone |
---|
6030 | |
---|
6031 | |
---|
6032 | m_pEntityInfo[nEntity].Light[INDEX_LIGHTPERENTITY]=nLightIndex ; |
---|
6033 | |
---|
6034 | |
---|
6035 | }// end if entity is active |
---|
6036 | } |
---|
6037 | |
---|
6038 | // spotlights need entities set as visible if they are in a visible zone, even if they aren't in the frustum, |
---|
6039 | // because they might cast shadows that are in the frustum. |
---|
6040 | // However the deferred render only needs consider entities which are in a visible zone AND in the frustum. |
---|
6041 | // m_pVisibleEntity holds entities in visible zones, |
---|
6042 | // m_pFrustumEntity holds entities in visible zones that are also in the view frustum. |
---|
6043 | void OgreFramework::CalculateEntityVisibility(Ogre::Camera* pCamera, char* pZoneVis) |
---|
6044 | { |
---|
6045 | |
---|
6046 | int nEntity=0 ; |
---|
6047 | int nMaxZone=0 ; |
---|
6048 | int nZone=0 ; |
---|
6049 | int nZoneIndex=0 ; |
---|
6050 | // int nVisible=0 ; |
---|
6051 | Ogre::AxisAlignedBox AABB ; |
---|
6052 | |
---|
6053 | |
---|
6054 | m_nMaxVisibleEntity=0 ; // default to an empty list |
---|
6055 | m_nMaxFrustumEntity=0 ; // default to an empty list |
---|
6056 | |
---|
6057 | m_nVisibleEntityTriangleCount=0 ; |
---|
6058 | m_nFrustumEntityTriangleCount=0 ; |
---|
6059 | |
---|
6060 | for(nEntity=0 ; nEntity<m_nMaxEntity ; nEntity++) |
---|
6061 | if(m_pEntityInfo[nEntity].Active) |
---|
6062 | { |
---|
6063 | m_pEntityInfo[nEntity].Visible=0 ; // default to not visible |
---|
6064 | m_pEntityInfo[nEntity].Frustum=0 ; // default to not visible and not in frustum |
---|
6065 | |
---|
6066 | nMaxZone=m_pEntityInfo[nEntity].Zone[INDEX_ENTITYZONECOUNT] ; |
---|
6067 | |
---|
6068 | |
---|
6069 | |
---|
6070 | for(nZoneIndex=0 ; nZoneIndex<nMaxZone ; nZoneIndex++) |
---|
6071 | { |
---|
6072 | nZone=m_pEntityInfo[nEntity].Zone[nZoneIndex] ; |
---|
6073 | |
---|
6074 | // if a zone this entity touches is visible, test if it is in the view frustrum |
---|
6075 | if(pZoneVis[nZone]==ZONE_VISIBLE) |
---|
6076 | { |
---|
6077 | |
---|
6078 | m_pEntityInfo[nEntity].Visible=1 ; |
---|
6079 | m_nVisibleEntityTriangleCount+=m_pEntityInfo[nEntity].TriangleCount ; |
---|
6080 | m_pVisibleEntity[m_nMaxVisibleEntity++]=nEntity ; |
---|
6081 | |
---|
6082 | |
---|
6083 | // is this entity also in the view frustum? |
---|
6084 | AABB.setMinimum( m_pEntityInfo[nEntity].AABB.getMinimum() + m_pEntityInfo[nEntity].Postition ) ; |
---|
6085 | AABB.setMaximum( m_pEntityInfo[nEntity].AABB.getMaximum() + m_pEntityInfo[nEntity].Postition ) ; |
---|
6086 | |
---|
6087 | if(pCamera->isVisible(AABB)) |
---|
6088 | { |
---|
6089 | m_pEntityInfo[nEntity].Frustum=1 ; |
---|
6090 | m_nFrustumEntityTriangleCount+=m_pEntityInfo[nEntity].TriangleCount ; |
---|
6091 | m_pFrustumEntity[m_nMaxFrustumEntity++]=nEntity ; |
---|
6092 | } |
---|
6093 | |
---|
6094 | |
---|
6095 | |
---|
6096 | |
---|
6097 | |
---|
6098 | break ; // get out of the loop, we know the entity is visible. |
---|
6099 | |
---|
6100 | }// end if zone is visible |
---|
6101 | |
---|
6102 | }// end for nZoneIndex |
---|
6103 | |
---|
6104 | }// end if entity is active |
---|
6105 | |
---|
6106 | } |
---|
6107 | |
---|
6108 | |
---|
6109 | |
---|
6110 | |
---|
6111 | |
---|
6112 | void OgreFramework::SetAllLightsOff(void) |
---|
6113 | { |
---|
6114 | Light *light; |
---|
6115 | char chLightName[1024] ; |
---|
6116 | int nLt=0 ; |
---|
6117 | for(nLt=0 ; nLt<MAXLIGHTPERLOOP ; nLt++) |
---|
6118 | { |
---|
6119 | sprintf(chLightName, "LT%02i", nLt) ; |
---|
6120 | light=m_pSceneMgr->getLight(chLightName) ; |
---|
6121 | light->setVisible(false) ; |
---|
6122 | } |
---|
6123 | } |
---|
6124 | |
---|
6125 | void OgreFramework::SetSingleVisibleLight(int nLt, bool bOn) |
---|
6126 | { |
---|
6127 | Light *light; |
---|
6128 | |
---|
6129 | light=m_pSceneMgr->getLight("LT00") ; |
---|
6130 | |
---|
6131 | |
---|
6132 | // if we're just turning the light off, make it invisible and return. |
---|
6133 | if(bOn==false) |
---|
6134 | { |
---|
6135 | light->setVisible(false) ; |
---|
6136 | return ; |
---|
6137 | } |
---|
6138 | |
---|
6139 | |
---|
6140 | |
---|
6141 | light->setDiffuseColour(Ogre::ColourValue(1,1,1)); |
---|
6142 | light->setSpecularColour(Ogre::ColourValue(1,1,1)); |
---|
6143 | |
---|
6144 | light->setAttenuation(m_Q3Map->m_pLight[nLt].Cutoff, 1.0, 1.0, 0.005); |
---|
6145 | light->setPosition(Ogre::Vector3(m_Q3Map->m_pLight[nLt].Position[0], m_Q3Map->m_pLight[nLt].Position[1], m_Q3Map->m_pLight[nLt].Position[2])); |
---|
6146 | light->setDirection(Ogre::Vector3(m_Q3Map->m_pLight[nLt].Direction[0], m_Q3Map->m_pLight[nLt].Direction[1], m_Q3Map->m_pLight[nLt].Direction[2])); |
---|
6147 | |
---|
6148 | light->setSpotlightRange(Degree(m_Q3Map->m_pLight[nLt].Angle-5.0), Degree(m_Q3Map->m_pLight[nLt].Angle), 1.0) ; |
---|
6149 | light->setVisible(true) ; |
---|
6150 | } |
---|
6151 | |
---|
6152 | |
---|
6153 | // sets up a single visible light from the visible light list and assigns the camera to its position and settings |
---|
6154 | // returns true if successful, false if not (such as if the light isn't actually visible) |
---|
6155 | |
---|
6156 | bool OgreFramework::SetupSingleVisibleLightAndShadowCamera(int nLt, char* pLightVis, unsigned short* pVisibleLightList, Ogre::Camera* pCamera) |
---|
6157 | { |
---|
6158 | //if(nLt!=4) return false ; |
---|
6159 | |
---|
6160 | if((pLightVis[nLt]&LIGHT_VISIBLE)==0) // we need to check this again, since there's a chance a multi-zone light might have been culled at the last stage |
---|
6161 | return false ; |
---|
6162 | |
---|
6163 | |
---|
6164 | Light *light=m_pSceneMgr->getLight("LT00") ; |
---|
6165 | |
---|
6166 | light->setDiffuseColour(Ogre::ColourValue(m_Q3Map->m_pLight[nLt].Colour[0], m_Q3Map->m_pLight[nLt].Colour[1], m_Q3Map->m_pLight[nLt].Colour[2])); |
---|
6167 | |
---|
6168 | float flRange=m_Q3Map->m_pLight[nLt].Cutoff ; // set the range |
---|
6169 | if(flRange<10240.0) //!! Ogre seems to cut off lights wrongly if the range is low, so set it to a minimum. |
---|
6170 | flRange=10240 ; |
---|
6171 | |
---|
6172 | // The light attenuation parameters have been co-opted by me... they no longer represent range, constant, linear, quadratic |
---|
6173 | // instead, |
---|
6174 | // first parameter is the above range, just set high so Ogre doesn't turn lights off itself. The shaders ignore this parameter. |
---|
6175 | // second parameter is the cutoff used in the shader. Light suddenly cuts off after this distance. |
---|
6176 | // third parameter is the brightness. This controls the quadratic falloff of the light. |
---|
6177 | // fourth parameter is unused, leave as 1.0 for now. |
---|
6178 | |
---|
6179 | light->setAttenuation(flRange, m_Q3Map->m_pLight[nLt].Cutoff, m_Q3Map->m_pLight[nLt].Brightness, 1.0) ; |
---|
6180 | |
---|
6181 | |
---|
6182 | |
---|
6183 | // Ogre uses a fixed yaw axis which will cause pCamera->setDirection to malfunction if we point directly up or down. |
---|
6184 | // To avoid this we need to check for such lights and shift their direction a little. |
---|
6185 | |
---|
6186 | float DirX=m_Q3Map->m_pLight[nLt].Direction[0] ; |
---|
6187 | float DirY=m_Q3Map->m_pLight[nLt].Direction[1] ; |
---|
6188 | float DirZ=m_Q3Map->m_pLight[nLt].Direction[2] ; |
---|
6189 | |
---|
6190 | |
---|
6191 | if((DirY>1.0-CAMERA_EPSILON) && (DirY<1.0+CAMERA_EPSILON)) // camera is pointing directly up |
---|
6192 | { |
---|
6193 | DirX=0.0f ; |
---|
6194 | DirY=1.0f ; |
---|
6195 | DirZ=0.000001f ; |
---|
6196 | } |
---|
6197 | else |
---|
6198 | if((DirY>-1.0-CAMERA_EPSILON) && (DirY<-1.0+CAMERA_EPSILON)) // camera is pointing directly down |
---|
6199 | { |
---|
6200 | DirX=0.0f ; |
---|
6201 | DirY=-1.0f ; |
---|
6202 | DirZ=0.000001f ; |
---|
6203 | } |
---|
6204 | |
---|
6205 | light->setPosition(Ogre::Vector3(m_Q3Map->m_pLight[nLt].Position[0], m_Q3Map->m_pLight[nLt].Position[1], m_Q3Map->m_pLight[nLt].Position[2])); |
---|
6206 | light->setDirection(Ogre::Vector3(DirX, DirY, DirZ)); |
---|
6207 | |
---|
6208 | light->setSpotlightRange(Degree(m_Q3Map->m_pLight[nLt].Angle-5.0), Degree(m_Q3Map->m_pLight[nLt].Angle), 1.0) ; |
---|
6209 | light->setVisible(true) ; |
---|
6210 | |
---|
6211 | // setup the camera |
---|
6212 | pCamera->setAspectRatio(1) ; |
---|
6213 | pCamera->yaw(Ogre::Radian(0)) ; |
---|
6214 | pCamera->roll(Ogre::Radian(0)) ; |
---|
6215 | pCamera->pitch(Ogre::Radian(0)) ; |
---|
6216 | pCamera->setPosition(m_Q3Map->m_pLight[nLt].Position[0], m_Q3Map->m_pLight[nLt].Position[1], m_Q3Map->m_pLight[nLt].Position[2]) ; |
---|
6217 | pCamera->setDirection(DirX, DirY, DirZ) ; |
---|
6218 | pCamera->setFOVy( Degree(m_Q3Map->m_pLight[nLt].Angle ) ) ; |
---|
6219 | |
---|
6220 | return true ; |
---|
6221 | |
---|
6222 | } |
---|
6223 | |
---|
6224 | |
---|
6225 | void OgreFramework::UpdateVisibleZoneList(char* pZoneVis, unsigned short* pVisibleZoneList, int* pMaxVisibleZone) |
---|
6226 | { |
---|
6227 | int nZone=0 ; |
---|
6228 | int nMaxVisibleZone=0 ; |
---|
6229 | |
---|
6230 | for(nZone=0 ; nZone<m_Q3Map->m_nMaxZone ; nZone++) |
---|
6231 | if(pZoneVis[nZone]==ZONE_VISIBLE) |
---|
6232 | pVisibleZoneList[nMaxVisibleZone++]=nZone ; |
---|
6233 | |
---|
6234 | *pMaxVisibleZone=nMaxVisibleZone ; |
---|
6235 | |
---|
6236 | } |
---|
6237 | |
---|
6238 | void OgreFramework::SetZoneNodeAttachments(unsigned short* pVisibleZoneList, int* pMaxVisibleZone, int nMaterialFlags) |
---|
6239 | { |
---|
6240 | |
---|
6241 | int nListPos=0 ; |
---|
6242 | int nZone=0 ; |
---|
6243 | int nMaxListPos=*pMaxVisibleZone ; |
---|
6244 | |
---|
6245 | |
---|
6246 | |
---|
6247 | for(nListPos=0 ; nListPos<nMaxListPos ; nListPos++) |
---|
6248 | { |
---|
6249 | nZone=pVisibleZoneList[nListPos] ; |
---|
6250 | |
---|
6251 | // if the zone node is not already attached, attach it. |
---|
6252 | |
---|
6253 | if( m_nOpaqueNodeUsed[nZone] && (nMaterialFlags&MAT_OPAQUE) && !m_pOpaqueNode[nZone]->isInSceneGraph() ) |
---|
6254 | m_pSceneMgr->getRootSceneNode()->addChild(m_pOpaqueNode[nZone]) ; |
---|
6255 | |
---|
6256 | if( m_nTransNodeUsed[nZone] && (nMaterialFlags&MAT_GEL) && !m_pTransNode[nZone]->isInSceneGraph() ) |
---|
6257 | m_pSceneMgr->getRootSceneNode()->addChild(m_pTransNode[nZone]) ; |
---|
6258 | |
---|
6259 | if( m_nLampNodeUsed[nZone] && (nMaterialFlags&MAT_LAMP) && !m_pLampNode[nZone]->isInSceneGraph() ) |
---|
6260 | m_pSceneMgr->getRootSceneNode()->addChild(m_pLampNode[nZone]) ; |
---|
6261 | |
---|
6262 | if( m_nGlowNodeUsed[nZone] && (nMaterialFlags&MAT_GLOW) && !m_pGlowNode[nZone]->isInSceneGraph() ) |
---|
6263 | m_pSceneMgr->getRootSceneNode()->addChild(m_pGlowNode[nZone]) ; |
---|
6264 | |
---|
6265 | } |
---|
6266 | |
---|
6267 | |
---|
6268 | |
---|
6269 | /* |
---|
6270 | if(m_nDebugLightBox) |
---|
6271 | { |
---|
6272 | int nLt=0 ; |
---|
6273 | int nMaxLight=m_Q3Map->m_nLightMax ; |
---|
6274 | |
---|
6275 | for(nLt=0 ; nLt<nMaxLight ; nLt++) |
---|
6276 | if(m_chLightVis[nLt]==LIGHT_VISIBLE) |
---|
6277 | { |
---|
6278 | m_pLightMO[nLt]->setVisible(true) ; |
---|
6279 | |
---|
6280 | } |
---|
6281 | else |
---|
6282 | m_pLightMO[nLt]->setVisible(false) ; |
---|
6283 | |
---|
6284 | |
---|
6285 | |
---|
6286 | } |
---|
6287 | |
---|
6288 | if(m_nPortalDebug) |
---|
6289 | { |
---|
6290 | int nPt=0 ; |
---|
6291 | int nMaxPortal=m_Q3Map->m_iNumPortals ; |
---|
6292 | |
---|
6293 | for(nPt=0 ; nPt<nMaxPortal ; nPt++) |
---|
6294 | if( |
---|
6295 | (m_chPortalVis[nPt]&PORTAL_VISIBLE) |
---|
6296 | && |
---|
6297 | (m_chPortalState[nPt]&PORTALSTATE_CLOSED) |
---|
6298 | ) |
---|
6299 | m_pPortalMO[nPt]->setVisible(true) ; |
---|
6300 | else |
---|
6301 | m_pPortalMO[nPt]->setVisible(false) ; |
---|
6302 | } |
---|
6303 | |
---|
6304 | */ |
---|
6305 | } |
---|
6306 | |
---|
6307 | |
---|
6308 | void OgreFramework::SetZoneNodeAttachments(unsigned short* pVisibleZoneList, int* pMaxVisibleZone, int nMaterialFlags, int nLight) |
---|
6309 | { |
---|
6310 | |
---|
6311 | nLight=IGNORE_LIGHT ; |
---|
6312 | |
---|
6313 | int nListPos=0 ; |
---|
6314 | int nZone=0 ; |
---|
6315 | int nMaxListPos=*pMaxVisibleZone ; |
---|
6316 | |
---|
6317 | int nLightZone=0 ; |
---|
6318 | int nMaxLightZone=0 ; |
---|
6319 | int nFoundZone=0 ; |
---|
6320 | |
---|
6321 | |
---|
6322 | for(nListPos=0 ; nListPos<nMaxListPos ; nListPos++) |
---|
6323 | { |
---|
6324 | nZone=pVisibleZoneList[nListPos] ; |
---|
6325 | |
---|
6326 | // is this zone touched by this light? |
---|
6327 | if(nLight!=IGNORE_LIGHT) |
---|
6328 | { |
---|
6329 | nMaxLightZone=m_Q3Map->m_nLightTouchesZone[nLight][INDEX_LIGHTZONECOUNT] ; |
---|
6330 | |
---|
6331 | nFoundZone=0 ; |
---|
6332 | for(nLightZone=0 ; nLightZone<nMaxLightZone ; nLightZone++) |
---|
6333 | if(m_Q3Map->m_nLightTouchesZone[nLight][nLightZone]==nZone) |
---|
6334 | { |
---|
6335 | nFoundZone=1 ; |
---|
6336 | break ; |
---|
6337 | } |
---|
6338 | |
---|
6339 | } |
---|
6340 | else |
---|
6341 | nFoundZone=1 ; |
---|
6342 | |
---|
6343 | |
---|
6344 | if(nFoundZone) // if the light touches this zone, or we're ignoring lights |
---|
6345 | { |
---|
6346 | // if the zone node is not already attached, attach it. |
---|
6347 | |
---|
6348 | if( m_nOpaqueNodeUsed[nZone] && (nMaterialFlags&MAT_OPAQUE) && !m_pOpaqueNode[nZone]->isInSceneGraph() ) |
---|
6349 | m_pSceneMgr->getRootSceneNode()->addChild(m_pOpaqueNode[nZone]) ; |
---|
6350 | |
---|
6351 | if( m_nTransNodeUsed[nZone] && (nMaterialFlags&MAT_GEL) && !m_pTransNode[nZone]->isInSceneGraph() ) |
---|
6352 | m_pSceneMgr->getRootSceneNode()->addChild(m_pTransNode[nZone]) ; |
---|
6353 | |
---|
6354 | if( m_nLampNodeUsed[nZone] && (nMaterialFlags&MAT_LAMP) && !m_pLampNode[nZone]->isInSceneGraph() ) |
---|
6355 | m_pSceneMgr->getRootSceneNode()->addChild(m_pLampNode[nZone]) ; |
---|
6356 | |
---|
6357 | if( m_nGlowNodeUsed[nZone] && (nMaterialFlags&MAT_GLOW) && !m_pGlowNode[nZone]->isInSceneGraph() ) |
---|
6358 | m_pSceneMgr->getRootSceneNode()->addChild(m_pGlowNode[nZone]) ; |
---|
6359 | } |
---|
6360 | } |
---|
6361 | |
---|
6362 | } |
---|
6363 | |
---|
6364 | bool OgreFramework::LightTouchesZone(int nLight, int nZone) |
---|
6365 | { |
---|
6366 | int nLightZone=0 ; |
---|
6367 | int nMaxLightZone=0 ; |
---|
6368 | |
---|
6369 | nMaxLightZone=m_Q3Map->m_nLightTouchesZone[nLight][INDEX_LIGHTZONECOUNT] ; |
---|
6370 | |
---|
6371 | for(nLightZone=0 ; nLightZone<nMaxLightZone ; nLightZone++) |
---|
6372 | if(m_Q3Map->m_nLightTouchesZone[nLight][nLightZone]==nZone) |
---|
6373 | return true ; |
---|
6374 | |
---|
6375 | return false ; |
---|
6376 | } |
---|
6377 | |
---|
6378 | |
---|
6379 | // last chance to cull some more multizone lights |
---|
6380 | // Then we set all zones the remaining multizone lights touch to visible so that we get correct shadows |
---|
6381 | void OgreFramework::CheckMultiZoneLights(int nCameraZone, char* pZoneVis, char* pLightVis, char* pSubLightVis) |
---|
6382 | { |
---|
6383 | int nLightMax=m_Q3Map->m_nMaxMultiZoneLight ; |
---|
6384 | int nLight=0 ; |
---|
6385 | int nLightIndex=0 ; |
---|
6386 | // int nLightVal=0 ; |
---|
6387 | int nOpenPortals=0 ; |
---|
6388 | // int nZoneHasOpenPortals=0 ; |
---|
6389 | int nPortal=0 ; |
---|
6390 | int nPortalIndex=0 ; |
---|
6391 | int nMaxPortal=0 ; |
---|
6392 | // int nZone=0 ; |
---|
6393 | // int nMaxZone=0 ; |
---|
6394 | // int nZoneIndex=0 ; |
---|
6395 | |
---|
6396 | int nSubLightMax=0 ; |
---|
6397 | // int nSubLightIndex=0 ; |
---|
6398 | int nSubLight=0 ; |
---|
6399 | int nSubLightStart=0 ; |
---|
6400 | |
---|
6401 | int nPortalLightMax=0 ; |
---|
6402 | int nPortalLightIndex=0 ; |
---|
6403 | // int nPortalLight=0 ; |
---|
6404 | |
---|
6405 | int nCentreZone=0 ; |
---|
6406 | |
---|
6407 | |
---|
6408 | for(nLightIndex=0 ; nLightIndex<nLightMax ; nLightIndex++) |
---|
6409 | { |
---|
6410 | nLight=m_Q3Map->m_nMultiZoneLight[nLightIndex] ; |
---|
6411 | if(pLightVis[nLight]==LIGHT_VISIBLE) // try to kill multizone lights that are currently set as visible |
---|
6412 | { |
---|
6413 | |
---|
6414 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////. |
---|
6415 | // if the zone that contains the centre isn't visible, |
---|
6416 | // and the portals that the light touches are closed, |
---|
6417 | // then this light can't be visible anywhere else |
---|
6418 | |
---|
6419 | nCentreZone=m_Q3Map->m_pLight[nLight].CentreZone ; |
---|
6420 | |
---|
6421 | |
---|
6422 | // is the zone that contains the light centre not visible? |
---|
6423 | if(pZoneVis[nCentreZone]!=ZONE_VISIBLE) |
---|
6424 | { |
---|
6425 | // check the portals on the centre sublight zone. |
---|
6426 | // If the ones that the light touches are closed, |
---|
6427 | // then this light can't be visible |
---|
6428 | |
---|
6429 | |
---|
6430 | nMaxPortal=m_Q3Map->m_nZoneTouchesPortal[nCentreZone][INDEX_PORTALCOUNT] ; |
---|
6431 | nOpenPortals=0 ; |
---|
6432 | nSubLightStart=m_Q3Map->m_pLight[nLight].SubLightStart ; // the first sublight also contains the light centre |
---|
6433 | |
---|
6434 | for(nPortalIndex=0 ; nPortalIndex<nMaxPortal ; nPortalIndex++) |
---|
6435 | { |
---|
6436 | nPortal=m_Q3Map->m_nZoneTouchesPortal[nCentreZone][nPortalIndex] ; |
---|
6437 | |
---|
6438 | // if portal's open... |
---|
6439 | if(m_chPortalState[nPortal]&PORTALSTATE_OPEN) |
---|
6440 | { |
---|
6441 | nPortalLightMax=m_Q3Map->m_nPortalTouchesLight[nPortal][INDEX_PORTALLIGHTCOUNT] ; |
---|
6442 | |
---|
6443 | // scan all the lights that touch this portal to see if our current light is one of them |
---|
6444 | for(nPortalLightIndex=0 ; nPortalLightIndex<nPortalLightMax ; nPortalLightIndex++) |
---|
6445 | if(m_Q3Map->m_nPortalTouchesLight[nPortal][nPortalLightIndex]==nLight) |
---|
6446 | { |
---|
6447 | nOpenPortals=1 ; |
---|
6448 | break ; |
---|
6449 | } |
---|
6450 | |
---|
6451 | }// end if portal is open |
---|
6452 | |
---|
6453 | if(nOpenPortals) break ; // get out if we found an open portal that the light touches |
---|
6454 | }// end for portals |
---|
6455 | |
---|
6456 | |
---|
6457 | |
---|
6458 | // if none of the portals touched by the centre light were open, set this light and it's sublights to not visible |
---|
6459 | if(nOpenPortals==0) |
---|
6460 | { |
---|
6461 | pLightVis[nLight]=LIGHT_UNCHECKED ; |
---|
6462 | |
---|
6463 | nSubLightStart=m_Q3Map->m_pLight[nLight].SubLightStart ; // the first sublight also contains the light centre |
---|
6464 | nSubLightMax=nSubLightStart+m_Q3Map->m_pLight[nLight].ZoneCount ; |
---|
6465 | |
---|
6466 | for(nSubLight=nSubLightStart ; nSubLight<nSubLightMax ; nSubLight++) |
---|
6467 | pSubLightVis[nSubLightStart]=LIGHT_UNCHECKED ; |
---|
6468 | |
---|
6469 | }// end if no light centre portals that touched lights were open |
---|
6470 | |
---|
6471 | |
---|
6472 | |
---|
6473 | }// end if light centre zone isn't visible |
---|
6474 | |
---|
6475 | }// end if light is visibile |
---|
6476 | |
---|
6477 | }// end for lightindex |
---|
6478 | |
---|
6479 | } |
---|
6480 | |
---|
6481 | |
---|
6482 | // for lights that touch multiple zones, work out what additional zones we need to make |
---|
6483 | // visible in order that lighting will come out with correct shadows. |
---|
6484 | void OgreFramework::AddZonesFromMultiZoneLights(char* pZoneVis, char* pLightVis, char* pSubLightVis) |
---|
6485 | { |
---|
6486 | int nLightMax=m_Q3Map->m_nMaxMultiZoneLight ; |
---|
6487 | int nLight=0 ; |
---|
6488 | int nLightIndex=0 ; |
---|
6489 | float flMinX=0.0f ; |
---|
6490 | float flMaxX=0.0f ; |
---|
6491 | float flMinY=0.0f ; |
---|
6492 | float flMaxY=0.0f ; |
---|
6493 | float flMinZ=0.0f ; |
---|
6494 | float flMaxZ=0.0f ; |
---|
6495 | |
---|
6496 | int nSubLightMax=0 ; |
---|
6497 | // int nSubLightIndex=0 ; |
---|
6498 | int nSubLight=0 ; |
---|
6499 | int nSubLightStart=0 ; |
---|
6500 | int nSubLightFirst=0 ; |
---|
6501 | |
---|
6502 | int nInnerLight=0 ; |
---|
6503 | |
---|
6504 | |
---|
6505 | for(nLightIndex=0 ; nLightIndex<nLightMax ; nLightIndex++) |
---|
6506 | { |
---|
6507 | nLight=m_Q3Map->m_nMultiZoneLight[nLightIndex] ; |
---|
6508 | if(pLightVis[nLight]==LIGHT_VISIBLE) |
---|
6509 | { |
---|
6510 | nSubLightStart=m_Q3Map->m_pLight[nLight].SubLightStart ; // the first sublight also contains the light centre |
---|
6511 | nSubLightFirst=nSubLightStart+1 ;// start from the first sublight after the one containing the centre |
---|
6512 | nSubLightMax=nSubLightStart+m_Q3Map->m_pLight[nLight].ZoneCount ; |
---|
6513 | |
---|
6514 | |
---|
6515 | for(nSubLight=nSubLightStart ; nSubLight<nSubLightMax ; nSubLight++) |
---|
6516 | if(pSubLightVis[nSubLight]==LIGHT_VISIBLE) // sublight is visible (and unchecked) |
---|
6517 | { |
---|
6518 | // create the new AABB |
---|
6519 | // this is bounded by this sublight and the centre holding sublight. |
---|
6520 | flMinX = m_Q3Map->m_SubLight[nSubLight].Min[0] < m_Q3Map->m_SubLight[nSubLightStart].Min[0] ? m_Q3Map->m_SubLight[nSubLight].Min[0] : m_Q3Map->m_SubLight[nSubLightStart].Min[0] ; |
---|
6521 | flMinY = m_Q3Map->m_SubLight[nSubLight].Min[1] < m_Q3Map->m_SubLight[nSubLightStart].Min[1] ? m_Q3Map->m_SubLight[nSubLight].Min[1] : m_Q3Map->m_SubLight[nSubLightStart].Min[1] ; |
---|
6522 | flMinZ = m_Q3Map->m_SubLight[nSubLight].Min[2] < m_Q3Map->m_SubLight[nSubLightStart].Min[2] ? m_Q3Map->m_SubLight[nSubLight].Min[2] : m_Q3Map->m_SubLight[nSubLightStart].Min[2] ; |
---|
6523 | |
---|
6524 | flMaxX = m_Q3Map->m_SubLight[nSubLight].Max[0] > m_Q3Map->m_SubLight[nSubLightStart].Max[0] ? m_Q3Map->m_SubLight[nSubLight].Max[0] : m_Q3Map->m_SubLight[nSubLightStart].Max[0] ; |
---|
6525 | flMaxY = m_Q3Map->m_SubLight[nSubLight].Max[1] > m_Q3Map->m_SubLight[nSubLightStart].Max[1] ? m_Q3Map->m_SubLight[nSubLight].Max[1] : m_Q3Map->m_SubLight[nSubLightStart].Max[1] ; |
---|
6526 | flMaxZ = m_Q3Map->m_SubLight[nSubLight].Max[2] > m_Q3Map->m_SubLight[nSubLightStart].Max[2] ? m_Q3Map->m_SubLight[nSubLight].Max[2] : m_Q3Map->m_SubLight[nSubLightStart].Max[2] ; |
---|
6527 | |
---|
6528 | for(nInnerLight=nSubLightStart ; nInnerLight<nSubLightMax ; nInnerLight++) |
---|
6529 | { |
---|
6530 | |
---|
6531 | |
---|
6532 | if( |
---|
6533 | (nInnerLight!=nSubLight) // no need to test itself |
---|
6534 | &&(pZoneVis[ m_Q3Map->m_SubLight[nInnerLight].Zone ] != ZONE_VISIBLE) // don't test if already visible |
---|
6535 | // if overlap, InnerLight's zone is visible |
---|
6536 | &&(flMinX<m_Q3Map->m_SubLight[nInnerLight].Max[0]) && (flMaxX>m_Q3Map->m_SubLight[nInnerLight].Min[0]) |
---|
6537 | &&(flMinY<m_Q3Map->m_SubLight[nInnerLight].Max[1]) && (flMaxY>m_Q3Map->m_SubLight[nInnerLight].Min[1]) |
---|
6538 | &&(flMinZ<m_Q3Map->m_SubLight[nInnerLight].Max[2]) && (flMaxZ>m_Q3Map->m_SubLight[nInnerLight].Min[2]) |
---|
6539 | ) |
---|
6540 | { |
---|
6541 | pZoneVis[ m_Q3Map->m_SubLight[nInnerLight].Zone ]=ZONE_VISIBLE ; // flag this zone as visible |
---|
6542 | m_nTotalTriangles+=m_nZoneTriangleCount[ m_Q3Map->m_SubLight[nInnerLight].Zone ] ; // just some stats for interest |
---|
6543 | } |
---|
6544 | |
---|
6545 | } // end for innerlight |
---|
6546 | |
---|
6547 | }// end if sublight is visible |
---|
6548 | |
---|
6549 | }// end if light is visible |
---|
6550 | |
---|
6551 | }// end for nLightIndex |
---|
6552 | |
---|
6553 | } |
---|
6554 | |
---|
6555 | // scan all the unchecked portals in a subzone to see if they are visible, |
---|
6556 | // then move into any visible subzones and recurse. |
---|
6557 | // scalex and scaley will convert the screen space numbers (-1 to 1) into frustum numbers (varies, often -0.5ish to 0.5ish) which is probably due to screen aspect ratios etc |
---|
6558 | |
---|
6559 | // we also add visible lights if they are in the view frustum |
---|
6560 | void OgreFramework::PortalScan(Ogre::Camera *pCamera, int nZone, Ogre::Real ScaleX, Ogre::Real ScaleY, char* pZoneVis, char* pLightVis, char* pSubLightVis, char* pPortalVis, int* pMaxVisibleLight, unsigned short* pVisibleLightList) |
---|
6561 | { |
---|
6562 | Ogre::Real OrigL, OrigR, OrigT, OrigB ; // original frustum extents |
---|
6563 | Ogre::Real PortalL, PortalR, PortalT, PortalB ; // frustum extents per each portal in this zone |
---|
6564 | pCamera->getFrustumExtents(OrigL, OrigR, OrigT, OrigB) ; |
---|
6565 | |
---|
6566 | |
---|
6567 | |
---|
6568 | |
---|
6569 | Ogre::AxisAlignedBox AAB ; |
---|
6570 | |
---|
6571 | |
---|
6572 | int nPortalMax=m_Q3Map->m_nZoneTouchesPortal[nZone][INDEX_PORTALCOUNT] ; |
---|
6573 | int nPortalIndex=0 ; |
---|
6574 | int nPortal=0 ; |
---|
6575 | |
---|
6576 | int nPortalZoneMax=0 ; |
---|
6577 | int nPortalZone=0 ; |
---|
6578 | int nPortalZoneIndex=0 ; |
---|
6579 | |
---|
6580 | |
---|
6581 | ////////////////////////////////////////////////////////////////////////////////////// |
---|
6582 | // |
---|
6583 | // LIGHTING CHECKS |
---|
6584 | // |
---|
6585 | |
---|
6586 | int nLight=0; |
---|
6587 | int nLightVal=0 ; |
---|
6588 | // int nLightIndex=0 ; |
---|
6589 | // int nMaxLight=0 ; |
---|
6590 | |
---|
6591 | int nSubLight=0 ; |
---|
6592 | int nSubLightIndex=0 ; |
---|
6593 | int nMaxSubLight=0 ; |
---|
6594 | // int nSubLightVal=0 ; |
---|
6595 | |
---|
6596 | |
---|
6597 | // check all lights completely contained in this zone to see if they're visible |
---|
6598 | nMaxSubLight=m_Q3Map->m_nZoneTouchesSubLight[nZone][INDEX_LIGHTCOUNT] ; |
---|
6599 | for(nSubLightIndex=0 ; nSubLightIndex<nMaxSubLight ; nSubLightIndex++) |
---|
6600 | { |
---|
6601 | nSubLight=m_Q3Map->m_nZoneTouchesSubLight[nZone][nSubLightIndex] ; |
---|
6602 | //nSubLightVal=m_chSubLightVis[nSubLight] ; |
---|
6603 | |
---|
6604 | nLight=m_Q3Map->m_SubLight[nSubLight].Light ; |
---|
6605 | nLightVal=pLightVis[nLight] ; |
---|
6606 | |
---|
6607 | // if we haven't previously established that the light is visible or out of the frustum, check it. |
---|
6608 | |
---|
6609 | AAB.setExtents(m_Q3Map->m_SubLight[nSubLight].Min[0], m_Q3Map->m_SubLight[nSubLight].Min[1], m_Q3Map->m_SubLight[nSubLight].Min[2], m_Q3Map->m_SubLight[nSubLight].Max[0], m_Q3Map->m_SubLight[nSubLight].Max[1], m_Q3Map->m_SubLight[nSubLight].Max[2]) ; |
---|
6610 | if(pCamera->isVisible(AAB)) // sublight is visible |
---|
6611 | { |
---|
6612 | // flag this light and sublight as visible |
---|
6613 | if((nLightVal!=LIGHT_VISIBLE) && (*pMaxVisibleLight<MAXVISIBLELIGHT)) |
---|
6614 | { |
---|
6615 | pVisibleLightList[*pMaxVisibleLight]=nLight ; |
---|
6616 | *pMaxVisibleLight=*pMaxVisibleLight+1 ; |
---|
6617 | } |
---|
6618 | pSubLightVis[nSubLight] = pLightVis[nLight] = LIGHT_VISIBLE ; |
---|
6619 | |
---|
6620 | } |
---|
6621 | |
---|
6622 | |
---|
6623 | }// end for lights in zone |
---|
6624 | |
---|
6625 | |
---|
6626 | // |
---|
6627 | /////////////////////////////////////////////////////////////////////////////////////// |
---|
6628 | |
---|
6629 | |
---|
6630 | |
---|
6631 | |
---|
6632 | |
---|
6633 | pZoneVis[nZone]=ZONE_VISIBLE ; // flag this zone as visible |
---|
6634 | m_nTotalTriangles+=m_nZoneTriangleCount[nZone] ; // just some stats for interest |
---|
6635 | |
---|
6636 | |
---|
6637 | // loop through all the portals in this zone |
---|
6638 | for(nPortalIndex=0 ; nPortalIndex<nPortalMax ; nPortalIndex++) |
---|
6639 | { |
---|
6640 | |
---|
6641 | |
---|
6642 | nPortal=m_Q3Map->m_nZoneTouchesPortal[nZone][nPortalIndex] ; |
---|
6643 | |
---|
6644 | |
---|
6645 | if((pPortalVis[nPortal]&PORTAL_VISCHECK)==0) // portal hasn't already been checked |
---|
6646 | { |
---|
6647 | |
---|
6648 | pPortalVis[nPortal] |= PORTAL_VISCHECK ; // flag portal as vischecked |
---|
6649 | AAB.setExtents(m_Q3Map->m_pPortals[nPortal].Min[0], m_Q3Map->m_pPortals[nPortal].Min[1], m_Q3Map->m_pPortals[nPortal].Min[2], m_Q3Map->m_pPortals[nPortal].Max[0], m_Q3Map->m_pPortals[nPortal].Max[1], m_Q3Map->m_pPortals[nPortal].Max[2]) ; |
---|
6650 | |
---|
6651 | if(pCamera->isVisible(AAB)) // portal is in the view frustum |
---|
6652 | { |
---|
6653 | |
---|
6654 | pPortalVis[nPortal] |= PORTAL_VISIBLE ; // flag portal as visible |
---|
6655 | |
---|
6656 | // if the portal is open, go in and check the new zone. |
---|
6657 | if(m_chPortalState[nPortal]&PORTALSTATE_OPEN) |
---|
6658 | { |
---|
6659 | |
---|
6660 | // calculate the new frustum extents through this portal |
---|
6661 | PortalL=OrigL ; |
---|
6662 | PortalR=OrigR ; |
---|
6663 | PortalT=OrigT ; |
---|
6664 | PortalB=OrigB ; |
---|
6665 | |
---|
6666 | if(CalculatePortalFrustum(pCamera, nPortal, &PortalL, &PortalR, &PortalT, &PortalB, ScaleX, ScaleY)) |
---|
6667 | { |
---|
6668 | |
---|
6669 | |
---|
6670 | |
---|
6671 | |
---|
6672 | |
---|
6673 | // Loop through all the zones attached to this portal |
---|
6674 | nPortalZoneMax=m_Q3Map->m_nPortalTouchesZone[nPortal][INDEX_PORTALZONECOUNT] ; |
---|
6675 | for(nPortalZoneIndex=0 ; nPortalZoneIndex<nPortalZoneMax ; nPortalZoneIndex++) |
---|
6676 | { |
---|
6677 | nPortalZone=m_Q3Map->m_nPortalTouchesZone[nPortal][nPortalZoneIndex] ; |
---|
6678 | if(pZoneVis[nPortalZone]==ZONE_UNCHECKED) // don't go back into zones we've already scanned. |
---|
6679 | { |
---|
6680 | |
---|
6681 | pCamera->setFrustumExtents(PortalL, PortalR, PortalT, PortalB) ; // set the frustum extents |
---|
6682 | |
---|
6683 | // recurse |
---|
6684 | //m_nRecurseCount++ ; |
---|
6685 | PortalScan(pCamera, nPortalZone, ScaleX, ScaleY, pZoneVis, pLightVis, pSubLightVis, pPortalVis, pMaxVisibleLight, pVisibleLightList) ; |
---|
6686 | //m_nRecurseCount-- ; |
---|
6687 | |
---|
6688 | |
---|
6689 | |
---|
6690 | }// end if zone hasn't already been checked |
---|
6691 | |
---|
6692 | }// end scanning all zones connected by this portal |
---|
6693 | |
---|
6694 | }// end if frustum is still active |
---|
6695 | |
---|
6696 | }// end if portal is open |
---|
6697 | |
---|
6698 | }// end if portal is in the view frustum |
---|
6699 | |
---|
6700 | }// end if portal hasn't been checked |
---|
6701 | |
---|
6702 | // reset the frustum |
---|
6703 | pCamera->setFrustumExtents(OrigL, OrigR, OrigT, OrigB) ; // reset the original frustum extents |
---|
6704 | |
---|
6705 | }// end for portalindex |
---|
6706 | |
---|
6707 | |
---|
6708 | } |
---|
6709 | |
---|
6710 | // gives new frustum settings, and returns 0 if the frustum has been killed completely. |
---|
6711 | int OgreFramework::CalculatePortalFrustum(Ogre::Camera *pCamera, int nPortal, Ogre::Real* pPortalL, Ogre::Real* pPortalR, Ogre::Real* pPortalT, Ogre::Real* pPortalB, Ogre::Real ScaleX, Ogre::Real ScaleY) |
---|
6712 | { |
---|
6713 | |
---|
6714 | |
---|
6715 | // if the camera is actually inside the portal then don't change the frustum but return OK |
---|
6716 | Vector3 CamPos=pCamera->getPosition() ; |
---|
6717 | |
---|
6718 | if( |
---|
6719 | (CamPos.x>=m_Q3Map->m_pPortals[nPortal].Min[0]) && (CamPos.x<=m_Q3Map->m_pPortals[nPortal].Max[0]) |
---|
6720 | &&(CamPos.y>=m_Q3Map->m_pPortals[nPortal].Min[1]) && (CamPos.y<=m_Q3Map->m_pPortals[nPortal].Max[1]) |
---|
6721 | &&(CamPos.z>=m_Q3Map->m_pPortals[nPortal].Min[2]) && (CamPos.z<=m_Q3Map->m_pPortals[nPortal].Max[2]) |
---|
6722 | ) |
---|
6723 | return 1 ; |
---|
6724 | |
---|
6725 | |
---|
6726 | |
---|
6727 | |
---|
6728 | |
---|
6729 | int nLoop=0 ; |
---|
6730 | int nBehindPoint=0 ; // keep track of how many transformed points are behind the camera |
---|
6731 | //Real OrigL=*pPortalL ; |
---|
6732 | //Real OrigR=*pPortalR ; |
---|
6733 | //Real OrigT=*pPortalT ; |
---|
6734 | //Real OrigB=*pPortalB ; |
---|
6735 | |
---|
6736 | Real MinX=MINMAXLIMIT ; |
---|
6737 | Real MaxX=-MINMAXLIMIT ; |
---|
6738 | Real MaxY=-MINMAXLIMIT ; |
---|
6739 | Real MinY=MINMAXLIMIT ; |
---|
6740 | |
---|
6741 | |
---|
6742 | // set portal corners as 8 individual points. order is xyz, Xyz, xYz, XYz, xyZ, XyZ, xYZ, XYZ, |
---|
6743 | Vector3 xyz[8] ; |
---|
6744 | |
---|
6745 | |
---|
6746 | xyz[0].x=m_Q3Map->m_pPortals[nPortal].Min[0] ; |
---|
6747 | xyz[0].y=m_Q3Map->m_pPortals[nPortal].Min[1] ; |
---|
6748 | xyz[0].z=m_Q3Map->m_pPortals[nPortal].Min[2] ; |
---|
6749 | |
---|
6750 | xyz[1].x=m_Q3Map->m_pPortals[nPortal].Max[0] ; |
---|
6751 | xyz[1].y=m_Q3Map->m_pPortals[nPortal].Min[1] ; |
---|
6752 | xyz[1].z=m_Q3Map->m_pPortals[nPortal].Min[2] ; |
---|
6753 | |
---|
6754 | xyz[2].x=m_Q3Map->m_pPortals[nPortal].Min[0] ; |
---|
6755 | xyz[2].y=m_Q3Map->m_pPortals[nPortal].Max[1] ; |
---|
6756 | xyz[2].z=m_Q3Map->m_pPortals[nPortal].Min[2] ; |
---|
6757 | |
---|
6758 | xyz[3].x=m_Q3Map->m_pPortals[nPortal].Max[0] ; |
---|
6759 | xyz[3].y=m_Q3Map->m_pPortals[nPortal].Max[1] ; |
---|
6760 | xyz[3].z=m_Q3Map->m_pPortals[nPortal].Min[2] ; |
---|
6761 | |
---|
6762 | xyz[4].x=m_Q3Map->m_pPortals[nPortal].Min[0] ; |
---|
6763 | xyz[4].y=m_Q3Map->m_pPortals[nPortal].Min[1] ; |
---|
6764 | xyz[4].z=m_Q3Map->m_pPortals[nPortal].Max[2] ; |
---|
6765 | |
---|
6766 | xyz[5].x=m_Q3Map->m_pPortals[nPortal].Max[0] ; |
---|
6767 | xyz[5].y=m_Q3Map->m_pPortals[nPortal].Min[1] ; |
---|
6768 | xyz[5].z=m_Q3Map->m_pPortals[nPortal].Max[2] ; |
---|
6769 | |
---|
6770 | xyz[6].x=m_Q3Map->m_pPortals[nPortal].Min[0] ; |
---|
6771 | xyz[6].y=m_Q3Map->m_pPortals[nPortal].Max[1] ; |
---|
6772 | xyz[6].z=m_Q3Map->m_pPortals[nPortal].Max[2] ; |
---|
6773 | |
---|
6774 | xyz[7].x=m_Q3Map->m_pPortals[nPortal].Max[0] ; |
---|
6775 | xyz[7].y=m_Q3Map->m_pPortals[nPortal].Max[1] ; |
---|
6776 | xyz[7].z=m_Q3Map->m_pPortals[nPortal].Max[2] ; |
---|
6777 | |
---|
6778 | // transform the points to eyespace |
---|
6779 | for(nLoop=0 ; nLoop<8 ; nLoop++) |
---|
6780 | xyz[nLoop]=m_ViewMatrix*xyz[nLoop] ;//pCamera->getViewMatrix(true)*xyz[nLoop] ; |
---|
6781 | |
---|
6782 | // transform the points to screen space |
---|
6783 | for(nLoop=0 ; nLoop<8 ; nLoop++) |
---|
6784 | if(xyz[nLoop].z<0) // less than zero means point is in front of camera |
---|
6785 | { |
---|
6786 | xyz[nLoop]=m_ProjectionMatrix*xyz[nLoop] ;// pCamera->getProjectionMatrix()*xyz[nLoop] ; |
---|
6787 | if(xyz[nLoop].x<MinX) MinX=xyz[nLoop].x ; |
---|
6788 | if(xyz[nLoop].x>MaxX) MaxX=xyz[nLoop].x ; |
---|
6789 | if(xyz[nLoop].y<MinY) MinY=xyz[nLoop].y ; |
---|
6790 | if(xyz[nLoop].y>MaxY) MaxY=xyz[nLoop].y ; |
---|
6791 | |
---|
6792 | } |
---|
6793 | else // point is behind the camera |
---|
6794 | nBehindPoint++ ; |
---|
6795 | |
---|
6796 | |
---|
6797 | |
---|
6798 | |
---|
6799 | MinX*=ScaleX ; |
---|
6800 | MaxX*=ScaleX ; |
---|
6801 | MinY*=ScaleY ; |
---|
6802 | MaxY*=ScaleY ; |
---|
6803 | |
---|
6804 | // apply the stereofrustum tweak if needed |
---|
6805 | //float flTweak=0.0f ; |
---|
6806 | //if(m_flStereoFrustumTweak!=0.0f) |
---|
6807 | //{ |
---|
6808 | // MinX-=m_flStereoFrustumTweak ; |
---|
6809 | // MaxX+=m_flStereoFrustumTweak ; |
---|
6810 | //} |
---|
6811 | |
---|
6812 | |
---|
6813 | // if we have more than three behindpoints, don't cull |
---|
6814 | if(nBehindPoint>3) return 1 ; |
---|
6815 | |
---|
6816 | // use these to cut down the frustum |
---|
6817 | if(MinX>*pPortalL) *pPortalL=MinX ; |
---|
6818 | if(MaxX<*pPortalR) *pPortalR=MaxX ; |
---|
6819 | if(MinY>*pPortalB) *pPortalB=MinY ; |
---|
6820 | if(MaxY<*pPortalT) *pPortalT=MaxY ; |
---|
6821 | |
---|
6822 | |
---|
6823 | |
---|
6824 | |
---|
6825 | |
---|
6826 | |
---|
6827 | |
---|
6828 | // check if frustum has been cut out of existence |
---|
6829 | // culling at this point didn't work, so this is a hack to make if function. |
---|
6830 | if((*pPortalL>=*pPortalR) || (*pPortalB>=*pPortalT)) |
---|
6831 | return 0 ; |
---|
6832 | |
---|
6833 | |
---|
6834 | /* |
---|
6835 | if(*pPortalL>=*pPortalR) |
---|
6836 | { |
---|
6837 | *pPortalL=(*pPortalL+*pPortalR)/2.0-0.01 ; |
---|
6838 | *pPortalR=*pPortalL+0.02 ; |
---|
6839 | } |
---|
6840 | |
---|
6841 | if(*pPortalB>=*pPortalT) |
---|
6842 | { |
---|
6843 | *pPortalB=(*pPortalB+*pPortalT)/2.0-0.01 ; |
---|
6844 | *pPortalT=*pPortalB+0.02 ; |
---|
6845 | } |
---|
6846 | */ |
---|
6847 | |
---|
6848 | |
---|
6849 | //return 0 ; |
---|
6850 | |
---|
6851 | |
---|
6852 | return 1 ; |
---|
6853 | } |
---|
6854 | |
---|
6855 | |
---|
6856 | |
---|
6857 | |
---|
6858 | |
---|
6859 | |
---|
6860 | |
---|
6861 | |
---|
6862 | /***********************************************************************************************************\ |
---|
6863 | |
---|
6864 | LIGHTING SETUP |
---|
6865 | |
---|
6866 | \***********************************************************************************************************/ |
---|
6867 | |
---|
6868 | |
---|
6869 | |
---|
6870 | |
---|
6871 | |
---|
6872 | void OgreFramework::initLight() |
---|
6873 | { |
---|
6874 | // char chMessage[1024] ; |
---|
6875 | |
---|
6876 | // these lights only have placeholder settings to begin with, since they get moved around and reused thoughout the level. |
---|
6877 | |
---|
6878 | int nLt=0 ; |
---|
6879 | int nMaxLt=MAXLIGHTPERLOOP ; |
---|
6880 | Light *light; |
---|
6881 | char chLightName[1024] ; |
---|
6882 | |
---|
6883 | |
---|
6884 | |
---|
6885 | |
---|
6886 | for(nLt=0 ; nLt<nMaxLt ; nLt++) |
---|
6887 | { |
---|
6888 | sprintf(chLightName, "LT%02i", nLt) ; |
---|
6889 | |
---|
6890 | light = m_pSceneMgr->createLight(chLightName); |
---|
6891 | light->setType(Light::LT_SPOTLIGHT); |
---|
6892 | light->setCastShadows(true); |
---|
6893 | light->setVisible(false) ; |
---|
6894 | |
---|
6895 | } |
---|
6896 | |
---|
6897 | } |
---|
6898 | |
---|
6899 | /***********************************************************************************************************\ |
---|
6900 | |
---|
6901 | CONFIG FILE |
---|
6902 | |
---|
6903 | \***********************************************************************************************************/ |
---|
6904 | |
---|
6905 | void OgreFramework::ParseBZNConfig(void) |
---|
6906 | { |
---|
6907 | const int KVSIZE=1024 ; |
---|
6908 | // make sure the config is a string |
---|
6909 | int nConfigPos=-1 ; |
---|
6910 | // int nPos=0 ; |
---|
6911 | int nKeyPos=0 ; |
---|
6912 | int nValuePos=0 ; |
---|
6913 | |
---|
6914 | char chKey[KVSIZE] ; |
---|
6915 | char chValue[KVSIZE] ; |
---|
6916 | int nValue=0 ; |
---|
6917 | |
---|
6918 | |
---|
6919 | |
---|
6920 | while(nConfigPos<BZN_CONFIG_SIZE) |
---|
6921 | { |
---|
6922 | // scan forward to find the next key |
---|
6923 | while ( |
---|
6924 | (++nConfigPos<BZN_CONFIG_SIZE) |
---|
6925 | && ((m_chBZNConfig[nConfigPos]<'A') || (m_chBZNConfig[nConfigPos]>'z')) |
---|
6926 | ) ; |
---|
6927 | |
---|
6928 | if(nConfigPos<BZN_CONFIG_SIZE) |
---|
6929 | { |
---|
6930 | |
---|
6931 | |
---|
6932 | |
---|
6933 | // find the end of the key |
---|
6934 | nKeyPos=0 ; |
---|
6935 | while ((m_chBZNConfig[nConfigPos]!=' ') && (m_chBZNConfig[nConfigPos]!='/') && (m_chBZNConfig[nConfigPos]!=0x0A) && (m_chBZNConfig[nConfigPos]!=0x0D)) |
---|
6936 | { |
---|
6937 | chKey[nKeyPos++]=m_chBZNConfig[nConfigPos++] ; |
---|
6938 | if((nConfigPos==BZN_CONFIG_SIZE) || (nKeyPos==KVSIZE)) |
---|
6939 | break ; |
---|
6940 | } |
---|
6941 | |
---|
6942 | if((nConfigPos<BZN_CONFIG_SIZE) && (nKeyPos<KVSIZE)) |
---|
6943 | { |
---|
6944 | chKey[nKeyPos]='\0' ; // null terminate the key |
---|
6945 | |
---|
6946 | // scan off the the number |
---|
6947 | nValuePos=0 ; |
---|
6948 | |
---|
6949 | |
---|
6950 | while ((m_chBZNConfig[nConfigPos]!=0x0A) && (m_chBZNConfig[nConfigPos]!=0x0D) && (m_chBZNConfig[nConfigPos]!='/')) |
---|
6951 | { |
---|
6952 | if( |
---|
6953 | ((m_chBZNConfig[nConfigPos]>='0') && (m_chBZNConfig[nConfigPos]<='9')) |
---|
6954 | || (m_chBZNConfig[nConfigPos]=='-') |
---|
6955 | || (m_chBZNConfig[nConfigPos]=='.') |
---|
6956 | ) |
---|
6957 | chValue[nValuePos++]=m_chBZNConfig[nConfigPos] ; |
---|
6958 | |
---|
6959 | nConfigPos++ ; |
---|
6960 | if((nConfigPos==BZN_CONFIG_SIZE) || (nKeyPos==KVSIZE)) |
---|
6961 | break ; |
---|
6962 | } |
---|
6963 | |
---|
6964 | if((nConfigPos<BZN_CONFIG_SIZE) && (nValuePos<KVSIZE)) |
---|
6965 | { |
---|
6966 | chValue[nValuePos]='\0' ; // null terminate the value |
---|
6967 | |
---|
6968 | // convert value string to a float |
---|
6969 | nValue=atoi(chValue) ; |
---|
6970 | |
---|
6971 | // assign that value |
---|
6972 | if(strcmp("r_shadowmapsize", chKey)==0) { m_nShadowMapSize=nValue ; if(m_nShadowMapSize<2) m_nShadowMapSize=2 ; } |
---|
6973 | if(strcmp("r_shadowrgbsize", chKey)==0) { m_nShadowRGBSize=nValue ; if(m_nShadowRGBSize<2) m_nShadowRGBSize=2 ; } |
---|
6974 | if(strcmp("r_colouredshadow", chKey)==0) { m_nColouredShadow=nValue ; } |
---|
6975 | if(strcmp("r_renderhdr", chKey)==0) { m_nRenderHDR=nValue ; } |
---|
6976 | if(strcmp("r_maxgpuquery", chKey)==0) { m_nMaxGPUQuery=nValue ; if(m_nMaxGPUQuery<0) m_nMaxGPUQuery=0 ; if(m_nMaxGPUQuery>MAXGPUQUERY) m_nMaxGPUQuery=MAXGPUQUERY ; } |
---|
6977 | |
---|
6978 | //sprintf(m_chBug, "Key: %s, Value: %i", chKey, nValue) ; |
---|
6979 | //m_pLog->logMessage(m_chBug); |
---|
6980 | |
---|
6981 | }// end found end of value |
---|
6982 | |
---|
6983 | |
---|
6984 | |
---|
6985 | |
---|
6986 | |
---|
6987 | |
---|
6988 | |
---|
6989 | }// end found end of key |
---|
6990 | |
---|
6991 | |
---|
6992 | |
---|
6993 | |
---|
6994 | |
---|
6995 | }// end found start of key |
---|
6996 | |
---|
6997 | |
---|
6998 | |
---|
6999 | }// end scanning whole config |
---|
7000 | |
---|
7001 | |
---|
7002 | } |
---|