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source: code/branches/dockingsystem2/src/modules/docking/DockingEffect.cc @ 8383

Last change on this file since 8383 was 8257, checked in by sven, 14 years ago

First working dock example..

File size: 2.4 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file DockingEffect.cc
31    @brief Implementation of the DockingEffect class.
32*/
33
34#include "DockingEffect.h"
35
36namespace orxonox
37{
38    DockingEffect::DockingEffect(BaseObject* creator) : BaseObject(creator)
39    {
40        RegisterObject(DockingEffect);
41    }
42
43    DockingEffect::~DockingEffect()
44    {
45
46    }
47
48    bool DockingEffect::invokeEffect(docking::event event, PlayerInfo* player, std::list<DockingEffect*> & effects)
49    {
50        bool check = true;
51
52        COUT(4) << "Invoking DockingEffects on player: " << player << " ."  << std::endl;
53
54        for (std::list<DockingEffect*>::iterator effect = effects.begin(); effect != effects.end(); effect++) {
55            switch(event) {
56                case docking::DOCKING:
57                    check &= (*effect)->docking(player);
58                    break;
59                case docking::ATTACH:
60                    check &= (*effect)->attach(player);
61                    break;
62                case docking::RELEASE:
63                    check &= (*effect)->release(player);
64                    break;
65                default:
66                    assert(0);
67            }
68        }
69
70        return check;
71    }
72
73    DockingTarget *DockingEffect::findTarget(std::string name) {
74        for (ObjectList<DockingTarget>::iterator it = ObjectList<DockingTarget>::begin();
75                                 it != ObjectList<DockingTarget>::end(); ++it)
76        {
77            if ((*it)->getName().compare(name) == 0)
78                return (*it);
79        }
80        return NULL;
81    }
82}
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