[8435] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Markus 'atok' Wegmann |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | |
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| 30 | /** |
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| 31 | @file |
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| 32 | |
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[8557] | 33 | @brief Header of the GodrayShader class. |
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[8435] | 34 | */ |
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| 35 | |
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| 36 | |
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[8557] | 37 | #ifndef _GodrayShader_H__ |
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| 38 | #define _GodrayShader_H__ |
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[8435] | 39 | |
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| 40 | #include "OrxonoxPrereqs.h" |
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| 41 | |
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[8557] | 42 | #include <OgreCompositorInstance.h> |
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| 43 | |
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[8435] | 44 | #include "tools/interfaces/Tickable.h" |
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| 45 | #include "core/BaseObject.h" |
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[8497] | 46 | #include "util/Math.h" |
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[8557] | 47 | #include "WorldEntity.h" |
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[8435] | 48 | #include "GlobalShader.h" |
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| 49 | |
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| 50 | |
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| 51 | namespace orxonox |
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| 52 | { |
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| 53 | /** |
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| 54 | @brief |
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| 55 | |
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| 56 | */ |
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[8557] | 57 | class _OrxonoxExport GodrayShader : public BaseObject, public Tickable |
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[8435] | 58 | { |
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[8491] | 59 | public: |
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[8557] | 60 | GodrayShader(BaseObject* creator); |
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| 61 | virtual ~GodrayShader(); |
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[8491] | 62 | |
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| 63 | virtual void tick(float dt); |
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[8557] | 64 | |
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| 65 | virtual void updateParameters(); |
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[8491] | 66 | |
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| 67 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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[8435] | 68 | |
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[8491] | 69 | virtual void changedVisibility(); |
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[8557] | 70 | |
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| 71 | void setWorldEntity(WorldEntity* worldEntity); |
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[8491] | 72 | |
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| 73 | inline const GlobalShader& getGlobalShader() const |
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| 74 | { return this->globalShader_; } |
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[8435] | 75 | |
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[8491] | 76 | void setSunPosition(const Vector3& position); |
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[8557] | 77 | void setSunColor(const ColourValue& color); |
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[8497] | 78 | void setSkyColor(const ColourValue& color); |
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[8491] | 79 | const Vector3& getSunPosition() const; |
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[8557] | 80 | const ColourValue& getSunColor() const; |
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[8497] | 81 | const ColourValue& getSkyColor() const; |
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[8435] | 82 | |
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[8491] | 83 | private: |
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[8557] | 84 | |
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| 85 | WorldEntity* worldEntity_; |
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[8491] | 86 | GlobalShader globalShader_; |
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[8557] | 87 | Ogre::CompositorInstance* compositor_; |
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[8491] | 88 | Vector3 sunPosition_; |
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[8557] | 89 | ColourValue sunColor_; |
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[8497] | 90 | ColourValue skyColor_; |
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[8491] | 91 | float exposure_; |
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| 92 | float decay_; |
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| 93 | float density_; |
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[8435] | 94 | }; |
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| 95 | } |
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| 96 | |
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[8557] | 97 | #endif /* _GodrayShader_H__ */ |
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