1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Sven Stucki |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "DockingController.h" |
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30 | |
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31 | #include <cmath> |
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32 | |
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33 | #include "infos/PlayerInfo.h" |
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34 | #include "worldentities/ControllableEntity.h" |
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35 | #include "Dock.h" |
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36 | |
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37 | namespace orxonox |
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38 | { |
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39 | CreateFactory(DockingController); |
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40 | |
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41 | DockingController::DockingController(BaseObject* creator) : ArtificialController(creator) |
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42 | { |
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43 | RegisterObject(DockingController); |
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44 | } |
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45 | |
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46 | DockingController::~DockingController() |
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47 | { |
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48 | |
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49 | } |
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50 | |
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51 | void DockingController::tick(float dt) |
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52 | { |
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53 | ControllableEntity* entity = this->getControllableEntity(); |
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54 | if (!entity) |
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55 | return; |
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56 | |
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57 | float distance = (dock->getWorldPosition() - entity->getPosition()).length(); |
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58 | Vector2 coord = get2DViewdirection( // I don't understand this too |
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59 | entity->getPosition(), |
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60 | entity->getOrientation() * WorldEntity::FRONT, |
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61 | entity->getOrientation() * WorldEntity::UP, |
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62 | dock->getWorldPosition() |
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63 | ); |
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64 | |
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65 | // adjust direction of spaceship |
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66 | if (distance > 10) |
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67 | { |
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68 | entity->rotateYaw(-1.0f * 0.8f * sgn(coord.x) * coord.x*coord.x); |
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69 | entity->rotatePitch(0.8f * sgn(coord.y) * coord.y*coord.y); |
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70 | } |
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71 | |
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72 | /*// adjust speed |
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73 | if (distance < 200 && entity->getVelocity().squaredLength() > dock->getVelocity().squaredLength()) |
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74 | entity->moveFrontBack(0.2f); |
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75 | else |
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76 | entity->moveFrontBack(0.8f);*/ |
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77 | |
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78 | entity->moveFrontBack(0.5f * log(distance/10.0f)); |
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79 | |
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80 | if (distance < 20) |
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81 | this->positionReached(); |
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82 | |
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83 | SUPER(DockingController, tick, dt); |
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84 | } |
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85 | |
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86 | void DockingController::takeControl(bool docking) |
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87 | { |
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88 | this->docking = docking; |
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89 | |
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90 | entity = player->getControllableEntity(); |
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91 | assert(entity); |
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92 | |
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93 | if (docking) |
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94 | { |
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95 | COUT(4) << "DockingController::takeControl Taking over control." << std::endl; |
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96 | |
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97 | entity->setDestroyWhenPlayerLeft(false); |
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98 | player->pauseControl(); |
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99 | entity->setController(this); |
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100 | this->setControllableEntity(entity); |
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101 | } |
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102 | } |
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103 | |
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104 | void DockingController::positionReached() |
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105 | { |
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106 | COUT(4) << "DockingController::positionReached() called." << std::endl; |
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107 | |
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108 | assert(this->player); |
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109 | assert(this->dock); |
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110 | |
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111 | // stop spaceship |
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112 | entity->setPosition(dock->getWorldPosition()); |
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113 | entity->setVelocity(0, 0, 0); |
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114 | entity->setOrientation(dock->getWorldOrientation()); |
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115 | |
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116 | // give control back to player |
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117 | player->startControl(entity); |
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118 | this->setActive(false); |
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119 | this->controllableEntity_ = NULL; |
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120 | |
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121 | if (docking) |
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122 | dock->dockingAnimationFinished(player); |
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123 | /*else |
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124 | dock->undockingAnimationFinished(player);*/ |
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125 | |
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126 | this->destroy(); |
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127 | } |
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128 | } |
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129 | |
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