1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Damian 'Mozork' Frick |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file DockingEffect.cc |
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31 | @brief Implementation of the DockingEffect class. |
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32 | */ |
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33 | |
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34 | #include "DockingEffect.h" |
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35 | |
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36 | namespace orxonox |
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37 | { |
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38 | DockingEffect::DockingEffect(BaseObject* creator) : BaseObject(creator) |
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39 | { |
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40 | RegisterObject(DockingEffect); |
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41 | } |
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42 | |
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43 | DockingEffect::~DockingEffect() |
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44 | { |
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45 | |
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46 | } |
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47 | |
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48 | bool DockingEffect::invokeEffect(docking::event event, PlayerInfo* player, std::list<DockingEffect*> & effects) |
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49 | { |
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50 | bool check = true; |
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51 | |
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52 | COUT(4) << "Invoking DockingEffects on player: " << player << " ." << std::endl; |
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53 | |
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54 | for (std::list<DockingEffect*>::iterator effect = effects.begin(); effect != effects.end(); effect++) { |
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55 | switch(event) { |
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56 | case docking::DOCKING: |
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57 | check &= (*effect)->docking(player); |
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58 | break; |
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59 | case docking::ATTACH: |
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60 | check &= (*effect)->attach(player); |
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61 | break; |
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62 | case docking::RELEASE: |
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63 | check &= (*effect)->release(player); |
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64 | break; |
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65 | default: |
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66 | assert(0); |
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67 | } |
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68 | } |
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69 | |
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70 | return check; |
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71 | } |
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72 | |
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73 | DockingTarget *DockingEffect::findTarget(std::string name) { |
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74 | for (ObjectList<DockingTarget>::iterator it = ObjectList<DockingTarget>::begin(); |
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75 | it != ObjectList<DockingTarget>::end(); ++it) |
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76 | { |
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77 | if ((*it)->getName().compare(name) == 0) |
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78 | return (*it); |
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79 | } |
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80 | return NULL; |
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81 | } |
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82 | } |
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