Last change
on this file since 9215 was
8858,
checked in by landauf, 13 years ago
|
merged output branch back to trunk.
Changes:
- you have to include util/Output.h instead of util/Debug.h
- COUT(x) is now called orxout(level)
- output levels are now defined by an enum instead of numbers. see util/Output.h for the definition
- it's possible to use output contexts with orxout(level, context). see util/Output.h for some common contexts. you can define more contexts
- you must use 'endl' at the end of an output message, '\n' does not flush the message
Output levels:
- instead of COUT(0) use orxout()
- instead of COUT(1) use orxout(user_error) or orxout(internal_error)
- instead of COUT(2) use orxout(user_warning) or orxout(internal_warning)
- instead of COUT(3) use orxout(user_status/user_info) or orxout(internal_status/internal_info)
- instead of COUT(4) use orxout(verbose)
- instead of COUT(5) use orxout(verbose_more)
- instead of COUT(6) use orxout(verbose_ultra)
Guidelines:
- user_* levels are for the user, visible in the console and the log-file
- internal_* levels are for developers, visible in the log-file
- verbose_* levels are for debugging, only visible if the context of the output is activated
Usage in C++:
- orxout() << "message" << endl;
- orxout(level) << "message" << endl;
- orxout(level, context) << "message" << endl;
Usage in Lua:
- orxout("message")
- orxout(orxonox.level.levelname, "message")
- orxout(orxonox.level.levelname, "context", "message")
Usage in Tcl (and in the in-game-console):
- orxout levelname message
- orxout_context levelname context message
- shortcuts: log message, error message, warning message, status message, info message, debug message
|
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Property svn:eol-style set to
native
|
File size:
1.3 KB
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Line | |
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1 | <Template name=fps> |
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2 | <FpsPlayer |
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3 | spawnparticlesource = "Orxonox/fairytwirl" |
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4 | spawnparticleduration = 3 |
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5 | explosionchunks = 6 |
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6 | |
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7 | health = 100 |
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8 | maxhealth = 200 |
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9 | initialhealth = 100 |
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10 | |
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11 | primaryThrust = 0; |
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12 | auxilaryThrust = 0; |
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13 | rotationThrust = 0; |
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14 | |
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15 | collisionType = "dynamic" |
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16 | mass = 100 |
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17 | linearDamping = 0.7 |
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18 | angularDamping = 0.9999999 |
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19 | friction = 0.01 |
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20 | |
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21 | weapon = "hs-w01.mesh" |
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22 | > |
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23 | <collisionShapes> |
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24 | <BoxCollisionShape position="0,-20,0" halfExtents="15,25,15" /> |
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25 | </collisionShapes> |
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26 | |
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27 | <camerapositions> |
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28 | <CameraPosition position="-1,1,2.2" drag=false mouselook=true /> |
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29 | </camerapositions> |
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30 | |
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31 | <?lua |
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32 | include("../includes/weaponSettingsFPS.oxi") |
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33 | ?> |
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34 | |
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35 | </FpsPlayer> |
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36 | </Template> |
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37 | <!-- |
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38 | <Template name=fpscamera defaults=0> |
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39 | <FpsPlayer> |
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40 | <camerapositions> |
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41 | <CameraPosition position="0,0,20" drag=false mouselook=true /> |
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42 | |
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43 | <!-- |
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44 | CameraPosition position="0,150,-25" pitch=-90 drag=true /> |
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45 | <CameraPosition position="0,0,-40" yaw=180 drag=true /> |
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46 | <CameraPosition position="0,3,-14" yaw=0 /> |
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47 | <CameraPosition position="-50,5,-8" yaw=-90 drag=true /> |
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48 | <CameraPosition position="50,5,-8" yaw=90 drag=true / |
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49 | |
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50 | </camerapositions> |
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51 | </FpsPlayer> |
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52 | </Template> |
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53 | --> |
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