1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | #ifndef CONVEX_CONVEX_ALGORITHM_H |
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17 | #define CONVEX_CONVEX_ALGORITHM_H |
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18 | |
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19 | #include "btActivatingCollisionAlgorithm.h" |
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20 | #include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h" |
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21 | #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" |
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22 | #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" |
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23 | #include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h" |
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24 | #include "btCollisionCreateFunc.h" |
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25 | #include "btCollisionDispatcher.h" |
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26 | #include "LinearMath/btTransformUtil.h" //for btConvexSeparatingDistanceUtil |
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27 | |
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28 | class btConvexPenetrationDepthSolver; |
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29 | |
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30 | ///Enabling USE_SEPDISTANCE_UTIL2 requires 100% reliable distance computation. However, when using large size ratios GJK can be imprecise |
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31 | ///so the distance is not conservative. In that case, enabling this USE_SEPDISTANCE_UTIL2 would result in failing/missing collisions. |
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32 | ///Either improve GJK for large size ratios (testing a 100 units versus a 0.1 unit object) or only enable the util |
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33 | ///for certain pairs that have a small size ratio |
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34 | |
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35 | //#define USE_SEPDISTANCE_UTIL2 1 |
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36 | |
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37 | ///The convexConvexAlgorithm collision algorithm implements time of impact, convex closest points and penetration depth calculations between two convex objects. |
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38 | ///Multiple contact points are calculated by perturbing the orientation of the smallest object orthogonal to the separating normal. |
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39 | ///This idea was described by Gino van den Bergen in this forum topic http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=4&t=288&p=888#p888 |
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40 | class btConvexConvexAlgorithm : public btActivatingCollisionAlgorithm |
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41 | { |
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42 | #ifdef USE_SEPDISTANCE_UTIL2 |
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43 | btConvexSeparatingDistanceUtil m_sepDistance; |
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44 | #endif |
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45 | btSimplexSolverInterface* m_simplexSolver; |
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46 | btConvexPenetrationDepthSolver* m_pdSolver; |
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47 | |
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48 | |
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49 | bool m_ownManifold; |
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50 | btPersistentManifold* m_manifoldPtr; |
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51 | bool m_lowLevelOfDetail; |
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52 | |
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53 | int m_numPerturbationIterations; |
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54 | int m_minimumPointsPerturbationThreshold; |
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55 | |
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56 | |
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57 | ///cache separating vector to speedup collision detection |
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58 | |
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59 | |
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60 | public: |
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61 | |
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62 | btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold); |
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63 | |
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64 | |
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65 | virtual ~btConvexConvexAlgorithm(); |
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66 | |
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67 | virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); |
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68 | |
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69 | virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); |
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70 | |
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71 | virtual void getAllContactManifolds(btManifoldArray& manifoldArray) |
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72 | { |
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73 | ///should we use m_ownManifold to avoid adding duplicates? |
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74 | if (m_manifoldPtr && m_ownManifold) |
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75 | manifoldArray.push_back(m_manifoldPtr); |
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76 | } |
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77 | |
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78 | |
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79 | void setLowLevelOfDetail(bool useLowLevel); |
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80 | |
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81 | |
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82 | const btPersistentManifold* getManifold() |
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83 | { |
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84 | return m_manifoldPtr; |
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85 | } |
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86 | |
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87 | struct CreateFunc :public btCollisionAlgorithmCreateFunc |
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88 | { |
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89 | |
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90 | btConvexPenetrationDepthSolver* m_pdSolver; |
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91 | btSimplexSolverInterface* m_simplexSolver; |
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92 | int m_numPerturbationIterations; |
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93 | int m_minimumPointsPerturbationThreshold; |
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94 | |
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95 | CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver); |
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96 | |
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97 | virtual ~CreateFunc(); |
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98 | |
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99 | virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1) |
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100 | { |
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101 | void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConvexAlgorithm)); |
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102 | return new(mem) btConvexConvexAlgorithm(ci.m_manifold,ci,body0,body1,m_simplexSolver,m_pdSolver,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold); |
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103 | } |
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104 | }; |
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105 | |
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106 | |
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107 | }; |
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108 | |
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109 | #endif //CONVEX_CONVEX_ALGORITHM_H |
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