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source: code/branches/explosionChunksHS15/data/levels/templates/bigship.oxt @ 10810

Last change on this file since 10810 was 10807, checked in by vaydin, 9 years ago

added explosioneffects to the xml files

  • Property svn:eol-style set to native
File size: 9.0 KB
Line 
1<Template name=bigship>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = bigshipcameras
5   spawnparticlesource    = "Orxonox/fairytwirl"
6   spawnparticleduration  = 3
7   explosionchunks        = 6
8
9   health            = 100
10   maxhealth         = 200
11   initialhealth     = 100
12
13   shieldhealth        = 100
14   initialshieldhealth = 30
15   maxshieldhealth     = 50
16   shieldabsorption    = 0.8
17   reloadrate          = 1
18   reloadwaittime      = 1
19
20   primaryThrust     = 30
21   auxilaryThrust    = 30
22   rotationThrust    = 10
23
24   lift = 1;
25   stallSpeed = 220;
26
27   boostPower            = 30
28   boostPowerRate        = 1.5
29   boostRate             = 4
30   boostCooldownDuration = 10
31
32   shakeFrequency = 15
33   shakeAmplitude = 9
34
35   collisionType     = "dynamic"
36   mass              = 1000
37   linearDamping     = 0.7
38   angularDamping    = 0.9999999
39  >
40    <engines>
41      <MultiStateEngine position=" 15, 0, 0" template=bigshipengine />
42      <MultiStateEngine position="-15, 0, 0" template=bigshipengine />
43    </engines>
44    <attached>
45
46        <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsBody.mesh" />
47        <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsDuseL.mesh" />
48        <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsDuseR.mesh" />
49        <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsKuppelV.mesh" />
50        <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsKuppelK.mesh" />
51        <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsAntL.mesh" />
52        <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsAntR.mesh" />
53        <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsGarage.mesh" />
54        <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsStation.mesh" />
55
56        <BlinkingBillboard position="2,-2.4,16" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=0 quadratic=1 />
57        <BlinkingBillboard position="-2,-2.4,16" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=0 quadratic=1 />
58        <BlinkingBillboard position="2,-2.5,19" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=40 quadratic=1 />
59        <BlinkingBillboard position="-2,-2.5,19" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=40 quadratic=1 />
60        <BlinkingBillboard position="2,-2.5,22" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=80 quadratic=0 />
61        <BlinkingBillboard position="-2,-2.5,22" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=80 quadratic=0 />
62        <BlinkingBillboard position="2,-2.6,25" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=120 quadratic=0 />
63        <BlinkingBillboard position="-2,-2.6,25" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=120 quadratic=0 />
64        <BlinkingBillboard position="2,-2.6,28" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=160 quadratic=0 />
65        <BlinkingBillboard position="-2,-2.6,28" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=160 quadratic=0 />
66        <BlinkingBillboard position="2.9,-3.5,14.2" material="Examples/Flare" colour="1, 0.4, 0.4, 0.1" amplitude=0.02 frequency=30 phase=0 quadratic=0 />
67        <BlinkingBillboard position="-2.9,-3.5,14.2" material="Examples/Flare" colour="1, 0.4, 0.4, 0.1" amplitude=0.02 frequency=30 phase=0 quadratic=0 />
68
69
70
71<!--    <Model position="0,8,17" yaw=0 pitch=180 roll=0 scale3D="8, 10, 10" mesh="cube.mesh" />
72        <Model position="0,0,22" yaw=0 pitch=180 roll=0 scale3D="18, 2, 10" mesh="cube.mesh" />
73        <Model position="0,0,9" yaw=0 pitch=180 roll=0 scale3D="12, 2, 20" mesh="cube.mesh" />
74        <Model position="0,0,-18" yaw=0 pitch=180 roll=0 scale3D="6, 2, 18" mesh="cube.mesh" />
75-->
76
77    </attached>
78    <collisionShapes>
79        <BoxCollisionShape position="0,8,17"      halfExtents="8,10,10" />
80        <BoxCollisionShape position="0,0,22"      halfExtents="18, 2, 10" />
81        <BoxCollisionShape position="0,0,9"      halfExtents="12, 2, 20" />
82        <BoxCollisionShape position="0,0,-18"      halfExtents="6, 2, 18" />
83     
84    </collisionShapes>
85
86    <explosion >
87      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
88      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
89      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
90
91      <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" />
92      <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
93      <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
94      <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
95      <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
96    </explosion>
97<?lua
98  include("../includes/weaponSettingsbigship.oxi")
99?>
100  </SpaceShip>
101</Template>
102
103<Template name=bigshipcameras defaults=0>
104  <SpaceShip>
105    <camerapositions>
106      <CameraPosition position="0,30, 50" drag=true mouselook=true />
107      <CameraPosition position="0,10,80" drag=true mouselook=true />
108      <CameraPosition position="0,40,120" drag=true mouselook=true />
109    </camerapositions>
110  </SpaceShip>
111</Template>
112
113<Template name=bigshipengine baseclass=MultiStateEngine>
114  <MultiStateEngine
115   boostfactor    = 2
116
117   speedfront     = 150
118   speedback      =  50
119   speedleftright =  50
120   speedupdown    =  50
121
122   defEngineSndNormal = "sounds/Engine_low.ogg"
123   defEngineSndBoost = "sounds/Engine_high.ogg"
124
125   accelerationfront     = 10
126   accelerationbrake     = 10
127   accelerationback      =  10
128   accelerationleftright =  10
129   accelerationupdown    =  10
130  >
131    <EffectContainer condition="idle">
132      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
133    </EffectContainer>
134    <EffectContainer condition="not idle">
135      <FadingBillboard mainstate=activity active=false scale=0.1 position="7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
136      <FadingBillboard mainstate=activity active=false scale=0.1 position="-7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
137    </EffectContainer>
138    <EffectContainer condition="normal or brake">
139    </EffectContainer>
140    <EffectContainer condition="normal or boost">
141      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 10.5, 0, 32" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
142      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-10.5, 0, 32" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
143      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 2.5, 13, 26.5" colour="0.2, 0.65, 1, 0.4" width=5 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
144      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-2.5, 13, 26.5" colour="0.2, 0.65, 1, 0.4" width=5 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
145 </EffectContainer>
146    <EffectContainer condition="boost">
147      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 10, 0, 32" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
148      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-10, 0, 32" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
149    </EffectContainer>
150<!--    <EffectContainer condition="brake">
151      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
152      <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
153      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
154      <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
155    </EffectContainer>
156-->
157  </MultiStateEngine>
158</Template>
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