/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Benjamin Knecht * Co-authors: * Damian 'Mozork' Frick * */ /** @file DistanceTrigger.h @brief Definition of the DistanceTrigger class. @ingroup NormalTrigger */ #ifndef _DistanceTrigger_H__ #define _DistanceTrigger_H__ #include "objects/ObjectsPrereqs.h" #include #include "core/ClassTreeMask.h" #include "Trigger.h" #include "interfaces/PlayerTrigger.h" namespace orxonox { /** @brief Enum for the beacon mode of the DistanceTrigger. @ingroup NormalTrigger */ namespace distanceTriggerBeaconMode { enum Value { off, identify, exclude }; } /** @brief @author Benjamin Knecht @author Damian 'Mozork' Frick @ingroup NormalTrigger */ class _ObjectsExport DistanceTrigger : public Trigger, public PlayerTrigger { public: DistanceTrigger(BaseObject* creator); virtual ~DistanceTrigger(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); void addTarget(Ogre::Node* targetNode); void addTargets(const std::string& targets); void removeTarget(Ogre::Node* targetNode); void removeTargets(const std::string& targets); inline void setDistance(float distance) { this->distance_ = distance; } inline float getDistance() const { return this->distance_; } void setBeaconModeDirect(distanceTriggerBeaconMode::Value mode); //!< Set the beacon mode. /** @brief Get the beacon mode. @return Returns the mode as an enum. */ inline distanceTriggerBeaconMode::Value getBeaconModeDirect(void) const { return this->beaconMode_; } void setBeaconMode(const std::string& mode); //!< Set the beacon mode. const std::string& getBeaconMode(void) const; //!< Get the beacon mode. inline void setTargetName(const std::string& targetname) { this->targetName_ = targetname; } inline const std::string& getTargetName(void) { return this->targetName_; } bool checkDistance(); protected: virtual bool isTriggered(TriggerMode::Value mode); virtual void notifyMaskUpdate() {} ClassTreeMask targetMask_; private: //! Strings for the beacon modes. static const std::string beaconModeOff_s; static const std::string beaconModeIdentify_s; static const std::string beaconModeExlcude_s; std::set targetSet_; distanceTriggerBeaconMode::Value beaconMode_; std::string targetName_; ClassTreeMask* beaconMask_; //!< A mask, that only accepts DistanceTriggerBeacons. float distance_; }; } #endif /* _DistanceTrigger_H__ */