[8151] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Damian 'Mozork' Frick |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | /** |
---|
| 30 | @file DockingEffect.cc |
---|
| 31 | @brief Implementation of the DockingEffect class. |
---|
| 32 | */ |
---|
| 33 | |
---|
| 34 | #include "DockingEffect.h" |
---|
| 35 | |
---|
| 36 | namespace orxonox |
---|
| 37 | { |
---|
| 38 | DockingEffect::DockingEffect(BaseObject* creator) : BaseObject(creator) |
---|
| 39 | { |
---|
| 40 | RegisterObject(DockingEffect); |
---|
| 41 | } |
---|
| 42 | |
---|
| 43 | DockingEffect::~DockingEffect() |
---|
| 44 | { |
---|
| 45 | |
---|
| 46 | } |
---|
| 47 | |
---|
[8185] | 48 | bool DockingEffect::invokeEffect(docking::event event, PlayerInfo* player, std::list<DockingEffect*> & effects) |
---|
[8151] | 49 | { |
---|
| 50 | bool check = true; |
---|
| 51 | |
---|
| 52 | COUT(4) << "Invoking DockingEffects on player: " << player << " ." << std::endl; |
---|
| 53 | |
---|
[8185] | 54 | for (std::list<DockingEffect*>::iterator effect = effects.begin(); effect != effects.end(); effect++) { |
---|
| 55 | switch(event) { |
---|
| 56 | case docking::DOCKING: |
---|
| 57 | check &= (*effect)->docking(player); |
---|
| 58 | break; |
---|
| 59 | case docking::ATTACH: |
---|
| 60 | check &= (*effect)->attach(player); |
---|
| 61 | break; |
---|
| 62 | case docking::RELEASE: |
---|
| 63 | check &= (*effect)->release(player); |
---|
| 64 | break; |
---|
| 65 | default: |
---|
| 66 | assert(0); |
---|
| 67 | } |
---|
| 68 | } |
---|
[8151] | 69 | |
---|
| 70 | return check; |
---|
| 71 | } |
---|
[8257] | 72 | |
---|
| 73 | DockingTarget *DockingEffect::findTarget(std::string name) { |
---|
| 74 | for (ObjectList<DockingTarget>::iterator it = ObjectList<DockingTarget>::begin(); |
---|
| 75 | it != ObjectList<DockingTarget>::end(); ++it) |
---|
| 76 | { |
---|
| 77 | if ((*it)->getName().compare(name) == 0) |
---|
| 78 | return (*it); |
---|
| 79 | } |
---|
| 80 | return NULL; |
---|
| 81 | } |
---|
[8151] | 82 | } |
---|