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source: code/branches/explosionChunksHS15/data/levels/templates/spaceshipRing.oxt @ 10641

Last change on this file since 10641 was 10622, checked in by landauf, 9 years ago

merged branch presentationFS15merge back to trunk

  • Property svn:eol-style set to native
File size: 4.4 KB
Line 
1<Template name=spaceshipring>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshipringcameras
5   spawnparticlesource    = "Orxonox/fairytwirl"
6   spawnparticleduration  = 3
7   explosionchunks        = 4
8
9   health            = 80
10   maxhealth         = 200
11   initialhealth     = 80
12
13   shieldhealth        = 35
14   initialshieldhealth = 35
15   maxshieldhealth     = 60
16   shieldabsorption    = 0.9
17   reloadrate          = 1
18   reloadwaittime      = 1
19
20   primaryThrust     = 150
21   auxilaryThrust    = 30
22   rotationThrust    = 50
23
24   lift = 1;
25   stallSpeed = 220;
26
27   boostPower            = 20
28   boostPowerRate        = 1
29   boostRate             = 5
30   boostCooldownDuration = 10
31
32   shakeFrequency = 15
33   shakeAmplitude = 6
34
35   collisionType     = "dynamic"
36   mass              = 80
37   linearDamping     = 0.7
38   angularDamping    = 0.9999999
39  >
40    <engines>
41      <MultiStateEngine position=" 7.6, 0, 0" template=spaceshipringengine />
42      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipringengine />
43    </engines>
44    <attached>
45      <Model position="0,0,0" yaw=90 pitch=0 roll=0 scale=4 mesh="ship.mesh" />
46      <Model position="11,1,-9" yaw=-90 pitch=0 roll=90 scale=0.15 mesh="ringWeapon.mesh" />
47      <Model position="-11,1,-9" yaw=-90 pitch=0 roll=90 scale=0.15 mesh="ringWeapon.mesh" />
48    </attached>
49    <collisionShapes>
50      <BoxCollisionShape position="0    ,0 ,  3" halfExtents="10,   4,8" />
51      <BoxCollisionShape position="12.6 ,-2,  3" halfExtents="2.8,2.8,11"/>
52      <BoxCollisionShape position="-12.6,-2,  3" halfExtents="2.8,2.8,11"/>
53      <BoxCollisionShape position="0,     0,-12" halfExtents="4  , 4 ,7" />
54    </collisionShapes>
55<?lua
56  include("../includes/weaponSettingsRing.oxi")
57?>
58  </SpaceShip>
59</Template>
60
61<Template name=spaceshipringcameras defaults=0>
62  <SpaceShip>
63    <camerapositions>
64      <CameraPosition position="0,15, 60" drag=true mouselook=true />
65      <CameraPosition position="0,20, 90" drag=true mouselook=true />
66      <CameraPosition position="0,30,120" drag=true mouselook=true />
67    </camerapositions>
68  </SpaceShip>
69</Template>
70
71<Template name=spaceshipringengine baseclass=MultiStateEngine>
72  <MultiStateEngine
73   boostfactor    = 2.2
74
75   speedfront     = 200
76   speedback      =  70
77   speedleftright =  70
78   speedupdown    =  70
79
80   defEngineSndNormal = "sounds/Engine_low.ogg"
81   defEngineSndBoost = "sounds/Engine_high.ogg"
82
83   accelerationfront     = 700
84   accelerationbrake     = 700
85   accelerationback      =  125
86   accelerationleftright =  125
87   accelerationupdown    =  125
88  >
89    <EffectContainer condition="idle">
90      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
91    </EffectContainer>
92    <EffectContainer condition="not idle">
93      <FadingBillboard mainstate=activity active=false scale=0.09 position="13, 0, 16" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
94      <FadingBillboard mainstate=activity active=false scale=0.09 position="-13, 0, 16" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
95    </EffectContainer>
96    <EffectContainer condition="normal or brake">
97
98    </EffectContainer>
99    <EffectContainer condition="normal or boost">
100      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 0, 2, 16" colour="0.2, 1.0, 0.65, 1.0" width=25 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
101<Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 13, 0, 16" colour="0.2, 1.0, 0.65, 1.0" width=20 length=1000
102 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
103<Backlight mainstate=activity active=false scale=0.33 name=bltest position=" -13, 0, 16" colour="0.2, 1.0, 0.65, 1.0" width=20 length=1000 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
104    </EffectContainer>
105    <EffectContainer condition="boost">
106      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 0, 2, 16" colour="0.6, 0.8, 0.75, 0.7" width=35 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
107    </EffectContainer>
108
109  </MultiStateEngine>
110</Template>
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