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source: code/branches/dockingsystem2/src/modules/docking/Dock.cc @ 8474

Last change on this file since 8474 was 8434, checked in by sven, 14 years ago

Added simple GUI for docking..

File size: 7.1 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Sven Stucki
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Dock.cc
31        @brief Docking system main class
32*/
33
34#include "Dock.h"
35
36#include "core/CoreIncludes.h"
37#include "core/LuaState.h"
38#include "core/GUIManager.h"
39#include "infos/HumanPlayer.h"
40#include "worldentities/pawns/Pawn.h"
41#include "interfaces/PlayerTrigger.h"
42#include "core/command/ConsoleCommand.h"
43
44#include "ToluaBindDocking.h"
45
46namespace orxonox
47{
48    // Register tolua_open function when loading the library
49    DeclareToluaInterface(Docking);
50
51    CreateFactory(Dock);
52
53    SetConsoleCommand("Dock", "dock",    &Dock::cmdDock).addShortcut().setAsInputCommand();
54    SetConsoleCommand("Dock", "undock",  &Dock::cmdUndock).addShortcut().setAsInputCommand();
55
56    Dock::Dock(BaseObject* creator) : StaticEntity(creator)
57    {
58        RegisterObject(Dock);
59        COUT(0) << "Registering dock..." << std::endl;
60    }
61
62    Dock::~Dock()
63    {
64    }
65
66
67    void Dock::XMLPort(Element& xmlelement, XMLPort::Mode mode)
68    {
69        SUPER(Dock, XMLPort, xmlelement, mode);
70
71        XMLPortObject(Dock, DockingEffect, "effects", addEffect, getEffect, xmlelement, mode);
72        XMLPortEventSink(Dock, BaseObject, "execute", execute, xmlelement, mode);
73
74        COUT(0) << "Dock created.." << std::endl;
75    }
76
77    void Dock::XMLEventPort(Element& xmlelement, XMLPort::Mode mode)
78    {
79        SUPER(Dock, XMLEventPort, xmlelement, mode);
80
81        XMLPortEventSink(Dock, BaseObject, "execute", execute, xmlelement, mode);
82    }
83
84
85    bool Dock::execute(bool bTriggered, BaseObject* trigger)
86    {
87        PlayerTrigger* pTrigger = orxonox_cast<PlayerTrigger*>(trigger);
88        Pawn* pawn = NULL;
89
90        // Check whether it is a player trigger and extract pawn from it
91        if(pTrigger != NULL)
92        {
93            if(!pTrigger->isForPlayer()) {  // The PlayerTrigger is not exclusively for Pawns which means we cannot extract one.
94                COUT(2) << "Docking:execute PlayerTrigger was not triggered by a player.." << std::endl;
95                return false;
96            }
97            pawn = pTrigger->getTriggeringPlayer();
98        } else {
99            COUT(2) << "Docking::execute Not a player trigger, can't extract pawn from it.." << std::endl;
100            return false;
101        }
102        if(pawn == NULL)
103        {
104            COUT(2) << "Docking::execute Can't retrieve Pawn from Trigger. (" << trigger->getIdentifier()->getName() << ")" << std::endl;
105            return false;
106        }
107
108        // Extract the PlayerInfo from the Pawn.
109        PlayerInfo* player = pawn->getPlayer();
110        if(player == NULL)
111        {
112            COUT(2) << "The PlayerInfo* is NULL." << std::endl;
113            return false;
114        }
115
116        COUT(0) << "Dock triggered by player: " << player->getName() << ".." << std::endl;
117
118        if(bTriggered)
119        {
120            // Add player to this Docks candidates
121            candidates.insert(player);
122
123            // Show docking dialog
124            GUIManager::showGUI("DockingDialog");
125            //DockingEffect::invokeEffect(docking::DOCKING, player, effects_);
126        }
127        else
128        {
129            // Remove player from candidates list
130            candidates.erase(player);
131
132            //DockingEffect::invokeEffect(docking::RELEASE, player, effects_);
133        }
134
135        return true;
136    }
137
138
139    void Dock::cmdDock()
140    {
141        PlayerInfo* player = HumanController::getLocalControllerSingleton()->getPlayer();
142        for(ObjectList<Dock>::iterator it = ObjectList<Dock>::begin(); it != ObjectList<Dock>::end(); ++it)
143        {
144            if(it->dock(player))
145                break;
146        }
147    }
148
149    void Dock::cmdUndock()
150    {
151        PlayerInfo* player = HumanController::getLocalControllerSingleton()->getPlayer();
152        for(ObjectList<Dock>::iterator it = ObjectList<Dock>::begin(); it != ObjectList<Dock>::end(); ++it)
153        {
154            if(it->undock(player))
155                break;
156        }
157    }
158
159
160    bool Dock::dock(PlayerInfo* player)
161    {
162        // Check if player is a candidate
163        if(candidates.find(player) == candidates.end())
164        {
165            COUT(0) << "Player is not a candidate!" << std::endl;
166            return false;
167        }
168
169        // Remove player from candidates, add to docked players and invoke docking effect
170        candidates.erase(player);
171        docked.insert(player);
172        DockingEffect::invokeEffect(docking::ATTACH, player, effects);
173        return true;
174    }
175
176    bool Dock::undock(PlayerInfo* player)
177    {
178        // Check if player is docked to this Dock
179        if(docked.find(player) == docked.end())
180        {
181            COUT(0) << "Player is not docked to this Dock." << std::endl;
182            return false;
183        }
184
185        // Remove player from docked, add to candidates and reverse DockingEffect
186        docked.erase(player);
187        candidates.insert(player);
188        DockingEffect::invokeEffect(docking::RELEASE, player, effects);
189        return true;
190    }
191
192
193    unsigned int Dock::getNumberOfActiveDocks()
194    {
195        int i = 0;
196        PlayerInfo* player = HumanController::getLocalControllerSingleton()->getPlayer();
197        for(ObjectList<Dock>::iterator it = ObjectList<Dock>::begin(); it != ObjectList<Dock>::end(); ++it)
198        {
199            if(it->candidates.find(player) != it->candidates.end())
200                i++;
201        }
202        return i;
203    }
204
205    Dock* Dock::getActiveDockAtIndex(unsigned int index)
206    {
207        PlayerInfo* player = HumanController::getLocalControllerSingleton()->getPlayer();
208        for(ObjectList<Dock>::iterator it = ObjectList<Dock>::begin(); it != ObjectList<Dock>::end(); ++it)
209        {
210            if(it->candidates.find(player) != it->candidates.end())
211            {
212                if(index == 0)
213                    return *it;
214                index--;
215            }
216        }
217        return NULL;
218    }
219
220
221    bool Dock::addEffect(DockingEffect* effect)
222    {
223        assert(effect);
224        effects.push_back(effect);
225        return true;
226    }
227
228    const DockingEffect* Dock::getEffect(unsigned int index) const
229    {
230        int i = index;
231        for (std::list<DockingEffect*>::const_iterator effect = this->effects.begin(); effect != this->effects.end(); ++effect)
232        {
233            if(i == 0)
234               return *effect;
235            i--;
236        }
237        return NULL;
238    }
239}
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