1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file PongBat.cc |
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31 | @brief Implementation of the PongBat class. |
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32 | */ |
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33 | |
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34 | #include "PongBat.h" |
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35 | |
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36 | #include "core/CoreIncludes.h" |
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37 | #include "core/XMLPort.h" |
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38 | |
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39 | namespace orxonox |
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40 | { |
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41 | CreateFactory(PongBat); |
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42 | |
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43 | /** |
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44 | @brief |
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45 | Constructor. Registers and initializes the object. |
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46 | */ |
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47 | PongBat::PongBat(BaseObject* creator) : ControllableEntity(creator) |
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48 | { |
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49 | RegisterObject(PongBat); |
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50 | |
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51 | this->movement_ = 0; |
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52 | this->bMoveLocal_ = false; |
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53 | this->speed_ = 60; |
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54 | this->length_ = 0.25; |
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55 | this->fieldHeight_ = 100; |
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56 | this->bSteadiedPosition_ = false; |
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57 | |
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58 | this->registerVariables(); |
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59 | } |
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60 | |
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61 | /** |
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62 | @brief |
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63 | Registers variables to be synchronized over the network. |
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64 | */ |
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65 | void PongBat::registerVariables() |
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66 | { |
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67 | registerVariable(this->speed_); |
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68 | registerVariable(this->fieldHeight_); |
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69 | registerVariable(this->length_); |
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70 | } |
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71 | |
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72 | /** |
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73 | @brief |
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74 | Is called each tick. |
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75 | Moves the bat. |
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76 | @param dt |
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77 | The time since last tick. |
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78 | */ |
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79 | void PongBat::tick(float dt) |
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80 | { |
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81 | // If the bat is controlled (but not over the network). |
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82 | if (this->hasLocalController()) |
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83 | { |
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84 | if (this->movement_ != 0) |
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85 | { |
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86 | // The absolute value of the movement is restricted to be lesser or equal than the speed of the bat. |
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87 | this->movement_ = clamp(this->movement_, -1.0f, 1.0f) * this->speed_; |
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88 | |
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89 | // If moveRightLeft() is used the movement is dependento on wehther it is the right or the left bat, so, it is i.e. dependent on the orientation of the bat. |
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90 | if (this->bMoveLocal_) |
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91 | this->setVelocity(this->getOrientation() * Vector3(this->movement_, 0, 0)); |
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92 | else |
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93 | this->setVelocity(0, 0, this->movement_); |
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94 | |
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95 | this->movement_ = 0; |
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96 | this->bSteadiedPosition_ = false; |
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97 | } |
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98 | // If there is no movement but the position has not been steadied, the velocity is set to zero and the position is reaffirmed. |
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99 | else if (!this->bSteadiedPosition_) |
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100 | { |
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101 | // To ensure network synchronicity |
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102 | this->setVelocity(0, 0, 0); |
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103 | this->setPosition(this->getPosition()); |
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104 | this->bSteadiedPosition_ = true; |
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105 | } |
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106 | } |
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107 | |
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108 | SUPER(PongBat, tick, dt); |
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109 | |
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110 | // Restrict the position of the bats, for them to always be between the upper and lower delimiters. i.e. the bats stall if they reach the upper or lower boundary. |
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111 | Vector3 position = this->getPosition(); |
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112 | if (position.z > this->fieldHeight_ / 2 - this->fieldHeight_ * this->length_ / 2) |
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113 | position.z = this->fieldHeight_ / 2 - this->fieldHeight_ * this->length_ / 2; |
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114 | if (position.z < -this->fieldHeight_ / 2 + this->fieldHeight_ * this->length_ / 2) |
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115 | position.z = -this->fieldHeight_ / 2 + this->fieldHeight_ * this->length_ / 2; |
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116 | if (position != this->getPosition()) |
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117 | { |
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118 | this->setPosition(position); |
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119 | this->setVelocity( Vector3::ZERO ); |
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120 | } |
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121 | } |
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122 | |
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123 | /** |
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124 | @brief |
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125 | Overloaded the function to steer the bat up and down. |
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126 | @param value |
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127 | A vector whose first component is the inverse direction in which we want to steer the bat. |
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128 | */ |
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129 | void PongBat::moveFrontBack(const Vector2& value) |
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130 | { |
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131 | this->bMoveLocal_ = false; |
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132 | this->movement_ = -value.x; |
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133 | } |
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134 | |
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135 | /** |
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136 | @brief |
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137 | Overloaded the function to steer the bat up and down. |
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138 | @param value |
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139 | A vector whose first component is the direction in which we wnat to steer the bat. |
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140 | */ |
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141 | void PongBat::moveRightLeft(const Vector2& value) |
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142 | { |
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143 | this->bMoveLocal_ = true; |
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144 | this->movement_ = value.x; |
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145 | } |
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146 | |
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147 | /** |
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148 | @brief |
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149 | Is called when the player changed. |
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150 | */ |
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151 | void PongBat::changedPlayer() |
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152 | { |
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153 | this->setVelocity(0, 0, 0); |
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154 | } |
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155 | } |
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