/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Sven Stucki * Co-authors: * ... * */ /** @file Dock.cc @brief Docking system main class */ #include "Dock.h" #include "infos/HumanPlayer.h" #include "worldentities/pawns/Pawn.h" #include "interfaces/PlayerTrigger.h" namespace orxonox { CreateFactory(Dock); Dock::Dock(BaseObject* creator) : StaticEntity(creator) { RegisterObject(Dock); COUT(0) << "Registering dock..." << std::endl; } Dock::~Dock() { } void Dock::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(Dock, XMLPort, xmlelement, mode); XMLPortObject(Dock, DockingEffect, "effects", addEffect, getEffect, xmlelement, mode); XMLPortEventSink(Dock, BaseObject, "execute", execute, xmlelement, mode); COUT(0) << "Dock created.." << std::endl; } void Dock::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(Dock, XMLEventPort, xmlelement, mode); XMLPortEventSink(Dock, BaseObject, "execute", execute, xmlelement, mode); } bool Dock::execute(bool bTriggered, BaseObject* trigger) { PlayerTrigger* pTrigger = orxonox_cast(trigger); Pawn* pawn = NULL; // Check whether it is a player trigger and extract pawn from it if(pTrigger != NULL) { if(!pTrigger->isForPlayer()) { // The PlayerTrigger is not exclusively for Pawns which means we cannot extract one. COUT(0) << "Docking:execute PlayerTrigger was not triggered by a player.." << std::endl; return false; } pawn = pTrigger->getTriggeringPlayer(); } else { COUT(0) << "Docking::execute Not a player trigger, can't extract pawn from it.." << std::endl; return false; } if(pawn == NULL) { COUT(0) << "Docking::execute Can't retrieve Pawn from Trigger. (" << trigger->getIdentifier()->getName() << ")" << std::endl; return false; } // Extract the PlayerInfo from the Pawn. PlayerInfo* player = pawn->getPlayer(); if(player == NULL) { COUT(0) << "The PlayerInfo* is NULL." << std::endl; return false; } COUT(0) << "Dock triggered by player: " << player->getName() << ".." << std::endl; if(bTriggered) { DockingEffect::invokeEffect(docking::DOCKING, player, effects_); DockingEffect::invokeEffect(docking::ATTACH, player, effects_); } else { DockingEffect::invokeEffect(docking::RELEASE, player, effects_); } return true; } bool Dock::addEffect(DockingEffect* effect) { assert(effect); effects_.push_back(effect); return true; } const DockingEffect* Dock::getEffect(unsigned int index) const { int i = index; for (std::list::const_iterator effect = this->effects_.begin(); effect != this->effects_.end(); ++effect) { if(i == 0) return *effect; i--; } return NULL; } }