1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Sven Stucki |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file DockingEffect.h |
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31 | @brief Definition of the DockingEffect class. |
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32 | @ingroup Docking |
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33 | */ |
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34 | |
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35 | #ifndef _DockingEffect_H__ |
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36 | #define _DockingEffect_H__ |
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37 | |
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38 | #include "core/CoreIncludes.h" |
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39 | #include "core/XMLPort.h" |
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40 | |
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41 | #include "infos/PlayerInfo.h" |
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42 | |
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43 | #include "DockingPrereqs.h" |
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44 | #include "DockingTarget.h" |
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45 | |
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46 | #include <list> |
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47 | #include "core/BaseObject.h" |
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48 | |
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49 | namespace orxonox |
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50 | { |
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51 | namespace docking { |
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52 | enum event { |
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53 | DOCKING, |
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54 | ATTACH, |
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55 | RELEASE |
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56 | }; |
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57 | } |
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58 | |
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59 | /** |
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60 | @brief |
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61 | Handles DockingEffects for @ref orxonox::Docking "Docks". |
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62 | |
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63 | @author |
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64 | Sven Stucki |
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65 | |
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66 | @ingroup Docking |
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67 | */ |
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68 | class _DockingExport DockingEffect : public BaseObject |
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69 | { |
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70 | public: |
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71 | DockingEffect(BaseObject* creator); |
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72 | virtual ~DockingEffect(); |
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73 | |
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74 | virtual bool docking(PlayerInfo* player) = 0; //!< Called when docking starts |
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75 | virtual bool attach(PlayerInfo* player) = 0; //!< Called after docking animation |
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76 | virtual bool release(PlayerInfo* player) = 0; //!< Called when player wants to undock |
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77 | |
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78 | static bool invokeEffect(docking::event event, PlayerInfo* player, std::list<DockingEffect*> & effects); //!< Invokes the event specific method of all DockingEffects in the list |
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79 | static DockingTarget *findTarget(std::string name); //!< Iterates through all DockingTarget objects to find the one with name=target |
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80 | }; |
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81 | |
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82 | } |
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83 | |
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84 | #endif /* _DockingEffect_H__ */ |
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