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source: code/branches/dockingsystem2/src/orxonox/infos/PlayerInfo.cc @ 8474

Last change on this file since 8474 was 8382, checked in by sven, 14 years ago

Added dock/undock console commands.

  • Property svn:eol-style set to native
File size: 8.1 KB
RevLine 
[2072]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include <cassert>
30
31#include "PlayerInfo.h"
32
33#include "core/CoreIncludes.h"
34#include "network/ClientInformation.h"
[5735]35#include "gametypes/Gametype.h"
36#include "worldentities/ControllableEntity.h"
[5929]37#include "controllers/Controller.h"
[2072]38
39namespace orxonox
40{
41    PlayerInfo::PlayerInfo(BaseObject* creator) : Info(creator)
42    {
43        RegisterObject(PlayerInfo);
44
[2171]45        this->clientID_ = CLIENTID_UNKNOWN;
[2072]46        this->bHumanPlayer_ = false;
47        this->bLocalPlayer_ = false;
48        this->bReadyToSpawn_ = false;
[2662]49        this->bSetUnreadyAfterSpawn_ = true;
[2072]50        this->controller_ = 0;
51        this->controllableEntity_ = 0;
[6417]52        this->controllableEntityID_ = OBJECTID_UNKNOWN;
[2072]53
[2973]54        this->gtinfo_ = 0;
55        this->gtinfoID_ = OBJECTID_UNKNOWN;
56        this->updateGametypeInfo();
57
[2072]58        this->registerVariables();
59    }
60
61    PlayerInfo::~PlayerInfo()
62    {
[2171]63        if (this->BaseObject::isInitialized())
[2072]64        {
[3038]65            this->stopControl();
[2072]66
67            if (this->controller_)
68            {
[5929]69                this->controller_->destroy();
[2072]70                this->controller_ = 0;
71            }
[2662]72
73            if (this->getGametype())
74                this->getGametype()->playerLeft(this);
[2072]75        }
76    }
77
78    void PlayerInfo::registerVariables()
79    {
[3280]80        registerVariable(this->name_,                 VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::changedName));
81        registerVariable(this->controllableEntityID_, VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::networkcallback_changedcontrollableentityID));
82        registerVariable(this->gtinfoID_,             VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::networkcallback_changedgtinfoID));
[2072]83    }
84
85    void PlayerInfo::changedName()
86    {
[2662]87        SUPER(PlayerInfo, changedName);
88
[2171]89        if (this->isInitialized() && this->getGametype())
[2072]90            this->getGametype()->playerChangedName(this);
91    }
92
93    void PlayerInfo::changedGametype()
94    {
[2973]95        this->updateGametypeInfo();
96
[2171]97        if (this->isInitialized())
[2072]98        {
99            if (this->getOldGametype())
100            {
101                if (this->getGametype())
102                    this->getOldGametype()->playerSwitched(this, this->getGametype());
103                else
104                    this->getOldGametype()->playerLeft(this);
105            }
106
107            if (this->getGametype())
108            {
109                if (this->getOldGametype())
110                    this->getGametype()->playerSwitchedBack(this, this->getOldGametype());
111                else
112                    this->getGametype()->playerEntered(this);
113            }
114        }
115    }
116
[2973]117    void PlayerInfo::updateGametypeInfo()
118    {
119        this->gtinfo_ = 0;
120        this->gtinfoID_ = OBJECTID_UNKNOWN;
121
122        if (this->getGametype() && this->getGametype()->getGametypeInfo())
123        {
124            this->gtinfo_ = this->getGametype()->getGametypeInfo();
125            this->gtinfoID_ = this->gtinfo_->getObjectID();
126        }
127    }
128
[2072]129    void PlayerInfo::createController()
130    {
[2839]131        if (this->controller_)
132        {
[5929]133            this->controller_->destroy();
[2839]134            this->controller_ = 0;
135        }
[2072]136        this->controller_ = this->defaultController_.fabricate(this);
137        assert(this->controller_);
138        this->controller_->setPlayer(this);
139        if (this->controllableEntity_)
[6417]140        {
[2072]141            this->controller_->setControllableEntity(this->controllableEntity_);
[6417]142            this->controllableEntity_->setController(this->controller_);
143        }
[2662]144        this->changedController();
[2072]145    }
146
[3038]147    void PlayerInfo::startControl(ControllableEntity* entity)
[2072]148    {
[3038]149        if (!entity || entity == this->controllableEntity_)
[2662]150            return;
151
[8289]152        while (this->previousControllableEntity_.size() > 0)
[6417]153            this->stopTemporaryControl();
[8289]154       
[2072]155        if (this->controllableEntity_)
[3038]156            this->stopControl();
[2072]157
158        this->controllableEntity_ = entity;
[3038]159        this->controllableEntityID_ = entity->getObjectID();
[2072]160
[3038]161        entity->setPlayer(this);
[2072]162
[3038]163        this->bReadyToSpawn_ &= (!this->bSetUnreadyAfterSpawn_);
164
[2072]165        if (this->controller_)
[6417]166        {
[2072]167            this->controller_->setControllableEntity(entity);
[6417]168            this->controllableEntity_->setController(this->controller_);
169        }
[2826]170
171        this->changedControllableEntity();
[2072]172    }
173
[6417]174    void PlayerInfo::startTemporaryControl(ControllableEntity* entity)
175    {
176        if (!entity)
177            return;
[8289]178       
179        this->previousControllableEntity_.push_back(WeakPtr<ControllableEntity>(this->controllableEntity_));
[6417]180        this->controllableEntity_ = entity;
181        this->controllableEntityID_ = entity->getObjectID();
182
183        entity->setPlayer(this);
[7163]184        entity->setController(this->controller_);
[6417]185
186        if (this->controller_)
187            this->controller_->setControllableEntity(entity);
188
189        this->changedControllableEntity();
190    }
191
[3038]192    void PlayerInfo::stopControl()
[2072]193    {
[8289]194        while ( this->previousControllableEntity_.size() > 0)
[6417]195            this->stopTemporaryControl();
196
[3038]197        ControllableEntity* entity = this->controllableEntity_;
[2072]198
[3038]199        if (!entity)
200            return;
[2072]201
[6417]202        this->controllableEntity_->setController(0);
[3038]203        this->controllableEntity_ = 0;
204        this->controllableEntityID_ = OBJECTID_UNKNOWN;
[2826]205
[3038]206        if (this->controller_)
207            this->controller_->setControllableEntity(0);
208
[6417]209        if ( GameMode::isMaster() )
210            entity->removePlayer();
[3038]211
212        this->changedControllableEntity();
[2072]213    }
214
[6417]215    void PlayerInfo::stopTemporaryControl()
216    {
217        ControllableEntity* entity = this->controllableEntity_;
218
[8289]219        assert(this->controllableEntity_ != NULL);
220        if( !entity || this->previousControllableEntity_.size() == 0 )
[6417]221            return;
222
[7163]223        this->controllableEntity_->setController(0);
[8289]224       
[8382]225//        this->controllableEntity_ = this->previousControllableEntity_.back();
[8289]226        do {
227            this->controllableEntity_ = this->previousControllableEntity_.back();
228        } while(this->controllableEntity_ == NULL && this->previousControllableEntity_.size() > 0);
[6417]229        this->controllableEntityID_ = this->controllableEntity_->getObjectID();
[8289]230        this->previousControllableEntity_.pop_back();
[6417]231
[8289]232        if ( this->controllableEntity_ != NULL && this->controller_ != NULL)
[6417]233            this->controller_->setControllableEntity(this->controllableEntity_);
234
235        if ( GameMode::isMaster() )
236            entity->removePlayer();
237
238        this->changedControllableEntity();
239    }
240
[2072]241    void PlayerInfo::networkcallback_changedcontrollableentityID()
242    {
[2171]243        if (this->controllableEntityID_ != OBJECTID_UNKNOWN)
[2072]244        {
245            Synchronisable* temp = Synchronisable::getSynchronisable(this->controllableEntityID_);
[3325]246            ControllableEntity* entity = orxonox_cast<ControllableEntity*>(temp);
[2072]247            this->startControl(entity);
248        }
249        else
250        {
[3038]251            this->stopControl();
[2072]252        }
253    }
[2973]254
[6417]255
[2973]256    void PlayerInfo::networkcallback_changedgtinfoID()
257    {
258        if (this->gtinfoID_ != OBJECTID_UNKNOWN)
259        {
[3325]260            this->gtinfo_ = orxonox_cast<GametypeInfo*>(Synchronisable::getSynchronisable(this->gtinfoID_));
[2973]261
262            if (!this->gtinfo_)
263                this->gtinfoID_ = OBJECTID_UNKNOWN;
264        }
265    }
[2072]266}
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