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source: code/branches/dockingsystem2/src/modules/designtools/SkyboxGenerator.cc @ 8904

Last change on this file since 8904 was 8079, checked in by landauf, 14 years ago

merged usability branch back to trunk

incomplete summary of the changes in this branch:

  • enhanced keyboard navigation in GUIs
  • implemented new graphics menu and changeable window size at runtime
  • added developer mode
  • HUD shows if game is paused, game pauses if ingame menu is opened
  • removed a few obsolete commands and hid some that are more for internal use
  • numpad works in console and gui
  • faster loading of level info
  • enhanced usage of compositors (Shader class)
  • improved camera handling, configurable FOV and aspect ratio
  • Property svn:eol-style set to native
File size: 4.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Gion-Andri Cantieni
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "SkyboxGenerator.h"
30
31#include <string>
32#include <cassert>
33#include <OgreRenderWindow.h>
34#include <OgreCamera.h>
35
36#include "util/ScopedSingletonManager.h"
37#include "core/CoreIncludes.h"
38#include "core/ConfigValueIncludes.h"
39#include "core/GraphicsManager.h"
40#include "core/command/ConsoleCommand.h"
41#include "core/command/CommandExecutor.h"
42#include "controllers/HumanController.h"
43#include "worldentities/CameraPosition.h"
44#include "worldentities/ControllableEntity.h"
45#include "graphics/Camera.h"
46
47
48
49namespace orxonox
50{
51
52    SetConsoleCommand("SkyboxGenerator", "createSkybox", &SkyboxGenerator::createSkybox).addShortcut();
53
54    ManageScopedSingleton(SkyboxGenerator, ScopeID::Graphics, false);
55
56    SkyboxGenerator::SkyboxGenerator() : iterateOverDirections_(0)
57    {
58        RegisterRootObject(SkyboxGenerator);
59
60        this->setConfigValues();
61        this->takeScreenshot_ = false;
62        this->captionsRemoved_ = false;
63    }
64
65    SkyboxGenerator::~SkyboxGenerator()
66    {
67
68    }
69
70    void SkyboxGenerator::setConfigValues( )
71    {
72        SetConfigValue(skyboxPrefix_, "SkyboxFile_");
73    }
74
75    void SkyboxGenerator::tick(float dt)
76    {
77        if( takeScreenshot_ == true )
78        {
79            if(!this->captionsRemoved_)
80            {
81                CommandExecutor::execute("GametypeStatus displayCaption false");
82                this->captionsRemoved_ = true;
83                return;
84            }
85
86            ControllableEntity* ce = HumanController::getLocalControllerSingleton()->getControllableEntity();
87            Camera* camera = ce->getCamera();
88            assert(ce);
89
90            Ogre::RenderWindow* w = GraphicsManager::getInstance().getRenderWindow();
91
92
93            switch (iterateOverDirections_)
94            {
95            case 0 :
96                fovy_ = camera->getOgreCamera()->getFOVy();
97                camera->getOgreCamera()->setFOVy(Degree(90));
98                aspectRatio_ = camera->getOgreCamera()->getAspectRatio();
99                camera->getOgreCamera()->setAspectRatio(1);
100                iterateOverDirections_++;
101                break;
102            case 1 :
103                w->writeContentsToFile(skyboxPrefix_+"fr.png");
104                ce->yaw(Degree(90));
105                iterateOverDirections_++;
106                break;
107
108            case 2 :
109                w->writeContentsToFile(skyboxPrefix_+"lf.png");
110                ce->yaw(Degree(90));
111                iterateOverDirections_++;
112                break;
113
114            case 3 :
115                w->writeContentsToFile(skyboxPrefix_+"bk.png");
116                ce->yaw(Degree(90));
117                iterateOverDirections_++;
118                break;
119
120            case 4 :
121                w->writeContentsToFile(skyboxPrefix_+"rt.png");
122                ce->yaw(Degree(90));
123                ce->pitch(Degree(90));
124                iterateOverDirections_++;
125                break;
126
127            case 5 :
128                w->writeContentsToFile(skyboxPrefix_+"up.png");
129                ce->pitch(Degree(180));
130                iterateOverDirections_++;
131                break;
132
133            case 6 :
134                w->writeContentsToFile(skyboxPrefix_+"dn.png");
135                ce->pitch(Degree(90));
136                iterateOverDirections_++;
137                break;
138
139            case 7 :
140                camera->getOgreCamera()->setAspectRatio(aspectRatio_);
141                camera->getOgreCamera()->setFOVy(fovy_);
142                iterateOverDirections_++;
143            case 8 :
144                iterateOverDirections_ =0;
145                takeScreenshot_ = false;
146                CommandExecutor::execute("pause");
147                CommandExecutor::execute("GametypeStatus displayCaption true");
148                this->captionsRemoved_ = false;
149            }
150
151        }
152    }
153
154    void SkyboxGenerator::createSkybox( )
155    {
156        SkyboxGenerator::getInstance().takeScreenshot_ = true;
157        CommandExecutor::execute("pause");
158    }
159}
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