1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Markus 'atok' Wegmann |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | |
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32 | @brief Implementation of the GodrayShader class. |
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33 | */ |
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34 | |
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35 | |
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36 | #include "GodrayShader.h" |
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37 | |
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38 | #include "util/Exception.h" |
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39 | #include "core/CoreIncludes.h" |
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40 | #include "core/XMLPort.h" |
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41 | |
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42 | namespace orxonox |
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43 | { |
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44 | CreateFactory(GodrayShader); |
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45 | |
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46 | GodrayShader::GodrayShader(BaseObject* creator) : BaseObject(creator), globalShader_(creator) |
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47 | { |
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48 | RegisterObject(GodrayShader); |
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49 | |
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50 | // Default parameters are initialized |
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51 | this->sunPosition_ = Vector3::Zero; |
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52 | this->sunColor_ = ColourValue::White; |
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53 | this->skyColor_ = ColourValue::Black; |
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54 | this->exposure_ = 1.0f; |
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55 | this->decay_ = 0.1f; |
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56 | this->density_ = 0.7f; |
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57 | |
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58 | // Godrays.compositor is getting initialized |
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59 | this->globalShader_.getMutableShader().setCompositorName("Godrays"); |
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60 | this->compositor_ = this->globalShader_.getMutableShader().getMutableCompositorInstance(); |
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61 | } |
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62 | |
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63 | GodrayShader::~GodrayShader() |
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64 | { |
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65 | this->setVisible(false); |
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66 | } |
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67 | |
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68 | void GodrayShader::tick(float dt) |
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69 | { |
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70 | if(this->isVisible()) |
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71 | { |
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72 | |
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73 | //Reset sunPosition in the compositor instance every tick |
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74 | this->compositor_->getTechnique()->getTargetPass(2) |
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75 | } |
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76 | } |
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77 | |
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78 | void GodrayShader::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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79 | { |
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80 | SUPER(GodrayShader, XMLPort, xmlelement, mode); |
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81 | |
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82 | XMLPortParamTemplate(GodrayShader, "sunColor", setSunColor, getSunColor, xmlelement, mode, const ColourValue&); |
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83 | XMLPortParamTemplate(GodrayShader, "skyColor", setSkyColor, getSkyColor, xmlelement, mode, const ColourValue&); |
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84 | XMLPortParamVariable(GodrayShader, "exposure", exposure_, xmlelement, mode); |
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85 | XMLPortParamVariable(GodrayShader, "decay", decay_, xmlelement, mode); |
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86 | XMLPortParamVariable(GodrayShader, "density", density_, xmlelement, mode); |
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87 | } |
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88 | |
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89 | void GodrayShader::setWorldEntity(WorldEntity* worldEntity) |
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90 | { |
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91 | this->worldEntity_ = worldEntity; |
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92 | this->setSunPosition(worldEntity->getWorldPosition()); |
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93 | } |
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94 | |
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95 | void GodrayShader::setSunPosition(const Vector3& position) |
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96 | { |
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97 | this->sunPosition_ = position; |
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98 | } |
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99 | void GodrayShader::setSunColor(const ColourValue& color) |
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100 | { |
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101 | this->skyColor_ = color; |
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102 | } |
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103 | void GodrayShader::setSkyColor(const ColourValue& color) |
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104 | { |
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105 | this->skyColor_ = color; |
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106 | } |
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107 | const Vector3& GodrayShader::getSunPosition() const |
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108 | { |
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109 | return this->sunPosition_; |
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110 | } |
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111 | const ColourValue& GodrayShader::getSunColor() const |
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112 | { |
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113 | return this->sunColor_; |
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114 | } |
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115 | const ColourValue& GodrayShader::getSkyColor() const |
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116 | { |
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117 | return this->skyColor_; |
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118 | } |
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119 | |
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120 | void GodrayShader::changedVisibility() |
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121 | { |
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122 | SUPER(GodrayShader, changedVisibility); |
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123 | |
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124 | this->globalShader_.setVisible(this->isVisible()); |
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125 | } |
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126 | } |
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