1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | #include "BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h" |
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17 | #include "BulletCollision/CollisionDispatch/btCollisionObject.h" |
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18 | #include "BulletCollision/CollisionShapes/btCompoundShape.h" |
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19 | #include "BulletCollision/BroadphaseCollision/btDbvt.h" |
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20 | #include "LinearMath/btIDebugDraw.h" |
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21 | #include "LinearMath/btAabbUtil2.h" |
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22 | #include "btManifoldResult.h" |
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23 | |
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24 | btCompoundCollisionAlgorithm::btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped) |
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25 | :btActivatingCollisionAlgorithm(ci,body0,body1), |
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26 | m_isSwapped(isSwapped), |
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27 | m_sharedManifold(ci.m_manifold) |
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28 | { |
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29 | m_ownsManifold = false; |
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30 | |
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31 | btCollisionObject* colObj = m_isSwapped? body1 : body0; |
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32 | btAssert (colObj->getCollisionShape()->isCompound()); |
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33 | |
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34 | btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape()); |
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35 | m_compoundShapeRevision = compoundShape->getUpdateRevision(); |
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36 | |
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37 | preallocateChildAlgorithms(body0,body1); |
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38 | } |
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39 | |
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40 | void btCompoundCollisionAlgorithm::preallocateChildAlgorithms(btCollisionObject* body0,btCollisionObject* body1) |
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41 | { |
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42 | btCollisionObject* colObj = m_isSwapped? body1 : body0; |
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43 | btCollisionObject* otherObj = m_isSwapped? body0 : body1; |
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44 | btAssert (colObj->getCollisionShape()->isCompound()); |
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45 | |
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46 | btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape()); |
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47 | |
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48 | int numChildren = compoundShape->getNumChildShapes(); |
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49 | int i; |
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50 | |
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51 | m_childCollisionAlgorithms.resize(numChildren); |
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52 | for (i=0;i<numChildren;i++) |
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53 | { |
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54 | if (compoundShape->getDynamicAabbTree()) |
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55 | { |
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56 | m_childCollisionAlgorithms[i] = 0; |
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57 | } else |
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58 | { |
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59 | btCollisionShape* tmpShape = colObj->getCollisionShape(); |
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60 | btCollisionShape* childShape = compoundShape->getChildShape(i); |
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61 | colObj->internalSetTemporaryCollisionShape( childShape ); |
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62 | m_childCollisionAlgorithms[i] = m_dispatcher->findAlgorithm(colObj,otherObj,m_sharedManifold); |
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63 | colObj->internalSetTemporaryCollisionShape( tmpShape ); |
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64 | } |
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65 | } |
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66 | } |
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67 | |
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68 | void btCompoundCollisionAlgorithm::removeChildAlgorithms() |
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69 | { |
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70 | int numChildren = m_childCollisionAlgorithms.size(); |
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71 | int i; |
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72 | for (i=0;i<numChildren;i++) |
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73 | { |
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74 | if (m_childCollisionAlgorithms[i]) |
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75 | { |
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76 | m_childCollisionAlgorithms[i]->~btCollisionAlgorithm(); |
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77 | m_dispatcher->freeCollisionAlgorithm(m_childCollisionAlgorithms[i]); |
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78 | } |
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79 | } |
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80 | } |
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81 | |
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82 | btCompoundCollisionAlgorithm::~btCompoundCollisionAlgorithm() |
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83 | { |
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84 | removeChildAlgorithms(); |
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85 | } |
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86 | |
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87 | |
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88 | |
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89 | |
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90 | struct btCompoundLeafCallback : btDbvt::ICollide |
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91 | { |
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92 | |
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93 | public: |
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94 | |
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95 | btCollisionObject* m_compoundColObj; |
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96 | btCollisionObject* m_otherObj; |
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97 | btDispatcher* m_dispatcher; |
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98 | const btDispatcherInfo& m_dispatchInfo; |
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99 | btManifoldResult* m_resultOut; |
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100 | btCollisionAlgorithm** m_childCollisionAlgorithms; |
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101 | btPersistentManifold* m_sharedManifold; |
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102 | |
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103 | |
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104 | |
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105 | |
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106 | btCompoundLeafCallback (btCollisionObject* compoundObj,btCollisionObject* otherObj,btDispatcher* dispatcher,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut,btCollisionAlgorithm** childCollisionAlgorithms,btPersistentManifold* sharedManifold) |
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107 | :m_compoundColObj(compoundObj),m_otherObj(otherObj),m_dispatcher(dispatcher),m_dispatchInfo(dispatchInfo),m_resultOut(resultOut), |
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108 | m_childCollisionAlgorithms(childCollisionAlgorithms), |
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109 | m_sharedManifold(sharedManifold) |
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110 | { |
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111 | |
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112 | } |
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113 | |
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114 | |
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115 | void ProcessChildShape(btCollisionShape* childShape,int index) |
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116 | { |
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117 | btAssert(index>=0); |
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118 | btCompoundShape* compoundShape = static_cast<btCompoundShape*>(m_compoundColObj->getCollisionShape()); |
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119 | btAssert(index<compoundShape->getNumChildShapes()); |
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120 | |
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121 | |
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122 | //backup |
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123 | btTransform orgTrans = m_compoundColObj->getWorldTransform(); |
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124 | btTransform orgInterpolationTrans = m_compoundColObj->getInterpolationWorldTransform(); |
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125 | const btTransform& childTrans = compoundShape->getChildTransform(index); |
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126 | btTransform newChildWorldTrans = orgTrans*childTrans ; |
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127 | |
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128 | //perform an AABB check first |
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129 | btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1; |
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130 | childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0); |
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131 | m_otherObj->getCollisionShape()->getAabb(m_otherObj->getWorldTransform(),aabbMin1,aabbMax1); |
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132 | |
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133 | if (TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1)) |
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134 | { |
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135 | |
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136 | m_compoundColObj->setWorldTransform( newChildWorldTrans); |
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137 | m_compoundColObj->setInterpolationWorldTransform(newChildWorldTrans); |
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138 | |
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139 | //the contactpoint is still projected back using the original inverted worldtrans |
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140 | btCollisionShape* tmpShape = m_compoundColObj->getCollisionShape(); |
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141 | m_compoundColObj->internalSetTemporaryCollisionShape( childShape ); |
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142 | |
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143 | if (!m_childCollisionAlgorithms[index]) |
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144 | m_childCollisionAlgorithms[index] = m_dispatcher->findAlgorithm(m_compoundColObj,m_otherObj,m_sharedManifold); |
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145 | |
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146 | ///detect swapping case |
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147 | if (m_resultOut->getBody0Internal() == m_compoundColObj) |
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148 | { |
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149 | m_resultOut->setShapeIdentifiersA(-1,index); |
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150 | } else |
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151 | { |
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152 | m_resultOut->setShapeIdentifiersB(-1,index); |
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153 | } |
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154 | |
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155 | m_childCollisionAlgorithms[index]->processCollision(m_compoundColObj,m_otherObj,m_dispatchInfo,m_resultOut); |
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156 | if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawAabb)) |
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157 | { |
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158 | btVector3 worldAabbMin,worldAabbMax; |
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159 | m_dispatchInfo.m_debugDraw->drawAabb(aabbMin0,aabbMax0,btVector3(1,1,1)); |
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160 | m_dispatchInfo.m_debugDraw->drawAabb(aabbMin1,aabbMax1,btVector3(1,1,1)); |
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161 | } |
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162 | |
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163 | //revert back transform |
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164 | m_compoundColObj->internalSetTemporaryCollisionShape( tmpShape); |
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165 | m_compoundColObj->setWorldTransform( orgTrans ); |
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166 | m_compoundColObj->setInterpolationWorldTransform(orgInterpolationTrans); |
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167 | } |
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168 | } |
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169 | void Process(const btDbvtNode* leaf) |
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170 | { |
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171 | int index = leaf->dataAsInt; |
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172 | |
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173 | btCompoundShape* compoundShape = static_cast<btCompoundShape*>(m_compoundColObj->getCollisionShape()); |
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174 | btCollisionShape* childShape = compoundShape->getChildShape(index); |
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175 | if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawAabb)) |
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176 | { |
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177 | btVector3 worldAabbMin,worldAabbMax; |
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178 | btTransform orgTrans = m_compoundColObj->getWorldTransform(); |
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179 | btTransformAabb(leaf->volume.Mins(),leaf->volume.Maxs(),0.,orgTrans,worldAabbMin,worldAabbMax); |
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180 | m_dispatchInfo.m_debugDraw->drawAabb(worldAabbMin,worldAabbMax,btVector3(1,0,0)); |
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181 | } |
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182 | ProcessChildShape(childShape,index); |
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183 | |
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184 | } |
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185 | }; |
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186 | |
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187 | |
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188 | |
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189 | |
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190 | |
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191 | |
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192 | void btCompoundCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) |
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193 | { |
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194 | btCollisionObject* colObj = m_isSwapped? body1 : body0; |
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195 | btCollisionObject* otherObj = m_isSwapped? body0 : body1; |
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196 | |
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197 | |
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198 | |
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199 | btAssert (colObj->getCollisionShape()->isCompound()); |
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200 | btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape()); |
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201 | |
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202 | ///btCompoundShape might have changed: |
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203 | ////make sure the internal child collision algorithm caches are still valid |
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204 | if (compoundShape->getUpdateRevision() != m_compoundShapeRevision) |
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205 | { |
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206 | ///clear and update all |
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207 | removeChildAlgorithms(); |
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208 | |
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209 | preallocateChildAlgorithms(body0,body1); |
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210 | } |
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211 | |
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212 | |
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213 | btDbvt* tree = compoundShape->getDynamicAabbTree(); |
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214 | //use a dynamic aabb tree to cull potential child-overlaps |
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215 | btCompoundLeafCallback callback(colObj,otherObj,m_dispatcher,dispatchInfo,resultOut,&m_childCollisionAlgorithms[0],m_sharedManifold); |
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216 | |
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217 | ///we need to refresh all contact manifolds |
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218 | ///note that we should actually recursively traverse all children, btCompoundShape can nested more then 1 level deep |
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219 | ///so we should add a 'refreshManifolds' in the btCollisionAlgorithm |
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220 | { |
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221 | int i; |
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222 | btManifoldArray manifoldArray; |
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223 | for (i=0;i<m_childCollisionAlgorithms.size();i++) |
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224 | { |
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225 | if (m_childCollisionAlgorithms[i]) |
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226 | { |
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227 | m_childCollisionAlgorithms[i]->getAllContactManifolds(manifoldArray); |
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228 | for (int m=0;m<manifoldArray.size();m++) |
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229 | { |
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230 | if (manifoldArray[m]->getNumContacts()) |
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231 | { |
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232 | resultOut->setPersistentManifold(manifoldArray[m]); |
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233 | resultOut->refreshContactPoints(); |
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234 | resultOut->setPersistentManifold(0);//??necessary? |
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235 | } |
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236 | } |
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237 | manifoldArray.clear(); |
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238 | } |
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239 | } |
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240 | } |
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241 | |
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242 | if (tree) |
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243 | { |
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244 | |
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245 | btVector3 localAabbMin,localAabbMax; |
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246 | btTransform otherInCompoundSpace; |
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247 | otherInCompoundSpace = colObj->getWorldTransform().inverse() * otherObj->getWorldTransform(); |
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248 | otherObj->getCollisionShape()->getAabb(otherInCompoundSpace,localAabbMin,localAabbMax); |
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249 | |
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250 | const ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax); |
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251 | //process all children, that overlap with the given AABB bounds |
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252 | tree->collideTV(tree->m_root,bounds,callback); |
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253 | |
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254 | } else |
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255 | { |
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256 | //iterate over all children, perform an AABB check inside ProcessChildShape |
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257 | int numChildren = m_childCollisionAlgorithms.size(); |
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258 | int i; |
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259 | for (i=0;i<numChildren;i++) |
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260 | { |
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261 | callback.ProcessChildShape(compoundShape->getChildShape(i),i); |
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262 | } |
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263 | } |
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264 | |
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265 | { |
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266 | //iterate over all children, perform an AABB check inside ProcessChildShape |
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267 | int numChildren = m_childCollisionAlgorithms.size(); |
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268 | int i; |
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269 | btManifoldArray manifoldArray; |
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270 | btCollisionShape* childShape = 0; |
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271 | btTransform orgTrans; |
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272 | btTransform orgInterpolationTrans; |
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273 | btTransform newChildWorldTrans; |
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274 | btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1; |
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275 | |
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276 | for (i=0;i<numChildren;i++) |
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277 | { |
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278 | if (m_childCollisionAlgorithms[i]) |
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279 | { |
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280 | childShape = compoundShape->getChildShape(i); |
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281 | //if not longer overlapping, remove the algorithm |
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282 | orgTrans = colObj->getWorldTransform(); |
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283 | orgInterpolationTrans = colObj->getInterpolationWorldTransform(); |
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284 | const btTransform& childTrans = compoundShape->getChildTransform(i); |
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285 | newChildWorldTrans = orgTrans*childTrans ; |
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286 | |
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287 | //perform an AABB check first |
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288 | childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0); |
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289 | otherObj->getCollisionShape()->getAabb(otherObj->getWorldTransform(),aabbMin1,aabbMax1); |
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290 | |
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291 | if (!TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1)) |
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292 | { |
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293 | m_childCollisionAlgorithms[i]->~btCollisionAlgorithm(); |
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294 | m_dispatcher->freeCollisionAlgorithm(m_childCollisionAlgorithms[i]); |
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295 | m_childCollisionAlgorithms[i] = 0; |
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296 | } |
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297 | } |
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298 | } |
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299 | } |
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300 | } |
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301 | |
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302 | btScalar btCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) |
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303 | { |
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304 | |
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305 | btCollisionObject* colObj = m_isSwapped? body1 : body0; |
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306 | btCollisionObject* otherObj = m_isSwapped? body0 : body1; |
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307 | |
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308 | btAssert (colObj->getCollisionShape()->isCompound()); |
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309 | |
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310 | btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape()); |
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311 | |
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312 | //We will use the OptimizedBVH, AABB tree to cull potential child-overlaps |
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313 | //If both proxies are Compound, we will deal with that directly, by performing sequential/parallel tree traversals |
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314 | //given Proxy0 and Proxy1, if both have a tree, Tree0 and Tree1, this means: |
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315 | //determine overlapping nodes of Proxy1 using Proxy0 AABB against Tree1 |
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316 | //then use each overlapping node AABB against Tree0 |
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317 | //and vise versa. |
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318 | |
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319 | btScalar hitFraction = btScalar(1.); |
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320 | |
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321 | int numChildren = m_childCollisionAlgorithms.size(); |
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322 | int i; |
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323 | btTransform orgTrans; |
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324 | btScalar frac; |
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325 | for (i=0;i<numChildren;i++) |
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326 | { |
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327 | //temporarily exchange parent btCollisionShape with childShape, and recurse |
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328 | btCollisionShape* childShape = compoundShape->getChildShape(i); |
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329 | |
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330 | //backup |
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331 | orgTrans = colObj->getWorldTransform(); |
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332 | |
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333 | const btTransform& childTrans = compoundShape->getChildTransform(i); |
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334 | //btTransform newChildWorldTrans = orgTrans*childTrans ; |
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335 | colObj->setWorldTransform( orgTrans*childTrans ); |
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336 | |
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337 | btCollisionShape* tmpShape = colObj->getCollisionShape(); |
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338 | colObj->internalSetTemporaryCollisionShape( childShape ); |
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339 | frac = m_childCollisionAlgorithms[i]->calculateTimeOfImpact(colObj,otherObj,dispatchInfo,resultOut); |
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340 | if (frac<hitFraction) |
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341 | { |
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342 | hitFraction = frac; |
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343 | } |
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344 | //revert back |
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345 | colObj->internalSetTemporaryCollisionShape( tmpShape); |
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346 | colObj->setWorldTransform( orgTrans); |
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347 | } |
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348 | return hitFraction; |
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349 | |
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350 | } |
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351 | |
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352 | |
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353 | |
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