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source: code/branches/dockingsystem2/src/modules/docking/DockingEffect.h @ 8474

Last change on this file since 8474 was 8257, checked in by sven, 14 years ago

First working dock example..

File size: 2.4 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Sven Stucki
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file DockingEffect.h
31    @brief Definition of the DockingEffect class.
32    @ingroup Docking
33*/
34
35#ifndef _DockingEffect_H__
36#define _DockingEffect_H__
37
38#include "core/CoreIncludes.h"
39#include "core/XMLPort.h"
40
41#include "infos/PlayerInfo.h"
42
43#include "DockingPrereqs.h"
44#include "DockingTarget.h"
45
46#include <list>
47#include "core/BaseObject.h"
48
49namespace orxonox
50{
51    namespace docking {
52        enum event {
53            DOCKING,
54            ATTACH,
55            RELEASE
56        };
57    }
58
59    /**
60    @brief
61        Handles DockingEffects for @ref orxonox::Docking "Docks".
62
63    @author
64        Sven Stucki
65
66    @ingroup Docking
67    */
68    class _DockingExport DockingEffect : public BaseObject
69    {
70        public:
71            DockingEffect(BaseObject* creator);
72            virtual ~DockingEffect();
73
74            virtual bool docking(PlayerInfo* player) = 0; //!< Called when docking starts
75            virtual bool attach(PlayerInfo* player) = 0; //!< Called after docking animation
76            virtual bool release(PlayerInfo* player) = 0; //!< Called when player wants to undock
77
78            static bool invokeEffect(docking::event event, PlayerInfo* player, std::list<DockingEffect*> & effects); //!< Invokes the event specific method of all DockingEffects in the list
79            static DockingTarget *findTarget(std::string name); //!< Iterates through all DockingTarget objects to find the one with name=target
80    };
81
82}
83
84#endif /* _DockingEffect_H__ */
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