1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Sven Stucki |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file Dock.h |
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31 | @brief Definition of Dock class |
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32 | @ingroup Docking |
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33 | */ |
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34 | |
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35 | #ifndef _Dock_H__ |
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36 | #define _Dock_H__ |
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37 | |
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38 | #include <set> |
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39 | |
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40 | #include "core/CoreIncludes.h" |
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41 | #include "core/XMLPort.h" |
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42 | #include "core/EventIncludes.h" |
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43 | |
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44 | #include "worldentities/StaticEntity.h" |
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45 | #include "controllers/HumanController.h" |
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46 | |
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47 | #include "DockingEffect.h" |
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48 | #include "DockingPrereqs.h" |
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49 | |
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50 | namespace orxonox // tolua_export |
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51 | { // tolua_export |
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52 | |
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53 | class _DockingExport Dock // tolua_export |
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54 | : public StaticEntity |
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55 | { // tolua_export |
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56 | public: |
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57 | Dock(BaseObject* creator); |
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58 | virtual ~Dock(); |
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59 | |
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60 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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61 | virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode); |
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62 | |
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63 | bool execute(bool bTriggered, BaseObject* trigger); |
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64 | |
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65 | bool addEffect(DockingEffect* effect); //!< Add a DockingEffect to the Dock. |
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66 | const DockingEffect* getEffect(unsigned int index) const; //!< Get the DockingEffect at a given index. |
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67 | |
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68 | bool dock(PlayerInfo* player); //!< Returns true if given player docked successfully (player must be a candidate) |
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69 | bool undock(PlayerInfo* player); //!< Undocks a player (player must be docked) |
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70 | |
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71 | void dock() { this->dock(HumanController::getLocalControllerSingleton()->getPlayer()); } // tolua_export |
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72 | static unsigned int getNumberOfActiveDocks(); // tolua_export |
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73 | static Dock* getActiveDockAtIndex(unsigned int index); // tolua_export |
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74 | |
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75 | static void cmdDock(); |
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76 | static void cmdUndock(); |
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77 | |
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78 | private: |
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79 | std::set<PlayerInfo*> candidates; //!< A set of all players which are allowed to dock using the console command. |
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80 | std::set<PlayerInfo*> docked; //!< A set of all docked players |
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81 | std::list<DockingEffect*> effects; //!< The list of DockingEffects to be executed when a player docks. |
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82 | }; // tolua_export |
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83 | } // tolua_export |
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84 | |
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85 | #endif /* _Dock_H__ */ |
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