1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Benjamin de Capitani |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "BigExplosion.h" |
---|
30 | |
---|
31 | #include "util/Exception.h" |
---|
32 | #include "core/CoreIncludes.h" |
---|
33 | #include "core/GameMode.h" |
---|
34 | #include "core/command/Executor.h" |
---|
35 | #include "tools/ParticleInterface.h" |
---|
36 | #include "Scene.h" |
---|
37 | #include "graphics/ParticleSpawner.h" |
---|
38 | #include "graphics/Model.h" |
---|
39 | #include "MovableEntity.h" |
---|
40 | |
---|
41 | namespace orxonox |
---|
42 | { |
---|
43 | RegisterClass(BigExplosion); |
---|
44 | |
---|
45 | BigExplosion::BigExplosion(Context* context) : MobileEntity(context) |
---|
46 | { |
---|
47 | RegisterObject(BigExplosion); |
---|
48 | |
---|
49 | if ( GameMode::showsGraphics() && ( !this->getScene() || !this->getScene()->getSceneManager() ) ) |
---|
50 | ThrowException(AbortLoading, "Can't create BigExplosion, no scene or no scene manager given."); |
---|
51 | |
---|
52 | this->bStop_ = false; |
---|
53 | this->LOD_ = LODParticle::Normal; |
---|
54 | |
---|
55 | if ( GameMode::showsGraphics() ) |
---|
56 | { |
---|
57 | try |
---|
58 | { |
---|
59 | this->init(); |
---|
60 | } |
---|
61 | catch (const std::exception& ex) |
---|
62 | { |
---|
63 | orxout(internal_error) << "Couldn't load particle effect in BigExplosion: " << ex.what() << endl; |
---|
64 | this->initZero(); |
---|
65 | } |
---|
66 | } |
---|
67 | else |
---|
68 | { |
---|
69 | this->initZero(); |
---|
70 | } |
---|
71 | |
---|
72 | if (GameMode::isMaster()) |
---|
73 | { |
---|
74 | this->destroyTimer_.setTimer(rnd(2, 4), false, createExecutor(createFunctor(&BigExplosion::stop, this))); |
---|
75 | } |
---|
76 | |
---|
77 | this->registerVariables(); |
---|
78 | } |
---|
79 | |
---|
80 | void BigExplosion::init() |
---|
81 | { |
---|
82 | |
---|
83 | orxout() << "BigExplosion" << endl; |
---|
84 | |
---|
85 | this->debrisEntity1_ = new MovableEntity(this->getContext()); |
---|
86 | this->debrisEntity2_ = new MovableEntity(this->getContext()); |
---|
87 | this->debrisEntity3_ = new MovableEntity(this->getContext()); |
---|
88 | this->debrisEntity4_ = new MovableEntity(this->getContext()); |
---|
89 | |
---|
90 | this->debrisEntity1_->setSyncMode(0); |
---|
91 | this->debrisEntity2_->setSyncMode(0); |
---|
92 | this->debrisEntity3_->setSyncMode(0); |
---|
93 | this->debrisEntity4_->setSyncMode(0); |
---|
94 | |
---|
95 | this->debris1_ = new Model(this->getContext()); |
---|
96 | this->debris2_ = new Model(this->getContext()); |
---|
97 | this->debris3_ = new Model(this->getContext()); |
---|
98 | this->debris4_ = new Model(this->getContext()); |
---|
99 | |
---|
100 | this->debris1_->setSyncMode(0); |
---|
101 | this->debris2_->setSyncMode(0); |
---|
102 | this->debris3_->setSyncMode(0); |
---|
103 | this->debris4_->setSyncMode(0); |
---|
104 | |
---|
105 | this->explosion_ = new StaticEntity(this->getContext()); |
---|
106 | this->explosion_->setSyncMode(0); |
---|
107 | |
---|
108 | this->debrisSmoke1_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_); |
---|
109 | this->debrisSmoke2_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_); |
---|
110 | this->debrisSmoke3_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_); |
---|
111 | this->debrisSmoke4_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_); |
---|
112 | |
---|
113 | this->debrisFire1_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_); |
---|
114 | this->debrisFire2_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_); |
---|
115 | this->debrisFire3_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_); |
---|
116 | this->debrisFire4_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_); |
---|
117 | |
---|
118 | this->debris1_->attachOgreObject(this->debrisSmoke1_->getParticleSystem()); |
---|
119 | this->debris1_->attachOgreObject(this->debrisFire1_->getParticleSystem()); |
---|
120 | this->debris2_->attachOgreObject(this->debrisSmoke2_->getParticleSystem()); |
---|
121 | this->debris2_->attachOgreObject(this->debrisFire2_->getParticleSystem()); |
---|
122 | this->debris3_->attachOgreObject(this->debrisSmoke3_->getParticleSystem()); |
---|
123 | this->debris3_->attachOgreObject(this->debrisFire3_->getParticleSystem()); |
---|
124 | this->debris4_->attachOgreObject(this->debrisSmoke4_->getParticleSystem()); |
---|
125 | this->debris4_->attachOgreObject(this->debrisFire4_->getParticleSystem()); |
---|
126 | |
---|
127 | this->debris1_->setMeshSource("CockpitDebris.mesh"); |
---|
128 | this->debris2_->setMeshSource("WingDebris1.mesh"); |
---|
129 | this->debris3_->setMeshSource("BodyDebris1.mesh"); |
---|
130 | this->debris4_->setMeshSource("WingDebris2.mesh"); |
---|
131 | |
---|
132 | this->debrisEntity1_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100)); |
---|
133 | this->debrisEntity1_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); |
---|
134 | this->debrisEntity1_->setScale(4); |
---|
135 | |
---|
136 | this->debrisEntity2_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100)); |
---|
137 | this->debrisEntity2_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); |
---|
138 | this->debrisEntity2_->setScale(4); |
---|
139 | |
---|
140 | this->debrisEntity3_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100)); |
---|
141 | this->debrisEntity3_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); |
---|
142 | this->debrisEntity3_->setScale(4); |
---|
143 | |
---|
144 | this->debrisEntity4_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100)); |
---|
145 | this->debrisEntity4_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); |
---|
146 | this->debrisEntity4_->setScale(4); |
---|
147 | |
---|
148 | this->debrisEntity1_->attach(debris1_); |
---|
149 | this->debrisEntity2_->attach(debris2_); |
---|
150 | this->debrisEntity3_->attach(debris3_); |
---|
151 | this->debrisEntity4_->attach(debris4_); |
---|
152 | |
---|
153 | ParticleSpawner* effect = new ParticleSpawner(this->getContext()); |
---|
154 | effect->setDestroyAfterLife(true); |
---|
155 | effect->setSource("Orxonox/explosion2b"); |
---|
156 | effect->setLifetime(4.0f); |
---|
157 | effect->setSyncMode(0); |
---|
158 | |
---|
159 | ParticleSpawner* effect2 = new ParticleSpawner(this->getContext()); |
---|
160 | effect2->setDestroyAfterLife(true); |
---|
161 | effect2->setSource("Orxonox/smoke6"); |
---|
162 | effect2->setLifetime(4.0f); |
---|
163 | effect2->setSyncMode(0); |
---|
164 | |
---|
165 | this->explosion_->attach(effect); |
---|
166 | this->explosion_->attach(effect2); |
---|
167 | |
---|
168 | this->attach(explosion_); |
---|
169 | this->attach(debrisEntity1_); |
---|
170 | this->attach(debrisEntity2_); |
---|
171 | this->attach(debrisEntity3_); |
---|
172 | this->attach(debrisEntity4_); |
---|
173 | |
---|
174 | |
---|
175 | for(int i=0;i<10;i++) |
---|
176 | { |
---|
177 | Model* part1 = new Model(this->getContext()); |
---|
178 | Model* part2 = new Model(this->getContext()); |
---|
179 | |
---|
180 | MovableEntity* partEntity1 = new MovableEntity(this->getContext()); |
---|
181 | MovableEntity* partEntity2 = new MovableEntity(this->getContext()); |
---|
182 | |
---|
183 | part1->setSyncMode(0); |
---|
184 | part2->setSyncMode(0); |
---|
185 | partEntity1->setSyncMode(0); |
---|
186 | partEntity2->setSyncMode(0); |
---|
187 | |
---|
188 | partEntity1->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(10,100)); |
---|
189 | partEntity1->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); |
---|
190 | partEntity1->setScale(rnd(1, 3)); |
---|
191 | |
---|
192 | partEntity2->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(10, 100)); |
---|
193 | partEntity2->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); |
---|
194 | partEntity2->setScale(rnd(1, 3)); |
---|
195 | |
---|
196 | part1->setMeshSource("SmallPart1.mesh"); |
---|
197 | part2->setMeshSource("SmallPart2.mesh"); |
---|
198 | |
---|
199 | partEntity1->attach(part1); |
---|
200 | partEntity2->attach(part2); |
---|
201 | |
---|
202 | this->attach(partEntity1); |
---|
203 | this->attach(partEntity2); |
---|
204 | } |
---|
205 | } |
---|
206 | |
---|
207 | void BigExplosion::initZero() |
---|
208 | { |
---|
209 | this->debrisFire1_ = 0; |
---|
210 | this->debrisFire2_ = 0; |
---|
211 | this->debrisFire3_ = 0; |
---|
212 | this->debrisFire4_ = 0; |
---|
213 | |
---|
214 | this->debrisSmoke1_ = 0; |
---|
215 | this->debrisSmoke2_ = 0; |
---|
216 | this->debrisSmoke3_ = 0; |
---|
217 | this->debrisSmoke4_ = 0; |
---|
218 | |
---|
219 | this->explosionSmoke_=0; |
---|
220 | this->explosionFire_=0; |
---|
221 | } |
---|
222 | |
---|
223 | BigExplosion::~BigExplosion() |
---|
224 | { |
---|
225 | if (this->isInitialized()) |
---|
226 | { |
---|
227 | if (this->debrisFire1_) |
---|
228 | { |
---|
229 | this->debris1_->detachOgreObject(this->debrisFire1_->getParticleSystem()); |
---|
230 | delete this->debrisFire1_; |
---|
231 | } |
---|
232 | if (this->debrisSmoke1_) |
---|
233 | { |
---|
234 | this->debris1_->detachOgreObject(this->debrisSmoke1_->getParticleSystem()); |
---|
235 | delete this->debrisSmoke1_; |
---|
236 | } |
---|
237 | |
---|
238 | if (this->debrisFire2_) |
---|
239 | { |
---|
240 | this->debris2_->detachOgreObject(this->debrisFire2_->getParticleSystem()); |
---|
241 | delete this->debrisFire2_; |
---|
242 | } |
---|
243 | if (this->debrisSmoke2_) |
---|
244 | { |
---|
245 | this->debris2_->detachOgreObject(this->debrisSmoke2_->getParticleSystem()); |
---|
246 | delete this->debrisSmoke2_; |
---|
247 | } |
---|
248 | |
---|
249 | if (this->debrisFire3_) |
---|
250 | { |
---|
251 | this->debris3_->detachOgreObject(this->debrisFire3_->getParticleSystem()); |
---|
252 | delete this->debrisFire3_; |
---|
253 | } |
---|
254 | if (this->debrisSmoke3_) |
---|
255 | { |
---|
256 | this->debris3_->detachOgreObject(this->debrisSmoke3_->getParticleSystem()); |
---|
257 | delete this->debrisSmoke3_; |
---|
258 | } |
---|
259 | |
---|
260 | if (this->debrisFire4_) |
---|
261 | { |
---|
262 | this->debris4_->detachOgreObject(this->debrisFire4_->getParticleSystem()); |
---|
263 | delete this->debrisFire4_; |
---|
264 | } |
---|
265 | if (this->debrisSmoke4_) |
---|
266 | { |
---|
267 | this->debris4_->detachOgreObject(this->debrisSmoke4_->getParticleSystem()); |
---|
268 | delete this->debrisSmoke4_; |
---|
269 | } |
---|
270 | } |
---|
271 | } |
---|
272 | |
---|
273 | void BigExplosion::registerVariables() |
---|
274 | { |
---|
275 | registerVariable((int&)(this->LOD_), VariableDirection::ToClient, new NetworkCallback<BigExplosion>(this, &BigExplosion::LODchanged)); |
---|
276 | registerVariable(this->bStop_, VariableDirection::ToClient, new NetworkCallback<BigExplosion>(this, &BigExplosion::checkStop)); |
---|
277 | } |
---|
278 | |
---|
279 | void BigExplosion::LODchanged() |
---|
280 | { |
---|
281 | if (this->debrisFire1_) |
---|
282 | this->debrisFire1_->setDetailLevel(this->LOD_); |
---|
283 | if (this->debrisSmoke1_) |
---|
284 | this->debrisSmoke1_->setDetailLevel(this->LOD_); |
---|
285 | |
---|
286 | if (this->debrisFire2_) |
---|
287 | this->debrisFire2_->setDetailLevel(this->LOD_); |
---|
288 | if (this->debrisSmoke2_) |
---|
289 | this->debrisSmoke2_->setDetailLevel(this->LOD_); |
---|
290 | |
---|
291 | if (this->debrisFire3_) |
---|
292 | this->debrisFire3_->setDetailLevel(this->LOD_); |
---|
293 | if (this->debrisSmoke3_) |
---|
294 | this->debrisSmoke3_->setDetailLevel(this->LOD_); |
---|
295 | |
---|
296 | if (this->debrisFire4_) |
---|
297 | this->debrisFire4_->setDetailLevel(this->LOD_); |
---|
298 | if (this->debrisSmoke4_) |
---|
299 | this->debrisSmoke4_->setDetailLevel(this->LOD_); |
---|
300 | } |
---|
301 | |
---|
302 | void BigExplosion::checkStop() |
---|
303 | { |
---|
304 | if (this->bStop_) |
---|
305 | this->stop(); |
---|
306 | } |
---|
307 | |
---|
308 | void BigExplosion::stop() |
---|
309 | { |
---|
310 | if (this->debrisFire1_) |
---|
311 | this->debrisFire1_->setEnabled(false); |
---|
312 | if (this->debrisSmoke1_) |
---|
313 | this->debrisSmoke1_->setEnabled(false); |
---|
314 | |
---|
315 | if (this->debrisFire2_) |
---|
316 | this->debrisFire2_->setEnabled(false); |
---|
317 | if (this->debrisSmoke2_) |
---|
318 | this->debrisSmoke2_->setEnabled(false); |
---|
319 | |
---|
320 | if (this->debrisFire3_) |
---|
321 | this->debrisFire3_->setEnabled(false); |
---|
322 | if (this->debrisSmoke3_) |
---|
323 | this->debrisSmoke3_->setEnabled(false); |
---|
324 | |
---|
325 | if (this->debrisFire4_) |
---|
326 | this->debrisFire4_->setEnabled(false); |
---|
327 | if (this->debrisSmoke4_) |
---|
328 | this->debrisSmoke4_->setEnabled(false); |
---|
329 | |
---|
330 | if (GameMode::isMaster()) |
---|
331 | { |
---|
332 | this->bStop_ = true; |
---|
333 | this->destroyTimer_.setTimer(1.0f, false, createExecutor(createFunctor(&BigExplosion::destroy, this))); |
---|
334 | } |
---|
335 | } |
---|
336 | |
---|
337 | /* TODO |
---|
338 | |
---|
339 | void BigExplosion::setDebrisMeshes() |
---|
340 | { |
---|
341 | |
---|
342 | } |
---|
343 | void BigExplosion::getDebrisMeshes() |
---|
344 | { |
---|
345 | |
---|
346 | } |
---|
347 | */ |
---|
348 | } |
---|