/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Benjamin Knecht * Co-authors: * ... * */ /** @file DistanceTrigger.cc @brief Implementation of the DistanceTrigger class. @ingroup NormalTrigger */ #include "DistanceTrigger.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "worldentities/pawns/Pawn.h" #include "DistanceTriggerBeacon.h" namespace orxonox { /*static*/ const std::string DistanceTrigger::beaconModeOff_s = "off"; /*static*/ const std::string DistanceTrigger::beaconModeIdentify_s = "identify"; /*static*/ const std::string DistanceTrigger::beaconModeExlcude_s = "exclude"; CreateFactory(DistanceTrigger); DistanceTrigger::DistanceTrigger(BaseObject* creator) : Trigger(creator), beaconMask_(NULL) { RegisterObject(DistanceTrigger); this->distance_ = 100; this->targetMask_.exclude(Class(BaseObject)); this->targetName_ = ""; } DistanceTrigger::~DistanceTrigger() { if(this->beaconMask_ != NULL) delete this->beaconMask_; } void DistanceTrigger::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(DistanceTrigger, XMLPort, xmlelement, mode); XMLPortParam(DistanceTrigger, "distance", setDistance, getDistance, xmlelement, mode).defaultValues(100.0f); XMLPortParamLoadOnly(DistanceTrigger, "target", addTargets, xmlelement, mode).defaultValues("Pawn"); XMLPortParam(DistanceTrigger, "beaconMode", setBeaconMode, getBeaconMode, xmlelement, mode); XMLPortParam(DistanceTrigger, "targetname", setTargetName, getTargetName, xmlelement, mode); } void DistanceTrigger::addTarget(Ogre::Node* targetNode) { this->targetSet_.insert(targetNode); } void DistanceTrigger::removeTarget(Ogre::Node* targetNode) { int returnval = this->targetSet_.erase(targetNode); if (returnval == 0) { COUT(2) << "Warning: Node " << targetNode << " did not exist in targetSet of trigger " << this << " !" << std::endl; COUT(4) << "Content of targetSet of trigger " << this << " :" << std::endl; std::set::iterator it; for (it = this->targetSet_.begin(); it != this->targetSet_.end(); ++it) { COUT(4) << *it << std::endl; } COUT(4) << "End of targetSet of trigger " << this << std::endl; } } void DistanceTrigger::addTargets(const std::string& targets) { Identifier* targetId = ClassByString(targets); //! Checks whether the target is (or is derived from) a ControllableEntity. Identifier* pawnId = Class(Pawn); Identifier* distanceTriggerBeaconId = Class(DistanceTriggerBeacon); if(targetId->isA(pawnId) || targetId->isA(distanceTriggerBeaconId)) { this->setForPlayer(true); } if (!targetId) { COUT(1) << "Error: \"" << targets << "\" is not a valid class name to include in ClassTreeMask (in " << this->getName() << ", class " << this->getIdentifier()->getName() << ')' << std::endl; return; } this->targetMask_.include(targetId); // trigger shouldn't react on itself or other triggers this->targetMask_.exclude(Class(Trigger), true); // we only want WorldEntities ClassTreeMask WEMask; WEMask.include(Class(WorldEntity)); this->targetMask_ *= WEMask; this->notifyMaskUpdate(); } void DistanceTrigger::removeTargets(const std::string& targets) { Identifier* targetId = ClassByString(targets); this->targetMask_.exclude(targetId); } bool DistanceTrigger::checkDistance() { // Check for new objects that are in range ClassTreeMask targetMask = this->targetMask_; if(this->beaconMode_ == distanceTriggerBeaconMode::identify) targetMask = *this->beaconMask_; // Iterate through all objects for (ClassTreeMaskObjectIterator it = targetMask.begin(); it != targetMask.end(); ++it) { WorldEntity* entity = orxonox_cast(*it); if (!entity) continue; // If the DistanceTrigger is in identify mode and the DistanceTriggerBeacon attached to the object has the wrong name we ignore it. if(this->beaconMode_ == distanceTriggerBeaconMode::identify) { if(entity->getName() != this->targetName_) continue; // If the object, the DistanceTriggerBeacon is attached to, is not a target of this DistanceMultiTrigger. else if(this->targetMask_.isExcluded(entity->getParent()->getIdentifier())) continue; } // If the DistanceTrigger is in exclude mode and the DistanceTriggerBeacon attached to the object has the right name, we ignore it. if(this->beaconMode_ == distanceTriggerBeaconMode::exclude) { const std::set attached = entity->getAttachedObjects(); bool found = false; for(std::set::const_iterator it = attached.begin(); it != attached.end(); it++) { if((*it)->isA(ClassIdentifier::getIdentifier()) && static_cast(*it)->getName() == this->targetName_) { found = true; break; } } if(found) continue; } Vector3 distanceVec = entity->getWorldPosition() - this->getWorldPosition(); if (distanceVec.length() < this->distance_) { // If the target is a player (resp. is a, or is derived from a, Pawn) the triggeringPlayer is set to the target entity. if(this->isForPlayer()) { // Change the entity to the parent of the DistanceTriggerBeacon (if in identify-mode), which is the entity to which the beacon is attached. if(this->beaconMode_ == distanceTriggerBeaconMode::identify) entity = entity->getParent(); Pawn* player = orxonox_cast(entity); this->setTriggeringPlayer(player); } return true; } } return false; } /** @brief Set the beacon mode. @param mode The mode as an enum. */ void DistanceTrigger::setBeaconModeDirect(distanceTriggerBeaconMode::Value mode) { this->beaconMode_ = mode; if(this->beaconMode_ == distanceTriggerBeaconMode::identify && this->beaconMask_ == NULL) { this->beaconMask_ = new ClassTreeMask(); this->beaconMask_->exclude(Class(BaseObject)); this->beaconMask_->include(Class(DistanceTriggerBeacon)); } } /** @brief Get the beacon mode. @return Returns the mode as a string. */ const std::string& DistanceTrigger::getBeaconMode(void) const { switch(this->getBeaconModeDirect()) { case distanceTriggerBeaconMode::off : return DistanceTrigger::beaconModeOff_s; case distanceTriggerBeaconMode::identify: return DistanceTrigger::beaconModeIdentify_s; case distanceTriggerBeaconMode::exclude: return DistanceTrigger::beaconModeExlcude_s; default : assert(0); // This is impossible. return BLANKSTRING; } } /** @brief Set the beacon mode. @param mode The mode as a string. */ void DistanceTrigger::setBeaconMode(const std::string& mode) { if(mode == DistanceTrigger::beaconModeOff_s) this->setBeaconModeDirect(distanceTriggerBeaconMode::off); else if(mode == DistanceTrigger::beaconModeIdentify_s) this->setBeaconModeDirect(distanceTriggerBeaconMode::identify); else if(mode == DistanceTrigger::beaconModeExlcude_s) this->setBeaconModeDirect(distanceTriggerBeaconMode::exclude); else COUT(1) << "Invalid beacon mode in DistanceTrigger." << endl; } bool DistanceTrigger::isTriggered(TriggerMode::Value mode) { if (Trigger::isTriggered(mode)) { return checkDistance(); } else return false; } }