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source: code/branches/environment3/src/modules/weapons/munitions/ReplenishingMunition.h @ 9215

Last change on this file since 9215 was 8855, checked in by dafrick, 13 years ago

Cleaning up game immersion. Roughly documenting weapons module.

  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file ReplenishingMunition.h
31    @brief Definition of the ReplenishingMunition class.
32*/
33
34#ifndef _ReplenishingMunition_H__
35#define _ReplenishingMunition_H__
36
37#include "weapons/WeaponsPrereqs.h"
38
39#include "tools/Timer.h"
40#include "weaponsystem/Munition.h"
41
42namespace orxonox
43{
44
45    /**
46    @brief
47        Munition that is replenished by a certain amount each time interval.
48    @author
49        Fabian 'x3n' Landau
50    @ingroup WeaponsMunitions
51    */
52    class _WeaponsExport ReplenishingMunition : public Munition
53    {
54        public:
55            ReplenishingMunition(BaseObject* creator);
56            virtual ~ReplenishingMunition() {}
57
58        protected:
59            float replenishInterval_; //!< The interval in which the munition is replenished.
60            unsigned int replenishMunitionAmount_; //!< The amount by which it is replenished.
61
62        private:
63            void replenish();
64            void initializeTimer();
65
66            Timer replenishingTimer_; //!< Timer to do the replenishing.
67    };
68}
69
70#endif /* _ReplenishingMunition_H__ */
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