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source: code/branches/dockingsystem2/src/orxonox/infos/HumanPlayer.h @ 8739

Last change on this file since 8739 was 8197, checked in by dafrick, 14 years ago

Replacing getNick() with getName(). nick_ in HumanPlayer is only needed to synchronize the player name over the network.

  • Property svn:eol-style set to native
File size: 3.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _HumanPlayer_H__
30#define _HumanPlayer_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <string>
35#include "PlayerInfo.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport HumanPlayer : public PlayerInfo
40    {
41        public:
42            HumanPlayer(BaseObject* creator);
43            virtual ~HumanPlayer();
44
45            void setConfigValues();
46
47            bool isInitialized() const;
48            float getPing() const;
49            float getPacketLossRatio() const;
50
51            void setClientID(unsigned int clientID);
52
53            virtual void changedGametype();
54
55            inline void setHumanHUDTemplate(const std::string& name)
56            {
57                if (name != this->humanHudTemplate_)
58                {
59                    this->humanHudTemplate_ = name;
60                    this->updateHumanHUD();
61                }
62            }
63            inline const std::string& getHumanHUDTemplate() const
64                { return this->humanHudTemplate_; }
65            inline OverlayGroup* getHumanHUD() const
66                { return this->humanHud_; }
67
68            inline void setGametypeHUDTemplate(const std::string& name)
69            {
70                if (name != this->gametypeHudTemplate_)
71                {
72                    this->gametypeHudTemplate_ = name;
73                    this->updateGametypeHUD();
74                }
75            }
76            inline const std::string& getGametypeHUDTemplate() const
77                { return this->gametypeHudTemplate_; }
78            inline OverlayGroup* getGametypeHUD() const
79                { return this->gametypeHud_; }
80
81        protected:
82            void configvaluecallback_changednick();
83            void configvaluecallback_changedHUDTemplate();
84            void networkcallback_changednick();
85            void networkcallback_clientIDchanged();
86            void networkcallback_server_initialized();
87            void networkcallback_client_initialized();
88
89            void updateHumanHUD();
90            void updateGametypeHUD();
91
92            std::string nick_;
93            std::string synchronize_nick_;
94            std::string hudtemplate_;
95            bool server_initialized_;
96            bool client_initialized_;
97
98            std::string humanHudTemplate_;
99            OverlayGroup* humanHud_;
100            std::string gametypeHudTemplate_;
101            OverlayGroup* gametypeHud_;
102        private:
103            void registerVariables();
104    };
105}
106
107#endif /* _HumanPlayer_H__ */
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