[2362] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "ArtificialController.h" |
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| 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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[5735] | 32 | #include "worldentities/ControllableEntity.h" |
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| 33 | #include "worldentities/pawns/Pawn.h" |
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| 34 | #include "worldentities/pawns/TeamBaseMatchBase.h" |
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| 35 | #include "gametypes/TeamDeathmatch.h" |
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[6686] | 36 | #include "gametypes/Dynamicmatch.h" |
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[5735] | 37 | #include "controllers/WaypointPatrolController.h" |
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[3049] | 38 | |
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[6686] | 39 | |
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[2362] | 40 | namespace orxonox |
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| 41 | { |
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| 42 | ArtificialController::ArtificialController(BaseObject* creator) : Controller(creator) |
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| 43 | { |
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| 44 | RegisterObject(ArtificialController); |
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| 45 | |
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| 46 | this->target_ = 0; |
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| 47 | this->bShooting_ = false; |
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| 48 | this->bHasTargetPosition_ = false; |
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| 49 | this->targetPosition_ = Vector3::ZERO; |
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[6417] | 50 | |
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[5929] | 51 | this->target_.setCallback(createFunctor(&ArtificialController::targetDied, this)); |
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[2362] | 52 | } |
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| 53 | |
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| 54 | ArtificialController::~ArtificialController() |
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| 55 | { |
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| 56 | } |
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| 57 | |
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[3049] | 58 | void ArtificialController::moveToPosition(const Vector3& target) |
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[2362] | 59 | { |
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| 60 | if (!this->getControllableEntity()) |
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| 61 | return; |
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| 62 | |
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[3049] | 63 | Vector2 coord = get2DViewdirection(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, target); |
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| 64 | float distance = (target - this->getControllableEntity()->getPosition()).length(); |
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[2362] | 65 | |
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[2493] | 66 | if (this->target_ || distance > 10) |
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[2362] | 67 | { |
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| 68 | // Multiply with 0.8 to make them a bit slower |
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[6502] | 69 | this->getControllableEntity()->rotateYaw(-0.8f * sgn(coord.x) * coord.x*coord.x); |
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| 70 | this->getControllableEntity()->rotatePitch(0.8f * sgn(coord.y) * coord.y*coord.y); |
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[2362] | 71 | } |
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| 72 | |
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[2493] | 73 | if (this->target_ && distance < 200 && this->getControllableEntity()->getVelocity().squaredLength() > this->target_->getVelocity().squaredLength()) |
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[6502] | 74 | this->getControllableEntity()->moveFrontBack(-0.5f); // They don't brake with full power to give the player a chance |
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[2362] | 75 | else |
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[6502] | 76 | this->getControllableEntity()->moveFrontBack(0.8f); |
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[2362] | 77 | } |
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| 78 | |
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[3049] | 79 | void ArtificialController::moveToTargetPosition() |
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| 80 | { |
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| 81 | this->moveToPosition(this->targetPosition_); |
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| 82 | } |
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| 83 | |
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| 84 | void ArtificialController::setTargetPosition(const Vector3& target) |
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| 85 | { |
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| 86 | this->targetPosition_ = target; |
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| 87 | this->bHasTargetPosition_ = true; |
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| 88 | } |
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| 89 | |
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[2362] | 90 | void ArtificialController::searchRandomTargetPosition() |
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| 91 | { |
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[2493] | 92 | this->targetPosition_ = Vector3(rnd(-2000,2000), rnd(-2000,2000), rnd(-2000,2000)); |
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[2362] | 93 | this->bHasTargetPosition_ = true; |
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| 94 | } |
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| 95 | |
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[3049] | 96 | void ArtificialController::setTarget(Pawn* target) |
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| 97 | { |
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| 98 | this->target_ = target; |
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| 99 | |
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| 100 | if (target) |
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| 101 | this->targetPosition_ = target->getPosition(); |
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| 102 | } |
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| 103 | |
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[2362] | 104 | void ArtificialController::searchNewTarget() |
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| 105 | { |
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| 106 | if (!this->getControllableEntity()) |
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| 107 | return; |
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| 108 | |
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| 109 | this->targetPosition_ = this->getControllableEntity()->getPosition(); |
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| 110 | this->forgetTarget(); |
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| 111 | |
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| 112 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
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| 113 | { |
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[3049] | 114 | if (ArtificialController::sameTeam(this->getControllableEntity(), static_cast<ControllableEntity*>(*it), this->getGametype())) |
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| 115 | continue; |
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| 116 | |
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[2506] | 117 | if (static_cast<ControllableEntity*>(*it) != this->getControllableEntity()) |
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[2362] | 118 | { |
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| 119 | float speed = this->getControllableEntity()->getVelocity().length(); |
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| 120 | Vector3 distanceCurrent = this->targetPosition_ - this->getControllableEntity()->getPosition(); |
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| 121 | Vector3 distanceNew = it->getPosition() - this->getControllableEntity()->getPosition(); |
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| 122 | if (!this->target_ || it->getPosition().squaredDistance(this->getControllableEntity()->getPosition()) * (1.5f + acos((this->getControllableEntity()->getOrientation() * WorldEntity::FRONT).dotProduct(distanceNew) / speed / distanceNew.length()) / (2 * Ogre::Math::PI)) |
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| 123 | < this->targetPosition_.squaredDistance(this->getControllableEntity()->getPosition()) * (1.5f + acos((this->getControllableEntity()->getOrientation() * WorldEntity::FRONT).dotProduct(distanceCurrent) / speed / distanceCurrent.length()) / (2 * Ogre::Math::PI)) + rnd(-250, 250)) |
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| 124 | { |
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| 125 | this->target_ = (*it); |
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| 126 | this->targetPosition_ = it->getPosition(); |
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| 127 | } |
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| 128 | } |
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| 129 | } |
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| 130 | } |
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| 131 | |
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| 132 | void ArtificialController::forgetTarget() |
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| 133 | { |
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| 134 | this->target_ = 0; |
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| 135 | this->bShooting_ = false; |
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| 136 | } |
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| 137 | |
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| 138 | void ArtificialController::aimAtTarget() |
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| 139 | { |
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| 140 | if (!this->target_ || !this->getControllableEntity()) |
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| 141 | return; |
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| 142 | |
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[2493] | 143 | static const float hardcoded_projectile_speed = 1250; |
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[2362] | 144 | |
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[2493] | 145 | this->targetPosition_ = getPredictedPosition(this->getControllableEntity()->getPosition(), hardcoded_projectile_speed, this->target_->getPosition(), this->target_->getVelocity()); |
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[2362] | 146 | this->bHasTargetPosition_ = (this->targetPosition_ != Vector3::ZERO); |
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[6417] | 147 | |
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| 148 | Pawn* pawn = dynamic_cast<Pawn*>(this->getControllableEntity()); |
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| 149 | if (pawn) |
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| 150 | pawn->setAimPosition(this->targetPosition_); |
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[2362] | 151 | } |
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| 152 | |
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| 153 | bool ArtificialController::isCloseAtTarget(float distance) const |
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| 154 | { |
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| 155 | if (!this->getControllableEntity()) |
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| 156 | return false; |
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| 157 | |
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| 158 | if (!this->target_) |
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| 159 | return (this->getControllableEntity()->getPosition().squaredDistance(this->targetPosition_) < distance*distance); |
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| 160 | else |
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| 161 | return (this->getControllableEntity()->getPosition().squaredDistance(this->target_->getPosition()) < distance*distance); |
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| 162 | } |
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| 163 | |
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| 164 | bool ArtificialController::isLookingAtTarget(float angle) const |
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| 165 | { |
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| 166 | if (!this->getControllableEntity()) |
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| 167 | return false; |
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| 168 | |
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| 169 | return (getAngle(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->targetPosition_) < angle); |
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| 170 | } |
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| 171 | |
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[5929] | 172 | void ArtificialController::abandonTarget(Pawn* target) |
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[2362] | 173 | { |
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[5929] | 174 | if (target == this->target_) |
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| 175 | this->targetDied(); |
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[2362] | 176 | } |
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[3049] | 177 | |
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[5929] | 178 | void ArtificialController::targetDied() |
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| 179 | { |
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| 180 | this->forgetTarget(); |
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| 181 | this->searchRandomTargetPosition(); |
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| 182 | } |
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| 183 | |
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[3049] | 184 | bool ArtificialController::sameTeam(ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gametype) |
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| 185 | { |
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| 186 | if (entity1 == entity2) |
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| 187 | return true; |
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| 188 | |
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| 189 | int team1 = -1; |
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| 190 | int team2 = -1; |
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| 191 | |
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| 192 | if (entity1->getXMLController()) |
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| 193 | { |
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[3325] | 194 | WaypointPatrolController* wpc = orxonox_cast<WaypointPatrolController*>(entity1->getXMLController()); |
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[3049] | 195 | if (wpc) |
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| 196 | team1 = wpc->getTeam(); |
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| 197 | } |
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| 198 | if (entity2->getXMLController()) |
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| 199 | { |
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[3325] | 200 | WaypointPatrolController* wpc = orxonox_cast<WaypointPatrolController*>(entity2->getXMLController()); |
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[3049] | 201 | if (wpc) |
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| 202 | team2 = wpc->getTeam(); |
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| 203 | } |
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| 204 | |
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[3325] | 205 | TeamDeathmatch* tdm = orxonox_cast<TeamDeathmatch*>(gametype); |
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[3049] | 206 | if (tdm) |
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| 207 | { |
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| 208 | if (entity1->getPlayer()) |
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| 209 | team1 = tdm->getTeam(entity1->getPlayer()); |
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| 210 | |
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| 211 | if (entity2->getPlayer()) |
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| 212 | team2 = tdm->getTeam(entity2->getPlayer()); |
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| 213 | } |
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| 214 | |
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[3086] | 215 | TeamBaseMatchBase* base = 0; |
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[3325] | 216 | base = orxonox_cast<TeamBaseMatchBase*>(entity1); |
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[3086] | 217 | if (base) |
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| 218 | { |
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| 219 | switch (base->getState()) |
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| 220 | { |
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[3280] | 221 | case BaseState::ControlTeam1: |
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[3086] | 222 | team1 = 0; |
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| 223 | break; |
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[3280] | 224 | case BaseState::ControlTeam2: |
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[3086] | 225 | team1 = 1; |
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| 226 | break; |
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[3280] | 227 | case BaseState::Uncontrolled: |
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[3086] | 228 | default: |
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| 229 | team1 = -1; |
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| 230 | } |
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| 231 | } |
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[3325] | 232 | base = orxonox_cast<TeamBaseMatchBase*>(entity2); |
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[3086] | 233 | if (base) |
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| 234 | { |
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| 235 | switch (base->getState()) |
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| 236 | { |
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[3280] | 237 | case BaseState::ControlTeam1: |
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[3086] | 238 | team2 = 0; |
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| 239 | break; |
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[3280] | 240 | case BaseState::ControlTeam2: |
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[3086] | 241 | team2 = 1; |
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| 242 | break; |
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[3280] | 243 | case BaseState::Uncontrolled: |
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[3086] | 244 | default: |
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| 245 | team2 = -1; |
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| 246 | } |
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| 247 | } |
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[6686] | 248 | Dynamicmatch* dynamic = orxonox_cast<Dynamicmatch*>(gametype); |
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| 249 | if (dynamic) |
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| 250 | { |
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[6812] | 251 | if (dynamic->notEnoughPigs||dynamic->notEnoughKillers||dynamic->notEnoughChasers) {return false;} |
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| 252 | |
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[6686] | 253 | if (entity1->getPlayer()) |
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| 254 | team1 = dynamic->getParty(entity1->getPlayer()); |
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[3086] | 255 | |
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[6686] | 256 | if (entity2->getPlayer()) |
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| 257 | team2 = dynamic->getParty(entity2->getPlayer()); |
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[6812] | 258 | if (team1 ==-1 ||team2 ==-1 ) {return false;} |
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| 259 | else if (team1 == dynamic->chaser && team2 != dynamic->chaser) {return false;} |
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| 260 | else if (team1 == dynamic->piggy && team2 == dynamic->chaser) {return false;} |
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| 261 | else if (team1 == dynamic->killer && team2 == dynamic->chaser) {return false;} |
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| 262 | else return true; |
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| 263 | |
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[6686] | 264 | } |
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| 265 | |
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[6812] | 266 | return (team1 == team2 && team1 != -1); |
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| 267 | } |
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[2362] | 268 | } |
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