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source: code/branches/environment3/data/overlays/debug.oxo @ 8895

Last change on this file since 8895 was 8858, checked in by landauf, 13 years ago

merged output branch back to trunk.

Changes:

  • you have to include util/Output.h instead of util/Debug.h
  • COUT(x) is now called orxout(level)
  • output levels are now defined by an enum instead of numbers. see util/Output.h for the definition
  • it's possible to use output contexts with orxout(level, context). see util/Output.h for some common contexts. you can define more contexts
  • you must use 'endl' at the end of an output message, '\n' does not flush the message

Output levels:

  • instead of COUT(0) use orxout()
  • instead of COUT(1) use orxout(user_error) or orxout(internal_error)
  • instead of COUT(2) use orxout(user_warning) or orxout(internal_warning)
  • instead of COUT(3) use orxout(user_status/user_info) or orxout(internal_status/internal_info)
  • instead of COUT(4) use orxout(verbose)
  • instead of COUT(5) use orxout(verbose_more)
  • instead of COUT(6) use orxout(verbose_ultra)

Guidelines:

  • user_* levels are for the user, visible in the console and the log-file
  • internal_* levels are for developers, visible in the log-file
  • verbose_* levels are for debugging, only visible if the context of the output is activated

Usage in C++:

  • orxout() << "message" << endl;
  • orxout(level) << "message" << endl;
  • orxout(level, context) << "message" << endl;

Usage in Lua:

  • orxout("message")
  • orxout(orxonox.level.levelname, "message")
  • orxout(orxonox.level.levelname, "context", "message")

Usage in Tcl (and in the in-game-console):

  • orxout levelname message
  • orxout_context levelname context message
  • shortcuts: log message, error message, warning message, status message, info message, debug message
  • Property svn:eol-style set to native
File size: 1.7 KB
Line 
1<!-- DEBUG OVERLAY -->
2<OverlayGroup
3 name    = "Debug"
4 scale   = "1.0, 1.0"
5 scroll  = "0, 0"
6 visible = false
7>
8  <OverlayText
9   name     = "FPSTextCaption"
10   position = "0.03, 0.05"
11   font     = "Monofur"
12   caption  = "Frames per second:"
13   textsize = 0.03
14  />
15
16  <DebugFPSText
17   name     = "FPSText"
18   position = "0.3, 0.05"
19   font     = "Monofur"
20   textsize = 0.03
21  />
22
23  <OverlayText
24   name     = "RTRTextCaption"
25   position = "0.03, 0.09"
26   font     = "Monofur"
27   caption  = "Tick time in ms: "
28   textsize = 0.03
29  />
30
31  <DebugRTRText
32   name     = "RTRText"
33   position = "0.3, 0.09"
34   font     = "Monofur"
35   textsize = 0.03
36  />
37
38</OverlayGroup>
39
40<Template name="defaultHUD">
41  <OverlayGroup name = "defaultHUD" scale = "1, 1">
42    <KillMessage
43     name     = "killmessage"
44     position = "0.5, 0.15"
45     font     = "VeraMono"
46     textsize = 0.035
47     colour   = "1.0, 1.0, 0.5, 1.0"
48     align    = "center"
49    />
50
51    <DeathMessage
52     name     = "deathmessage"
53     position = "0.5, 0.20"
54     font     = "VeraMono"
55     textsize = 0.035
56     colour   = "1.0, 0.3, 0.3, 1.0"
57     align    = "center"
58    />
59
60    <PauseNotice
61     name     = "pausenotice"
62     position = "0.5, 0.1"
63     font     = "VeraMono"
64     textsize = 0.03
65     colour   = "1.0, 1.0, 1.0, 1.0"
66     align    = "center"
67    />
68
69    <AnnounceMessage
70     name     = "announcemessage"
71     position = "0.5, 0.75"
72     font     = "VeraMono"
73     textsize = 0.05
74     colour   = "0.5, 0.5, 1.0, 1.0"
75     align    = "center"
76    />
77
78    <ChatOverlay
79     name     = "chat"
80     position = "0.03, 0.08"
81     font     = "VeraMono"
82     caption  = ""
83     textsize = 0.025
84    />
85
86  </OverlayGroup>
87</Template>
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