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source: code/branches/environment3/src/modules/overlays/hud/HUDRadar.cc @ 8895

Last change on this file since 8895 was 8858, checked in by landauf, 13 years ago

merged output branch back to trunk.

Changes:

  • you have to include util/Output.h instead of util/Debug.h
  • COUT(x) is now called orxout(level)
  • output levels are now defined by an enum instead of numbers. see util/Output.h for the definition
  • it's possible to use output contexts with orxout(level, context). see util/Output.h for some common contexts. you can define more contexts
  • you must use 'endl' at the end of an output message, '\n' does not flush the message

Output levels:

  • instead of COUT(0) use orxout()
  • instead of COUT(1) use orxout(user_error) or orxout(internal_error)
  • instead of COUT(2) use orxout(user_warning) or orxout(internal_warning)
  • instead of COUT(3) use orxout(user_status/user_info) or orxout(internal_status/internal_info)
  • instead of COUT(4) use orxout(verbose)
  • instead of COUT(5) use orxout(verbose_more)
  • instead of COUT(6) use orxout(verbose_ultra)

Guidelines:

  • user_* levels are for the user, visible in the console and the log-file
  • internal_* levels are for developers, visible in the log-file
  • verbose_* levels are for debugging, only visible if the context of the output is activated

Usage in C++:

  • orxout() << "message" << endl;
  • orxout(level) << "message" << endl;
  • orxout(level, context) << "message" << endl;

Usage in Lua:

  • orxout("message")
  • orxout(orxonox.level.levelname, "message")
  • orxout(orxonox.level.levelname, "context", "message")

Usage in Tcl (and in the in-game-console):

  • orxout levelname message
  • orxout_context levelname context message
  • shortcuts: log message, error message, warning message, status message, info message, debug message
  • Property svn:eol-style set to native
File size: 7.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Yuning Chai
24 *      Felix Schulthess
25 *   Co-authors:
26 *      Reto Grieder
27 *
28 */
29
30#include "HUDRadar.h"
31
32#include <OgreOverlayManager.h>
33#include <OgrePanelOverlayElement.h>
34
35#include "util/Math.h"
36#include "util/StringUtils.h"
37#include "core/CoreIncludes.h"
38#include "core/XMLPort.h"
39#include "tools/TextureGenerator.h"
40#include "worldentities/ControllableEntity.h"
41#include "Scene.h"
42#include "Radar.h"
43
44namespace orxonox
45{
46    CreateFactory(HUDRadar);
47
48    HUDRadar::HUDRadar(BaseObject* creator)
49        : OrxonoxOverlay(creator)
50    {
51        RegisterObject(HUDRadar);
52
53        this->marker_ = static_cast<Ogre::PanelOverlayElement*>(Ogre::OverlayManager::getSingleton()
54            .createOverlayElement("Panel", "HUDRadar_marker_" + getUniqueNumberString()));
55        this->marker_->setMaterialName("Orxonox/RadarMarker");
56        this->overlay_->add2D(this->marker_);
57        this->marker_->hide();
58
59        this->setRadarSensitivity(1.0f);
60        this->setHalfDotSizeDistance(3000.0f);
61        this->setMaximumDotSize(0.1f);
62
63        this->shapeMaterials_[RadarViewable::Dot]      = "RadarDot.png";
64        this->shapeMaterials_[RadarViewable::Triangle] = "RadarTriangle.png";
65        this->shapeMaterials_[RadarViewable::Square]   = "RadarSquare.png";
66
67        this->owner_ = 0;
68    }
69
70    HUDRadar::~HUDRadar()
71    {
72        if (this->isInitialized())
73        {
74            Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->marker_);
75            for (std::map<RadarViewable*,Ogre::PanelOverlayElement*>::iterator it = this->radarObjects_.begin();
76                it != this->radarObjects_.end(); ++it)
77            {
78                Ogre::OverlayManager::getSingleton().destroyOverlayElement(it->second);
79            }
80        }
81    }
82
83    void HUDRadar::XMLPort(Element& xmlelement, XMLPort::Mode mode)
84    {
85        SUPER(HUDRadar, XMLPort, xmlelement, mode);
86
87        XMLPortParam(HUDRadar, "sensitivity", setRadarSensitivity, getRadarSensitivity, xmlelement, mode);
88        XMLPortParam(HUDRadar, "halfDotSizeDistance", setHalfDotSizeDistance, getHalfDotSizeDistance, xmlelement, mode);
89        XMLPortParam(HUDRadar, "maximumDotSize", setMaximumDotSize, getMaximumDotSize, xmlelement, mode);
90    }
91
92    void HUDRadar::addObject(RadarViewable* object)
93    {
94        if (object == dynamic_cast<RadarViewable*>(this->owner_))
95            return;
96
97        // Make sure the object hasn't been added yet
98        assert( this->radarObjects_.find(object) == this->radarObjects_.end() );
99
100        // Create everything needed to display the object on the radar and add it to the map
101        Ogre::PanelOverlayElement* panel;
102        panel = static_cast<Ogre::PanelOverlayElement*>(
103            Ogre::OverlayManager::getSingleton().createOverlayElement("Panel", "RadarDot" + getUniqueNumberString()));
104        this->overlay_->add2D(panel);
105        // get right material
106        panel->setMaterialName(TextureGenerator::getMaterialName(
107            shapeMaterials_[object->getRadarObjectShape()], object->getRadarObjectColour()));
108        panel->hide();
109        this->radarObjects_[object] = panel;
110    }
111
112    void HUDRadar::removeObject(RadarViewable* object)
113    {
114        // If object was added at all then remove it
115        std::map<RadarViewable*,Ogre::PanelOverlayElement*>::iterator it;
116        it = this->radarObjects_.find( object );
117        if( it != this->radarObjects_.end() )
118        {
119            Ogre::OverlayManager::getSingleton().destroyOverlayElement(it->second);
120            this->radarObjects_.erase(it);
121        }
122    }
123
124    void HUDRadar::objectChanged( RadarViewable* rv )
125    {
126        if (rv == dynamic_cast<RadarViewable*>(this->owner_))
127            return;
128        assert( this->radarObjects_.find(rv) != this->radarObjects_.end() );
129        Ogre::PanelOverlayElement* panel = this->radarObjects_[rv];
130        panel->setMaterialName(TextureGenerator::getMaterialName(
131            shapeMaterials_[rv->getRadarObjectShape()], rv->getRadarObjectColour()));
132    }
133
134    void HUDRadar::gatherObjects()
135    {
136        const std::set<RadarViewable*>& objectSet = this->getCreator()->getScene()->getRadar()->getRadarObjects();
137        std::set<RadarViewable*>::const_iterator it;
138        for( it=objectSet.begin(); it!=objectSet.end(); ++it )
139            this->addObject(*it);
140        this->radarTick(0);
141    }
142
143    void HUDRadar::radarTick(float dt)
144    {
145        // Make sure the owner of the radar was defined
146        if( !this->owner_ )
147            return;
148
149        this->marker_->hide();      // in case that no object is in focus
150        // get the focus object
151        Radar* radar = this->getOwner()->getScene()->getRadar();
152        const RadarViewable* focusObject = radar->getFocus();
153
154        // update the distances for all objects
155        std::map<RadarViewable*,Ogre::PanelOverlayElement*>::iterator it;
156        for( it = this->radarObjects_.begin(); it != this->radarObjects_.end(); ++it )
157        {
158            // Make sure the object really is a WorldEntity
159            const WorldEntity* wePointer = it->first->getWorldEntity();
160            if( !wePointer )
161            {
162                orxout(internal_error) << "Cannot display a non-WorldEntitiy on the radar" << endl;
163                assert(0);
164            }
165            bool isFocus = (it->first == focusObject);
166            // set size to fit distance...
167            float distance = (wePointer->getWorldPosition() - this->owner_->getPosition()).length();
168            // calculate the size with 1/distance dependency for simplicity (instead of exp(-distance * lambda)
169            float size = maximumDotSize_ * halfDotSizeDistance_ / (halfDotSizeDistance_ + distance) * it->first->getRadarObjectScale();
170            it->second->setDimensions(size, size);
171
172            // calc position on radar...
173            Vector2 coord = get2DViewcoordinates(this->owner_->getPosition(), this->owner_->getOrientation() * WorldEntity::FRONT, this->owner_->getOrientation() * WorldEntity::UP, wePointer->getWorldPosition());
174            coord *= math::pi / 3.5f; // small adjustment to make it fit the texture
175            it->second->setPosition((1.0f + coord.x - size) * 0.5f, (1.0f - coord.y - size) * 0.5f);
176            it->second->show();
177
178            // if this object is in focus, then set the focus marker
179            if (isFocus)
180            {
181                this->marker_->setDimensions(size * 1.5f, size * 1.5f);
182                this->marker_->setPosition((1.0f + coord.x - size * 1.5f) * 0.5f, (1.0f - coord.y - size * 1.5f) * 0.5f);
183                this->marker_->show();
184            }
185        }
186    }
187
188    void HUDRadar::changedOwner()
189    {
190        SUPER(HUDRadar, changedOwner);
191
192        this->owner_ = orxonox_cast<ControllableEntity*>(this->getOwner());
193        assert(this->radarObjects_.size() == 0);
194        this->gatherObjects();
195    }
196}
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