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source: code/branches/dockingsystem2/src/modules/docking/Dock.cc @ 8785

Last change on this file since 8785 was 8560, checked in by dafrick, 14 years ago

Some cleanup.

File size: 8.0 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Sven Stucki
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Dock.cc
31    @brief Docking system main class
32*/
33
34#include "Dock.h"
35
36#include "core/CoreIncludes.h"
37#include "core/LuaState.h"
38#include "core/GUIManager.h"
39#include "infos/HumanPlayer.h"
40#include "worldentities/pawns/Pawn.h"
41#include "interfaces/PlayerTrigger.h"
42#include "core/command/ConsoleCommand.h"
43
44#include "ToluaBindDocking.h"
45
46namespace orxonox
47{
48    // Register tolua_open function when loading the library
49    DeclareToluaInterface(Docking);
50
51    CreateFactory(Dock);
52
53    SetConsoleCommand("Dock", "dock",    &Dock::cmdDock).addShortcut().setAsInputCommand();
54    SetConsoleCommand("Dock", "undock",  &Dock::cmdUndock).addShortcut().setAsInputCommand();
55
56    Dock::Dock(BaseObject* creator) : StaticEntity(creator)
57    {
58        RegisterObject(Dock);
59    }
60
61    Dock::~Dock()
62    {
63    }
64
65
66    void Dock::XMLPort(Element& xmlelement, XMLPort::Mode mode)
67    {
68        SUPER(Dock, XMLPort, xmlelement, mode);
69
70        XMLPortObject(Dock, DockingEffect, "effects", addEffect, getEffect, xmlelement, mode);
71        XMLPortObject(Dock, DockingAnimation, "animations", addAnimation, getAnimation, xmlelement, mode);
72        XMLPortEventSink(Dock, BaseObject, "execute", execute, xmlelement, mode);
73    }
74
75    void Dock::XMLEventPort(Element& xmlelement, XMLPort::Mode mode)
76    {
77        SUPER(Dock, XMLEventPort, xmlelement, mode);
78
79        XMLPortEventSink(Dock, BaseObject, "execute", execute, xmlelement, mode);
80    }
81
82
83    bool Dock::execute(bool bTriggered, BaseObject* trigger)
84    {
85        PlayerTrigger* pTrigger = orxonox_cast<PlayerTrigger*>(trigger);
86        Pawn* pawn = NULL;
87
88        // Check whether it is a player trigger and extract pawn from it
89        if(pTrigger != NULL)
90        {
91            if(!pTrigger->isForPlayer()) {  // The PlayerTrigger is not exclusively for Pawns which means we cannot extract one.
92                COUT(4) << "Docking:execute PlayerTrigger was not triggered by a player.." << std::endl;
93                return false;
94            }
95            pawn = pTrigger->getTriggeringPlayer();
96        }
97        else
98        {
99            COUT(4) << "Docking::execute Not a player trigger, can't extract pawn from it.." << std::endl;
100            return false;
101        }
102        if(pawn == NULL)
103        {
104            COUT(4) << "Docking::execute Can't retrieve Pawn from Trigger. (" << trigger->getIdentifier()->getName() << ")" << std::endl;
105            return false;
106        }
107
108        // Extract the PlayerInfo from the Pawn.
109        PlayerInfo* player = pawn->getPlayer();
110        if(player == NULL)
111        {
112            COUT(2) << "Docking::execute The PlayerInfo* is NULL." << std::endl;
113            return false;
114        }
115
116        if(bTriggered)
117        {
118            // Add player to this Docks candidates
119            candidates.insert(player);
120
121            // Show docking dialog
122            GUIManager::showGUI("DockingDialog");
123        }
124        else
125        {
126            // Remove player from candidates list
127            candidates.erase(player);
128        }
129
130        return true;
131    }
132
133
134    void Dock::cmdDock()
135    {
136        PlayerInfo* player = HumanController::getLocalControllerSingleton()->getPlayer();
137        for(ObjectList<Dock>::iterator it = ObjectList<Dock>::begin(); it != ObjectList<Dock>::end(); ++it)
138        {
139            if(it->dock(player))
140                break;
141        }
142    }
143
144    void Dock::cmdUndock()
145    {
146        PlayerInfo* player = HumanController::getLocalControllerSingleton()->getPlayer();
147        for(ObjectList<Dock>::iterator it = ObjectList<Dock>::begin(); it != ObjectList<Dock>::end(); ++it)
148        {
149            if(it->undock(player))
150                break;
151        }
152    }
153
154
155    bool Dock::dock(PlayerInfo* player)
156    {
157        // Check if player is a candidate
158        if(candidates.find(player) == candidates.end())
159        {
160            COUT(2) << "Dock::dock Player is not a candidate!" << std::endl;
161            return false;
162        }
163
164        candidates.erase(player);
165        docked.insert(player);
166
167        if (animations.empty())
168            return dockingAnimationFinished(player);
169        else
170            DockingAnimation::invokeAnimation(true, player, animations);
171
172        return true;
173    }
174
175    bool Dock::dockingAnimationFinished(PlayerInfo* player)
176    {
177        if(docked.find(player) == docked.end())
178        {
179            COUT(2) << "Dock::dockingAnimationFinished Player is not currently docked." << std::endl;
180            return false;
181        }
182
183        DockingEffect::invokeEffect(true, player, effects);
184        return true;
185    }
186
187    bool Dock::undock(PlayerInfo* player)
188    {
189        // Check if player is docked to this Dock
190        if(docked.find(player) == docked.end())
191        {
192            COUT(2) << "Dock::undock Player is not docked to this Dock." << std::endl;
193            return false;
194        }
195
196        docked.erase(player);
197        candidates.insert(player);
198
199        DockingEffect::invokeEffect(false, player, effects);
200
201        if (animations.empty())
202            return undockingAnimationFinished(player);
203        else
204            DockingAnimation::invokeAnimation(false, player, animations);
205
206        return true;
207    }
208
209    bool Dock::undockingAnimationFinished(PlayerInfo* player) {
210        COUT(4) << "Dock::undockingAnimationFinished executed" << std::endl;
211        return true;
212    }
213
214
215    unsigned int Dock::getNumberOfActiveDocks()
216    {
217        int i = 0;
218        PlayerInfo* player = HumanController::getLocalControllerSingleton()->getPlayer();
219        for(ObjectList<Dock>::iterator it = ObjectList<Dock>::begin(); it != ObjectList<Dock>::end(); ++it)
220        {
221            if(it->candidates.find(player) != it->candidates.end())
222                i++;
223        }
224        return i;
225    }
226
227    Dock* Dock::getActiveDockAtIndex(unsigned int index)
228    {
229        PlayerInfo* player = HumanController::getLocalControllerSingleton()->getPlayer();
230        for(ObjectList<Dock>::iterator it = ObjectList<Dock>::begin(); it != ObjectList<Dock>::end(); ++it)
231        {
232            if(it->candidates.find(player) != it->candidates.end())
233            {
234                if(index == 0)
235                    return *it;
236                index--;
237            }
238        }
239        return NULL;
240    }
241
242
243    bool Dock::addEffect(DockingEffect* effect)
244    {
245        assert(effect);
246        effects.push_back(effect);
247        return true;
248    }
249
250    const DockingEffect* Dock::getEffect(unsigned int i) const
251    {
252        for (std::list<DockingEffect*>::const_iterator effect = this->effects.begin(); effect != this->effects.end(); ++effect)
253        {
254            if(i == 0)
255               return *effect;
256            i--;
257        }
258        return NULL;
259    }
260
261    bool Dock::addAnimation(DockingAnimation* animation)
262    {
263        assert(animation);
264        animation->setParent(this);
265        animations.push_back(animation);
266        return true;
267    }
268
269    const DockingAnimation* Dock::getAnimation(unsigned int i) const
270    {
271        for (std::list<DockingAnimation*>::const_iterator animation = this->animations.begin(); animation != this->animations.end(); ++animation)
272        {
273            if(i == 0)
274               return *animation;
275            i--;
276        }
277        return NULL;
278    }
279}
280
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